diff --git a/libs/gpu/.gitattributes b/libs/gpu/.gitattributes
deleted file mode 100644
index ba1273bd..00000000
--- a/libs/gpu/.gitattributes
+++ /dev/null
@@ -1,2 +0,0 @@
-* text=auto eol=lf
-upstream/** linguist-vendored
diff --git a/libs/gpu/.github/FUNDING.yml b/libs/gpu/.github/FUNDING.yml
deleted file mode 100644
index 99fd1066..00000000
--- a/libs/gpu/.github/FUNDING.yml
+++ /dev/null
@@ -1 +0,0 @@
-github: slimsag
diff --git a/libs/gpu/.github/pull_request_template.md b/libs/gpu/.github/pull_request_template.md
deleted file mode 100644
index dd46f456..00000000
--- a/libs/gpu/.github/pull_request_template.md
+++ /dev/null
@@ -1,5 +0,0 @@
-Please send your change to [the main repository](https://github.com/hexops/mach/tree/main/libs/gpu) instead, sorry for the trouble!
-
-This helps us avoid some complex merge conflicts we run into when changes are made to both repositories and history needs to be reconciled. Keeping PRs in just that repository enables us to use `git subtree` to trivially keep the two repositories in sync.
-
-Once your PR is merged over there, it'll automatically sync to this repository.
diff --git a/libs/gpu/.github/workflows/ci.yml b/libs/gpu/.github/workflows/ci.yml
deleted file mode 100644
index df7104fa..00000000
--- a/libs/gpu/.github/workflows/ci.yml
+++ /dev/null
@@ -1,53 +0,0 @@
-name: CI
-on:
- - push
- - pull_request
-jobs:
- x86_64-linux:
- runs-on: ubuntu-latest
- steps:
- - name: Checkout
- uses: actions/checkout@v2
- with:
- submodules: 'true'
- - name: Setup Zig
- run: |
- sudo apt install xz-utils
- sudo sh -c 'wget -c https://ziglang.org/builds/zig-linux-x86_64-0.11.0-dev.3883+7166407d8.tar.xz -O - | tar -xJ --strip-components=1 -C /usr/local/bin'
- - name: build
- run: zig build
- - name: test
- run: zig build test
- x86_64-windows:
- runs-on: windows-latest
- steps:
- - name: Checkout
- uses: actions/checkout@v2
- with:
- submodules: 'true'
- - name: Setup Zig
- run: |
- $ProgressPreference = 'SilentlyContinue'
- Invoke-WebRequest -Uri "https://ziglang.org/builds/zig-windows-x86_64-0.11.0-dev.3883+7166407d8.zip" -OutFile "C:\zig.zip"
- cd C:\
- 7z x zig.zip
- Add-Content $env:GITHUB_PATH "C:\zig-windows-x86_64-0.11.0-dev.3883+7166407d8\"
- - name: build
- run: zig build
- - name: test
- run: zig build test
- x86_64-macos:
- runs-on: macos-latest
- steps:
- - name: Checkout
- uses: actions/checkout@v2
- with:
- submodules: 'true'
- - name: Setup Zig
- run: |
- brew install xz
- sudo sh -c 'wget -c https://ziglang.org/builds/zig-macos-x86_64-0.11.0-dev.3883+7166407d8.tar.xz -O - | tar -xJ --strip-components=1 -C /usr/local/bin'
- - name: build
- run: zig build
- - name: test
- run: zig build test
diff --git a/libs/gpu/.gitignore b/libs/gpu/.gitignore
deleted file mode 100644
index feda423c..00000000
--- a/libs/gpu/.gitignore
+++ /dev/null
@@ -1,18 +0,0 @@
-# This file is for zig-specific build artifacts.
-# If you have OS-specific or editor-specific files to ignore,
-# such as *.swp or .DS_Store, put those in your global
-# ~/.gitignore and put this in your ~/.gitconfig:
-#
-# [core]
-# excludesfile = ~/.gitignore
-#
-# Cheers!
