gpu: use null and undefined in enums
Closes #626 Signed-off-by: Eric Joldasov <bratishkaerik@getgoogleoff.me>
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8 changed files with 32 additions and 32 deletions
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@ -34,8 +34,8 @@ fn detectBackendType(allocator: std.mem.Allocator) !gpu.BackendType {
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const MACH_GPU_BACKEND = try getEnvVarOwned(allocator, "MACH_GPU_BACKEND");
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if (MACH_GPU_BACKEND) |backend| {
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defer allocator.free(backend);
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if (std.ascii.eqlIgnoreCase(backend, "null")) return .nul;
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if (std.ascii.eqlIgnoreCase(backend, "webgpu")) return .nul;
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if (std.ascii.eqlIgnoreCase(backend, "null")) return .null;
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if (std.ascii.eqlIgnoreCase(backend, "webgpu")) return .null;
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if (std.ascii.eqlIgnoreCase(backend, "d3d11")) return .d3d11;
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if (std.ascii.eqlIgnoreCase(backend, "d3d12")) return .d3d12;
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if (std.ascii.eqlIgnoreCase(backend, "metal")) return .metal;
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