{mach,core}: move core sources to libs/core
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
562b908c84
commit
9bbada90b2
18 changed files with 13 additions and 79 deletions
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@ -1,41 +1,30 @@
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const std = @import("std");
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const std = @import("std");
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const builtin = @import("builtin");
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const builtin = @import("builtin");
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const system_sdk = @import("libs/glfw/system_sdk.zig");
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const system_sdk = @import("libs/mach-glfw/system_sdk.zig");
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const glfw = @import("libs/glfw/build.zig");
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const glfw = @import("libs/mach-glfw/build.zig");
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const ecs = @import("libs/ecs/build.zig");
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const sysjs = @import("libs/mach-sysjs/build.zig");
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const freetype = @import("libs/freetype/build.zig");
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const gamemode = @import("libs/mach-gamemode/build.zig");
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const basisu = @import("libs/basisu/build.zig");
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const wasmserve = @import("libs/mach-wasmserve/wasmserve.zig");
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const sysjs = @import("libs/sysjs/build.zig");
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const gpu_dawn = @import("libs/mach-gpu-dawn/sdk.zig").Sdk(.{
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const earcut = @import("libs/earcut/build.zig");
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.glfw_include_dir = sdkPath("/libs/mach-glfw/upstream/glfw/include"),
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const gamemode = @import("libs/gamemode/build.zig");
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const model3d = @import("libs/model3d/build.zig");
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const wasmserve = @import("tools/wasmserve/wasmserve.zig");
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const gpu_dawn = @import("libs/gpu-dawn/sdk.zig").Sdk(.{
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.glfw_include_dir = sdkPath("/libs/glfw/upstream/glfw/include"),
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.system_sdk = system_sdk,
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.system_sdk = system_sdk,
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});
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});
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const gpu = @import("libs/gpu/sdk.zig").Sdk(.{
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const gpu = @import("libs/mach-gpu/sdk.zig").Sdk(.{
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.gpu_dawn = gpu_dawn,
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.gpu_dawn = gpu_dawn,
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});
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});
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const sysaudio = @import("libs/sysaudio/sdk.zig").Sdk(.{
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.system_sdk = system_sdk,
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.sysjs = sysjs,
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});
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const CrossTarget = std.zig.CrossTarget;
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const CrossTarget = std.zig.CrossTarget;
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const Builder = std.build.Builder;
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const Builder = std.build.Builder;
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const Pkg = std.build.Pkg;
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const Pkg = std.build.Pkg;
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pub const pkg = Pkg{
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pub const pkg = Pkg{
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.name = "mach",
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.name = "core",
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.source = .{ .path = sdkPath("/src/main.zig") },
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.source = .{ .path = sdkPath("/src/main.zig") },
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.dependencies = &.{ gpu.pkg, ecs.pkg, sysaudio.pkg, earcut.pkg },
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.dependencies = &.{ gpu.pkg },
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};
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};
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pub const Options = struct {
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pub const Options = struct {
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glfw_options: glfw.Options = .{},
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glfw_options: glfw.Options = .{},
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gpu_dawn_options: gpu_dawn.Options = .{},
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gpu_dawn_options: gpu_dawn.Options = .{},
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sysaudio_options: sysaudio.Options = .{},
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freetype_options: freetype.Options = .{},
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pub fn gpuOptions(options: Options) gpu.Options {
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pub fn gpuOptions(options: Options) gpu.Options {
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return .{
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return .{
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@ -58,29 +47,14 @@ pub fn build(b: *Builder) !void {
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const all_tests_step = b.step("test", "Run library tests");
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const all_tests_step = b.step("test", "Run library tests");
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const glfw_test_step = b.step("test-glfw", "Run GLFW library tests");
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const glfw_test_step = b.step("test-glfw", "Run GLFW library tests");
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const gpu_test_step = b.step("test-gpu", "Run GPU library tests");
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const gpu_test_step = b.step("test-gpu", "Run GPU library tests");
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const ecs_test_step = b.step("test-ecs", "Run ECS library tests");
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const freetype_test_step = b.step("test-freetype", "Run Freetype library tests");
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const basisu_test_step = b.step("test-basisu", "Run Basis-Universal library tests");
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const sysaudio_test_step = b.step("test-sysaudio", "Run sysaudio library tests");
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const model3d_test_step = b.step("test-model3d", "Run Model3D library tests");
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const mach_test_step = b.step("test-mach", "Run Mach Core library tests");
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const mach_test_step = b.step("test-mach", "Run Mach Core library tests");
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glfw_test_step.dependOn(&(try glfw.testStep(b, mode, target)).step);
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glfw_test_step.dependOn(&(try glfw.testStep(b, mode, target)).step);
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gpu_test_step.dependOn(&(try gpu.testStep(b, mode, target, options.gpuOptions())).step);
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gpu_test_step.dependOn(&(try gpu.testStep(b, mode, target, options.gpuOptions())).step);
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freetype_test_step.dependOn(&freetype.testStep(b, mode, target).step);
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ecs_test_step.dependOn(&ecs.testStep(b, mode, target).step);
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basisu_test_step.dependOn(&basisu.testStep(b, mode, target).step);
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sysaudio_test_step.dependOn(&sysaudio.testStep(b, mode, target).step);
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model3d_test_step.dependOn(&model3d.testStep(b, mode, target).step);
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mach_test_step.dependOn(&testStep(b, mode, target).step);
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mach_test_step.dependOn(&testStep(b, mode, target).step);
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all_tests_step.dependOn(glfw_test_step);
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all_tests_step.dependOn(glfw_test_step);
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all_tests_step.dependOn(gpu_test_step);
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all_tests_step.dependOn(gpu_test_step);
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all_tests_step.dependOn(ecs_test_step);
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all_tests_step.dependOn(basisu_test_step);
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all_tests_step.dependOn(freetype_test_step);
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all_tests_step.dependOn(sysaudio_test_step);
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all_tests_step.dependOn(model3d_test_step);
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all_tests_step.dependOn(mach_test_step);
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all_tests_step.dependOn(mach_test_step);
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// TODO: we need a way to test wasm stuff
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// TODO: we need a way to test wasm stuff
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@ -88,27 +62,7 @@ pub fn build(b: *Builder) !void {
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// sysjs_test_step.dependOn(&sysjs.testStep(b, mode, target).step);
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// sysjs_test_step.dependOn(&sysjs.testStep(b, mode, target).step);
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// all_tests_step.dependOn(sysjs_test_step);
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// all_tests_step.dependOn(sysjs_test_step);
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const shaderexp_app = try App.init(
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// Compiles the `libmachcore` shared library
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b,
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.{
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.name = "shaderexp",
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.src = "shaderexp/main.zig",
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.target = target,
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.mode = mode,
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},
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);
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try shaderexp_app.link(options);
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shaderexp_app.install();
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const shaderexp_compile_step = b.step("shaderexp", "Compile shaderexp");
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shaderexp_compile_step.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_cmd = try shaderexp_app.run();
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shaderexp_run_cmd.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp");
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shaderexp_run_step.dependOn(shaderexp_run_cmd);
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// Compiles the `libmach` shared library
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const shared_lib = try buildSharedLib(b, mode, target, options);
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const shared_lib = try buildSharedLib(b, mode, target, options);
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shared_lib.install();
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shared_lib.install();
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}
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}
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@ -129,25 +83,23 @@ fn testStep(b: *Builder, mode: std.builtin.Mode, target: CrossTarget) *std.build
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}
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}
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fn buildSharedLib(b: *Builder, mode: std.builtin.Mode, target: CrossTarget, options: Options) !*std.build.LibExeObjStep {
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fn buildSharedLib(b: *Builder, mode: std.builtin.Mode, target: CrossTarget, options: Options) !*std.build.LibExeObjStep {
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const lib = b.addSharedLibrary("mach", "src/platform/libmach.zig", .unversioned);
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const lib = b.addSharedLibrary("mach", "src/platform/libmachcore.zig", .unversioned);
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lib.setTarget(target);
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lib.setTarget(target);
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lib.setBuildMode(mode);
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lib.setBuildMode(mode);
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lib.main_pkg_path = "src/";
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lib.main_pkg_path = "src/";
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const app_pkg = Pkg{
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const app_pkg = Pkg{
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.name = "app",
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.name = "app",
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.source = .{ .path = "src/platform/libmach.zig" },
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.source = .{ .path = "src/platform/libmachcore.zig" },
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};
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};
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lib.addPackage(app_pkg);
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lib.addPackage(app_pkg);
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lib.addPackage(glfw.pkg);
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lib.addPackage(glfw.pkg);
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lib.addPackage(gpu.pkg);
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lib.addPackage(gpu.pkg);
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lib.addPackage(sysaudio.pkg);
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if (target.isLinux()) {
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if (target.isLinux()) {
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lib.addPackage(gamemode.pkg);
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lib.addPackage(gamemode.pkg);
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gamemode.link(lib);
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gamemode.link(lib);
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}
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}
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try glfw.link(b, lib, options.glfw_options);
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try glfw.link(b, lib, options.glfw_options);
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try gpu.link(b, lib, options.gpuOptions());
