gpu: implement Dawn deviceReference
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 2 additions and 4 deletions
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@ -601,13 +601,11 @@ pub const Interface = gpu.Interface(struct {
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}
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pub inline fn deviceReference(device: *gpu.Device) void {
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_ = device;
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unreachable;
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procs.deviceReference.?(@ptrCast(c.WGPUDevice, device));
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}
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pub inline fn deviceRelease(device: *gpu.Device) void {
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_ = device;
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unreachable;
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procs.deviceRelease.?(@ptrCast(c.WGPUDevice, device));
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}
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pub inline fn externalTextureDestroy(external_texture: *gpu.ExternalTexture) void {
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