-# -andrewrk
-
-zig-cache/
-zig-out/
-/release/
-/debug/
-/build/
-/build-*/
-/docgen_tmp/
diff --git a/libs/gpu/.gitmodules b/libs/gpu/.gitmodules
deleted file mode 100644
index 6a6fe2ab..00000000
--- a/libs/gpu/.gitmodules
+++ /dev/null
@@ -1,4 +0,0 @@
-[submodule "libs/mach-gpu-dawn"]
- path = libs/mach-gpu-dawn
- url = https://github.com/hexops/mach-gpu-dawn
-
diff --git a/libs/gpu/LICENSE b/libs/gpu/LICENSE
deleted file mode 100644
index ba6099da..00000000
--- a/libs/gpu/LICENSE
+++ /dev/null
@@ -1,13 +0,0 @@
-Copyright 2021, Hexops Contributors (given via the Git commit history).
-
-All documentation, image, sound, font, and 2D/3D model files are CC-BY-4.0 licensed unless
-otherwise noted. You may get a copy of this license at https://creativecommons.org/licenses/by/4.0
-
-Files in a directory with a separate LICENSE file may contain files under different license terms,
-described within that LICENSE file.
-
-All other files are licensed under the Apache License, Version 2.0 (see LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
-or the MIT license (see LICENSE-MIT or http://opensource.org/licenses/MIT), at your option.
-
-All files in the project without exclusions may not be copied, modified, or distributed except
-according to the terms above.
\ No newline at end of file
diff --git a/libs/gpu/LICENSE-APACHE b/libs/gpu/LICENSE-APACHE
deleted file mode 100644
index d6456956..00000000
--- a/libs/gpu/LICENSE-APACHE
+++ /dev/null
@@ -1,202 +0,0 @@
-
- Apache License
- Version 2.0, January 2004
- http://www.apache.org/licenses/
-
- TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
-
- 1. Definitions.
-
- "License" shall mean the terms and conditions for use, reproduction,
- and distribution as defined by Sections 1 through 9 of this document.
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- You may add Your own copyright statement to Your modifications and
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- the conditions stated in this License.
-
- 5. Submission of Contributions. Unless You explicitly state otherwise,
- any Contribution intentionally submitted for inclusion in the Work
- by You to the Licensor shall be under the terms and conditions of
- this License, without any additional terms or conditions.
- Notwithstanding the above, nothing herein shall supersede or modify
- the terms of any separate license agreement you may have executed
- with Licensor regarding such Contributions.
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-
- 7. Disclaimer of Warranty. Unless required by applicable law or
- agreed to in writing, Licensor provides the Work (and each
- Contributor provides its Contributions) on an "AS IS" BASIS,
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- PARTICULAR PURPOSE. You are solely responsible for determining the
- appropriateness of using or redistributing the Work and assume any
- risks associated with Your exercise of permissions under this License.
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- 8. Limitation of Liability. In no event and under no legal theory,
- whether in tort (including negligence), contract, or otherwise,
- unless required by applicable law (such as deliberate and grossly
- negligent acts) or agreed to in writing, shall any Contributor be
- liable to You for damages, including any direct, indirect, special,
- incidental, or consequential damages of any character arising as a
- result of this License or out of the use or inability to use the
- Work (including but not limited to damages for loss of goodwill,
- work stoppage, computer failure or malfunction, or any and all
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- 9. Accepting Warranty or Additional Liability. While redistributing
- the Work or Derivative Works thereof, You may choose to offer,
- and charge a fee for, acceptance of support, warranty, indemnity,
- or other liability obligations and/or rights consistent with this
- License. However, in accepting such obligations, You may act only
- on Your own behalf and on Your sole responsibility, not on behalf
- of any other Contributor, and only if You agree to indemnify,
- defend, and hold each Contributor harmless for any liability
- incurred by, or claims asserted against, such Contributor by reason
- of your accepting any such warranty or additional liability.
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- END OF TERMS AND CONDITIONS
-
- APPENDIX: How to apply the Apache License to your work.
-
- To apply the Apache License to your work, attach the following
- boilerplate notice, with the fields enclosed by brackets "[]"
- replaced with your own identifying information. (Don't include
- the brackets!) The text should be enclosed in the appropriate
- comment syntax for the file format. We also recommend that a
- file or class name and description of purpose be included on the
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- Copyright [yyyy] [name of copyright owner]
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- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
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diff --git a/libs/gpu/LICENSE-MIT b/libs/gpu/LICENSE-MIT
deleted file mode 100644
index 14cd7973..00000000
--- a/libs/gpu/LICENSE-MIT
+++ /dev/null
@@ -1,25 +0,0 @@
-Copyright (c) 2021 Hexops Contributors (given via the Git commit history).
