{mach,core}: move core sources to libs/core

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2023-01-24 00:11:19 -07:00 committed by Stephen Gutekanst
parent 562b908c84
commit 9bbada90b2
18 changed files with 13 additions and 79 deletions

View file

@ -1,41 +1,30 @@
const std = @import("std");
const builtin = @import("builtin");
const system_sdk = @import("libs/glfw/system_sdk.zig");
const glfw = @import("libs/glfw/build.zig");
const ecs = @import("libs/ecs/build.zig");
const freetype = @import("libs/freetype/build.zig");
const basisu = @import("libs/basisu/build.zig");
const sysjs = @import("libs/sysjs/build.zig");
const earcut = @import("libs/earcut/build.zig");
const gamemode = @import("libs/gamemode/build.zig");
const model3d = @import("libs/model3d/build.zig");
const wasmserve = @import("tools/wasmserve/wasmserve.zig");
const gpu_dawn = @import("libs/gpu-dawn/sdk.zig").Sdk(.{
.glfw_include_dir = sdkPath("/libs/glfw/upstream/glfw/include"),
const system_sdk = @import("libs/mach-glfw/system_sdk.zig");
const glfw = @import("libs/mach-glfw/build.zig");
const sysjs = @import("libs/mach-sysjs/build.zig");
const gamemode = @import("libs/mach-gamemode/build.zig");
const wasmserve = @import("libs/mach-wasmserve/wasmserve.zig");
const gpu_dawn = @import("libs/mach-gpu-dawn/sdk.zig").Sdk(.{
.glfw_include_dir = sdkPath("/libs/mach-glfw/upstream/glfw/include"),
.system_sdk = system_sdk,
});
const gpu = @import("libs/gpu/sdk.zig").Sdk(.{
const gpu = @import("libs/mach-gpu/sdk.zig").Sdk(.{
.gpu_dawn = gpu_dawn,
});
const sysaudio = @import("libs/sysaudio/sdk.zig").Sdk(.{
.system_sdk = system_sdk,
.sysjs = sysjs,
});
const CrossTarget = std.zig.CrossTarget;
const Builder = std.build.Builder;
const Pkg = std.build.Pkg;
pub const pkg = Pkg{
.name = "mach",
.name = "core",
.source = .{ .path = sdkPath("/src/main.zig") },
.dependencies = &.{ gpu.pkg, ecs.pkg, sysaudio.pkg, earcut.pkg },
.dependencies = &.{ gpu.pkg },
};
pub const Options = struct {
glfw_options: glfw.Options = .{},
gpu_dawn_options: gpu_dawn.Options = .{},
sysaudio_options: sysaudio.Options = .{},
freetype_options: freetype.Options = .{},
pub fn gpuOptions(options: Options) gpu.Options {
return .{
@ -58,29 +47,14 @@ pub fn build(b: *Builder) !void {
const all_tests_step = b.step("test", "Run library tests");
const glfw_test_step = b.step("test-glfw", "Run GLFW library tests");
const gpu_test_step = b.step("test-gpu", "Run GPU library tests");
const ecs_test_step = b.step("test-ecs", "Run ECS library tests");
const freetype_test_step = b.step("test-freetype", "Run Freetype library tests");
const basisu_test_step = b.step("test-basisu", "Run Basis-Universal library tests");
const sysaudio_test_step = b.step("test-sysaudio", "Run sysaudio library tests");
const model3d_test_step = b.step("test-model3d", "Run Model3D library tests");
const mach_test_step = b.step("test-mach", "Run Mach Core library tests");
glfw_test_step.dependOn(&(try glfw.testStep(b, mode, target)).step);
gpu_test_step.dependOn(&(try gpu.testStep(b, mode, target, options.gpuOptions())).step);
freetype_test_step.dependOn(&freetype.testStep(b, mode, target).step);
ecs_test_step.dependOn(&ecs.testStep(b, mode, target).step);
basisu_test_step.dependOn(&basisu.testStep(b, mode, target).step);
sysaudio_test_step.dependOn(&sysaudio.testStep(b, mode, target).step);
model3d_test_step.dependOn(&model3d.testStep(b, mode, target).step);
mach_test_step.dependOn(&testStep(b, mode, target).step);
all_tests_step.dependOn(glfw_test_step);
all_tests_step.dependOn(gpu_test_step);
all_tests_step.dependOn(ecs_test_step);
all_tests_step.dependOn(basisu_test_step);
all_tests_step.dependOn(freetype_test_step);
all_tests_step.dependOn(sysaudio_test_step);
all_tests_step.dependOn(model3d_test_step);
all_tests_step.dependOn(mach_test_step);
