gpu: update defaults/optionality for ColorTargetState/VertexState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 9 additions and 7 deletions
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@ -113,7 +113,7 @@ pub const RenderPassDescriptor = extern struct {
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label: ?[*:0]const u8 = null,
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color_attachment_count: u32,
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color_attachments: [*]const types.RenderPassColorAttachment,
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depth_stencil_attachment: ?[*]const RenderPassDepthStencilAttachment = null, // nullable
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depth_stencil_attachment: ?[*]const RenderPassDepthStencilAttachment = null,
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occlusion_query_set: ?query_set.QuerySet,
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timestamp_write_count: u32,
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timestamp_writes: [*]const RenderPassTimestampWrite,
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