-
-Permission is hereby granted, free of charge, to any
-person obtaining a copy of this software and associated
-documentation files (the "Software"), to deal in the
-Software without restriction, including without
-limitation the rights to use, copy, modify, merge,
-publish, distribute, sublicense, and/or sell copies of
-the Software, and to permit persons to whom the Software
-is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice
-shall be included in all copies or substantial portions
-of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
-ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
-TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
-PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
-SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
-IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-DEALINGS IN THE SOFTWARE.
diff --git a/libs/gpu/README.md b/libs/gpu/README.md
deleted file mode 100644
index 95fa8b33..00000000
--- a/libs/gpu/README.md
+++ /dev/null
@@ -1,231 +0,0 @@
-
-
-
-
-
-
-
-# mach/gpu: the WebGPU interface for Zig
-
-`mach/gpu` provides a truly cross-platform graphics API for Zig (desktop, mobile, and web) with unified low-level graphics & compute backed by Vulkan, Metal, D3D12, and OpenGL (as a best-effort fallback.)
-
-## Examples
-
-See [the mach/gpu examples showcase](https://machengine.org/gpu) for more information.
-
-## Features
-
-* Desktop, Steam Deck, (soon) web, and (future) mobile support.
-* A modern graphics API similar to Metal, Vulkan, and DirectX 12.
-* Cross-platform shading language
-* Compute shaders
-* Seamless cross-compilation & zero-fuss installation, as with all Mach libraries.
-* Advanced GPU features where hardware support is available, such as:
- * Depth buffer clip control
- * Special depth/stencil format with 32 bit floating point depth and 8 bits integer stencil.
- * Timestamp queries
- * Pipeline statistics queries
- * Texture compression (BC, ETC2, and ASTC)
- * Indirect first-instance
- * Depth clamping
- * Shader 16-bit float support
- * Multi planar formats
-
-## Benefits of mach/gpu and WebGPU
-
-`mach/gpu` is a zero-cost idiomatic Zig interface to [the next-generation WebGPU API](https://www.w3.org/TR/webgpu/), which supersedes WebGL and exposes the common denominator between the latest low-level graphics APIs (Vulkan, Metal, D3D12) in the web.
-
-Despite its name, [WebGPU was built with native support in mind](http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html) and has substantial investment from Mozilla, Google, Microsoft, Intel, and Apple.
-
-When targeting WebAssembly, `mach/gpu` merely calls into the browser's native WebGPU implementation.
-
-When targeting native platforms, we build Google Chrome's WebGPU implementation, [Dawn](https://dawn.googlesource.com/dawn) using Zig as the C/C++ compiler toolchain. We bypass the client-server sandboxing model, and use `zig build` (plus a lot of hand-holding) to support zero-fuss cross compilation & installation without any third-party Google tools, libraries, etc. Just `zig` and `git` needed, nothing else.
-
-## Perfecting WebGPU for Zig
-
-There is a detailed write-up of how we've been [perfecting WebGPU for Zig](https://devlog.hexops.com/2022/perfecting-webgpu-native).
-
-## Usage
-
-`mach/gpu` can be used in three ways:
-
-### "I want to do _everything_ myself"
-
-This involves creating a window (using GLFW, and other APIs if you want Web, Mobile, or other platform support), using Dawn's API to create a device and bind it to that window, using OS-specific APIs to get the window handle to bind, etc.
-
-`examples/main.zig` demonstrates how to do this. There's a fair amount of setup code involved. You might instead want to consider _Mach core_:
-
-### Mach core: "I want a window, input & the WebGPU API - nothing else."
-
-**Mach core** can be thought of as an alternative to SDL or GLFW:
-
-* Mach handles creating a window, giving you user input, and gives you the WebGPU API for every platform.
-* You give Mach an `init`, `deinit` and `update` function for your app which will be called every frame.
