gpu: internalize CommandBuffer types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 9 additions and 10 deletions
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@ -1,7 +1,6 @@
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const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder;
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const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder;
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const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
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const CommandBufferDescriptor = @import("command_buffer.zig").CommandBufferDescriptor;
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const Buffer = @import("buffer.zig").Buffer;
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const QuerySet = @import("query_set.zig").QuerySet;
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const RenderPassDescriptor = @import("main.zig").RenderPassDescriptor;
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@ -49,7 +48,7 @@ pub const CommandEncoder = opaque {
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Impl.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size);
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}
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pub inline fn finish(command_encoder: *CommandEncoder, descriptor: ?*const CommandBufferDescriptor) *CommandBuffer {
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pub inline fn finish(command_encoder: *CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) *CommandBuffer {
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return Impl.commandEncoderFinish(command_encoder, descriptor);
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}
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