gpu: add DepthStencilState

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-16 20:44:40 -07:00 committed by Stephen Gutekanst
parent 7a8f1b0cf9
commit 9b615f212d
2 changed files with 14 additions and 14 deletions

View file

@ -520,6 +520,20 @@ pub const CompilationInfo = extern struct {
messages: [*]const CompilationMessage,
};
pub const DepthStencilState = extern struct {
next_in_chain: *const ChainedStruct,
format: Texture.Format,
depth_write_enabled: bool,
depth_compare: CompareFunction,
stencil_front: StencilFaceState,
stencil_back: StencilFaceState,
stencil_read_mask: u32,
stencil_write_mask: u32,
depth_bias: i32,
depth_bias_slope_scale: f32,
depth_bias_clamp: f32,
};
test "BackendType name" {
try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
}