gpu: internalize Buffer types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 76 additions and 77 deletions
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@ -3,7 +3,6 @@ const QueueDescriptor = @import("queue.zig").QueueDescriptor;
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const BindGroup = @import("bind_group.zig").BindGroup;
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const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const Buffer = @import("buffer.zig").Buffer;
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const BufferDescriptor = @import("buffer.zig").BufferDescriptor;
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const CommandEncoder = @import("command_encoder.zig").CommandEncoder;
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const CommandEncoderDescriptor = @import("command_encoder.zig").CommandEncoderDescriptor;
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const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline;
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@ -48,7 +47,7 @@ pub const Device = opaque {
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return Impl.deviceCreateBindGroupLayout(device, descriptor);
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}
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pub inline fn createBuffer(device: *Device, descriptor: *const BufferDescriptor) *Buffer {
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pub inline fn createBuffer(device: *Device, descriptor: *const Buffer.Descriptor) *Buffer {
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return Impl.deviceCreateBuffer(device, descriptor);
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}
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