diff --git a/gpu/README.md b/gpu/README.md
index d29e6a80..b44dc96e 100644
--- a/gpu/README.md
+++ b/gpu/README.md
@@ -1,4 +1,4 @@
-# mach/gpu, truly cross-platform graphics for Zig
+# mach/gpu, cross-platform GPU API for Zig
`mach/gpu` provides a truly cross-platform graphics API (desktop, mobile, and web) with unified low-level graphics & compute backed by Vulkan, Metal, D3D12, and OpenGL (as a best-effort fallback.)
@@ -6,72 +6,71 @@
## Features
-* Desktop, (future) mobile, and (future) web support.
+* Desktop, (future) mobile, and web support.
* A modern graphics API similar to Metal, Vulkan, and DirectX 12.
* Cross-platform shading language
* Compute shaders
* Cross-compilation & no fuss installation, using `zig build`, as with all Mach libraries.
-* Advanced GPU features where hardware support is available:
- * Depth buffer clipping control
- * Depth buffer format control
- * Texture compression (BC, ETC2, and ASTC)
- * Timestamp querying (for GPU profiling)
- * Indirect draw support
- * (bindless in the future, but not today)
+* Advanced GPU features where hardware support is available, such as:
+ * Depth buffer clip control
+ * Special depth/stencil format with 32 bit floating point depth and 8 bits integer stencil.
+ * Timestamp queries
+ * Pipeline statistics queries
+ * Texture compression (BC, ETC2, and ASTC)
+ * Indirect first-instance
+ * Depth clamping
+ * Shader 16-bit float support
+ * Multi planar formats
-## Different approach to graphics API abstraction
+## A different approach to graphics API abstraction
Most engines today (Unreal, Unity, Godot, etc.) maintain their own GPU abstraction layer over native graphics APIs at great expense, requiring years of development and ongoing maintenance.
-Many are attempting graphics abstraction layers on their own including Godot (and their custom shading language), [SDL's recently announced GPU abstraction layer](https://news.ycombinator.com/item?id=29203534), [sokol_gfx](https://github.com/floooh/sokol), and others including Blender3D which target varying native graphics APIs. These are admirable efforts, but come at great development costs.
+Many are attempting graphics abstraction layers on their own including Godot (and their custom shading language), [SDL's recently announced GPU abstraction layer](https://news.ycombinator.com/item?id=29203534), [sokol_gfx](https://github.com/floooh/sokol), and others including Blender3D which target varying native graphics APIs on their own. These are admirable efforts, but cost a great deal of effort.
-Vulkan aims to be a cross-platform graphics API, but also requires abstraction layers like MoltenVK on Apple hardware and is often in practice too verbose for use by regular folks without at least one higher level abstraction layer (often the engine's rendering layer.) With a simpler API like Metal or D3D, however, one could stay closer to the underlying API without introducing as many abstraction layers on top and perhaps make smarter choices as a result.
+Vulkan aims to be a cross-platform graphics API, but also requires abstraction layers like MoltenVK on Apple hardware and is often in practice too verbose for use by mere mortals without at least one higher level abstraction layer (often the engine's rendering layer.) With a more refined API that acts as the union of Vulkan/Metal/D3D APIs, we believe one could stay closer to the underlying API without introducing as many abstractions on top and perhaps make smarter choices as a result.
-With Mach, we'd rather focus on building the interesting and innovative bits of an engine rather than burning years on yet-another-graphics-abstraction-layer.
+With Mach, we'd rather focus on building the interesting and innovative bits of an engine rather than burning years on yet-another-graphics-abstraction-layer, and so..
-## Behind the scenes
+## WebGPU / Dawn for Zig
-`mach/gpu` is an idiomatic Zig interface to [the next-generation WebGPU API](https://www.w3.org/TR/webgpu/), which supersedes WebGL and exposes the common denominator between the latest low-level graphics APIs (Vulkan, Metal, D3D12) in the web.
+`mach/gpu` is a zero-cost idiomatic Zig interface to [the next-generation WebGPU API](https://www.w3.org/TR/webgpu/), which supersedes WebGL and exposes the common denominator between the latest low-level graphics APIs (Vulkan, Metal, D3D12) in the web.
-Despite its name, [WebGPU was also built with native support in mind](http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html) and has substantial investment from Mozilla, Google, Microsoft, Intel, and, critically, Apple:
-
-
+Despite its name, [WebGPU was built with native support in mind](http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html) and has substantial investment from Mozilla, Google, Microsoft, Intel, and Apple.
When targeting WebAssembly, `mach/gpu` merely calls into the browser's native WebGPU implementation.
-When targeting native platforms, we build Google Chrome's WebGPU implementation, [Dawn](https://dawn.googlesource.com/dawn), bypassing the client-server sandboxing model and use `zig build` (plus a lot of hand-holding) to support zero-fuss cross compilation & installation without any third-party Google tools, libraries, etc. Just `zig` and `git` needed, nothing else.
+When targeting native platforms, we build Google Chrome's WebGPU implementation, [Dawn](https://dawn.googlesource.com/dawn) using Zig as the C/C++ compiler toolchain. We bypass the client-server sandboxing model, and use `zig build` (plus a lot of hand-holding) to support zero-fuss cross compilation & installation without any third-party Google tools, libraries, etc. Just `zig` and `git` needed, nothing else.
[Read more about why we believe WebGPU may be the future of graphics here](https://devlog.hexops.com/2021/mach-engine-the-future-of-graphics-with-zig#truly-cross-platform-graphics-api)
-## Warning: We're not fully done yet!
+## Usage
-We have quite a lot, but are also missing a lot. You should be made aware of the pros and cons:
+`mach/gpu` can be used in three ways:
-* ✅ One example rendering a triangle
-* ✅ `gpu.Interface` (akin to `std.mem.Allocator` but for interfacing with GPUs.)
-* ✅ 99% of Dawn's `webgpu.h` exposed
-* ✅ Ziggified API
- * No chained structs (which make the `webgpu.h` API somewhat illegible)
- * C enums -> Zig Enums
- * C ptr+size -> Zig slices
- * untyped pointers -> generic Zig functions
-* ✅ Mac/Linux/Windows support + cross compilation
-* ❌ Zig API finalization (may change as we learn more)
-* ❌ WebGPU API finalization (WebGPU is not 100% finalized yet!)
-* ❌ Browser implementation of `gpu.Interface`
-* ❌ Nice examples
-* ❌ Clear documentation
-* ❌ Android support
-* ❌ iOS support
-* ❌ Dawn-specific API exposures
+### "I want to do everything myself"
-## Learning resources
+See `examples/main.zig` - note that this is complex, involves creating a window yourself, using Dawn's API to create a device and bind it to the window, use OS-specific APIs to get the window handle, etc.
-First check out `examples/main.zig` which contains a standalone basic example.
+### "I want a Window, input & the WebGPU API - nothing else."
+
+**Mach core** provides this:
+
+* Mach handles creating a window and giving you user input for every OS (desktop, mobile & web.)
+* You give Mach an `init`, `deinit` and `update` function for your app which will be called every frame.
+* You'll have access to the WebGPU API, and nothing else.
+
+### "I want a full engine"
+
+See https://machengine.org
+
+### Examples & Learning aterial
+
+Check out https://machengine.org/gpu
The following may also prove useful:
-* (long) Excellent introductory article: https://surma.dev/things/webgpu/
+* Surma's compute article: https://surma.dev/things/webgpu/
* WebGPU Specification: https://gpuweb.github.io/gpuweb/
* WebGPU Explainer: https://gpuweb.github.io/gpuweb/explainer/
@@ -89,10 +88,6 @@ Contributions are very welcome. Pull requests must be sent to [the main reposito
## WebGPU version
-The interface and all documentation corresponds to the spec found at:
+Dawn's `webgpu.h` is the authoritative source for our API. You can find [the current version we use here](https://github.com/hexops/dawn/blob/generated-2022-07-10/out/Debug/gen/webgpu-headers/webgpu.h).
-https://github.com/gpuweb/gpuweb/tree/main/spec
-
-Revision: 3382f327520b4bcd5ea617fa7e7fe60e214f0d96
-
-Tracking this enables us to diff the spec and keep our interface up to date.
+When updating, every single change is verified against [the WebGPU spec itself](https://github.com/gpuweb/gpuweb/tree/main/spec) to ensure our WebAssembly backend also functions effectively.
diff --git a/gpu/TODO-webgpu.h b/gpu/TODO-webgpu.h
new file mode 100644
index 00000000..54f4d694
--- /dev/null
+++ b/gpu/TODO-webgpu.h
@@ -0,0 +1,1754 @@
+#define WGPU_ARRAY_LAYER_COUNT_UNDEFINED (0xffffffffUL)
+#define WGPU_COPY_STRIDE_UNDEFINED (0xffffffffUL)
+#define WGPU_LIMIT_U32_UNDEFINED (0xffffffffUL)
+#define WGPU_LIMIT_U64_UNDEFINED (0xffffffffffffffffULL)
+#define WGPU_MIP_LEVEL_COUNT_UNDEFINED (0xffffffffUL)
+#define WGPU_STRIDE_UNDEFINED (0xffffffffUL)
+#define WGPU_WHOLE_MAP_SIZE SIZE_MAX
+#define WGPU_WHOLE_SIZE (0xffffffffffffffffULL)
+
+typedef uint32_t WGPUFlags;
+
+typedef struct WGPUAdapterImpl* WGPUAdapter;
+typedef struct WGPUBindGroupImpl* WGPUBindGroup;
+typedef struct WGPUBindGroupLayoutImpl* WGPUBindGroupLayout;
+typedef struct WGPUBufferImpl* WGPUBuffer;
+typedef struct WGPUCommandBufferImpl* WGPUCommandBuffer;
+typedef struct WGPUCommandEncoderImpl* WGPUCommandEncoder;
+typedef struct WGPUComputePassEncoderImpl* WGPUComputePassEncoder;
+typedef struct WGPUComputePipelineImpl* WGPUComputePipeline;
+typedef struct WGPUDeviceImpl* WGPUDevice;
+typedef struct WGPUExternalTextureImpl* WGPUExternalTexture;
+typedef struct WGPUInstanceImpl* WGPUInstance;
+typedef struct WGPUPipelineLayoutImpl* WGPUPipelineLayout;
+typedef struct WGPUQuerySetImpl* WGPUQuerySet;
+typedef struct WGPUQueueImpl* WGPUQueue;
+typedef struct WGPURenderBundleImpl* WGPURenderBundle;
+typedef struct WGPURenderBundleEncoderImpl* WGPURenderBundleEncoder;
+typedef struct WGPURenderPassEncoderImpl* WGPURenderPassEncoder;
+typedef struct WGPURenderPipelineImpl* WGPURenderPipeline;
+typedef struct WGPUSamplerImpl* WGPUSampler;
+typedef struct WGPUShaderModuleImpl* WGPUShaderModule;
+typedef struct WGPUSurfaceImpl* WGPUSurface;
+typedef struct WGPUSwapChainImpl* WGPUSwapChain;
+typedef struct WGPUTextureImpl* WGPUTexture;
+typedef struct WGPUTextureViewImpl* WGPUTextureView;
+
+typedef enum WGPUAdapterType {
+ WGPUAdapterType_DiscreteGPU = 0x00000000,
+ WGPUAdapterType_IntegratedGPU = 0x00000001,
+ WGPUAdapterType_CPU = 0x00000002,
+ WGPUAdapterType_Unknown = 0x00000003,
+ WGPUAdapterType_Force32 = 0x7FFFFFFF
+} WGPUAdapterType;
+
+typedef enum WGPUAddressMode {
+ WGPUAddressMode_Repeat = 0x00000000,
+ WGPUAddressMode_MirrorRepeat = 0x00000001,
+ WGPUAddressMode_ClampToEdge = 0x00000002,
+ WGPUAddressMode_Force32 = 0x7FFFFFFF
+} WGPUAddressMode;
+
+typedef enum WGPUAlphaMode {
+ WGPUAlphaMode_Premultiplied = 0x00000000,
+ WGPUAlphaMode_Unpremultiplied = 0x00000001,
+ WGPUAlphaMode_Force32 = 0x7FFFFFFF
+} WGPUAlphaMode;
+
+typedef enum WGPUBackendType {
+ WGPUBackendType_Null = 0x00000000,
+ WGPUBackendType_WebGPU = 0x00000001,
+ WGPUBackendType_D3D11 = 0x00000002,
+ WGPUBackendType_D3D12 = 0x00000003,
+ WGPUBackendType_Metal = 0x00000004,
