gpu: add Texture.BindingLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 7 additions and 7 deletions
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@ -180,6 +180,12 @@ pub const ViewDimension = enum(u32) {
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dimension_3d = 0x00000006,
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};
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pub const BindingLayout = struct {
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sample_type: SampleType,
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view_dimension: ViewDimension,
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multisampled: bool,
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};
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test "syntax" {
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_ = VTable;
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_ = reference;
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@ -192,4 +198,5 @@ test "syntax" {
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_ = Dimension;
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_ = SampleType;
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_ = ViewDimension;
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_ = BindingLayout;
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}
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