gpu: use null and undefined in enums
Closes #626 Signed-off-by: Eric Joldasov <bratishkaerik@getgoogleoff.me>
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ef05d8ca69
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8 changed files with 32 additions and 32 deletions
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@ -34,8 +34,8 @@ fn detectBackendType(allocator: std.mem.Allocator) !gpu.BackendType {
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const MACH_GPU_BACKEND = try getEnvVarOwned(allocator, "MACH_GPU_BACKEND");
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if (MACH_GPU_BACKEND) |backend| {
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defer allocator.free(backend);
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if (std.ascii.eqlIgnoreCase(backend, "null")) return .nul;
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if (std.ascii.eqlIgnoreCase(backend, "webgpu")) return .nul;
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if (std.ascii.eqlIgnoreCase(backend, "null")) return .null;
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if (std.ascii.eqlIgnoreCase(backend, "webgpu")) return .null;
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if (std.ascii.eqlIgnoreCase(backend, "d3d11")) return .d3d11;
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if (std.ascii.eqlIgnoreCase(backend, "d3d12")) return .d3d12;
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if (std.ascii.eqlIgnoreCase(backend, "metal")) return .metal;
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@ -7,7 +7,7 @@ pub const Buffer = opaque {
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pub const MapCallback = *const fn (status: MapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void;
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pub const BindingType = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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uniform = 0x00000001,
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storage = 0x00000002,
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read_only_storage = 0x00000003,
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@ -52,7 +52,7 @@ pub const Buffer = opaque {
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pub const BindingLayout = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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type: BindingType = .undef,
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type: BindingType = .undefined,
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has_dynamic_offset: bool = false,
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min_binding_size: u64 = 0,
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};
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@ -38,7 +38,7 @@ pub const Device = opaque {
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) callconv(.C) void;
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pub const LostReason = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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destroyed = 0x00000001,
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};
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@ -13,7 +13,7 @@ pub const RenderBundleEncoder = opaque {
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label: ?[*:0]const u8 = null,
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color_formats_count: u32 = 0,
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color_formats: ?[*]const Texture.Format = null,
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depth_stencil_format: Texture.Format = .undef,
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depth_stencil_format: Texture.Format = .undefined,
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sample_count: u32 = 1,
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depth_read_only: bool = false,
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stencil_read_only: bool = false,
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@ -23,7 +23,7 @@ pub const RenderBundleEncoder = opaque {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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color_formats: ?[]const Texture.Format = null,
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depth_stencil_format: Texture.Format = .undef,
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depth_stencil_format: Texture.Format = .undefined,
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sample_count: u32 = 1,
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depth_read_only: bool = false,
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stencil_read_only: bool = false,
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@ -11,7 +11,7 @@ pub const Sampler = opaque {
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};
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pub const BindingType = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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filtering = 0x00000001,
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non_filtering = 0x00000002,
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comparison = 0x00000003,
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@ -19,7 +19,7 @@ pub const Sampler = opaque {
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pub const BindingLayout = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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type: BindingType = .undef,
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type: BindingType = .undefined,
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};
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pub const Descriptor = extern struct {
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@ -33,7 +33,7 @@ pub const Sampler = opaque {
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mipmap_filter: FilterMode = .nearest,
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lod_min_clamp: f32 = 0.0,
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lod_max_clamp: f32 = 1000.0,
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compare: CompareFunction = .undef,
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compare: CompareFunction = .undefined,
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max_anisotropy: u16 = 1,
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};
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@ -29,7 +29,7 @@ pub const Texture = opaque {
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};
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pub const Format = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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r8_unorm = 0x00000001,
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r8_snorm = 0x00000002,
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r8_uint = 0x00000003,
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@ -128,7 +128,7 @@ pub const Texture = opaque {
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};
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pub const SampleType = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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float = 0x00000001,
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unfilterable_float = 0x00000002,
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depth = 0x00000003,
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@ -162,7 +162,7 @@ pub const Texture = opaque {
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pub const BindingLayout = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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sample_type: SampleType = .undef,
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sample_type: SampleType = .undefined,
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view_dimension: TextureView.Dimension = .dimension_undef,
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multisampled: bool = false,
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};
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@ -17,7 +17,7 @@ pub const TextureView = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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format: Texture.Format = .undef,
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format: Texture.Format = .undefined,
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dimension: Dimension = .dimension_undef,
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base_mip_level: u32 = 0,
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mip_level_count: u32 = types.mip_level_count_undef,
