gpu: implement Device.createCommandEncoder
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 15 additions and 1 deletions
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@ -378,6 +378,15 @@ const device_vtable = Device.VTable{
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c.wgpuDeviceDestroy(@ptrCast(c.WGPUDevice, ptr));
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}
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}).destroy,
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.createCommandEncoder = (struct {
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pub fn createCommandEncoder(ptr: *anyopaque, descriptor: *const CommandEncoder.Descriptor) CommandEncoder {
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const desc = c.WGPUCommandEncoderDescriptor{
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.nextInChain = null,
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.label = descriptor.label,
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};
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return wrapCommandEncoder(c.wgpuDeviceCreateCommandEncoder(@ptrCast(c.WGPUDevice, ptr), &desc));
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}
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}).createCommandEncoder,
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.createRenderPipeline = (struct {
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pub fn createRenderPipeline(ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor) RenderPipeline {
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var tmp_depth_stencil: c.WGPUDepthStencilState = undefined;
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