gpu: implement Queue.writeTexture
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
67a0f60a68
commit
991c88d851
3 changed files with 63 additions and 4 deletions
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@ -920,6 +920,31 @@ const queue_vtable = Queue.VTable{
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);
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}
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}).writeBuffer,
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.writeTexture = (struct {
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pub fn writeTexture(
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ptr: *anyopaque,
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destination: *const ImageCopyTexture,
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data: *const anyopaque,
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data_size: usize,
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data_layout: *const Texture.DataLayout,
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write_size: *const Extent3D,
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) void {
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c.wgpuQueueWriteTexture(
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@ptrCast(c.WGPUQueue, ptr),
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&c.WGPUImageCopyTexture{
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.nextInChain = null,
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.texture = @ptrCast(c.WGPUTexture, destination.texture.ptr),
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.mipLevel = destination.mip_level,
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.origin = @bitCast(c.WGPUOrigin3D, destination.origin),
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.aspect = @bitCast(c.WGPUTextureAspect, destination.aspect),
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},
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data,
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data_size,
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@ptrCast(*const c.WGPUTextureDataLayout, data_layout),
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@ptrCast(*const c.WGPUExtent3D, write_size),
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);
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}
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}).writeTexture,
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};
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fn wrapShaderModule(shader_module: c.WGPUShaderModule) ShaderModule {
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@ -1,7 +1,10 @@
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const std = @import("std");
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const ImageCopyTexture = @import("structs.zig").ImageCopyTexture;
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const Extent3D = @import("data.zig").Extent3D;
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const CommandBuffer = @import("CommandBuffer.zig");
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const Buffer = @import("Buffer.zig");
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const Texture = @import("Texture.zig");
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const Queue = @This();
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@ -18,9 +21,21 @@ pub const VTable = struct {
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// TODO: dawn specific?
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// copyTextureForBrowser: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void,
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submit: fn (queue: Queue, commands: []const CommandBuffer) void,
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writeBuffer: fn (ptr: *anyopaque, buffer: Buffer, buffer_offset: u64, data: *const anyopaque, size: u64) void,
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// TODO(implement):
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// writeTexture: fn (ptr: *anyopaque, destination: *const ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D);
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writeBuffer: fn (
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ptr: *anyopaque,
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buffer: Buffer,
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buffer_offset: u64,
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data: *const anyopaque,
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size: u64,
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) void,
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writeTexture: fn (
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ptr: *anyopaque,
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destination: *const ImageCopyTexture,
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data: *const anyopaque,
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data_size: usize,
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data_layout: *const Texture.DataLayout,
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write_size: *const Extent3D,
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) void,
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};
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pub inline fn reference(queue: Queue) void {
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@ -45,6 +60,23 @@ pub inline fn writeBuffer(queue: Queue, buffer: Buffer, buffer_offset: u64, data
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);
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}
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pub inline fn writeTexture(
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queue: Queue,
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destination: *const ImageCopyTexture,
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data: anytype,
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data_layout: *const Texture.DataLayout,
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write_size: *const Extent3D,
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) void {
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queue.vtable.writeTexture(
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queue.ptr,
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destination,
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@ptrCast(*const anyopaque, &data[0]),
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@intCast(u64, data.len) * @sizeOf(@TypeOf(std.meta.Elem(data))),
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data_layout,
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write_size,
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);
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}
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pub const WorkDoneCallback = struct {
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type_erased_ctx: *anyopaque,
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type_erased_callback: fn (ctx: *anyopaque, status: WorkDoneStatus) callconv(.Inline) void,
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@ -81,6 +113,7 @@ test {
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_ = release;
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_ = submit;
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_ = writeBuffer;
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_ = writeTexture;
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_ = WorkDoneCallback;
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_ = WorkDoneStatus;
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}
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@ -195,7 +195,8 @@ pub const BindingLayout = extern struct {
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multisampled: bool,
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};
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pub const DataLayout = struct {
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pub const DataLayout = extern struct {
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reserved: ?*anyopaque = null,
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offset: u64,
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bytes_per_row: u32,
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rows_per_image: u32,
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