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@ -27,14 +27,14 @@ pub const ComputePassTimestampWrite = extern struct {
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pub const RenderPassDepthStencilAttachment = extern struct {
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view: *TextureView,
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depth_load_op: LoadOp = .undef,
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depth_store_op: StoreOp = .undef,
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depth_load_op: LoadOp = .undefined,
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depth_store_op: StoreOp = .undefined,
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/// deprecated
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clear_depth: f32 = std.math.nan(f32),
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depth_clear_value: f32 = 0,
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depth_read_only: bool = false,
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stencil_load_op: LoadOp = .undef,
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stencil_store_op: StoreOp = .undef,
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stencil_load_op: LoadOp = .undefined,
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stencil_store_op: StoreOp = .undefined,
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/// deprecated
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clear_stencil: u32 = 0,
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stencil_clear_value: u32 = 0,
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@ -50,7 +50,7 @@ pub const RenderPassTimestampWrite = extern struct {
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pub const RequestAdapterOptions = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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compatible_surface: ?*Surface = null,
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power_preference: PowerPreference = .undef,
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power_preference: PowerPreference = .undefined,
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force_fallback_adapter: bool = false,
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};
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@ -115,7 +115,7 @@ pub const RenderPassDescriptor = extern struct {
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pub const AlphaMode = enum(u32) { premultiplied = 0x00000000, unpremultiplied = 0x00000001, opaq = 0x00000002 };
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pub const BackendType = enum(u32) {
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nul,
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null,
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webgpu,
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d3d11,
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d3d12,
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@ -126,7 +126,7 @@ pub const BackendType = enum(u32) {
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pub fn name(t: BackendType) []const u8 {
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return switch (t) {
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.nul => "Null",
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.null => "Null",
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.webgpu => "WebGPU",
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.d3d11 => "D3D11",
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.d3d12 => "D3D12",
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@ -163,7 +163,7 @@ pub const BlendOperation = enum(u32) {
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};
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pub const CompareFunction = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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never = 0x00000001,
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less = 0x00000002,
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less_equal = 0x00000003,
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@ -220,7 +220,7 @@ pub const ErrorType = enum(u32) {
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};
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pub const FeatureName = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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depth_clip_control = 0x00000001,
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depth32_float_stencil8 = 0x00000002,
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timestamp_query = 0x00000003,
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@ -247,13 +247,13 @@ pub const FrontFace = enum(u32) {
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};
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pub const IndexFormat = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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uint16 = 0x00000001,
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uint32 = 0x00000002,
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};
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pub const LoadOp = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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clear = 0x00000001,
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load = 0x00000002,
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};
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@ -274,7 +274,7 @@ pub const PipelineStatisticName = enum(u32) {
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};
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pub const PowerPreference = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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low_power = 0x00000001,
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high_performance = 0x00000002,
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};
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@ -352,18 +352,18 @@ pub const StencilOperation = enum(u32) {
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};
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pub const StorageTextureAccess = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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write_only = 0x00000001,
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};
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pub const StoreOp = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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store = 0x00000001,
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discard = 0x00000002,
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};
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pub const VertexFormat = enum(u32) {
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undef = 0x00000000,
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undefined = 0x00000000,
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uint8x2 = 0x00000001,
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uint8x4 = 0x00000002,
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sint8x2 = 0x00000003,
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@ -586,7 +586,7 @@ pub const PrimitiveState = extern struct {
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next_in_chain: NextInChain = .{ .generic = null },
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topology: PrimitiveTopology = .triangle_list,
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strip_index_format: IndexFormat = .undef,
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strip_index_format: IndexFormat = .undefined,
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front_face: FrontFace = .ccw,
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cull_mode: CullMode = .none,
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};
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@ -605,8 +605,8 @@ pub const StencilFaceState = extern struct {
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pub const StorageTextureBindingLayout = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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access: StorageTextureAccess = .undef,
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format: Texture.Format = .undef,
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access: StorageTextureAccess = .undefined,
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format: Texture.Format = .undefined,
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view_dimension: TextureView.Dimension = .dimension_undef,
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};
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