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try gpu.link(b, lib, options.gpuOptions());
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lib.setOutputDir("libmach/build");
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return lib;
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return lib;
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}
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}
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@ -160,8 +112,6 @@ pub const App = struct {
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platform: Platform,
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platform: Platform,
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res_dirs: ?[]const []const u8,
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res_dirs: ?[]const []const u8,
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watch_paths: ?[]const []const u8,
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watch_paths: ?[]const []const u8,
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use_freetype: ?[]const u8 = null,
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use_model3d: bool = false,
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pub const InitError = error{OutOfMemory} || std.zig.system.NativeTargetInfo.DetectError;
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pub const InitError = error{OutOfMemory} || std.zig.system.NativeTargetInfo.DetectError;
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pub const LinkError = glfw.LinkError;
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pub const LinkError = glfw.LinkError;
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@ -189,11 +139,6 @@ pub const App = struct {
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deps: ?[]const Pkg = null,
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deps: ?[]const Pkg = null,
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res_dirs: ?[]const []const u8 = null,
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res_dirs: ?[]const []const u8 = null,
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watch_paths: ?[]const []const u8 = null,
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watch_paths: ?[]const []const u8 = null,
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/// If set, freetype will be linked and can be imported using this name.
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// TODO(build-system): name is currently not used / always "freetype"
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use_freetype: ?[]const u8 = null,
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use_model3d: bool = false,
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},
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},
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) InitError!App {
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) InitError!App {
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const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
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const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
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@ -202,12 +147,10 @@ pub const App = struct {
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var deps = std.ArrayList(Pkg).init(b.allocator);
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var deps = std.ArrayList(Pkg).init(b.allocator);
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try deps.append(pkg);
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try deps.append(pkg);
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try deps.append(gpu.pkg);
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try deps.append(gpu.pkg);
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try deps.append(sysaudio.pkg);
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switch (platform) {
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switch (platform) {
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.native => try deps.append(glfw.pkg),
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.native => try deps.append(glfw.pkg),
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.web => try deps.append(sysjs.pkg),
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.web => try deps.append(sysjs.pkg),
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}
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}
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if (options.use_freetype) |_| try deps.append(freetype.pkg);
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if (options.deps) |app_deps| try deps.appendSlice(app_deps);
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if (options.deps) |app_deps| try deps.appendSlice(app_deps);
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const app_pkg = Pkg{
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const app_pkg = Pkg{
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};
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};
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step.main_pkg_path = sdkPath("/src");
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step.main_pkg_path = sdkPath("/src");
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step.addPackage(ecs.pkg);
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step.addPackage(sysaudio.pkg);
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step.addPackage(gpu.pkg);
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step.addPackage(gpu.pkg);
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step.addPackage(app_pkg);
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step.addPackage(app_pkg);
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step.setTarget(options.target);
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step.setTarget(options.target);
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@ -249,8 +190,6 @@ pub const App = struct {
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.platform = platform,
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.platform = platform,
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.res_dirs = options.res_dirs,
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.res_dirs = options.res_dirs,
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.watch_paths = options.watch_paths,
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.watch_paths = options.watch_paths,
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.use_freetype = options.use_freetype,
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.use_model3d = options.use_model3d,
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};
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};
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}
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}
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if (app.step.target.isLinux())
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if (app.step.target.isLinux())
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gamemode.link(app.step);
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gamemode.link(app.step);
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}
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}
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sysaudio.link(app.b, app.step, options.sysaudio_options);
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if (app.use_freetype) |_| freetype.link(app.b, app.step, options.freetype_options);
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if (app.use_model3d) {
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model3d.link(app.b, app.step, app.step.target);
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}
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}
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}
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pub fn install(app: *const App) void {
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pub fn install(app: *const App) void {
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