module: object recycling
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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15 changed files with 396 additions and 90 deletions
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@ -23,7 +23,7 @@ pub fn deinit(app: *App) void {
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pub fn init(
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app: *App,
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core: *mach.Core,
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app_mod: mach.Functions(App),
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app_mod: mach.Mod(App),
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) !void {
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core.on_tick = app_mod.id.tick;
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core.on_exit = app_mod.id.deinit;
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@ -11,7 +11,7 @@ pub fn main() !void {
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const allocator = std.heap.c_allocator;
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// The set of Mach modules our application may use.
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var mods = Modules.init(allocator);
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var mods = try Modules.init(allocator);
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// On some platforms, you can drive the mach.Core main loop yourself - but this isn't possible
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// on all platforms. If mach.Core.non_blocking is set to true, and the platform supports
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