-* As we add support for more platforms (browser, mobile, etc.) in the future, you get them for free because _Mach core_ is _truly cross platform_.
-
-### "I want a full game engine"
-
-`mach/gpu` is the graphics abstraction used by _Mach engine_, but we're not there yet. See https://machengine.org for more information.
-
-## Join the community
-
-Join us in the [Mach Discord server](https://discord.gg/XNG3NZgCqp) to discuss the project, ask questions, get help, etc.
-
-## Issues
-
-Issues are tracked in the [main Mach repository](https://github.com/hexops/mach/issues?q=is%3Aissue+is%3Aopen+label%3Agpu).
-
-## Contributing
-
-Contributions are very welcome. Pull requests must be sent to [the main repository](https://github.com/hexops/mach/tree/main/libs/gpu) to avoid some complex merge conflicts we'd get by accepting contributions in both repositories. Once the changes are merged there, they'll get sync'd to this repository automatically.
-
-## Goals
-
-* Allow comptime-defined interception of WebGPU API requests (comptime interfaces.)
-* Expose a standard Dawn `webgpu.h`-compliant C ABI, which routes through Zig comptime interfaces.
-* Support Dawn and Browser (via WASM/JS) implementations of WebGPU.
-* Broad platform support: desktop, mobile, web, consoles.
-* First-class Linux support (Wayland, OpenGL and OpenGL ES fallbacks, etc.)
-
-## Non-goals
-
-* Support non-Dawn (e.g. Rust WebGPU) implementations if they don't match the same `webgpu.h` as Dawn.
-* Maintain backwards compatibility with deprecated `webgpu.h` methods.
-
-## Quality of life improvements
-
-We make the following quality of life improvements.
-
-### Flag sets
-
-See [perfecting WebGPU for Zig](https://devlog.hexops.com/2022/perfecting-webgpu-native).
-
-### Optionality & nullability
-
-* Optional values default to their zero value (either `null` or a struct constructor `.{}`) when specified as `optional` in `dawn.json`. This means things like `label`, `next_in_chain`, etc. do not need to be specified.
-* Fields representing a slice with a `_count` field are nullable pointers defaulting to null and 0 by default.
-
-### Slice helpers
-
-Some WebGPU APIs expose slices as pointers and lengths, we either wrap these to provide a slice or alter the method directly to provide a slice (if little overhead.) The original C-style API can always be accessed via the `gpu.Impl` type in any case.
-
-The slice helpers are:
-
-* `Adapter.enumerateFeaturesOwned`
-* `Buffer.getConstMappedRange`
-* `Buffer.getMappedRange`
-* `CommandEncoder.writeBuffer`
-* `ComputePassEncoder.setBindGroup`
-* `Device.enumerateFeaturesOwned`
-* `Queue.writeTexture`
-* `Queue.writeBuffer`
-* `RenderPassEncoder.executeBundles`
-* `RenderBundleEncoder.setBindGroup`
-* `RenderPassEncoder.setBindGroup`
-
-And, to initialize data structures with slices in them, the following helpers are provided:
-
-* `BindGroupLayout.Descriptor.init`
-* `BindGroup.Descriptor.init`
-* `dawn.TogglesDescriptor.init`
-* `Device.Descriptor.init`
-* `PipelineLayout.Descriptor.init`
-* `QuerySet.Descriptor.init`
-* `RenderBundleEncoder.Descriptor.init`
-* `Texture.Descriptor.init`
-* `ComputePassDescriptor.init`
-* `RenderPassDescriptor.init`
-* `ProgrammableStageDescriptor.init`
-* `VertexBufferLayout.init`
-* `VertexState.init`
-* `FragmentState.init`
-* `CompilationInfo.getMessages`
-
-### Typed callbacks
-
-Most WebGPU callbacks provide a way to provide a `userdata: *anyopaque` pointer to the callback for context. We alter these APIs to expose a typed context pointer instead (again, the original API is always available via the `gpu.Impl` type should you want it):
-
-* `Instance.requestAdapter`
-* `Adapter.requestDevice`
-* `Queue.onSubmittedWorkDone`
-* `Buffer.mapAsync`
-* `ShaderModule.getCompilationInfo`
-* `Device.createComputePipelineAsync`
-* `Device.createRenderPipelineAsync`
-* `Device.popErrorScope`
-* `Device.setDeviceLostCallback`
-* `Device.setLoggingCallback`
-* `Device.setUncapturedErrorCallback`
-
-### next_in_chain extension type safety
-
-WebGPU exposes struct types which are extendable arbitrarily, often by implementation-specific extensions. For example:
-
-```zig
-const extension = gpu.Surface.DescriptorFromWindowsHWND{
- .chain = gpu.ChainedStruct{.next = null, .s_type = .surface_descriptor_from_windows_hwnd},
- .hinstance = foo,
- .hwnd = bar,
-}
-const descriptor = gpu.Surface.Descriptor{
- .next_in_chain = @ptrCast(?*const ChainedStruct, &extension),
-};
-```
-
-Here `gpu.Surface.Descriptor` is a concrete type. The `next_in_chain` field is set to an arbitrary pointer which follows the `gpu.ChainedStruct` pattern: it must begin with a `gpu.ChainedStruct` where the `s_type` identifies which fields may follow after, and `.next` could theoretically chain more extensions on too.
