gpu: add DepthStencilState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
7a8f1b0cf9
commit
9b615f212d
2 changed files with 14 additions and 14 deletions
|
|
@ -520,6 +520,20 @@ pub const CompilationInfo = extern struct {
|
|||
messages: [*]const CompilationMessage,
|
||||
};
|
||||
|
||||
pub const DepthStencilState = extern struct {
|
||||
next_in_chain: *const ChainedStruct,
|
||||
format: Texture.Format,
|
||||
depth_write_enabled: bool,
|
||||
depth_compare: CompareFunction,
|
||||
stencil_front: StencilFaceState,
|
||||
stencil_back: StencilFaceState,
|
||||
stencil_read_mask: u32,
|
||||
stencil_write_mask: u32,
|
||||
depth_bias: i32,
|
||||
depth_bias_slope_scale: f32,
|
||||
depth_bias_clamp: f32,
|
||||
};
|
||||
|
||||
test "BackendType name" {
|
||||
try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue