native: switch to setWaitEvent()
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15c71f5135
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2 changed files with 46 additions and 0 deletions
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@ -53,10 +53,28 @@ pub fn setOptions(engine: *Engine, options: structs.Options) !void {
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engine.options = options;
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}
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// Signals mach to stop the update loop.
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pub fn setShouldClose(engine: *Engine, value: bool) void {
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engine.internal.setShouldClose(value);
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}
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// Signals mach to wait for an event with timeout before calling update()
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// again. Mach resets to null, so call during each update() if needed.
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//
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// timeout is in seconds (null disables waiting)
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// - pass std.math.floatMax(f64) to wait with no timeout
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//
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// update() can be called earlier than timeout if an event happens (key press,
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// mouse motion, etc.)
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//
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// update() can be called a bit later than timeout due to timer precision and
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// process scheduling.
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//
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// Calling this multiple times means the last call's value is used.
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pub fn setWaitEvent(engine: *Engine, timeout: ?f64) void {
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engine.internal.setWaitEvent(timeout);
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}
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// Returns the framebuffer size, in subpixel units.
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//
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// e.g. returns 1280x960 on macOS for a window that is 640x480
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@ -71,6 +89,10 @@ pub fn getWindowSize(engine: *Engine) structs.Size {
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return engine.internal.getWindowSize();
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}
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pub fn hasEvent(engine: *Engine) !bool {
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return engine.internal.hasEvent();
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}
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pub fn pollEvent(engine: *Engine) ?structs.Event {
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return engine.internal.pollEvent();
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}
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@ -17,6 +17,7 @@ pub const Platform = struct {
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last_window_size: structs.Size,
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last_framebuffer_size: structs.Size,
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waitEventTimeout: ?f64 = null,
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native_instance: gpu.NativeInstance,
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@ -305,6 +306,15 @@ pub const Platform = struct {
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return platform.last_window_size;
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}
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pub fn hasEvent(platform: *Platform) !bool {
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try glfw.pollEvents();
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return platform.events.first != null;
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}
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pub fn setWaitEvent(platform: *Platform, timeout: ?f64) void {
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platform.waitEventTimeout = timeout;
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}
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pub fn pollEvent(platform: *Platform) ?structs.Event {
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if (platform.events.popFirst()) |n| {
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defer platform.allocator.destroy(n);
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@ -512,5 +522,19 @@ pub fn main() !void {
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}
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try app.update(&engine);
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if (engine.internal.waitEventTimeout) |timeout| {
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// wait for an event
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if (timeout == std.math.floatMax(f64)) {
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// no timeout
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try glfw.waitEvents();
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}
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else {
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// with a timeout
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try glfw.waitEventsTimeout(timeout);
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}
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engine.internal.waitEventTimeout = null;
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}
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}
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}
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