-
-Complexity aside, `next_in_chain` is not type safe! It cannot be, because such an extension could be implementation-specific. To make this safer, we instead change the `next_in_chain` field type to be a union, where one option is the type-unsafe `generic` pointer, and the other options are known extensions:
-
-```zig
-pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- from_windows_hwnd: *const DescriptorFromWindowsHWND,
- // ...
-};
-```
-
-Additionally we initialize `.chain` with a default value, making our earlier snippet look like this in most cases:
-
-```zig
-const descriptor = gpu.Surface.Descriptor{
- .next_in_chain = .{.from_windows_hwnd = &.{
- .hinstance = foo,
- .hwnd = bar,
- }},
-}
-```
-
-### Others
-
-* `Device.createShaderModuleWGSL` (helper to create WGSL shader modules more nicely)
-
-There may be other opportunities for helpers, to improve the existing APIs, or add utility APIs on top of the existing APIs. If you find one, please open an issue we'd love to consider it.
-
-## WebGPU version
-
-Dawn's `webgpu.h` is the **authoritative source** for our API. You can find [the current version we use here](https://github.com/hexops/dawn/blob/generated-2023-06-30.1688174725/out/Debug/gen/include/dawn/webgpu.h).
-
-## Development rules
-
-The rules for translating `webgpu.h` are as follows:
-
-* `WGPUBuffer` -> `gpu.Buffer`:
- * Opaque pointers like these become a `pub const Buffer = opaque {_}` to ensure they are still pointers compatible with the C ABI, while still allowing us to declare methods on them.
- * As a result, a `null`able `Buffer` is represented simply as `?*Buffer`, and any function that would normally take `WGPUBuffer` now takes `*Buffer` as a parameter.
-* `WGPUBufferBindingType` -> `gpu.Buffer.BindingType` (purely because it's prefix matches an opaque pointer type, it thus goes into the `Buffer` opaque type.)
-* Reserved Zig keywords are translated as follows:
- * `error` -> `err`
- * `type` -> `typ`
- * `opaque` -> `opaq`
-* Constant names map using a few simple rules, but it's easiest to describe them with some concrete examples:
- * `RG11B10Ufloat -> rg11_b10_ufloat`
- * `Depth24PlusStencil8 -> depth24_plus_stencil8`
- * `BC5RGUnorm -> bc5_rg_unorm`
- * `BC6HRGBUfloat -> bc6_hrgb_ufloat`
- * `ASTC4x4UnormSrgb -> astc4x4_unorm_srgb`
- * `maxTextureDimension3D -> max_texture_dimension_3d`
-* Sometimes an enum will begin with numbers, e.g. `WGPUTextureViewDimension_2DArray`. In this case, we add a prefix so instead of the enum field being `2d_array` it is `dimension_2d_array` (an enum field name must not start with a number in Zig.)
-* Dawn extension types `WGPUDawnFoobar` are placed under `gpu.dawn.Foobar`
-* Regarding _"undefined"_ terminology:
- * In Zig, _undefined_ usually means _undefined memory_, _undefined behavior_, etc.