+ WGPUBackendType_Vulkan = 0x00000005,
+ WGPUBackendType_OpenGL = 0x00000006,
+ WGPUBackendType_OpenGLES = 0x00000007,
+ WGPUBackendType_Force32 = 0x7FFFFFFF
+} WGPUBackendType;
+
+typedef enum WGPUBlendFactor {
+ WGPUBlendFactor_Zero = 0x00000000,
+ WGPUBlendFactor_One = 0x00000001,
+ WGPUBlendFactor_Src = 0x00000002,
+ WGPUBlendFactor_OneMinusSrc = 0x00000003,
+ WGPUBlendFactor_SrcAlpha = 0x00000004,
+ WGPUBlendFactor_OneMinusSrcAlpha = 0x00000005,
+ WGPUBlendFactor_Dst = 0x00000006,
+ WGPUBlendFactor_OneMinusDst = 0x00000007,
+ WGPUBlendFactor_DstAlpha = 0x00000008,
+ WGPUBlendFactor_OneMinusDstAlpha = 0x00000009,
+ WGPUBlendFactor_SrcAlphaSaturated = 0x0000000A,
+ WGPUBlendFactor_Constant = 0x0000000B,
+ WGPUBlendFactor_OneMinusConstant = 0x0000000C,
+ WGPUBlendFactor_Force32 = 0x7FFFFFFF
+} WGPUBlendFactor;
+
+typedef enum WGPUBlendOperation {
+ WGPUBlendOperation_Add = 0x00000000,
+ WGPUBlendOperation_Subtract = 0x00000001,
+ WGPUBlendOperation_ReverseSubtract = 0x00000002,
+ WGPUBlendOperation_Min = 0x00000003,
+ WGPUBlendOperation_Max = 0x00000004,
+ WGPUBlendOperation_Force32 = 0x7FFFFFFF
+} WGPUBlendOperation;
+
+typedef enum WGPUBufferBindingType {
+ WGPUBufferBindingType_Undefined = 0x00000000,
+ WGPUBufferBindingType_Uniform = 0x00000001,
+ WGPUBufferBindingType_Storage = 0x00000002,
+ WGPUBufferBindingType_ReadOnlyStorage = 0x00000003,
+ WGPUBufferBindingType_Force32 = 0x7FFFFFFF
+} WGPUBufferBindingType;
+
+typedef enum WGPUBufferMapAsyncStatus {
+ WGPUBufferMapAsyncStatus_Success = 0x00000000,
+ WGPUBufferMapAsyncStatus_Error = 0x00000001,
+ WGPUBufferMapAsyncStatus_Unknown = 0x00000002,
+ WGPUBufferMapAsyncStatus_DeviceLost = 0x00000003,
+ WGPUBufferMapAsyncStatus_DestroyedBeforeCallback = 0x00000004,
+ WGPUBufferMapAsyncStatus_UnmappedBeforeCallback = 0x00000005,
+ WGPUBufferMapAsyncStatus_Force32 = 0x7FFFFFFF
+} WGPUBufferMapAsyncStatus;
+
+typedef enum WGPUCompareFunction {
+ WGPUCompareFunction_Undefined = 0x00000000,
+ WGPUCompareFunction_Never = 0x00000001,
+ WGPUCompareFunction_Less = 0x00000002,
+ WGPUCompareFunction_LessEqual = 0x00000003,
+ WGPUCompareFunction_Greater = 0x00000004,
+ WGPUCompareFunction_GreaterEqual = 0x00000005,
+ WGPUCompareFunction_Equal = 0x00000006,
+ WGPUCompareFunction_NotEqual = 0x00000007,
+ WGPUCompareFunction_Always = 0x00000008,
+ WGPUCompareFunction_Force32 = 0x7FFFFFFF
+} WGPUCompareFunction;
+
+typedef enum WGPUCompilationInfoRequestStatus {
+ WGPUCompilationInfoRequestStatus_Success = 0x00000000,
+ WGPUCompilationInfoRequestStatus_Error = 0x00000001,
+ WGPUCompilationInfoRequestStatus_DeviceLost = 0x00000002,
+ WGPUCompilationInfoRequestStatus_Unknown = 0x00000003,
+ WGPUCompilationInfoRequestStatus_Force32 = 0x7FFFFFFF
+} WGPUCompilationInfoRequestStatus;
+
+typedef enum WGPUCompilationMessageType {
+ WGPUCompilationMessageType_Error = 0x00000000,
+ WGPUCompilationMessageType_Warning = 0x00000001,
+ WGPUCompilationMessageType_Info = 0x00000002,
+ WGPUCompilationMessageType_Force32 = 0x7FFFFFFF
+} WGPUCompilationMessageType;
+
+typedef enum WGPUComputePassTimestampLocation {
+ WGPUComputePassTimestampLocation_Beginning = 0x00000000,
+ WGPUComputePassTimestampLocation_End = 0x00000001,
+ WGPUComputePassTimestampLocation_Force32 = 0x7FFFFFFF
+} WGPUComputePassTimestampLocation;
+
+typedef enum WGPUCreatePipelineAsyncStatus {
+ WGPUCreatePipelineAsyncStatus_Success = 0x00000000,
+ WGPUCreatePipelineAsyncStatus_Error = 0x00000001,
+ WGPUCreatePipelineAsyncStatus_DeviceLost = 0x00000002,
+ WGPUCreatePipelineAsyncStatus_DeviceDestroyed = 0x00000003,
+ WGPUCreatePipelineAsyncStatus_Unknown = 0x00000004,
+ WGPUCreatePipelineAsyncStatus_Force32 = 0x7FFFFFFF
+} WGPUCreatePipelineAsyncStatus;
+
+typedef enum WGPUCullMode {
+ WGPUCullMode_None = 0x00000000,
+ WGPUCullMode_Front = 0x00000001,
+ WGPUCullMode_Back = 0x00000002,
+ WGPUCullMode_Force32 = 0x7FFFFFFF
+} WGPUCullMode;
+
+typedef enum WGPUDeviceLostReason {
+ WGPUDeviceLostReason_Undefined = 0x00000000,
+ WGPUDeviceLostReason_Destroyed = 0x00000001,
+ WGPUDeviceLostReason_Force32 = 0x7FFFFFFF
+} WGPUDeviceLostReason;
+
+typedef enum WGPUErrorFilter {
+ WGPUErrorFilter_Validation = 0x00000000,
+ WGPUErrorFilter_OutOfMemory = 0x00000001,
+ WGPUErrorFilter_Force32 = 0x7FFFFFFF
+} WGPUErrorFilter;
+
+typedef enum WGPUErrorType {
+ WGPUErrorType_NoError = 0x00000000,
+ WGPUErrorType_Validation = 0x00000001,
+ WGPUErrorType_OutOfMemory = 0x00000002,
+ WGPUErrorType_Unknown = 0x00000003,
+ WGPUErrorType_DeviceLost = 0x00000004,
+ WGPUErrorType_Force32 = 0x7FFFFFFF
+} WGPUErrorType;
+
+typedef enum WGPUFeatureName {
+ WGPUFeatureName_Undefined = 0x00000000,
+ WGPUFeatureName_DepthClipControl = 0x00000001,
+ WGPUFeatureName_Depth32FloatStencil8 = 0x00000002,
+ WGPUFeatureName_TimestampQuery = 0x00000003,
+ WGPUFeatureName_PipelineStatisticsQuery = 0x00000004,
+ WGPUFeatureName_TextureCompressionBC = 0x00000005,
+ WGPUFeatureName_TextureCompressionETC2 = 0x00000006,
+ WGPUFeatureName_TextureCompressionASTC = 0x00000007,
+ WGPUFeatureName_IndirectFirstInstance = 0x00000008,
+ WGPUFeatureName_DepthClamping = 0x000003E8,
+ WGPUFeatureName_DawnShaderFloat16 = 0x000003E9,
+ WGPUFeatureName_DawnInternalUsages = 0x000003EA,
+ WGPUFeatureName_DawnMultiPlanarFormats = 0x000003EB,
+ WGPUFeatureName_DawnNative = 0x000003EC,
+ WGPUFeatureName_ChromiumExperimentalDp4a = 0x000003ED,
+ WGPUFeatureName_Force32 = 0x7FFFFFFF
+} WGPUFeatureName;
+
+typedef enum WGPUFilterMode {
+ WGPUFilterMode_Nearest = 0x00000000,
+ WGPUFilterMode_Linear = 0x00000001,
+ WGPUFilterMode_Force32 = 0x7FFFFFFF
+} WGPUFilterMode;
+
+typedef enum WGPUFrontFace {
+ WGPUFrontFace_CCW = 0x00000000,
+ WGPUFrontFace_CW = 0x00000001,
+ WGPUFrontFace_Force32 = 0x7FFFFFFF
+} WGPUFrontFace;
+
+typedef enum WGPUIndexFormat {
+ WGPUIndexFormat_Undefined = 0x00000000,
+ WGPUIndexFormat_Uint16 = 0x00000001,
+ WGPUIndexFormat_Uint32 = 0x00000002,
+ WGPUIndexFormat_Force32 = 0x7FFFFFFF
+} WGPUIndexFormat;
+
+typedef enum WGPULoadOp {
+ WGPULoadOp_Undefined = 0x00000000,
+ WGPULoadOp_Clear = 0x00000001,
+ WGPULoadOp_Load = 0x00000002,
+ WGPULoadOp_Force32 = 0x7FFFFFFF
+} WGPULoadOp;
+
+typedef enum WGPULoggingType {
+ WGPULoggingType_Verbose = 0x00000000,
+ WGPULoggingType_Info = 0x00000001,
+ WGPULoggingType_Warning = 0x00000002,
+ WGPULoggingType_Error = 0x00000003,
+ WGPULoggingType_Force32 = 0x7FFFFFFF
+} WGPULoggingType;
+
+typedef enum WGPUPipelineStatisticName {
+ WGPUPipelineStatisticName_VertexShaderInvocations = 0x00000000,
+ WGPUPipelineStatisticName_ClipperInvocations = 0x00000001,
+ WGPUPipelineStatisticName_ClipperPrimitivesOut = 0x00000002,
+ WGPUPipelineStatisticName_FragmentShaderInvocations = 0x00000003,
+ WGPUPipelineStatisticName_ComputeShaderInvocations = 0x00000004,
+ WGPUPipelineStatisticName_Force32 = 0x7FFFFFFF
+} WGPUPipelineStatisticName;
+
+typedef enum WGPUPowerPreference {
+ WGPUPowerPreference_Undefined = 0x00000000,
+ WGPUPowerPreference_LowPower = 0x00000001,
+ WGPUPowerPreference_HighPerformance = 0x00000002,
+ WGPUPowerPreference_Force32 = 0x7FFFFFFF
+} WGPUPowerPreference;
+
+typedef enum WGPUPresentMode {
+ WGPUPresentMode_Immediate = 0x00000000,
+ WGPUPresentMode_Mailbox = 0x00000001,
+ WGPUPresentMode_Fifo = 0x00000002,
+ WGPUPresentMode_Force32 = 0x7FFFFFFF
+} WGPUPresentMode;
+
+typedef enum WGPUPrimitiveTopology {
+ WGPUPrimitiveTopology_PointList = 0x00000000,
+ WGPUPrimitiveTopology_LineList = 0x00000001,
+ WGPUPrimitiveTopology_LineStrip = 0x00000002,
+ WGPUPrimitiveTopology_TriangleList = 0x00000003,
+ WGPUPrimitiveTopology_TriangleStrip = 0x00000004,
+ WGPUPrimitiveTopology_Force32 = 0x7FFFFFFF
+} WGPUPrimitiveTopology;
+
+typedef enum WGPUQueryType {
+ WGPUQueryType_Occlusion = 0x00000000,
+ WGPUQueryType_PipelineStatistics = 0x00000001,
+ WGPUQueryType_Timestamp = 0x00000002,
+ WGPUQueryType_Force32 = 0x7FFFFFFF
+} WGPUQueryType;
+
+typedef enum WGPUQueueWorkDoneStatus {
+ WGPUQueueWorkDoneStatus_Success = 0x00000000,
+ WGPUQueueWorkDoneStatus_Error = 0x00000001,
+ WGPUQueueWorkDoneStatus_Unknown = 0x00000002,
+ WGPUQueueWorkDoneStatus_DeviceLost = 0x00000003,
+ WGPUQueueWorkDoneStatus_Force32 = 0x7FFFFFFF
+} WGPUQueueWorkDoneStatus;
+
+typedef enum WGPURenderPassTimestampLocation {
+ WGPURenderPassTimestampLocation_Beginning = 0x00000000,
+ WGPURenderPassTimestampLocation_End = 0x00000001,
+ WGPURenderPassTimestampLocation_Force32 = 0x7FFFFFFF
+} WGPURenderPassTimestampLocation;
+
+typedef enum WGPURequestAdapterStatus {
+ WGPURequestAdapterStatus_Success = 0x00000000,
+ WGPURequestAdapterStatus_Unavailable = 0x00000001,
+ WGPURequestAdapterStatus_Error = 0x00000002,
+ WGPURequestAdapterStatus_Unknown = 0x00000003,
+ WGPURequestAdapterStatus_Force32 = 0x7FFFFFFF
+} WGPURequestAdapterStatus;
+
+typedef enum WGPURequestDeviceStatus {
+ WGPURequestDeviceStatus_Success = 0x00000000,
+ WGPURequestDeviceStatus_Error = 0x00000001,
+ WGPURequestDeviceStatus_Unknown = 0x00000002,
+ WGPURequestDeviceStatus_Force32 = 0x7FFFFFFF
+} WGPURequestDeviceStatus;
+
+typedef enum WGPUSType {
+ WGPUSType_Invalid = 0x00000000,
+ WGPUSType_SurfaceDescriptorFromMetalLayer = 0x00000001,
+ WGPUSType_SurfaceDescriptorFromWindowsHWND = 0x00000002,
+ WGPUSType_SurfaceDescriptorFromXlibWindow = 0x00000003,
+ WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector = 0x00000004,
+ WGPUSType_ShaderModuleSPIRVDescriptor = 0x00000005,
+ WGPUSType_ShaderModuleWGSLDescriptor = 0x00000006,
+ WGPUSType_PrimitiveDepthClipControl = 0x00000007,
+ WGPUSType_SurfaceDescriptorFromWaylandSurface = 0x00000008,
+ WGPUSType_SurfaceDescriptorFromAndroidNativeWindow = 0x00000009,
+ WGPUSType_SurfaceDescriptorFromWindowsCoreWindow = 0x0000000B,
+ WGPUSType_ExternalTextureBindingEntry = 0x0000000C,
+ WGPUSType_ExternalTextureBindingLayout = 0x0000000D,
+ WGPUSType_SurfaceDescriptorFromWindowsSwapChainPanel = 0x0000000E,
+ WGPUSType_RenderPassDescriptorMaxDrawCount = 0x0000000F,
+ WGPUSType_DawnTextureInternalUsageDescriptor = 0x000003E8,
+ WGPUSType_PrimitiveDepthClampingState = 0x000003E9,
+ WGPUSType_DawnTogglesDeviceDescriptor = 0x000003EA,
+ WGPUSType_DawnEncoderInternalUsageDescriptor = 0x000003EB,
+ WGPUSType_DawnInstanceDescriptor = 0x000003EC,
+ WGPUSType_DawnCacheDeviceDescriptor = 0x000003ED,
+ WGPUSType_Force32 = 0x7FFFFFFF
+} WGPUSType;
+
+typedef enum WGPUSamplerBindingType {
+ WGPUSamplerBindingType_Undefined = 0x00000000,
+ WGPUSamplerBindingType_Filtering = 0x00000001,
+ WGPUSamplerBindingType_NonFiltering = 0x00000002,
+ WGPUSamplerBindingType_Comparison = 0x00000003,
+ WGPUSamplerBindingType_Force32 = 0x7FFFFFFF
+} WGPUSamplerBindingType;
+
+typedef enum WGPUStencilOperation {
+ WGPUStencilOperation_Keep = 0x00000000,
+ WGPUStencilOperation_Zero = 0x00000001,
+ WGPUStencilOperation_Replace = 0x00000002,
+ WGPUStencilOperation_Invert = 0x00000003,
+ WGPUStencilOperation_IncrementClamp = 0x00000004,
+ WGPUStencilOperation_DecrementClamp = 0x00000005,
+ WGPUStencilOperation_IncrementWrap = 0x00000006,
+ WGPUStencilOperation_DecrementWrap = 0x00000007,
+ WGPUStencilOperation_Force32 = 0x7FFFFFFF
+} WGPUStencilOperation;
+
+typedef enum WGPUStorageTextureAccess {
+ WGPUStorageTextureAccess_Undefined = 0x00000000,
+ WGPUStorageTextureAccess_WriteOnly = 0x00000001,
+ WGPUStorageTextureAccess_Force32 = 0x7FFFFFFF
+} WGPUStorageTextureAccess;
+
+typedef enum WGPUStoreOp {
+ WGPUStoreOp_Undefined = 0x00000000,
+ WGPUStoreOp_Store = 0x00000001,
+ WGPUStoreOp_Discard = 0x00000002,
