gpu: implement BindGroup
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 51 additions and 67 deletions
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@ -45,6 +45,7 @@ pub const RenderBundle = @import("RenderBundle.zig");
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pub const QuerySet = @import("QuerySet.zig");
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pub const PipelineLayout = @import("PipelineLayout.zig");
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pub const ExternalTexture = @import("ExternalTexture.zig");
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pub const BindGroup = @import("BindGroup.zig");
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pub const Feature = @import("enums.zig").Feature;
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pub const TextureUsage = @import("enums.zig").TextureUsage;
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@ -114,6 +115,7 @@ test "syntax" {
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_ = QuerySet;
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_ = PipelineLayout;
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_ = ExternalTexture;
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_ = BindGroup;
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_ = Feature;
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}
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