- * In WebGPU, _undefined_ commonly refers to JS-style undefined: _an optional value that was not specified_
diff --git a/libs/gpu/build.zig b/libs/gpu/build.zig
deleted file mode 100644
index e69c3061..00000000
--- a/libs/gpu/build.zig
+++ /dev/null
@@ -1,215 +0,0 @@
-const std = @import("std");
-
-pub fn build(b: *std.Build) !void {
- const optimize = b.standardOptimizeOption(.{});
- const target = b.standardTargetOptions(.{});
- const gpu_dawn = @import("libs/mach-gpu-dawn/build.zig");
- const gpu = Sdk(.{
- .gpu_dawn = gpu_dawn,
- });
-
- const gpu_dawn_options = gpu_dawn.Options{
- .from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false,
- .debug = b.option(bool, "dawn-debug", "Use a debug build of Dawn") orelse false,
- };
-
- const test_step = b.step("test", "Run library tests");
- test_step.dependOn(&(try gpu.testStep(b, optimize, target, .{ .gpu_dawn_options = gpu_dawn_options })).step);
-
- const example = b.addExecutable(.{
- .name = "gpu-hello-triangle",
- .root_source_file = .{ .path = "examples/main.zig" },
- .target = target,
- .optimize = optimize,
- });
-
- const glfw_dep = b.dependency("mach_glfw", .{
- .target = example.target,
- .optimize = example.optimize,
- });
- example.linkLibrary(glfw_dep.artifact("mach-glfw"));
- example.addModule("glfw", glfw_dep.module("mach-glfw"));
-
- example.addModule("gpu", gpu.module(b));
- try gpu.link(b, example, .{ .gpu_dawn_options = gpu_dawn_options });
-
- // TODO(build-system): package manager can't handle transitive deps like this, so we need to use
- // these explicitly here:
- @import("glfw").addPaths(example);
- if (example.target.toTarget().isDarwin()) xcode_frameworks.addPaths(b, example);
- example.linkLibrary(b.dependency("vulkan_headers", .{
- .target = example.target,
- .optimize = example.optimize,
- }).artifact("vulkan-headers"));
- example.linkLibrary(b.dependency("x11_headers", .{
- .target = example.target,
- .optimize = example.optimize,
- }).artifact("x11-headers"));
- example.linkLibrary(b.dependency("wayland_headers", .{
- .target = example.target,
- .optimize = example.optimize,
- }).artifact("wayland-headers"));
-
- b.installArtifact(example);
-
- const example_run_cmd = b.addRunArtifact(example);
- example_run_cmd.step.dependOn(b.getInstallStep());
- const example_run_step = b.step("run-example", "Run the example");
- example_run_step.dependOn(&example_run_cmd.step);
-}
-
-pub fn Sdk(comptime deps: anytype) type {
- return struct {
- pub fn testStep(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget, options: Options) !*std.build.RunStep {
- const main_tests = b.addTest(.{
- .name = "gpu-tests",
- .root_source_file = .{ .path = sdkPath("/src/main.zig") },
- .target = target,
- .optimize = optimize,
- });
- try link(b, main_tests, options);
- b.installArtifact(main_tests);
- return b.addRunArtifact(main_tests);
- }
-
- pub const Options = struct {
- gpu_dawn_options: deps.gpu_dawn.Options = .{},
- };
-
- var _module: ?*std.build.Module = null;
-
- pub fn module(b: *std.Build) *std.build.Module {
- if (_module) |m| return m;
- _module = b.createModule(.{
- .source_file = .{ .path = sdkPath("/src/main.zig") },
- });
- return _module.?;
- }
-
- pub fn link(b: *std.Build, step: *std.build.CompileStep, options: Options) !void {
- if (step.target.toTarget().cpu.arch != .wasm32) {
- try deps.gpu_dawn.link(b, step, options.gpu_dawn_options);
- step.addCSourceFile(sdkPath("/src/mach_dawn.cpp"), &.{"-std=c++17"});
- step.addIncludePath(sdkPath("/src"));
- }
- }
-
- fn sdkPath(comptime suffix: []const u8) []const u8 {
- if (suffix[0] != '/') @compileError("suffix must be an absolute path");
- return comptime blk: {
- const root_dir = std.fs.path.dirname(@src().file) orelse ".";
- break :blk root_dir ++ suffix;
- };
- }
- };
-}
-
-// TODO(build-system): This is a workaround that we copy anywhere xcode_frameworks needs to be used.