+ WGPUStoreOp_Force32 = 0x7FFFFFFF
+} WGPUStoreOp;
+
+typedef enum WGPUTextureAspect {
+ WGPUTextureAspect_All = 0x00000000,
+ WGPUTextureAspect_StencilOnly = 0x00000001,
+ WGPUTextureAspect_DepthOnly = 0x00000002,
+ WGPUTextureAspect_Plane0Only = 0x00000003,
+ WGPUTextureAspect_Plane1Only = 0x00000004,
+ WGPUTextureAspect_Force32 = 0x7FFFFFFF
+} WGPUTextureAspect;
+
+typedef enum WGPUTextureComponentType {
+ WGPUTextureComponentType_Float = 0x00000000,
+ WGPUTextureComponentType_Sint = 0x00000001,
+ WGPUTextureComponentType_Uint = 0x00000002,
+ WGPUTextureComponentType_DepthComparison = 0x00000003,
+ WGPUTextureComponentType_Force32 = 0x7FFFFFFF
+} WGPUTextureComponentType;
+
+typedef enum WGPUTextureDimension {
+ WGPUTextureDimension_1D = 0x00000000,
+ WGPUTextureDimension_2D = 0x00000001,
+ WGPUTextureDimension_3D = 0x00000002,
+ WGPUTextureDimension_Force32 = 0x7FFFFFFF
+} WGPUTextureDimension;
+
+typedef enum WGPUTextureFormat {
+ WGPUTextureFormat_Undefined = 0x00000000,
+ WGPUTextureFormat_R8Unorm = 0x00000001,
+ WGPUTextureFormat_R8Snorm = 0x00000002,
+ WGPUTextureFormat_R8Uint = 0x00000003,
+ WGPUTextureFormat_R8Sint = 0x00000004,
+ WGPUTextureFormat_R16Uint = 0x00000005,
+ WGPUTextureFormat_R16Sint = 0x00000006,
+ WGPUTextureFormat_R16Float = 0x00000007,
+ WGPUTextureFormat_RG8Unorm = 0x00000008,
+ WGPUTextureFormat_RG8Snorm = 0x00000009,
+ WGPUTextureFormat_RG8Uint = 0x0000000A,
+ WGPUTextureFormat_RG8Sint = 0x0000000B,
+ WGPUTextureFormat_R32Float = 0x0000000C,
+ WGPUTextureFormat_R32Uint = 0x0000000D,
+ WGPUTextureFormat_R32Sint = 0x0000000E,
+ WGPUTextureFormat_RG16Uint = 0x0000000F,
+ WGPUTextureFormat_RG16Sint = 0x00000010,
+ WGPUTextureFormat_RG16Float = 0x00000011,
+ WGPUTextureFormat_RGBA8Unorm = 0x00000012,
+ WGPUTextureFormat_RGBA8UnormSrgb = 0x00000013,
+ WGPUTextureFormat_RGBA8Snorm = 0x00000014,
+ WGPUTextureFormat_RGBA8Uint = 0x00000015,
+ WGPUTextureFormat_RGBA8Sint = 0x00000016,
+ WGPUTextureFormat_BGRA8Unorm = 0x00000017,
+ WGPUTextureFormat_BGRA8UnormSrgb = 0x00000018,
+ WGPUTextureFormat_RGB10A2Unorm = 0x00000019,
+ WGPUTextureFormat_RG11B10Ufloat = 0x0000001A,
+ WGPUTextureFormat_RGB9E5Ufloat = 0x0000001B,
+ WGPUTextureFormat_RG32Float = 0x0000001C,
+ WGPUTextureFormat_RG32Uint = 0x0000001D,
+ WGPUTextureFormat_RG32Sint = 0x0000001E,
+ WGPUTextureFormat_RGBA16Uint = 0x0000001F,
+ WGPUTextureFormat_RGBA16Sint = 0x00000020,
+ WGPUTextureFormat_RGBA16Float = 0x00000021,
+ WGPUTextureFormat_RGBA32Float = 0x00000022,
+ WGPUTextureFormat_RGBA32Uint = 0x00000023,
+ WGPUTextureFormat_RGBA32Sint = 0x00000024,
+ WGPUTextureFormat_Stencil8 = 0x00000025,
+ WGPUTextureFormat_Depth16Unorm = 0x00000026,
+ WGPUTextureFormat_Depth24Plus = 0x00000027,
+ WGPUTextureFormat_Depth24PlusStencil8 = 0x00000028,
+ WGPUTextureFormat_Depth32Float = 0x00000029,
+ WGPUTextureFormat_Depth32FloatStencil8 = 0x0000002A,
+ WGPUTextureFormat_BC1RGBAUnorm = 0x0000002B,
+ WGPUTextureFormat_BC1RGBAUnormSrgb = 0x0000002C,
+ WGPUTextureFormat_BC2RGBAUnorm = 0x0000002D,
+ WGPUTextureFormat_BC2RGBAUnormSrgb = 0x0000002E,
+ WGPUTextureFormat_BC3RGBAUnorm = 0x0000002F,
+ WGPUTextureFormat_BC3RGBAUnormSrgb = 0x00000030,
+ WGPUTextureFormat_BC4RUnorm = 0x00000031,
+ WGPUTextureFormat_BC4RSnorm = 0x00000032,
+ WGPUTextureFormat_BC5RGUnorm = 0x00000033,
+ WGPUTextureFormat_BC5RGSnorm = 0x00000034,
+ WGPUTextureFormat_BC6HRGBUfloat = 0x00000035,
+ WGPUTextureFormat_BC6HRGBFloat = 0x00000036,
+ WGPUTextureFormat_BC7RGBAUnorm = 0x00000037,
+ WGPUTextureFormat_BC7RGBAUnormSrgb = 0x00000038,
+ WGPUTextureFormat_ETC2RGB8Unorm = 0x00000039,
+ WGPUTextureFormat_ETC2RGB8UnormSrgb = 0x0000003A,
+ WGPUTextureFormat_ETC2RGB8A1Unorm = 0x0000003B,
+ WGPUTextureFormat_ETC2RGB8A1UnormSrgb = 0x0000003C,
+ WGPUTextureFormat_ETC2RGBA8Unorm = 0x0000003D,
+ WGPUTextureFormat_ETC2RGBA8UnormSrgb = 0x0000003E,
+ WGPUTextureFormat_EACR11Unorm = 0x0000003F,
+ WGPUTextureFormat_EACR11Snorm = 0x00000040,
+ WGPUTextureFormat_EACRG11Unorm = 0x00000041,
+ WGPUTextureFormat_EACRG11Snorm = 0x00000042,
+ WGPUTextureFormat_ASTC4x4Unorm = 0x00000043,
+ WGPUTextureFormat_ASTC4x4UnormSrgb = 0x00000044,
+ WGPUTextureFormat_ASTC5x4Unorm = 0x00000045,
+ WGPUTextureFormat_ASTC5x4UnormSrgb = 0x00000046,
+ WGPUTextureFormat_ASTC5x5Unorm = 0x00000047,
+ WGPUTextureFormat_ASTC5x5UnormSrgb = 0x00000048,
+ WGPUTextureFormat_ASTC6x5Unorm = 0x00000049,
+ WGPUTextureFormat_ASTC6x5UnormSrgb = 0x0000004A,
+ WGPUTextureFormat_ASTC6x6Unorm = 0x0000004B,
+ WGPUTextureFormat_ASTC6x6UnormSrgb = 0x0000004C,
+ WGPUTextureFormat_ASTC8x5Unorm = 0x0000004D,
+ WGPUTextureFormat_ASTC8x5UnormSrgb = 0x0000004E,
+ WGPUTextureFormat_ASTC8x6Unorm = 0x0000004F,
+ WGPUTextureFormat_ASTC8x6UnormSrgb = 0x00000050,
+ WGPUTextureFormat_ASTC8x8Unorm = 0x00000051,
+ WGPUTextureFormat_ASTC8x8UnormSrgb = 0x00000052,
+ WGPUTextureFormat_ASTC10x5Unorm = 0x00000053,
+ WGPUTextureFormat_ASTC10x5UnormSrgb = 0x00000054,
+ WGPUTextureFormat_ASTC10x6Unorm = 0x00000055,
+ WGPUTextureFormat_ASTC10x6UnormSrgb = 0x00000056,
+ WGPUTextureFormat_ASTC10x8Unorm = 0x00000057,
+ WGPUTextureFormat_ASTC10x8UnormSrgb = 0x00000058,
+ WGPUTextureFormat_ASTC10x10Unorm = 0x00000059,
+ WGPUTextureFormat_ASTC10x10UnormSrgb = 0x0000005A,
+ WGPUTextureFormat_ASTC12x10Unorm = 0x0000005B,
+ WGPUTextureFormat_ASTC12x10UnormSrgb = 0x0000005C,
+ WGPUTextureFormat_ASTC12x12Unorm = 0x0000005D,
+ WGPUTextureFormat_ASTC12x12UnormSrgb = 0x0000005E,
+ WGPUTextureFormat_R8BG8Biplanar420Unorm = 0x0000005F,
+ WGPUTextureFormat_Force32 = 0x7FFFFFFF
+} WGPUTextureFormat;
+
+typedef enum WGPUTextureSampleType {
+ WGPUTextureSampleType_Undefined = 0x00000000,
+ WGPUTextureSampleType_Float = 0x00000001,
+ WGPUTextureSampleType_UnfilterableFloat = 0x00000002,
+ WGPUTextureSampleType_Depth = 0x00000003,
+ WGPUTextureSampleType_Sint = 0x00000004,
+ WGPUTextureSampleType_Uint = 0x00000005,
+ WGPUTextureSampleType_Force32 = 0x7FFFFFFF
+} WGPUTextureSampleType;
+
+typedef enum WGPUTextureViewDimension {
+ WGPUTextureViewDimension_Undefined = 0x00000000,
+ WGPUTextureViewDimension_1D = 0x00000001,
+ WGPUTextureViewDimension_2D = 0x00000002,
+ WGPUTextureViewDimension_2DArray = 0x00000003,
+ WGPUTextureViewDimension_Cube = 0x00000004,
+ WGPUTextureViewDimension_CubeArray = 0x00000005,
+ WGPUTextureViewDimension_3D = 0x00000006,
+ WGPUTextureViewDimension_Force32 = 0x7FFFFFFF
+} WGPUTextureViewDimension;
+
+typedef enum WGPUVertexFormat {
+ WGPUVertexFormat_Undefined = 0x00000000,
+ WGPUVertexFormat_Uint8x2 = 0x00000001,
+ WGPUVertexFormat_Uint8x4 = 0x00000002,
+ WGPUVertexFormat_Sint8x2 = 0x00000003,
+ WGPUVertexFormat_Sint8x4 = 0x00000004,
+ WGPUVertexFormat_Unorm8x2 = 0x00000005,
+ WGPUVertexFormat_Unorm8x4 = 0x00000006,
+ WGPUVertexFormat_Snorm8x2 = 0x00000007,
+ WGPUVertexFormat_Snorm8x4 = 0x00000008,
+ WGPUVertexFormat_Uint16x2 = 0x00000009,
+ WGPUVertexFormat_Uint16x4 = 0x0000000A,
+ WGPUVertexFormat_Sint16x2 = 0x0000000B,
+ WGPUVertexFormat_Sint16x4 = 0x0000000C,
+ WGPUVertexFormat_Unorm16x2 = 0x0000000D,
+ WGPUVertexFormat_Unorm16x4 = 0x0000000E,
+ WGPUVertexFormat_Snorm16x2 = 0x0000000F,
+ WGPUVertexFormat_Snorm16x4 = 0x00000010,
+ WGPUVertexFormat_Float16x2 = 0x00000011,
+ WGPUVertexFormat_Float16x4 = 0x00000012,
+ WGPUVertexFormat_Float32 = 0x00000013,
+ WGPUVertexFormat_Float32x2 = 0x00000014,
+ WGPUVertexFormat_Float32x3 = 0x00000015,
+ WGPUVertexFormat_Float32x4 = 0x00000016,
+ WGPUVertexFormat_Uint32 = 0x00000017,
+ WGPUVertexFormat_Uint32x2 = 0x00000018,
+ WGPUVertexFormat_Uint32x3 = 0x00000019,
+ WGPUVertexFormat_Uint32x4 = 0x0000001A,
+ WGPUVertexFormat_Sint32 = 0x0000001B,
+ WGPUVertexFormat_Sint32x2 = 0x0000001C,
+ WGPUVertexFormat_Sint32x3 = 0x0000001D,
+ WGPUVertexFormat_Sint32x4 = 0x0000001E,
+ WGPUVertexFormat_Force32 = 0x7FFFFFFF
+} WGPUVertexFormat;
+
+typedef enum WGPUVertexStepMode {
+ WGPUVertexStepMode_Vertex = 0x00000000,
+ WGPUVertexStepMode_Instance = 0x00000001,
+ WGPUVertexStepMode_VertexBufferNotUsed = 0x00000002,
+ WGPUVertexStepMode_Force32 = 0x7FFFFFFF
+} WGPUVertexStepMode;
+
+typedef enum WGPUBufferUsage {
+ WGPUBufferUsage_None = 0x00000000,
+ WGPUBufferUsage_MapRead = 0x00000001,
+ WGPUBufferUsage_MapWrite = 0x00000002,
+ WGPUBufferUsage_CopySrc = 0x00000004,
+ WGPUBufferUsage_CopyDst = 0x00000008,
+ WGPUBufferUsage_Index = 0x00000010,
+ WGPUBufferUsage_Vertex = 0x00000020,
+ WGPUBufferUsage_Uniform = 0x00000040,
+ WGPUBufferUsage_Storage = 0x00000080,
+ WGPUBufferUsage_Indirect = 0x00000100,
+ WGPUBufferUsage_QueryResolve = 0x00000200,
+ WGPUBufferUsage_Force32 = 0x7FFFFFFF
+} WGPUBufferUsage;
+typedef WGPUFlags WGPUBufferUsageFlags;
+
+typedef enum WGPUColorWriteMask {
+ WGPUColorWriteMask_None = 0x00000000,
+ WGPUColorWriteMask_Red = 0x00000001,
+ WGPUColorWriteMask_Green = 0x00000002,
+ WGPUColorWriteMask_Blue = 0x00000004,
+ WGPUColorWriteMask_Alpha = 0x00000008,
+ WGPUColorWriteMask_All = 0x0000000F,
+ WGPUColorWriteMask_Force32 = 0x7FFFFFFF
+} WGPUColorWriteMask;
+typedef WGPUFlags WGPUColorWriteMaskFlags;
+
+typedef enum WGPUMapMode {
+ WGPUMapMode_None = 0x00000000,
+ WGPUMapMode_Read = 0x00000001,
+ WGPUMapMode_Write = 0x00000002,
+ WGPUMapMode_Force32 = 0x7FFFFFFF
+} WGPUMapMode;
+typedef WGPUFlags WGPUMapModeFlags;
+
+typedef enum WGPUShaderStage {
+ WGPUShaderStage_None = 0x00000000,
+ WGPUShaderStage_Vertex = 0x00000001,
+ WGPUShaderStage_Fragment = 0x00000002,
+ WGPUShaderStage_Compute = 0x00000004,
+ WGPUShaderStage_Force32 = 0x7FFFFFFF
+} WGPUShaderStage;
+typedef WGPUFlags WGPUShaderStageFlags;
+
+typedef enum WGPUTextureUsage {
+ WGPUTextureUsage_None = 0x00000000,
+ WGPUTextureUsage_CopySrc = 0x00000001,
+ WGPUTextureUsage_CopyDst = 0x00000002,
+ WGPUTextureUsage_TextureBinding = 0x00000004,
+ WGPUTextureUsage_StorageBinding = 0x00000008,
+ WGPUTextureUsage_RenderAttachment = 0x00000010,
+ WGPUTextureUsage_Present = 0x00000020,
+ WGPUTextureUsage_Force32 = 0x7FFFFFFF
+} WGPUTextureUsage;
+typedef WGPUFlags WGPUTextureUsageFlags;
+
+typedef struct WGPUChainedStruct {
+ struct WGPUChainedStruct const * next;
+ WGPUSType sType;
+} WGPUChainedStruct;
+
+typedef struct WGPUChainedStructOut {
+ struct WGPUChainedStructOut * next;
+ WGPUSType sType;
+} WGPUChainedStructOut;
+
+typedef struct WGPUAdapterProperties {
+ WGPUChainedStructOut * nextInChain;
+ uint32_t vendorID;
+ char const * vendorName;
+ char const * architecture;
+ uint32_t deviceID;
+ char const * name;
+ char const * driverDescription;
+ WGPUAdapterType adapterType;
+ WGPUBackendType backendType;
+} WGPUAdapterProperties;
+
+typedef struct WGPUBindGroupEntry {
+ WGPUChainedStruct const * nextInChain;
+ uint32_t binding;
+ WGPUBuffer buffer; // nullable
+ uint64_t offset;
+ uint64_t size;
+ WGPUSampler sampler; // nullable
+ WGPUTextureView textureView; // nullable
+} WGPUBindGroupEntry;
+
+typedef struct WGPUBlendComponent {
+ WGPUBlendOperation operation;
+ WGPUBlendFactor srcFactor;
+ WGPUBlendFactor dstFactor;
+} WGPUBlendComponent;
+
+typedef struct WGPUBufferBindingLayout {
+ WGPUChainedStruct const * nextInChain;
+ WGPUBufferBindingType type;
+ bool hasDynamicOffset;
+ uint64_t minBindingSize;
+} WGPUBufferBindingLayout;
+
+typedef struct WGPUBufferDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ WGPUBufferUsageFlags usage;
+ uint64_t size;
+ bool mappedAtCreation;
+} WGPUBufferDescriptor;
+
+typedef struct WGPUColor {
+ double r;
+ double g;
+ double b;
+ double a;
+} WGPUColor;
+
+typedef struct WGPUCommandBufferDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+} WGPUCommandBufferDescriptor;
