gpu: internalize CommandBuffer types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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9ba109f659
commit
99ff21e992
3 changed files with 9 additions and 10 deletions
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@ -2,6 +2,11 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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const Impl = @import("interface.zig").Impl;
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pub const CommandBuffer = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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};
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pub inline fn setLabel(command_buffer: *CommandBuffer, label: [*:0]const u8) void {
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Impl.commandBufferSetLabel(command_buffer, label);
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}
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@ -14,8 +19,3 @@ pub const CommandBuffer = opaque {
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Impl.commandBufferRelease(command_buffer);
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}
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};
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pub const CommandBufferDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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};
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@ -1,7 +1,6 @@
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const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder;
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const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder;
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const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
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const CommandBufferDescriptor = @import("command_buffer.zig").CommandBufferDescriptor;
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const Buffer = @import("buffer.zig").Buffer;
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const QuerySet = @import("query_set.zig").QuerySet;
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const RenderPassDescriptor = @import("main.zig").RenderPassDescriptor;
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@ -49,7 +48,7 @@ pub const CommandEncoder = opaque {
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Impl.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size);
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}
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pub inline fn finish(command_encoder: *CommandEncoder, descriptor: ?*const CommandBufferDescriptor) *CommandBuffer {
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pub inline fn finish(command_encoder: *CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) *CommandBuffer {
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return Impl.commandEncoderFinish(command_encoder, descriptor);
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}
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@ -52,7 +52,7 @@ pub fn Interface(comptime T: type) type {
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assertDecl(T, "commandEncoderCopyTextureToBuffer", fn (command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyBuffer, copy_size: *const gpu.Extent3D) callconv(.Inline) void);
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assertDecl(T, "commandEncoderCopyTextureToTexture", fn (command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) callconv(.Inline) void);
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assertDecl(T, "commandEncoderCopyTextureToTextureInternal", fn (command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) callconv(.Inline) void);
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assertDecl(T, "commandEncoderFinish", fn (command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBufferDescriptor) callconv(.Inline) *gpu.CommandBuffer);
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assertDecl(T, "commandEncoderFinish", fn (command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBuffer.Descriptor) callconv(.Inline) *gpu.CommandBuffer);
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assertDecl(T, "commandEncoderInjectValidationError", fn (command_encoder: *gpu.CommandEncoder, message: [*:0]const u8) callconv(.Inline) void);
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assertDecl(T, "commandEncoderInsertDebugMarker", fn (command_encoder: *gpu.CommandEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
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assertDecl(T, "commandEncoderPopDebugGroup", fn (command_encoder: *gpu.CommandEncoder) callconv(.Inline) void);
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@ -414,7 +414,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUCommandBuffer wgpuCommandEncoderFinish(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor /* nullable */);
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export fn wgpuCommandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBufferDescriptor) *gpu.CommandBuffer {
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export fn wgpuCommandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBuffer.Descriptor) *gpu.CommandBuffer {
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return T.commandEncoderFinish(command_encoder, descriptor);
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}
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@ -1450,7 +1450,7 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn commandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBufferDescriptor) *gpu.CommandBuffer {
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pub inline fn commandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBuffer.Descriptor) *gpu.CommandBuffer {
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_ = command_encoder;
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_ = descriptor;
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unreachable;
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