-// With the Zig package manager, it should be possible to remove this entirely and instead just
-// write:
-//
-// ```
-// step.linkLibrary(b.dependency("xcode_frameworks", .{
-// .target = step.target,
-// .optimize = step.optimize,
-// }).artifact("xcode-frameworks"));
-// @import("xcode_frameworks").addPaths(step);
-// ```
-//
-// However, today this package cannot be imported with the Zig package manager due to `error: TarUnsupportedFileType`
-// which would be fixed by https://github.com/ziglang/zig/pull/15382 - so instead for now you must
-// copy+paste this struct into your `build.zig` and write:
-//
-// ```
-// try xcode_frameworks.addPaths(b, step);
-// ```
-const xcode_frameworks = struct {
- pub fn addPaths(b: *std.Build, step: *std.build.CompileStep) void {
- // branch: mach
- xEnsureGitRepoCloned(b.allocator, "https://github.com/hexops/xcode-frameworks", "723aa55e9752c8c6c25d3413722b5fe13d72ac4f", xSdkPath("/zig-cache/xcode_frameworks")) catch |err| @panic(@errorName(err));
-
- step.addFrameworkPath("zig-cache/xcode_frameworks/Frameworks");
- step.addSystemIncludePath("zig-cache/xcode_frameworks/include");
- step.addLibraryPath("zig-cache/xcode_frameworks/lib");
- }
-
- fn xEnsureGitRepoCloned(allocator: std.mem.Allocator, clone_url: []const u8, revision: []const u8, dir: []const u8) !void {
- if (xIsEnvVarTruthy(allocator, "NO_ENSURE_SUBMODULES") or xIsEnvVarTruthy(allocator, "NO_ENSURE_GIT")) {
- return;
- }
-
- xEnsureGit(allocator);
-
- if (std.fs.openDirAbsolute(dir, .{})) |_| {
- const current_revision = try xGetCurrentGitRevision(allocator, dir);
- if (!std.mem.eql(u8, current_revision, revision)) {
- // Reset to the desired revision
- xExec(allocator, &[_][]const u8{ "git", "fetch" }, dir) catch |err| std.debug.print("warning: failed to 'git fetch' in {s}: {s}\n", .{ dir, @errorName(err) });
- try xExec(allocator, &[_][]const u8{ "git", "checkout", "--quiet", "--force", revision }, dir);
- try xExec(allocator, &[_][]const u8{ "git", "submodule", "update", "--init", "--recursive" }, dir);
- }
- return;
- } else |err| return switch (err) {
- error.FileNotFound => {
- std.log.info("cloning required dependency..\ngit clone {s} {s}..\n", .{ clone_url, dir });
-
- try xExec(allocator, &[_][]const u8{ "git", "clone", "-c", "core.longpaths=true", clone_url, dir }, ".");
- try xExec(allocator, &[_][]const u8{ "git", "checkout", "--quiet", "--force", revision }, dir);
- try xExec(allocator, &[_][]const u8{ "git", "submodule", "update", "--init", "--recursive" }, dir);
- return;
- },
- else => err,
- };
- }
-
- fn xExec(allocator: std.mem.Allocator, argv: []const []const u8, cwd: []const u8) !void {
- var child = std.ChildProcess.init(argv, allocator);
- child.cwd = cwd;
- _ = try child.spawnAndWait();
- }
-
- fn xGetCurrentGitRevision(allocator: std.mem.Allocator, cwd: []const u8) ![]const u8 {
- const result = try std.ChildProcess.exec(.{ .allocator = allocator, .argv = &.{ "git", "rev-parse", "HEAD" }, .cwd = cwd });
- allocator.free(result.stderr);
- if (result.stdout.len > 0) return result.stdout[0 .. result.stdout.len - 1]; // trim newline
- return result.stdout;
- }
-
- fn xEnsureGit(allocator: std.mem.Allocator) void {