+
+typedef struct WGPUCommandEncoderDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+} WGPUCommandEncoderDescriptor;
+
+typedef struct WGPUCompilationMessage {
+ WGPUChainedStruct const * nextInChain;
+ char const * message; // nullable
+ WGPUCompilationMessageType type;
+ uint64_t lineNum;
+ uint64_t linePos;
+ uint64_t offset;
+ uint64_t length;
+} WGPUCompilationMessage;
+
+typedef struct WGPUComputePassTimestampWrite {
+ WGPUQuerySet querySet;
+ uint32_t queryIndex;
+ WGPUComputePassTimestampLocation location;
+} WGPUComputePassTimestampWrite;
+
+typedef struct WGPUConstantEntry {
+ WGPUChainedStruct const * nextInChain;
+ char const * key;
+ double value;
+} WGPUConstantEntry;
+
+typedef struct WGPUCopyTextureForBrowserOptions {
+ WGPUChainedStruct const * nextInChain;
+ bool flipY;
+ bool needsColorSpaceConversion;
+ WGPUAlphaMode srcAlphaMode;
+ float const * srcTransferFunctionParameters; // nullable
+ float const * conversionMatrix; // nullable
+ float const * dstTransferFunctionParameters; // nullable
+ WGPUAlphaMode dstAlphaMode;
+} WGPUCopyTextureForBrowserOptions;
+
+typedef struct WGPUDawnCacheDeviceDescriptor {
+ WGPUChainedStruct chain;
+ char const * isolationKey;
+} WGPUDawnCacheDeviceDescriptor;
+
+typedef struct WGPUDawnEncoderInternalUsageDescriptor {
+ WGPUChainedStruct chain;
+ bool useInternalUsages;
+} WGPUDawnEncoderInternalUsageDescriptor;
+
+typedef struct WGPUDawnInstanceDescriptor {
+ WGPUChainedStruct chain;
+ uint32_t additionalRuntimeSearchPathsCount;
+ const char* const * additionalRuntimeSearchPaths;
+} WGPUDawnInstanceDescriptor;
+
+typedef struct WGPUDawnTextureInternalUsageDescriptor {
+ WGPUChainedStruct chain;
+ WGPUTextureUsageFlags internalUsage;
+} WGPUDawnTextureInternalUsageDescriptor;
+
+typedef struct WGPUDawnTogglesDeviceDescriptor {
+ WGPUChainedStruct chain;
+ uint32_t forceEnabledTogglesCount;
+ const char* const * forceEnabledToggles;
+ uint32_t forceDisabledTogglesCount;
+ const char* const * forceDisabledToggles;
+} WGPUDawnTogglesDeviceDescriptor;
+
+typedef struct WGPUExtent3D {
+ uint32_t width;
+ uint32_t height;
+ uint32_t depthOrArrayLayers;
+} WGPUExtent3D;
+
+typedef struct WGPUExternalTextureBindingEntry {
+ WGPUChainedStruct chain;
+ WGPUExternalTexture externalTexture;
+} WGPUExternalTextureBindingEntry;
+
+typedef struct WGPUExternalTextureBindingLayout {
+ WGPUChainedStruct chain;
+} WGPUExternalTextureBindingLayout;
+
+typedef struct WGPUExternalTextureDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ WGPUTextureView plane0;
+ WGPUTextureView plane1; // nullable
+ bool doYuvToRgbConversionOnly;
+ float const * yuvToRgbConversionMatrix; // nullable
+ float const * srcTransferFunctionParameters;
+ float const * dstTransferFunctionParameters;
+ float const * gamutConversionMatrix;
+} WGPUExternalTextureDescriptor;
+
+typedef struct WGPUInstanceDescriptor {
+ WGPUChainedStruct const * nextInChain;
+} WGPUInstanceDescriptor;
+
+typedef struct WGPULimits {
+ uint32_t maxTextureDimension1D;
+ uint32_t maxTextureDimension2D;
+ uint32_t maxTextureDimension3D;
+ uint32_t maxTextureArrayLayers;
+ uint32_t maxBindGroups;
+ uint32_t maxDynamicUniformBuffersPerPipelineLayout;
+ uint32_t maxDynamicStorageBuffersPerPipelineLayout;
+ uint32_t maxSampledTexturesPerShaderStage;
+ uint32_t maxSamplersPerShaderStage;
+ uint32_t maxStorageBuffersPerShaderStage;
+ uint32_t maxStorageTexturesPerShaderStage;
+ uint32_t maxUniformBuffersPerShaderStage;
+ uint64_t maxUniformBufferBindingSize;
+ uint64_t maxStorageBufferBindingSize;
+ uint32_t minUniformBufferOffsetAlignment;
+ uint32_t minStorageBufferOffsetAlignment;
+ uint32_t maxVertexBuffers;
+ uint32_t maxVertexAttributes;
+ uint32_t maxVertexBufferArrayStride;
+ uint32_t maxInterStageShaderComponents;
+ uint32_t maxInterStageShaderVariables;
+ uint32_t maxColorAttachments;
+ uint32_t maxComputeWorkgroupStorageSize;
+ uint32_t maxComputeInvocationsPerWorkgroup;
+ uint32_t maxComputeWorkgroupSizeX;
+ uint32_t maxComputeWorkgroupSizeY;
+ uint32_t maxComputeWorkgroupSizeZ;
+ uint32_t maxComputeWorkgroupsPerDimension;
+} WGPULimits;
+
+typedef struct WGPUMultisampleState {
+ WGPUChainedStruct const * nextInChain;
+ uint32_t count;
+ uint32_t mask;
+ bool alphaToCoverageEnabled;
+} WGPUMultisampleState;
+
+typedef struct WGPUOrigin3D {
+ uint32_t x;
+ uint32_t y;
+ uint32_t z;
+} WGPUOrigin3D;
+
+typedef struct WGPUPipelineLayoutDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ uint32_t bindGroupLayoutCount;
+ WGPUBindGroupLayout const * bindGroupLayouts;
+} WGPUPipelineLayoutDescriptor;
+
+typedef struct WGPUPrimitiveDepthClampingState {
+ WGPUChainedStruct chain;
+ bool clampDepth;
+} WGPUPrimitiveDepthClampingState;
+
+typedef struct WGPUPrimitiveDepthClipControl {
+ WGPUChainedStruct chain;
+ bool unclippedDepth;
+} WGPUPrimitiveDepthClipControl;
+
+typedef struct WGPUPrimitiveState {
+ WGPUChainedStruct const * nextInChain;
+ WGPUPrimitiveTopology topology;
+ WGPUIndexFormat stripIndexFormat;
+ WGPUFrontFace frontFace;
+ WGPUCullMode cullMode;
+} WGPUPrimitiveState;
+
+typedef struct WGPUQuerySetDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ WGPUQueryType type;
+ uint32_t count;
+ WGPUPipelineStatisticName const * pipelineStatistics;
+ uint32_t pipelineStatisticsCount;
+} WGPUQuerySetDescriptor;
+
+typedef struct WGPUQueueDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+} WGPUQueueDescriptor;
+
+typedef struct WGPURenderBundleDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+} WGPURenderBundleDescriptor;
+
+typedef struct WGPURenderBundleEncoderDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ uint32_t colorFormatsCount;
+ WGPUTextureFormat const * colorFormats;
+ WGPUTextureFormat depthStencilFormat;
+ uint32_t sampleCount;
+ bool depthReadOnly;
+ bool stencilReadOnly;
+} WGPURenderBundleEncoderDescriptor;
+
+typedef struct WGPURenderPassDepthStencilAttachment {
+ WGPUTextureView view;
+ WGPULoadOp depthLoadOp;
+ WGPUStoreOp depthStoreOp;
+ float clearDepth;
+ float depthClearValue;
+ bool depthReadOnly;
+ WGPULoadOp stencilLoadOp;
+ WGPUStoreOp stencilStoreOp;
+ uint32_t clearStencil;
+ uint32_t stencilClearValue;
+ bool stencilReadOnly;
+} WGPURenderPassDepthStencilAttachment;
+
+typedef struct WGPURenderPassDescriptorMaxDrawCount {
+ WGPUChainedStruct chain;
+ uint64_t maxDrawCount;
+} WGPURenderPassDescriptorMaxDrawCount;
+
+typedef struct WGPURenderPassTimestampWrite {
+ WGPUQuerySet querySet;
+ uint32_t queryIndex;
+ WGPURenderPassTimestampLocation location;
+} WGPURenderPassTimestampWrite;
+
+typedef struct WGPURequestAdapterOptions {
+ WGPUChainedStruct const * nextInChain;
+ WGPUSurface compatibleSurface; // nullable
+ WGPUPowerPreference powerPreference;
+ bool forceFallbackAdapter;
+} WGPURequestAdapterOptions;
+
+typedef struct WGPUSamplerBindingLayout {
+ WGPUChainedStruct const * nextInChain;
+ WGPUSamplerBindingType type;
+} WGPUSamplerBindingLayout;
+
+typedef struct WGPUSamplerDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ WGPUAddressMode addressModeU;
+ WGPUAddressMode addressModeV;
+ WGPUAddressMode addressModeW;
+ WGPUFilterMode magFilter;
+ WGPUFilterMode minFilter;
+ WGPUFilterMode mipmapFilter;
+ float lodMinClamp;
+ float lodMaxClamp;
+ WGPUCompareFunction compare;
+ uint16_t maxAnisotropy;
+} WGPUSamplerDescriptor;
+
+typedef struct WGPUShaderModuleDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+} WGPUShaderModuleDescriptor;
+
+typedef struct WGPUShaderModuleSPIRVDescriptor {
+ WGPUChainedStruct chain;
+ uint32_t codeSize;
+ uint32_t const * code;
+} WGPUShaderModuleSPIRVDescriptor;
+
+typedef struct WGPUShaderModuleWGSLDescriptor {
+ WGPUChainedStruct chain;
+ char const * source;
+} WGPUShaderModuleWGSLDescriptor;
+
+typedef struct WGPUStencilFaceState {
+ WGPUCompareFunction compare;
+ WGPUStencilOperation failOp;
+ WGPUStencilOperation depthFailOp;
+ WGPUStencilOperation passOp;
+} WGPUStencilFaceState;
+
+typedef struct WGPUStorageTextureBindingLayout {
+ WGPUChainedStruct const * nextInChain;
+ WGPUStorageTextureAccess access;
+ WGPUTextureFormat format;
+ WGPUTextureViewDimension viewDimension;
+} WGPUStorageTextureBindingLayout;
+
+typedef struct WGPUSurfaceDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+} WGPUSurfaceDescriptor;
+
+typedef struct WGPUSurfaceDescriptorFromAndroidNativeWindow {
+ WGPUChainedStruct chain;
+ void * window;
+} WGPUSurfaceDescriptorFromAndroidNativeWindow;
+
+typedef struct WGPUSurfaceDescriptorFromCanvasHTMLSelector {
+ WGPUChainedStruct chain;
+ char const * selector;
+} WGPUSurfaceDescriptorFromCanvasHTMLSelector;
+
+typedef struct WGPUSurfaceDescriptorFromMetalLayer {
+ WGPUChainedStruct chain;
+ void * layer;
+} WGPUSurfaceDescriptorFromMetalLayer;
+
+typedef struct WGPUSurfaceDescriptorFromWaylandSurface {
+ WGPUChainedStruct chain;
+ void * display;
+ void * surface;
+} WGPUSurfaceDescriptorFromWaylandSurface;
+
+typedef struct WGPUSurfaceDescriptorFromWindowsCoreWindow {
+ WGPUChainedStruct chain;
+ void * coreWindow;
+} WGPUSurfaceDescriptorFromWindowsCoreWindow;
+
+typedef struct WGPUSurfaceDescriptorFromWindowsHWND {
+ WGPUChainedStruct chain;
+ void * hinstance;
+ void * hwnd;
+} WGPUSurfaceDescriptorFromWindowsHWND;
+
+typedef struct WGPUSurfaceDescriptorFromWindowsSwapChainPanel {
+ WGPUChainedStruct chain;
+ void * swapChainPanel;
+} WGPUSurfaceDescriptorFromWindowsSwapChainPanel;
+
+typedef struct WGPUSurfaceDescriptorFromXlibWindow {
+ WGPUChainedStruct chain;
+ void * display;
+ uint32_t window;
+} WGPUSurfaceDescriptorFromXlibWindow;
+
+typedef struct WGPUSwapChainDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ WGPUTextureUsageFlags usage;
+ WGPUTextureFormat format;
+ uint32_t width;
+ uint32_t height;
+ WGPUPresentMode presentMode;
+ uint64_t implementation;
+} WGPUSwapChainDescriptor;
+
+typedef struct WGPUTextureBindingLayout {
+ WGPUChainedStruct const * nextInChain;
+ WGPUTextureSampleType sampleType;
+ WGPUTextureViewDimension viewDimension;
+ bool multisampled;
+} WGPUTextureBindingLayout;
+
+typedef struct WGPUTextureDataLayout {
+ WGPUChainedStruct const * nextInChain;
+ uint64_t offset;
+ uint32_t bytesPerRow;
+ uint32_t rowsPerImage;
+} WGPUTextureDataLayout;
+
+typedef struct WGPUTextureViewDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ WGPUTextureFormat format;
+ WGPUTextureViewDimension dimension;
+ uint32_t baseMipLevel;
+ uint32_t mipLevelCount;
+ uint32_t baseArrayLayer;
+ uint32_t arrayLayerCount;
+ WGPUTextureAspect aspect;
+} WGPUTextureViewDescriptor;
+
+typedef struct WGPUVertexAttribute {
+ WGPUVertexFormat format;
+ uint64_t offset;
+ uint32_t shaderLocation;
+} WGPUVertexAttribute;
+
+typedef struct WGPUBindGroupDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ WGPUBindGroupLayout layout;
+ uint32_t entryCount;
+ WGPUBindGroupEntry const * entries;
+} WGPUBindGroupDescriptor;
+
+typedef struct WGPUBindGroupLayoutEntry {
+ WGPUChainedStruct const * nextInChain;
+ uint32_t binding;
+ WGPUShaderStageFlags visibility;
+ WGPUBufferBindingLayout buffer;
+ WGPUSamplerBindingLayout sampler;
+ WGPUTextureBindingLayout texture;
+ WGPUStorageTextureBindingLayout storageTexture;
+} WGPUBindGroupLayoutEntry;
+
+typedef struct WGPUBlendState {
+ WGPUBlendComponent color;
+ WGPUBlendComponent alpha;
+} WGPUBlendState;
+
+typedef struct WGPUCompilationInfo {
+ WGPUChainedStruct const * nextInChain;
+ uint32_t messageCount;
