gpu: make RenderPassEncoder.executeBundles API use a slice helper

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-08-11 12:48:48 -07:00 committed by Stephen Gutekanst
parent c09b587db9
commit 94568052f5
2 changed files with 10 additions and 3 deletions

View file

@ -157,6 +157,7 @@ The slice helpers are:
* `CommandEncoder.writeBuffer`
* `Queue.writeTexture`
* `Queue.writeBuffer`
* `RenderPassEncoder.executeBundles`
### Typed callbacks
@ -221,6 +222,5 @@ The following are definitive candidates for helpers we haven't implemented yet:
* `gpu.ComputePassEncoder.setBindGroup` (slice param)
* `gpu.Device.enumerateFeatures` (owned slice)
* `gpu.RenderBundleEncoder.setBindGroup` (slice param)
* `gpu.RenderPassEncoder.executeBundles` (slice param)
* `gpu.RenderPassEncoder.setBindGroup` (slice param)
* Other `next_in_chain` extensions (look at dawn.json after the bug to get this documented was fixed)