// TODO: we need a way to test wasm stuff
@ -88,27 +62,7 @@ pub fn build(b: *Builder) !void {
// sysjs_test_step.dependOn(&sysjs.testStep(b, mode, target).step);
// all_tests_step.dependOn(sysjs_test_step);
const shaderexp_app = try App.init(
b,
.{
.name = "shaderexp",
.src = "shaderexp/main.zig",
.target = target,
.mode = mode,
},
);
try shaderexp_app.link(options);
shaderexp_app.install();
const shaderexp_compile_step = b.step("shaderexp", "Compile shaderexp");
shaderexp_compile_step.dependOn(&shaderexp_app.getInstallStep().?.step);
const shaderexp_run_cmd = try shaderexp_app.run();
shaderexp_run_cmd.dependOn(&shaderexp_app.getInstallStep().?.step);
const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp");
shaderexp_run_step.dependOn(shaderexp_run_cmd);
// Compiles the `libmach` shared library
// Compiles the `libmachcore` shared library
const shared_lib = try buildSharedLib(b, mode, target, options);
shared_lib.install();
}
@ -129,25 +83,23 @@ fn testStep(b: *Builder, mode: std.builtin.Mode, target: CrossTarget) *std.build
}
fn buildSharedLib(b: *Builder, mode: std.builtin.Mode, target: CrossTarget, options: Options) !*std.build.LibExeObjStep {
const lib = b.addSharedLibrary("mach", "src/platform/libmach.zig", .unversioned);
const lib = b.addSharedLibrary("mach", "src/platform/libmachcore.zig", .unversioned);
lib.setTarget(target);
lib.setBuildMode(mode);
lib.main_pkg_path = "src/";
const app_pkg = Pkg{
.name = "app",
.source = .{ .path = "src/platform/libmach.zig" },
.source = .{ .path = "src/platform/libmachcore.zig" },
};
lib.addPackage(app_pkg);
lib.addPackage(glfw.pkg);
lib.addPackage(gpu.pkg);
lib.addPackage(sysaudio.pkg);
if (target.isLinux()) {
lib.addPackage(gamemode.pkg);
gamemode.link(lib);
}
try glfw.link(b, lib, options.glfw_options);
try gpu.link(b, lib, options.gpuOptions());
lib.setOutputDir("libmach/build");
return lib;
}
@ -160,8 +112,6 @@ pub const App = struct {
platform: Platform,
res_dirs: ?[]const []const u8,
watch_paths: ?[]const []const u8,
use_freetype: ?[]const u8 = null,
use_model3d: bool = false,
pub const InitError = error{OutOfMemory} || std.zig.system.NativeTargetInfo.DetectError;
pub const LinkError = glfw.LinkError;
@ -189,11 +139,6 @@ pub const App = struct {
deps: ?[]const Pkg = null,
res_dirs: ?[]const []const u8 = null,
watch_paths: ?[]const []const u8 = null,
/// If set, freetype will be linked and can be imported using this name.
// TODO(build-system): name is currently not used / always "freetype"
use_freetype: ?[]const u8 = null,
use_model3d: bool = false,
},
) InitError!App {
const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
@ -202,12 +147,10 @@ pub const App = struct {
var deps = std.ArrayList(Pkg).init(b.allocator);
try deps.append(pkg);
try deps.append(gpu.pkg);
try deps.append(sysaudio.pkg);
switch (platform) {
.native => try deps.append(glfw.pkg),
.web => try deps.append(sysjs.pkg),
}
if (options.use_freetype) |_| try deps.append(freetype.pkg);
if (options.deps) |app_deps| try deps.appendSlice(app_deps);
const app_pkg = Pkg{
@ -235,8 +178,6 @@ pub const App = struct {
};
step.main_pkg_path = sdkPath("/src");
step.addPackage(ecs.pkg);
step.addPackage(sysaudio.pkg);
step.addPackage(gpu.pkg);
step.addPackage(app_pkg);
step.setTarget(options.target);
@ -249,8 +190,6 @@ pub const App = struct {
.platform = platform,
.res_dirs = options.res_dirs,
.watch_paths = options.watch_paths,
.use_freetype = options.use_freetype,
.use_model3d = options.use_model3d,
};
}
@ -261,11 +200,6 @@ pub const App = struct {
if (app.step.target.isLinux())
gamemode.link(app.step);
}
sysaudio.link(app.b, app.step, options.sysaudio_options);
if (app.use_freetype) |_| freetype.link(app.b, app.step, options.freetype_options);
if (app.use_model3d) {
model3d.link(app.b, app.step, app.step.target);
}
}
pub fn install(app: *const App) void {