+ WGPUCompilationMessage const * messages;
+} WGPUCompilationInfo;
+
+typedef struct WGPUComputePassDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ uint32_t timestampWriteCount;
+ WGPUComputePassTimestampWrite const * timestampWrites;
+} WGPUComputePassDescriptor;
+
+typedef struct WGPUDepthStencilState {
+ WGPUChainedStruct const * nextInChain;
+ WGPUTextureFormat format;
+ bool depthWriteEnabled;
+ WGPUCompareFunction depthCompare;
+ WGPUStencilFaceState stencilFront;
+ WGPUStencilFaceState stencilBack;
+ uint32_t stencilReadMask;
+ uint32_t stencilWriteMask;
+ int32_t depthBias;
+ float depthBiasSlopeScale;
+ float depthBiasClamp;
+} WGPUDepthStencilState;
+
+typedef struct WGPUImageCopyBuffer {
+ WGPUChainedStruct const * nextInChain;
+ WGPUTextureDataLayout layout;
+ WGPUBuffer buffer;
+} WGPUImageCopyBuffer;
+
+typedef struct WGPUImageCopyTexture {
+ WGPUChainedStruct const * nextInChain;
+ WGPUTexture texture;
+ uint32_t mipLevel;
+ WGPUOrigin3D origin;
+ WGPUTextureAspect aspect;
+} WGPUImageCopyTexture;
+
+typedef struct WGPUProgrammableStageDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ WGPUShaderModule module;
+ char const * entryPoint;
+ uint32_t constantCount;
+ WGPUConstantEntry const * constants;
+} WGPUProgrammableStageDescriptor;
+
+typedef struct WGPURenderPassColorAttachment {
+ WGPUTextureView view; // nullable
+ WGPUTextureView resolveTarget; // nullable
+ WGPULoadOp loadOp;
+ WGPUStoreOp storeOp;
+ WGPUColor clearColor;
+ WGPUColor clearValue;
+} WGPURenderPassColorAttachment;
+
+typedef struct WGPURequiredLimits {
+ WGPUChainedStruct const * nextInChain;
+ WGPULimits limits;
+} WGPURequiredLimits;
+
+typedef struct WGPUSupportedLimits {
+ WGPUChainedStructOut * nextInChain;
+ WGPULimits limits;
+} WGPUSupportedLimits;
+
+typedef struct WGPUTextureDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ WGPUTextureUsageFlags usage;
+ WGPUTextureDimension dimension;
+ WGPUExtent3D size;
+ WGPUTextureFormat format;
+ uint32_t mipLevelCount;
+ uint32_t sampleCount;
+ uint32_t viewFormatCount;
+ WGPUTextureFormat const * viewFormats;
+} WGPUTextureDescriptor;
+
+typedef struct WGPUVertexBufferLayout {
+ uint64_t arrayStride;
+ WGPUVertexStepMode stepMode;
+ uint32_t attributeCount;
+ WGPUVertexAttribute const * attributes;
+} WGPUVertexBufferLayout;
+
+typedef struct WGPUBindGroupLayoutDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ uint32_t entryCount;
+ WGPUBindGroupLayoutEntry const * entries;
+} WGPUBindGroupLayoutDescriptor;
+
+typedef struct WGPUColorTargetState {
+ WGPUChainedStruct const * nextInChain;
+ WGPUTextureFormat format;
+ WGPUBlendState const * blend; // nullable
+ WGPUColorWriteMaskFlags writeMask;
+} WGPUColorTargetState;
+
+typedef struct WGPUComputePipelineDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ WGPUPipelineLayout layout; // nullable
+ WGPUProgrammableStageDescriptor compute;
+} WGPUComputePipelineDescriptor;
+
+typedef struct WGPUDeviceDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ uint32_t requiredFeaturesCount;
+ WGPUFeatureName const * requiredFeatures;
+ WGPURequiredLimits const * requiredLimits; // nullable
+ WGPUQueueDescriptor defaultQueue;
+} WGPUDeviceDescriptor;
+
+typedef struct WGPURenderPassDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ uint32_t colorAttachmentCount;
+ WGPURenderPassColorAttachment const * colorAttachments;
+ WGPURenderPassDepthStencilAttachment const * depthStencilAttachment; // nullable
+ WGPUQuerySet occlusionQuerySet; // nullable
+ uint32_t timestampWriteCount;
+ WGPURenderPassTimestampWrite const * timestampWrites;
+} WGPURenderPassDescriptor;
+
+typedef struct WGPUVertexState {
+ WGPUChainedStruct const * nextInChain;
+ WGPUShaderModule module;
+ char const * entryPoint;
+ uint32_t constantCount;
+ WGPUConstantEntry const * constants;
+ uint32_t bufferCount;
+ WGPUVertexBufferLayout const * buffers;
+} WGPUVertexState;
+
+typedef struct WGPUFragmentState {
+ WGPUChainedStruct const * nextInChain;
+ WGPUShaderModule module;
+ char const * entryPoint;
+ uint32_t constantCount;
+ WGPUConstantEntry const * constants;
+ uint32_t targetCount;
+ WGPUColorTargetState const * targets;
+} WGPUFragmentState;
+
+typedef struct WGPURenderPipelineDescriptor {
+ WGPUChainedStruct const * nextInChain;
+ char const * label; // nullable
+ WGPUPipelineLayout layout; // nullable
+ WGPUVertexState vertex;
+ WGPUPrimitiveState primitive;
+ WGPUDepthStencilState const * depthStencil; // nullable
+ WGPUMultisampleState multisample;
+ WGPUFragmentState const * fragment; // nullable
+} WGPURenderPipelineDescriptor;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef void (*WGPUBufferMapCallback)(WGPUBufferMapAsyncStatus status, void * userdata);
+typedef void (*WGPUCompilationInfoCallback)(WGPUCompilationInfoRequestStatus status, WGPUCompilationInfo const * compilationInfo, void * userdata);
+typedef void (*WGPUCreateComputePipelineAsyncCallback)(WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline, char const * message, void * userdata);
+typedef void (*WGPUCreateRenderPipelineAsyncCallback)(WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline pipeline, char const * message, void * userdata);
+typedef void (*WGPUDeviceLostCallback)(WGPUDeviceLostReason reason, char const * message, void * userdata);
+typedef void (*WGPUErrorCallback)(WGPUErrorType type, char const * message, void * userdata);
+typedef void (*WGPULoggingCallback)(WGPULoggingType type, char const * message, void * userdata);
+typedef void (*WGPUProc)(void);
+typedef void (*WGPUQueueWorkDoneCallback)(WGPUQueueWorkDoneStatus status, void * userdata);
+typedef void (*WGPURequestAdapterCallback)(WGPURequestAdapterStatus status, WGPUAdapter adapter, char const * message, void * userdata);
+typedef void (*WGPURequestDeviceCallback)(WGPURequestDeviceStatus status, WGPUDevice device, char const * message, void * userdata);
+
+#if !defined(WGPU_SKIP_PROCS)
+
+typedef WGPUInstance (*WGPUProcCreateInstance)(WGPUInstanceDescriptor const * descriptor);
+typedef WGPUProc (*WGPUProcGetProcAddress)(WGPUDevice device, char const * procName);
+
+// Procs of Adapter
+typedef WGPUDevice (*WGPUProcAdapterCreateDevice)(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor /* nullable */);
+typedef size_t (*WGPUProcAdapterEnumerateFeatures)(WGPUAdapter adapter, WGPUFeatureName * features);
+typedef bool (*WGPUProcAdapterGetLimits)(WGPUAdapter adapter, WGPUSupportedLimits * limits);
+typedef void (*WGPUProcAdapterGetProperties)(WGPUAdapter adapter, WGPUAdapterProperties * properties);
+typedef bool (*WGPUProcAdapterHasFeature)(WGPUAdapter adapter, WGPUFeatureName feature);
+typedef void (*WGPUProcAdapterRequestDevice)(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor, WGPURequestDeviceCallback callback, void * userdata);
+typedef void (*WGPUProcAdapterReference)(WGPUAdapter adapter);
+typedef void (*WGPUProcAdapterRelease)(WGPUAdapter adapter);
+
+// Procs of BindGroup
+typedef void (*WGPUProcBindGroupSetLabel)(WGPUBindGroup bindGroup, char const * label);
+typedef void (*WGPUProcBindGroupReference)(WGPUBindGroup bindGroup);
+typedef void (*WGPUProcBindGroupRelease)(WGPUBindGroup bindGroup);
+
+// Procs of BindGroupLayout
+typedef void (*WGPUProcBindGroupLayoutSetLabel)(WGPUBindGroupLayout bindGroupLayout, char const * label);
+typedef void (*WGPUProcBindGroupLayoutReference)(WGPUBindGroupLayout bindGroupLayout);
+typedef void (*WGPUProcBindGroupLayoutRelease)(WGPUBindGroupLayout bindGroupLayout);
+
+// Procs of Buffer
+typedef void (*WGPUProcBufferDestroy)(WGPUBuffer buffer);
+typedef void const * (*WGPUProcBufferGetConstMappedRange)(WGPUBuffer buffer, size_t offset, size_t size);
+typedef void * (*WGPUProcBufferGetMappedRange)(WGPUBuffer buffer, size_t offset, size_t size);
+typedef uint64_t (*WGPUProcBufferGetSize)(WGPUBuffer buffer);
+typedef WGPUBufferUsage (*WGPUProcBufferGetUsage)(WGPUBuffer buffer);
+typedef void (*WGPUProcBufferMapAsync)(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata);
+typedef void (*WGPUProcBufferSetLabel)(WGPUBuffer buffer, char const * label);
+typedef void (*WGPUProcBufferUnmap)(WGPUBuffer buffer);
+typedef void (*WGPUProcBufferReference)(WGPUBuffer buffer);
+typedef void (*WGPUProcBufferRelease)(WGPUBuffer buffer);
+
+// Procs of CommandBuffer
+typedef void (*WGPUProcCommandBufferSetLabel)(WGPUCommandBuffer commandBuffer, char const * label);
+typedef void (*WGPUProcCommandBufferReference)(WGPUCommandBuffer commandBuffer);
+typedef void (*WGPUProcCommandBufferRelease)(WGPUCommandBuffer commandBuffer);
+
+// Procs of CommandEncoder
+typedef WGPUComputePassEncoder (*WGPUProcCommandEncoderBeginComputePass)(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor /* nullable */);
+typedef WGPURenderPassEncoder (*WGPUProcCommandEncoderBeginRenderPass)(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor);
+typedef void (*WGPUProcCommandEncoderClearBuffer)(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
+typedef void (*WGPUProcCommandEncoderCopyBufferToBuffer)(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
+typedef void (*WGPUProcCommandEncoderCopyBufferToTexture)(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
+typedef void (*WGPUProcCommandEncoderCopyTextureToBuffer)(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize);
+typedef void (*WGPUProcCommandEncoderCopyTextureToTexture)(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
+typedef void (*WGPUProcCommandEncoderCopyTextureToTextureInternal)(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
+typedef WGPUCommandBuffer (*WGPUProcCommandEncoderFinish)(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor /* nullable */);
+typedef void (*WGPUProcCommandEncoderInjectValidationError)(WGPUCommandEncoder commandEncoder, char const * message);
+typedef void (*WGPUProcCommandEncoderInsertDebugMarker)(WGPUCommandEncoder commandEncoder, char const * markerLabel);
+typedef void (*WGPUProcCommandEncoderPopDebugGroup)(WGPUCommandEncoder commandEncoder);
+typedef void (*WGPUProcCommandEncoderPushDebugGroup)(WGPUCommandEncoder commandEncoder, char const * groupLabel);
+typedef void (*WGPUProcCommandEncoderResolveQuerySet)(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset);
+typedef void (*WGPUProcCommandEncoderSetLabel)(WGPUCommandEncoder commandEncoder, char const * label);
+typedef void (*WGPUProcCommandEncoderWriteBuffer)(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t bufferOffset, uint8_t const * data, uint64_t size);
+typedef void (*WGPUProcCommandEncoderWriteTimestamp)(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
+typedef void (*WGPUProcCommandEncoderReference)(WGPUCommandEncoder commandEncoder);
+typedef void (*WGPUProcCommandEncoderRelease)(WGPUCommandEncoder commandEncoder);
+
+// Procs of ComputePassEncoder
+typedef void (*WGPUProcComputePassEncoderDispatch)(WGPUComputePassEncoder computePassEncoder, uint32_t workgroupCountX, uint32_t workgroupCountY, uint32_t workgroupCountZ);
+typedef void (*WGPUProcComputePassEncoderDispatchIndirect)(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+typedef void (*WGPUProcComputePassEncoderDispatchWorkgroups)(WGPUComputePassEncoder computePassEncoder, uint32_t workgroupCountX, uint32_t workgroupCountY, uint32_t workgroupCountZ);
+typedef void (*WGPUProcComputePassEncoderDispatchWorkgroupsIndirect)(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+typedef void (*WGPUProcComputePassEncoderEnd)(WGPUComputePassEncoder computePassEncoder);
