glfw: add [set|get]InputModeLockKeyMods variants
Helps hexops/mach#37 Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 46 additions and 5 deletions
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@ -1570,6 +1570,18 @@ pub inline fn getInputModeStickyMouseButtons(self: Window) bool {
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return self.getInputMode(InputMode.sticky_mouse_buttons) == 1;
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return self.getInputMode(InputMode.sticky_mouse_buttons) == 1;
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}
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}
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/// Sets the input mode of locking key modifiers, if enabled callbacks that receive modifier bits
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/// will also have the glfw.mod.caps_lock bit set when the event was generated with Caps Lock on,
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/// and the glfw.mod.num_lock bit when Num Lock was on.
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pub inline fn setInputModeLockKeyMods(self: Window, enabled: bool) Error!void {
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return self.setInputMode(InputMode.lock_key_mods, enabled);
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}
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/// Tells if the the locking key modifiers input mode is enabled.
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pub inline fn getInputModeLockKeyMods(self: Window) bool {
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return self.getInputMode(InputMode.lock_key_mods) == 1;
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}
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/// Returns the value of an input option for the specified window.
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/// Returns the value of an input option for the specified window.
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///
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///
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/// Consider using one of the following variants instead, if applicable, as they'll give you a
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/// Consider using one of the following variants instead, if applicable, as they'll give you a
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@ -1578,6 +1590,7 @@ pub inline fn getInputModeStickyMouseButtons(self: Window) bool {
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/// * `glfw.Window.getInputModeCursor`
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/// * `glfw.Window.getInputModeCursor`
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/// * `glfw.Window.getInputModeStickyKeys`
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/// * `glfw.Window.getInputModeStickyKeys`
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/// * `glfw.Window.getInputModeStickyMouseButtons`
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/// * `glfw.Window.getInputModeStickyMouseButtons`
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/// * `glfw.Window.getInputModeLockKeyMods`
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///
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///
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/// This function returns the value of an input option for the specified window. The mode must be
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/// This function returns the value of an input option for the specified window. The mode must be
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/// one of the `glfw.Window.InputMode` enumerations.
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/// one of the `glfw.Window.InputMode` enumerations.
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@ -1605,11 +1618,7 @@ pub inline fn getInputMode(self: Window, mode: InputMode) isize {
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/// * `glfw.Window.setInputModeCursor`
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/// * `glfw.Window.setInputModeCursor`
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/// * `glfw.Window.setInputModeStickyKeys`
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/// * `glfw.Window.setInputModeStickyKeys`
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/// * `glfw.Window.setInputModeStickyMouseButtons`
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/// * `glfw.Window.setInputModeStickyMouseButtons`
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///
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/// * `glfw.Window.setInputModeLockKeyMods`
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/// If the mode is `glfw.lock_key_mods`, the value must be either `true` to enable lock key modifier
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/// bits, or `false` to disable them. If enabled, callbacks that receive modifier bits will also
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/// have the glfw.mod.caps_lock bit set when the event was generated with Caps Lock on, and the
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/// glfw.mod.num_lock bit when Num Lock was on.
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///
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///
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/// If the mode is `glfw.raw_mouse_motion`, the value must be either `true` to enable raw (unscaled
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/// If the mode is `glfw.raw_mouse_motion`, the value must be either `true` to enable raw (unscaled
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/// and unaccelerated) mouse motion when the cursor is disabled, or `false` to disable it. If raw
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/// and unaccelerated) mouse motion when the cursor is disabled, or `false` to disable it. If raw
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@ -2910,6 +2919,38 @@ test "setInputModeStickyMouseButtons" {
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window.setInputModeStickyMouseButtons(false) catch |err| std.debug.print("failed to set input mode, not supported? error={}\n", .{err});
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window.setInputModeStickyMouseButtons(false) catch |err| std.debug.print("failed to set input mode, not supported? error={}\n", .{err});
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}
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}
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test "getInputModeLockKeyMods" {
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const glfw = @import("main.zig");
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try glfw.init();
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defer glfw.terminate();
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const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
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// return without fail, because most of our CI environments are headless / we cannot open
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// windows on them.
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std.debug.print("note: failed to create window: {}\n", .{err});
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return;
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};
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defer window.destroy();
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_ = window.getInputModeLockKeyMods();
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}
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test "setInputModeLockKeyMods" {
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const glfw = @import("main.zig");
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try glfw.init();
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defer glfw.terminate();
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const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
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// return without fail, because most of our CI environments are headless / we cannot open
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// windows on them.
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std.debug.print("note: failed to create window: {}\n", .{err});
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return;
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};
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defer window.destroy();
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window.setInputModeLockKeyMods(false) catch |err| std.debug.print("failed to set input mode, not supported? error={}\n", .{err});
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}
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test "getInputMode" {
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test "getInputMode" {
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const glfw = @import("main.zig");
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const glfw = @import("main.zig");
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try glfw.init();
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try glfw.init();
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