gpu: update RenderBundleEncoder.setBindGroup defaults/optionality

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-27 00:16:24 -07:00 committed by Stephen Gutekanst
parent 369a2d8980
commit 98d88a8eb0
2 changed files with 6 additions and 4 deletions

View file

@ -41,7 +41,9 @@ pub const RenderBundleEncoder = *opaque {
Impl.renderBundleEncoderPushDebugGroup(render_bundle_encoder, group_label);
}
pub inline fn setBindGroup(render_bundle_encoder: RenderBundleEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void {
/// Default `dynamic_offsets_count`: 0
/// Default `dynamic_offsets`: `null`
pub inline fn setBindGroup(render_bundle_encoder: RenderBundleEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
Impl.renderBundleEncoderSetBindGroup(render_bundle_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
}