+typedef void (*WGPUProcComputePassEncoderEndPass)(WGPUComputePassEncoder computePassEncoder);
+typedef void (*WGPUProcComputePassEncoderInsertDebugMarker)(WGPUComputePassEncoder computePassEncoder, char const * markerLabel);
+typedef void (*WGPUProcComputePassEncoderPopDebugGroup)(WGPUComputePassEncoder computePassEncoder);
+typedef void (*WGPUProcComputePassEncoderPushDebugGroup)(WGPUComputePassEncoder computePassEncoder, char const * groupLabel);
+typedef void (*WGPUProcComputePassEncoderSetBindGroup)(WGPUComputePassEncoder computePassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
+typedef void (*WGPUProcComputePassEncoderSetLabel)(WGPUComputePassEncoder computePassEncoder, char const * label);
+typedef void (*WGPUProcComputePassEncoderSetPipeline)(WGPUComputePassEncoder computePassEncoder, WGPUComputePipeline pipeline);
+typedef void (*WGPUProcComputePassEncoderWriteTimestamp)(WGPUComputePassEncoder computePassEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
+typedef void (*WGPUProcComputePassEncoderReference)(WGPUComputePassEncoder computePassEncoder);
+typedef void (*WGPUProcComputePassEncoderRelease)(WGPUComputePassEncoder computePassEncoder);
+
+// Procs of ComputePipeline
+typedef WGPUBindGroupLayout (*WGPUProcComputePipelineGetBindGroupLayout)(WGPUComputePipeline computePipeline, uint32_t groupIndex);
+typedef void (*WGPUProcComputePipelineSetLabel)(WGPUComputePipeline computePipeline, char const * label);
+typedef void (*WGPUProcComputePipelineReference)(WGPUComputePipeline computePipeline);
+typedef void (*WGPUProcComputePipelineRelease)(WGPUComputePipeline computePipeline);
+
+// Procs of Device
+typedef WGPUBindGroup (*WGPUProcDeviceCreateBindGroup)(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor);
+typedef WGPUBindGroupLayout (*WGPUProcDeviceCreateBindGroupLayout)(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor);
+typedef WGPUBuffer (*WGPUProcDeviceCreateBuffer)(WGPUDevice device, WGPUBufferDescriptor const * descriptor);
+typedef WGPUCommandEncoder (*WGPUProcDeviceCreateCommandEncoder)(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor /* nullable */);
+typedef WGPUComputePipeline (*WGPUProcDeviceCreateComputePipeline)(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor);
+typedef void (*WGPUProcDeviceCreateComputePipelineAsync)(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor, WGPUCreateComputePipelineAsyncCallback callback, void * userdata);
+typedef WGPUBuffer (*WGPUProcDeviceCreateErrorBuffer)(WGPUDevice device);
+typedef WGPUExternalTexture (*WGPUProcDeviceCreateErrorExternalTexture)(WGPUDevice device);
+typedef WGPUExternalTexture (*WGPUProcDeviceCreateExternalTexture)(WGPUDevice device, WGPUExternalTextureDescriptor const * externalTextureDescriptor);
+typedef WGPUPipelineLayout (*WGPUProcDeviceCreatePipelineLayout)(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
+typedef WGPUQuerySet (*WGPUProcDeviceCreateQuerySet)(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
+typedef WGPURenderBundleEncoder (*WGPUProcDeviceCreateRenderBundleEncoder)(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
+typedef WGPURenderPipeline (*WGPUProcDeviceCreateRenderPipeline)(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor);
+typedef void (*WGPUProcDeviceCreateRenderPipelineAsync)(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata);
+typedef WGPUSampler (*WGPUProcDeviceCreateSampler)(WGPUDevice device, WGPUSamplerDescriptor const * descriptor /* nullable */);
+typedef WGPUShaderModule (*WGPUProcDeviceCreateShaderModule)(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor);
+typedef WGPUSwapChain (*WGPUProcDeviceCreateSwapChain)(WGPUDevice device, WGPUSurface surface /* nullable */, WGPUSwapChainDescriptor const * descriptor);
+typedef WGPUTexture (*WGPUProcDeviceCreateTexture)(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
+typedef void (*WGPUProcDeviceDestroy)(WGPUDevice device);
+typedef size_t (*WGPUProcDeviceEnumerateFeatures)(WGPUDevice device, WGPUFeatureName * features);
+typedef bool (*WGPUProcDeviceGetLimits)(WGPUDevice device, WGPUSupportedLimits * limits);
+typedef WGPUQueue (*WGPUProcDeviceGetQueue)(WGPUDevice device);
+typedef bool (*WGPUProcDeviceHasFeature)(WGPUDevice device, WGPUFeatureName feature);
+typedef void (*WGPUProcDeviceInjectError)(WGPUDevice device, WGPUErrorType type, char const * message);
+typedef void (*WGPUProcDeviceLoseForTesting)(WGPUDevice device);
+typedef bool (*WGPUProcDevicePopErrorScope)(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
+typedef void (*WGPUProcDevicePushErrorScope)(WGPUDevice device, WGPUErrorFilter filter);
+typedef void (*WGPUProcDeviceSetDeviceLostCallback)(WGPUDevice device, WGPUDeviceLostCallback callback, void * userdata);
+typedef void (*WGPUProcDeviceSetLabel)(WGPUDevice device, char const * label);
+typedef void (*WGPUProcDeviceSetLoggingCallback)(WGPUDevice device, WGPULoggingCallback callback, void * userdata);
+typedef void (*WGPUProcDeviceSetUncapturedErrorCallback)(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
+typedef void (*WGPUProcDeviceTick)(WGPUDevice device);
+typedef void (*WGPUProcDeviceReference)(WGPUDevice device);
+typedef void (*WGPUProcDeviceRelease)(WGPUDevice device);
+
+// Procs of ExternalTexture
+typedef void (*WGPUProcExternalTextureDestroy)(WGPUExternalTexture externalTexture);
+typedef void (*WGPUProcExternalTextureSetLabel)(WGPUExternalTexture externalTexture, char const * label);
+typedef void (*WGPUProcExternalTextureReference)(WGPUExternalTexture externalTexture);
+typedef void (*WGPUProcExternalTextureRelease)(WGPUExternalTexture externalTexture);
+
+// Procs of Instance
+typedef WGPUSurface (*WGPUProcInstanceCreateSurface)(WGPUInstance instance, WGPUSurfaceDescriptor const * descriptor);
+typedef void (*WGPUProcInstanceRequestAdapter)(WGPUInstance instance, WGPURequestAdapterOptions const * options, WGPURequestAdapterCallback callback, void * userdata);
+typedef void (*WGPUProcInstanceReference)(WGPUInstance instance);
+typedef void (*WGPUProcInstanceRelease)(WGPUInstance instance);
+
+// Procs of PipelineLayout
+typedef void (*WGPUProcPipelineLayoutSetLabel)(WGPUPipelineLayout pipelineLayout, char const * label);
+typedef void (*WGPUProcPipelineLayoutReference)(WGPUPipelineLayout pipelineLayout);
+typedef void (*WGPUProcPipelineLayoutRelease)(WGPUPipelineLayout pipelineLayout);
+
+// Procs of QuerySet
+typedef void (*WGPUProcQuerySetDestroy)(WGPUQuerySet querySet);
+typedef uint32_t (*WGPUProcQuerySetGetCount)(WGPUQuerySet querySet);
+typedef WGPUQueryType (*WGPUProcQuerySetGetType)(WGPUQuerySet querySet);
+typedef void (*WGPUProcQuerySetSetLabel)(WGPUQuerySet querySet, char const * label);
+typedef void (*WGPUProcQuerySetReference)(WGPUQuerySet querySet);
+typedef void (*WGPUProcQuerySetRelease)(WGPUQuerySet querySet);
+
+// Procs of Queue
+typedef void (*WGPUProcQueueCopyTextureForBrowser)(WGPUQueue queue, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize, WGPUCopyTextureForBrowserOptions const * options);
+typedef void (*WGPUProcQueueOnSubmittedWorkDone)(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata);
+typedef void (*WGPUProcQueueSetLabel)(WGPUQueue queue, char const * label);
+typedef void (*WGPUProcQueueSubmit)(WGPUQueue queue, uint32_t commandCount, WGPUCommandBuffer const * commands);
+typedef void (*WGPUProcQueueWriteBuffer)(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const * data, size_t size);
+typedef void (*WGPUProcQueueWriteTexture)(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize);
+typedef void (*WGPUProcQueueReference)(WGPUQueue queue);
+typedef void (*WGPUProcQueueRelease)(WGPUQueue queue);
+
+// Procs of RenderBundle
+typedef void (*WGPUProcRenderBundleReference)(WGPURenderBundle renderBundle);
+typedef void (*WGPUProcRenderBundleRelease)(WGPURenderBundle renderBundle);
+
+// Procs of RenderBundleEncoder
+typedef void (*WGPUProcRenderBundleEncoderDraw)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+typedef void (*WGPUProcRenderBundleEncoderDrawIndexed)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
+typedef void (*WGPUProcRenderBundleEncoderDrawIndexedIndirect)(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+typedef void (*WGPUProcRenderBundleEncoderDrawIndirect)(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+typedef WGPURenderBundle (*WGPUProcRenderBundleEncoderFinish)(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor /* nullable */);
+typedef void (*WGPUProcRenderBundleEncoderInsertDebugMarker)(WGPURenderBundleEncoder renderBundleEncoder, char const * markerLabel);
+typedef void (*WGPUProcRenderBundleEncoderPopDebugGroup)(WGPURenderBundleEncoder renderBundleEncoder);
+typedef void (*WGPUProcRenderBundleEncoderPushDebugGroup)(WGPURenderBundleEncoder renderBundleEncoder, char const * groupLabel);
+typedef void (*WGPUProcRenderBundleEncoderSetBindGroup)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
+typedef void (*WGPUProcRenderBundleEncoderSetIndexBuffer)(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
+typedef void (*WGPUProcRenderBundleEncoderSetLabel)(WGPURenderBundleEncoder renderBundleEncoder, char const * label);
+typedef void (*WGPUProcRenderBundleEncoderSetPipeline)(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline);
+typedef void (*WGPUProcRenderBundleEncoderSetVertexBuffer)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
+typedef void (*WGPUProcRenderBundleEncoderReference)(WGPURenderBundleEncoder renderBundleEncoder);
+typedef void (*WGPUProcRenderBundleEncoderRelease)(WGPURenderBundleEncoder renderBundleEncoder);
+
+// Procs of RenderPassEncoder
+typedef void (*WGPUProcRenderPassEncoderBeginOcclusionQuery)(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex);
+typedef void (*WGPUProcRenderPassEncoderDraw)(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+typedef void (*WGPUProcRenderPassEncoderDrawIndexed)(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
+typedef void (*WGPUProcRenderPassEncoderDrawIndexedIndirect)(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+typedef void (*WGPUProcRenderPassEncoderDrawIndirect)(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+typedef void (*WGPUProcRenderPassEncoderEnd)(WGPURenderPassEncoder renderPassEncoder);
+typedef void (*WGPUProcRenderPassEncoderEndOcclusionQuery)(WGPURenderPassEncoder renderPassEncoder);
+typedef void (*WGPUProcRenderPassEncoderEndPass)(WGPURenderPassEncoder renderPassEncoder);
+typedef void (*WGPUProcRenderPassEncoderExecuteBundles)(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles);
+typedef void (*WGPUProcRenderPassEncoderInsertDebugMarker)(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel);
+typedef void (*WGPUProcRenderPassEncoderPopDebugGroup)(WGPURenderPassEncoder renderPassEncoder);
+typedef void (*WGPUProcRenderPassEncoderPushDebugGroup)(WGPURenderPassEncoder renderPassEncoder, char const * groupLabel);
+typedef void (*WGPUProcRenderPassEncoderSetBindGroup)(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
+typedef void (*WGPUProcRenderPassEncoderSetBlendConstant)(WGPURenderPassEncoder renderPassEncoder, WGPUColor const * color);
+typedef void (*WGPUProcRenderPassEncoderSetIndexBuffer)(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
+typedef void (*WGPUProcRenderPassEncoderSetLabel)(WGPURenderPassEncoder renderPassEncoder, char const * label);
