ecs: remove half-baked system implementation

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-06-25 18:33:11 -07:00 committed by Stephen Gutekanst
parent f74faf90df
commit 98ec7f5190
2 changed files with 4 additions and 68 deletions

View file

@ -51,13 +51,13 @@ test "example" {
const modules = Modules(.{ const modules = Modules(.{
.physics = Module(.{ .physics = Module(.{
.components = .{ .components = .{
.id = u16, .id = u32,
}, },
.globals = struct{ .globals = struct {
pointer: u8, pointer: u8,
}, },
}), }),
.geometry = Module(.{ .renderer = Module(.{
.components = .{ .components = .{
.id = u16, .id = u16,
}, },
@ -77,35 +77,8 @@ test "example" {
const player2 = try world.entities.new(); const player2 = try world.entities.new();
const player3 = try world.entities.new(); const player3 = try world.entities.new();
try world.entities.setComponent(player1, .physics, .id, 1234); try world.entities.setComponent(player1, .physics, .id, 1234);
try world.entities.setComponent(player1, .geometry, .id, 1234); try world.entities.setComponent(player1, .renderer, .id, 1234);
try world.entities.setComponent(player2, .physics, .id, 1234); try world.entities.setComponent(player2, .physics, .id, 1234);
try world.entities.setComponent(player3, .physics, .id, 1234); try world.entities.setComponent(player3, .physics, .id, 1234);
// TODO: integrate systems with modules.
// const physics = (struct {
// pub fn physics(adapter: *Adapter(modules)) void {
// var iter = adapter.query(&.{"physics"});
// std.debug.print("\nphysics ran\n", .{});
// while (iter.next()) |row| {
// std.debug.print("found entity: {}\n", .{row.entity});
// defer row.unlock();
// }
// }
// }).physics;
// try world.register("physics", physics);
// const rendering = (struct {
// pub fn rendering(adapter: *Adapter(modules)) void {
// var iter = adapter.query(&.{"geometry"});
// std.debug.print("\nrendering ran\n", .{});
// while (iter.next()) |row| {
// std.debug.print("found entity: {}\n", .{row.entity});
// defer row.unlock();
// }
// }
// }).rendering;
// try world.register("rendering", rendering);
world.tick();
} }

View file

@ -6,20 +6,6 @@ const StructField = std.builtin.Type.StructField;
const Entities = @import("entities.zig").Entities; const Entities = @import("entities.zig").Entities;
pub fn Adapter(modules: anytype) type {
const all_components = NamespacedComponents(modules);
return struct {
world: *World(modules),
const Self = @This();
pub const Iterator = Entities(all_components).Iterator;
pub fn query(adapter: *Self, components: []const []const u8) Iterator {
return adapter.world.entities.query(components);
}
};
}
/// An ECS module can provide components, systems, and global values. /// An ECS module can provide components, systems, and global values.
pub fn Module(comptime Params: anytype) @TypeOf(Params) { pub fn Module(comptime Params: anytype) @TypeOf(Params) {
// TODO: validate the type // TODO: validate the type
@ -168,12 +154,10 @@ pub fn World(comptime modules: anytype) type {
const all_components = namespacedComponents(modules); const all_components = namespacedComponents(modules);
return struct { return struct {
allocator: Allocator, allocator: Allocator,
systems: std.StringArrayHashMapUnmanaged(System) = .{},
entities: Entities(all_components), entities: Entities(all_components),
globals: NamespacedGlobals(modules), globals: NamespacedGlobals(modules),
const Self = @This(); const Self = @This();
pub const System = fn (adapter: *Adapter(modules)) void;
pub fn init(allocator: Allocator) !Self { pub fn init(allocator: Allocator) !Self {
return Self{ return Self{
@ -184,7 +168,6 @@ pub fn World(comptime modules: anytype) type {
} }
pub fn deinit(world: *Self) void { pub fn deinit(world: *Self) void {
world.systems.deinit(world.allocator);
world.entities.deinit(); world.entities.deinit();
} }
@ -214,25 +197,5 @@ pub fn World(comptime modules: anytype) type {
@tagName(global_tag), @tagName(global_tag),
) = value; ) = value;
} }
pub fn register(world: *Self, name: []const u8, system: System) !void {
try world.systems.put(world.allocator, name, system);
}
pub fn unregister(world: *Self, name: []const u8) void {
world.systems.orderedRemove(name);
}
pub fn tick(world: *Self) void {
var i: usize = 0;
while (i < world.systems.count()) : (i += 1) {
const system = world.systems.entries.get(i).value;
var adapter = Adapter(modules){
.world = world,
};
system(&adapter);
}
}
}; };
} }