gpu: implement RenderPassEncoder.insertDebugMarker
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 10 additions and 1 deletions
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@ -974,6 +974,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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);
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}
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}).executeBundles,
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.insertDebugMarker = (struct {
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pub fn insertDebugMarker(ptr: *anyopaque, marker_label: [*:0]const u8) void {
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c.wgpuRenderPassEncoderInsertDebugMarker(@ptrCast(c.WGPURenderPassEncoder, ptr), marker_label);
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}
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}).insertDebugMarker,
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};
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fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {
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