+typedef void (*WGPUProcRenderPassEncoderSetPipeline)(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline);
+typedef void (*WGPUProcRenderPassEncoderSetScissorRect)(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
+typedef void (*WGPUProcRenderPassEncoderSetStencilReference)(WGPURenderPassEncoder renderPassEncoder, uint32_t reference);
+typedef void (*WGPUProcRenderPassEncoderSetVertexBuffer)(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
+typedef void (*WGPUProcRenderPassEncoderSetViewport)(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth);
+typedef void (*WGPUProcRenderPassEncoderWriteTimestamp)(WGPURenderPassEncoder renderPassEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
+typedef void (*WGPUProcRenderPassEncoderReference)(WGPURenderPassEncoder renderPassEncoder);
+typedef void (*WGPUProcRenderPassEncoderRelease)(WGPURenderPassEncoder renderPassEncoder);
+
+// Procs of RenderPipeline
+typedef WGPUBindGroupLayout (*WGPUProcRenderPipelineGetBindGroupLayout)(WGPURenderPipeline renderPipeline, uint32_t groupIndex);
+typedef void (*WGPUProcRenderPipelineSetLabel)(WGPURenderPipeline renderPipeline, char const * label);
+typedef void (*WGPUProcRenderPipelineReference)(WGPURenderPipeline renderPipeline);
+typedef void (*WGPUProcRenderPipelineRelease)(WGPURenderPipeline renderPipeline);
+
+// Procs of Sampler
+typedef void (*WGPUProcSamplerSetLabel)(WGPUSampler sampler, char const * label);
+typedef void (*WGPUProcSamplerReference)(WGPUSampler sampler);
+typedef void (*WGPUProcSamplerRelease)(WGPUSampler sampler);
+
+// Procs of ShaderModule
+typedef void (*WGPUProcShaderModuleGetCompilationInfo)(WGPUShaderModule shaderModule, WGPUCompilationInfoCallback callback, void * userdata);
+typedef void (*WGPUProcShaderModuleSetLabel)(WGPUShaderModule shaderModule, char const * label);
+typedef void (*WGPUProcShaderModuleReference)(WGPUShaderModule shaderModule);
+typedef void (*WGPUProcShaderModuleRelease)(WGPUShaderModule shaderModule);
+
+// Procs of Surface
+typedef void (*WGPUProcSurfaceReference)(WGPUSurface surface);
+typedef void (*WGPUProcSurfaceRelease)(WGPUSurface surface);
+
+// Procs of SwapChain
+typedef void (*WGPUProcSwapChainConfigure)(WGPUSwapChain swapChain, WGPUTextureFormat format, WGPUTextureUsageFlags allowedUsage, uint32_t width, uint32_t height);
+typedef WGPUTextureView (*WGPUProcSwapChainGetCurrentTextureView)(WGPUSwapChain swapChain);
+typedef void (*WGPUProcSwapChainPresent)(WGPUSwapChain swapChain);
+typedef void (*WGPUProcSwapChainReference)(WGPUSwapChain swapChain);
+typedef void (*WGPUProcSwapChainRelease)(WGPUSwapChain swapChain);
+
+// Procs of Texture
+typedef WGPUTextureView (*WGPUProcTextureCreateView)(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor /* nullable */);
+typedef void (*WGPUProcTextureDestroy)(WGPUTexture texture);
+typedef uint32_t (*WGPUProcTextureGetDepthOrArrayLayers)(WGPUTexture texture);
+typedef WGPUTextureDimension (*WGPUProcTextureGetDimension)(WGPUTexture texture);
+typedef WGPUTextureFormat (*WGPUProcTextureGetFormat)(WGPUTexture texture);
+typedef uint32_t (*WGPUProcTextureGetHeight)(WGPUTexture texture);
+typedef uint32_t (*WGPUProcTextureGetMipLevelCount)(WGPUTexture texture);
+typedef uint32_t (*WGPUProcTextureGetSampleCount)(WGPUTexture texture);
+typedef WGPUTextureUsage (*WGPUProcTextureGetUsage)(WGPUTexture texture);
+typedef uint32_t (*WGPUProcTextureGetWidth)(WGPUTexture texture);
+typedef void (*WGPUProcTextureSetLabel)(WGPUTexture texture, char const * label);
+typedef void (*WGPUProcTextureReference)(WGPUTexture texture);
+typedef void (*WGPUProcTextureRelease)(WGPUTexture texture);
+
+// Procs of TextureView
+typedef void (*WGPUProcTextureViewSetLabel)(WGPUTextureView textureView, char const * label);
+typedef void (*WGPUProcTextureViewReference)(WGPUTextureView textureView);
+typedef void (*WGPUProcTextureViewRelease)(WGPUTextureView textureView);
+
+#endif // !defined(WGPU_SKIP_PROCS)
+
+#if !defined(WGPU_SKIP_DECLARATIONS)
+
+WGPU_EXPORT WGPUInstance wgpuCreateInstance(WGPUInstanceDescriptor const * descriptor);
+WGPU_EXPORT WGPUProc wgpuGetProcAddress(WGPUDevice device, char const * procName);
+
+// Methods of Adapter
+WGPU_EXPORT WGPUDevice wgpuAdapterCreateDevice(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor /* nullable */);
+WGPU_EXPORT size_t wgpuAdapterEnumerateFeatures(WGPUAdapter adapter, WGPUFeatureName * features);
+WGPU_EXPORT bool wgpuAdapterGetLimits(WGPUAdapter adapter, WGPUSupportedLimits * limits);
+WGPU_EXPORT void wgpuAdapterGetProperties(WGPUAdapter adapter, WGPUAdapterProperties * properties);
+WGPU_EXPORT bool wgpuAdapterHasFeature(WGPUAdapter adapter, WGPUFeatureName feature);
+WGPU_EXPORT void wgpuAdapterRequestDevice(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor, WGPURequestDeviceCallback callback, void * userdata);
+WGPU_EXPORT void wgpuAdapterReference(WGPUAdapter adapter);
+WGPU_EXPORT void wgpuAdapterRelease(WGPUAdapter adapter);
+
+// Methods of BindGroup
+WGPU_EXPORT void wgpuBindGroupSetLabel(WGPUBindGroup bindGroup, char const * label);
+WGPU_EXPORT void wgpuBindGroupReference(WGPUBindGroup bindGroup);
+WGPU_EXPORT void wgpuBindGroupRelease(WGPUBindGroup bindGroup);
+
+// Methods of BindGroupLayout
+WGPU_EXPORT void wgpuBindGroupLayoutSetLabel(WGPUBindGroupLayout bindGroupLayout, char const * label);
+WGPU_EXPORT void wgpuBindGroupLayoutReference(WGPUBindGroupLayout bindGroupLayout);
+WGPU_EXPORT void wgpuBindGroupLayoutRelease(WGPUBindGroupLayout bindGroupLayout);
+
+// Methods of Buffer
+WGPU_EXPORT void wgpuBufferDestroy(WGPUBuffer buffer);
+WGPU_EXPORT void const * wgpuBufferGetConstMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
+WGPU_EXPORT void * wgpuBufferGetMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
+WGPU_EXPORT uint64_t wgpuBufferGetSize(WGPUBuffer buffer);
+WGPU_EXPORT WGPUBufferUsage wgpuBufferGetUsage(WGPUBuffer buffer);
+WGPU_EXPORT void wgpuBufferMapAsync(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata);
+WGPU_EXPORT void wgpuBufferSetLabel(WGPUBuffer buffer, char const * label);
+WGPU_EXPORT void wgpuBufferUnmap(WGPUBuffer buffer);
+WGPU_EXPORT void wgpuBufferReference(WGPUBuffer buffer);
+WGPU_EXPORT void wgpuBufferRelease(WGPUBuffer buffer);
+
+// Methods of CommandBuffer
+WGPU_EXPORT void wgpuCommandBufferSetLabel(WGPUCommandBuffer commandBuffer, char const * label);
+WGPU_EXPORT void wgpuCommandBufferReference(WGPUCommandBuffer commandBuffer);
+WGPU_EXPORT void wgpuCommandBufferRelease(WGPUCommandBuffer commandBuffer);
+
+// Methods of CommandEncoder
+WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor /* nullable */);
+WGPU_EXPORT WGPURenderPassEncoder wgpuCommandEncoderBeginRenderPass(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor);
+WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
+WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
+WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
+WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize);
+WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
+WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTextureInternal(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
+WGPU_EXPORT WGPUCommandBuffer wgpuCommandEncoderFinish(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor /* nullable */);
+WGPU_EXPORT void wgpuCommandEncoderInjectValidationError(WGPUCommandEncoder commandEncoder, char const * message);
+WGPU_EXPORT void wgpuCommandEncoderInsertDebugMarker(WGPUCommandEncoder commandEncoder, char const * markerLabel);
+WGPU_EXPORT void wgpuCommandEncoderPopDebugGroup(WGPUCommandEncoder commandEncoder);
+WGPU_EXPORT void wgpuCommandEncoderPushDebugGroup(WGPUCommandEncoder commandEncoder, char const * groupLabel);
+WGPU_EXPORT void wgpuCommandEncoderResolveQuerySet(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset);
+WGPU_EXPORT void wgpuCommandEncoderSetLabel(WGPUCommandEncoder commandEncoder, char const * label);
+WGPU_EXPORT void wgpuCommandEncoderWriteBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t bufferOffset, uint8_t const * data, uint64_t size);
+WGPU_EXPORT void wgpuCommandEncoderWriteTimestamp(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
+WGPU_EXPORT void wgpuCommandEncoderReference(WGPUCommandEncoder commandEncoder);
+WGPU_EXPORT void wgpuCommandEncoderRelease(WGPUCommandEncoder commandEncoder);
+
+// Methods of ComputePassEncoder
+WGPU_EXPORT void wgpuComputePassEncoderDispatch(WGPUComputePassEncoder computePassEncoder, uint32_t workgroupCountX, uint32_t workgroupCountY, uint32_t workgroupCountZ);
+WGPU_EXPORT void wgpuComputePassEncoderDispatchIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+WGPU_EXPORT void wgpuComputePassEncoderDispatchWorkgroups(WGPUComputePassEncoder computePassEncoder, uint32_t workgroupCountX, uint32_t workgroupCountY, uint32_t workgroupCountZ);
+WGPU_EXPORT void wgpuComputePassEncoderDispatchWorkgroupsIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+WGPU_EXPORT void wgpuComputePassEncoderEnd(WGPUComputePassEncoder computePassEncoder);
+WGPU_EXPORT void wgpuComputePassEncoderEndPass(WGPUComputePassEncoder computePassEncoder);
+WGPU_EXPORT void wgpuComputePassEncoderInsertDebugMarker(WGPUComputePassEncoder computePassEncoder, char const * markerLabel);
+WGPU_EXPORT void wgpuComputePassEncoderPopDebugGroup(WGPUComputePassEncoder computePassEncoder);
+WGPU_EXPORT void wgpuComputePassEncoderPushDebugGroup(WGPUComputePassEncoder computePassEncoder, char const * groupLabel);
+WGPU_EXPORT void wgpuComputePassEncoderSetBindGroup(WGPUComputePassEncoder computePassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
+WGPU_EXPORT void wgpuComputePassEncoderSetLabel(WGPUComputePassEncoder computePassEncoder, char const * label);
+WGPU_EXPORT void wgpuComputePassEncoderSetPipeline(WGPUComputePassEncoder computePassEncoder, WGPUComputePipeline pipeline);
+WGPU_EXPORT void wgpuComputePassEncoderWriteTimestamp(WGPUComputePassEncoder computePassEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
+WGPU_EXPORT void wgpuComputePassEncoderReference(WGPUComputePassEncoder computePassEncoder);
+WGPU_EXPORT void wgpuComputePassEncoderRelease(WGPUComputePassEncoder computePassEncoder);
+
+// Methods of ComputePipeline
+WGPU_EXPORT WGPUBindGroupLayout wgpuComputePipelineGetBindGroupLayout(WGPUComputePipeline computePipeline, uint32_t groupIndex);
+WGPU_EXPORT void wgpuComputePipelineSetLabel(WGPUComputePipeline computePipeline, char const * label);
+WGPU_EXPORT void wgpuComputePipelineReference(WGPUComputePipeline computePipeline);
+WGPU_EXPORT void wgpuComputePipelineRelease(WGPUComputePipeline computePipeline);
+
+// Methods of Device
+WGPU_EXPORT WGPUBindGroup wgpuDeviceCreateBindGroup(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor);
+WGPU_EXPORT WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor);
+WGPU_EXPORT WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBufferDescriptor const * descriptor);
+WGPU_EXPORT WGPUCommandEncoder wgpuDeviceCreateCommandEncoder(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor /* nullable */);
+WGPU_EXPORT WGPUComputePipeline wgpuDeviceCreateComputePipeline(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor);
+WGPU_EXPORT void wgpuDeviceCreateComputePipelineAsync(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor, WGPUCreateComputePipelineAsyncCallback callback, void * userdata);
