gpu: internalize CommandBuffer types

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 23:43:47 -07:00 committed by Stephen Gutekanst
parent 9ba109f659
commit 99ff21e992
3 changed files with 9 additions and 10 deletions

View file

@ -1,7 +1,6 @@
const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder;
const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder;
const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
const CommandBufferDescriptor = @import("command_buffer.zig").CommandBufferDescriptor;
const Buffer = @import("buffer.zig").Buffer;
const QuerySet = @import("query_set.zig").QuerySet;
const RenderPassDescriptor = @import("main.zig").RenderPassDescriptor;
@ -49,7 +48,7 @@ pub const CommandEncoder = opaque {
Impl.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size);
}
pub inline fn finish(command_encoder: *CommandEncoder, descriptor: ?*const CommandBufferDescriptor) *CommandBuffer {
pub inline fn finish(command_encoder: *CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) *CommandBuffer {
return Impl.commandEncoderFinish(command_encoder, descriptor);
}