gpu: make RenderPassEncoder.executeBundles API use a slice helper
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 10 additions and 3 deletions
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@ -43,8 +43,15 @@ pub const RenderPassEncoder = opaque {
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Impl.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
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}
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pub inline fn executeBundles(render_pass_encoder: *RenderPassEncoder, bundles_count: u32, bundles: [*]const *const RenderBundle) void {
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Impl.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles);
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pub inline fn executeBundles(
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render_pass_encoder: *RenderPassEncoder,
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bundles: []*const RenderBundle,
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) void {
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Impl.renderPassEncoderExecuteBundles(
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render_pass_encoder,
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@intCast(u32, bundles.len),
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bundles.ptr,
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);
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}
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pub inline fn insertDebugMarker(render_pass_encoder: *RenderPassEncoder, marker_label: [*:0]const u8) void {
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