+WGPU_EXPORT WGPUBuffer wgpuDeviceCreateErrorBuffer(WGPUDevice device);
+WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateErrorExternalTexture(WGPUDevice device);
+WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateExternalTexture(WGPUDevice device, WGPUExternalTextureDescriptor const * externalTextureDescriptor);
+WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
+WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
+WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
+WGPU_EXPORT WGPURenderPipeline wgpuDeviceCreateRenderPipeline(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor);
+WGPU_EXPORT void wgpuDeviceCreateRenderPipelineAsync(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata);
+WGPU_EXPORT WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPUSamplerDescriptor const * descriptor /* nullable */);
+WGPU_EXPORT WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor);
+WGPU_EXPORT WGPUSwapChain wgpuDeviceCreateSwapChain(WGPUDevice device, WGPUSurface surface /* nullable */, WGPUSwapChainDescriptor const * descriptor);
+WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
+WGPU_EXPORT void wgpuDeviceDestroy(WGPUDevice device);
+WGPU_EXPORT size_t wgpuDeviceEnumerateFeatures(WGPUDevice device, WGPUFeatureName * features);
+WGPU_EXPORT bool wgpuDeviceGetLimits(WGPUDevice device, WGPUSupportedLimits * limits);
+WGPU_EXPORT WGPUQueue wgpuDeviceGetQueue(WGPUDevice device);
+WGPU_EXPORT bool wgpuDeviceHasFeature(WGPUDevice device, WGPUFeatureName feature);
+WGPU_EXPORT void wgpuDeviceInjectError(WGPUDevice device, WGPUErrorType type, char const * message);
+WGPU_EXPORT void wgpuDeviceLoseForTesting(WGPUDevice device);
+WGPU_EXPORT bool wgpuDevicePopErrorScope(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
+WGPU_EXPORT void wgpuDevicePushErrorScope(WGPUDevice device, WGPUErrorFilter filter);
+WGPU_EXPORT void wgpuDeviceSetDeviceLostCallback(WGPUDevice device, WGPUDeviceLostCallback callback, void * userdata);
+WGPU_EXPORT void wgpuDeviceSetLabel(WGPUDevice device, char const * label);
+WGPU_EXPORT void wgpuDeviceSetLoggingCallback(WGPUDevice device, WGPULoggingCallback callback, void * userdata);
+WGPU_EXPORT void wgpuDeviceSetUncapturedErrorCallback(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
+WGPU_EXPORT void wgpuDeviceTick(WGPUDevice device);
+WGPU_EXPORT void wgpuDeviceReference(WGPUDevice device);
+WGPU_EXPORT void wgpuDeviceRelease(WGPUDevice device);
+
+// Methods of ExternalTexture
+WGPU_EXPORT void wgpuExternalTextureDestroy(WGPUExternalTexture externalTexture);
+WGPU_EXPORT void wgpuExternalTextureSetLabel(WGPUExternalTexture externalTexture, char const * label);
+WGPU_EXPORT void wgpuExternalTextureReference(WGPUExternalTexture externalTexture);
+WGPU_EXPORT void wgpuExternalTextureRelease(WGPUExternalTexture externalTexture);
+
+// Methods of Instance
+WGPU_EXPORT WGPUSurface wgpuInstanceCreateSurface(WGPUInstance instance, WGPUSurfaceDescriptor const * descriptor);
+WGPU_EXPORT void wgpuInstanceRequestAdapter(WGPUInstance instance, WGPURequestAdapterOptions const * options, WGPURequestAdapterCallback callback, void * userdata);
+WGPU_EXPORT void wgpuInstanceReference(WGPUInstance instance);
+WGPU_EXPORT void wgpuInstanceRelease(WGPUInstance instance);
+
+// Methods of PipelineLayout
+WGPU_EXPORT void wgpuPipelineLayoutSetLabel(WGPUPipelineLayout pipelineLayout, char const * label);
+WGPU_EXPORT void wgpuPipelineLayoutReference(WGPUPipelineLayout pipelineLayout);
+WGPU_EXPORT void wgpuPipelineLayoutRelease(WGPUPipelineLayout pipelineLayout);
+
+// Methods of QuerySet
+WGPU_EXPORT void wgpuQuerySetDestroy(WGPUQuerySet querySet);
+WGPU_EXPORT uint32_t wgpuQuerySetGetCount(WGPUQuerySet querySet);
+WGPU_EXPORT WGPUQueryType wgpuQuerySetGetType(WGPUQuerySet querySet);
+WGPU_EXPORT void wgpuQuerySetSetLabel(WGPUQuerySet querySet, char const * label);
+WGPU_EXPORT void wgpuQuerySetReference(WGPUQuerySet querySet);
+WGPU_EXPORT void wgpuQuerySetRelease(WGPUQuerySet querySet);
+
+// Methods of Queue
+WGPU_EXPORT void wgpuQueueCopyTextureForBrowser(WGPUQueue queue, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize, WGPUCopyTextureForBrowserOptions const * options);
+WGPU_EXPORT void wgpuQueueOnSubmittedWorkDone(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata);
+WGPU_EXPORT void wgpuQueueSetLabel(WGPUQueue queue, char const * label);
+WGPU_EXPORT void wgpuQueueSubmit(WGPUQueue queue, uint32_t commandCount, WGPUCommandBuffer const * commands);
+WGPU_EXPORT void wgpuQueueWriteBuffer(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const * data, size_t size);
+WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize);
+WGPU_EXPORT void wgpuQueueReference(WGPUQueue queue);
+WGPU_EXPORT void wgpuQueueRelease(WGPUQueue queue);
+
+// Methods of RenderBundle
+WGPU_EXPORT void wgpuRenderBundleReference(WGPURenderBundle renderBundle);
+WGPU_EXPORT void wgpuRenderBundleRelease(WGPURenderBundle renderBundle);
+
+// Methods of RenderBundleEncoder
+WGPU_EXPORT void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
+WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+WGPU_EXPORT WGPURenderBundle wgpuRenderBundleEncoderFinish(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor /* nullable */);
+WGPU_EXPORT void wgpuRenderBundleEncoderInsertDebugMarker(WGPURenderBundleEncoder renderBundleEncoder, char const * markerLabel);
+WGPU_EXPORT void wgpuRenderBundleEncoderPopDebugGroup(WGPURenderBundleEncoder renderBundleEncoder);
+WGPU_EXPORT void wgpuRenderBundleEncoderPushDebugGroup(WGPURenderBundleEncoder renderBundleEncoder, char const * groupLabel);
+WGPU_EXPORT void wgpuRenderBundleEncoderSetBindGroup(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
+WGPU_EXPORT void wgpuRenderBundleEncoderSetIndexBuffer(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
+WGPU_EXPORT void wgpuRenderBundleEncoderSetLabel(WGPURenderBundleEncoder renderBundleEncoder, char const * label);
+WGPU_EXPORT void wgpuRenderBundleEncoderSetPipeline(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline);
+WGPU_EXPORT void wgpuRenderBundleEncoderSetVertexBuffer(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
+WGPU_EXPORT void wgpuRenderBundleEncoderReference(WGPURenderBundleEncoder renderBundleEncoder);
+WGPU_EXPORT void wgpuRenderBundleEncoderRelease(WGPURenderBundleEncoder renderBundleEncoder);
+
+// Methods of RenderPassEncoder
+WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex);
+WGPU_EXPORT void wgpuRenderPassEncoderDraw(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
+WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
+WGPU_EXPORT void wgpuRenderPassEncoderEnd(WGPURenderPassEncoder renderPassEncoder);
+WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
+WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
+WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles);
+WGPU_EXPORT void wgpuRenderPassEncoderInsertDebugMarker(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel);
+WGPU_EXPORT void wgpuRenderPassEncoderPopDebugGroup(WGPURenderPassEncoder renderPassEncoder);
+WGPU_EXPORT void wgpuRenderPassEncoderPushDebugGroup(WGPURenderPassEncoder renderPassEncoder, char const * groupLabel);
+WGPU_EXPORT void wgpuRenderPassEncoderSetBindGroup(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
+WGPU_EXPORT void wgpuRenderPassEncoderSetBlendConstant(WGPURenderPassEncoder renderPassEncoder, WGPUColor const * color);
+WGPU_EXPORT void wgpuRenderPassEncoderSetIndexBuffer(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
+WGPU_EXPORT void wgpuRenderPassEncoderSetLabel(WGPURenderPassEncoder renderPassEncoder, char const * label);
+WGPU_EXPORT void wgpuRenderPassEncoderSetPipeline(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline);
+WGPU_EXPORT void wgpuRenderPassEncoderSetScissorRect(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
+WGPU_EXPORT void wgpuRenderPassEncoderSetStencilReference(WGPURenderPassEncoder renderPassEncoder, uint32_t reference);
+WGPU_EXPORT void wgpuRenderPassEncoderSetVertexBuffer(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
+WGPU_EXPORT void wgpuRenderPassEncoderSetViewport(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth);
+WGPU_EXPORT void wgpuRenderPassEncoderWriteTimestamp(WGPURenderPassEncoder renderPassEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
+WGPU_EXPORT void wgpuRenderPassEncoderReference(WGPURenderPassEncoder renderPassEncoder);
+WGPU_EXPORT void wgpuRenderPassEncoderRelease(WGPURenderPassEncoder renderPassEncoder);
+
+// Methods of RenderPipeline
+WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex);
+WGPU_EXPORT void wgpuRenderPipelineSetLabel(WGPURenderPipeline renderPipeline, char const * label);
+WGPU_EXPORT void wgpuRenderPipelineReference(WGPURenderPipeline renderPipeline);
+WGPU_EXPORT void wgpuRenderPipelineRelease(WGPURenderPipeline renderPipeline);
+
+// Methods of Sampler
+WGPU_EXPORT void wgpuSamplerSetLabel(WGPUSampler sampler, char const * label);
+WGPU_EXPORT void wgpuSamplerReference(WGPUSampler sampler);
+WGPU_EXPORT void wgpuSamplerRelease(WGPUSampler sampler);
+
+// Methods of ShaderModule
+WGPU_EXPORT void wgpuShaderModuleGetCompilationInfo(WGPUShaderModule shaderModule, WGPUCompilationInfoCallback callback, void * userdata);
+WGPU_EXPORT void wgpuShaderModuleSetLabel(WGPUShaderModule shaderModule, char const * label);
+WGPU_EXPORT void wgpuShaderModuleReference(WGPUShaderModule shaderModule);
+WGPU_EXPORT void wgpuShaderModuleRelease(WGPUShaderModule shaderModule);
+
+// Methods of Surface
+WGPU_EXPORT void wgpuSurfaceReference(WGPUSurface surface);
+WGPU_EXPORT void wgpuSurfaceRelease(WGPUSurface surface);
+
+// Methods of SwapChain
+WGPU_EXPORT void wgpuSwapChainConfigure(WGPUSwapChain swapChain, WGPUTextureFormat format, WGPUTextureUsageFlags allowedUsage, uint32_t width, uint32_t height);
+WGPU_EXPORT WGPUTextureView wgpuSwapChainGetCurrentTextureView(WGPUSwapChain swapChain);
+WGPU_EXPORT void wgpuSwapChainPresent(WGPUSwapChain swapChain);
+WGPU_EXPORT void wgpuSwapChainReference(WGPUSwapChain swapChain);
+WGPU_EXPORT void wgpuSwapChainRelease(WGPUSwapChain swapChain);
+
+// Methods of Texture
+WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor /* nullable */);
+WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture);
+WGPU_EXPORT uint32_t wgpuTextureGetDepthOrArrayLayers(WGPUTexture texture);
+WGPU_EXPORT WGPUTextureDimension wgpuTextureGetDimension(WGPUTexture texture);
+WGPU_EXPORT WGPUTextureFormat wgpuTextureGetFormat(WGPUTexture texture);
+WGPU_EXPORT uint32_t wgpuTextureGetHeight(WGPUTexture texture);
+WGPU_EXPORT uint32_t wgpuTextureGetMipLevelCount(WGPUTexture texture);
+WGPU_EXPORT uint32_t wgpuTextureGetSampleCount(WGPUTexture texture);
+WGPU_EXPORT WGPUTextureUsage wgpuTextureGetUsage(WGPUTexture texture);
+WGPU_EXPORT uint32_t wgpuTextureGetWidth(WGPUTexture texture);
+WGPU_EXPORT void wgpuTextureSetLabel(WGPUTexture texture, char const * label);
+WGPU_EXPORT void wgpuTextureReference(WGPUTexture texture);
+WGPU_EXPORT void wgpuTextureRelease(WGPUTexture texture);
+
+// Methods of TextureView
+WGPU_EXPORT void wgpuTextureViewSetLabel(WGPUTextureView textureView, char const * label);
+WGPU_EXPORT void wgpuTextureViewReference(WGPUTextureView textureView);
+WGPU_EXPORT void wgpuTextureViewRelease(WGPUTextureView textureView);
+
+#endif // !defined(WGPU_SKIP_DECLARATIONS)
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+
+#endif // WEBGPU_H_
+