- const argv = &[_][]const u8{ "git", "--version" };
- const result = std.ChildProcess.exec(.{
- .allocator = allocator,
- .argv = argv,
- .cwd = ".",
- }) catch { // e.g. FileNotFound
- std.log.err("mach: error: 'git --version' failed. Is git not installed?", .{});
- std.process.exit(1);
- };
- defer {
- allocator.free(result.stderr);
- allocator.free(result.stdout);
- }
- if (result.term.Exited != 0) {
- std.log.err("mach: error: 'git --version' failed. Is git not installed?", .{});
- std.process.exit(1);
- }
- }
-
- fn xIsEnvVarTruthy(allocator: std.mem.Allocator, name: []const u8) bool {
- if (std.process.getEnvVarOwned(allocator, name)) |truthy| {
- defer allocator.free(truthy);
- if (std.mem.eql(u8, truthy, "true")) return true;
- return false;
- } else |_| {
- return false;
- }
- }
-
- fn xSdkPath(comptime suffix: []const u8) []const u8 {
- if (suffix[0] != '/') @compileError("suffix must be an absolute path");
- return comptime blk: {
- const root_dir = std.fs.path.dirname(@src().file) orelse ".";
- break :blk root_dir ++ suffix;
- };
- }
-};
diff --git a/libs/gpu/build.zig.zon b/libs/gpu/build.zig.zon
deleted file mode 100644
index 6742474e..00000000
--- a/libs/gpu/build.zig.zon
+++ /dev/null
@@ -1,30 +0,0 @@
-.{
- .name = "mach-gpu",
- .version = "0.2.0",
- .dependencies = .{
- .mach_glfw = .{
- .url = "https://github.com/hexops/mach-glfw/archive/cfb49aa47d7785bc9d06df79f528b1a778d826da.tar.gz",
- .hash = "1220f1c6ee8bcf8c7ef5cbabaac8e11a2e1492881bfce532f9fe15ff8de17e29512a",
- },
- .glfw = .{
- .url = "https://github.com/hexops/glfw/archive/06bd1276fb05c8bc999e104cf21c76788386f263.tar.gz",
- .hash = "1220c4155e5e573bc39731e6e459cff44fb4a9c5fcf9087b5890a03cc349587d36ab",
- },
- .direct3d_headers = .{
- .url = "https://github.com/hexops/direct3d-headers/archive/773dce3f079eecdccc7c71d1318a0741649d568b.tar.gz",
- .hash = "12200d2155216c5eb5f111282cd355b5433cad6a68fd040294e695149cba329f7c12",
- },
- .vulkan_headers = .{
- .url = "https://github.com/hexops/vulkan-headers/archive/e1b061ff624531e82a7daea5dbd56c07e08bf0be.tar.gz",
- .hash = "12204967f9d07fda3af6a21d6ab71fb832da2186176c530a7a14aa96043537399e6b",
- },
- .wayland_headers = .{
- .url = "https://github.com/hexops/wayland-headers/archive/7bf46f3d60edab2171643ff85770c392ef62704d.tar.gz",
- .hash = "1220689912c40c0880b094f748199c490810d4fa4c58ce1ef9058ce97f46ee28496a",
- },
- .x11_headers = .{
- .url = "https://github.com/hexops/x11-headers/archive/99af89c7bfdc7db503f3a7003571f8e81bcd09f3.tar.gz",
- .hash = "1220e6bd3186841c1da38d862d52ba88dec9633d24f409eda27627321937419a0ddb",
- },
- },
-}
diff --git a/libs/gpu/examples/main.zig b/libs/gpu/examples/main.zig
deleted file mode 100644
index 9443debd..00000000
--- a/libs/gpu/examples/main.zig
+++ /dev/null
@@ -1,169 +0,0 @@
-const std = @import("std");
-const sample_utils = @import("sample_utils.zig");
-const glfw = @import("glfw");
-const gpu = @import("gpu");
-
-pub const GPUInterface = gpu.dawn.Interface;
-
-pub fn main() !void {
- var gpa = std.heap.GeneralPurposeAllocator(.{}){};
- var allocator = gpa.allocator();
-
- gpu.Impl.init();
- const setup = try sample_utils.setup(allocator);
- const framebuffer_size = setup.window.getFramebufferSize();
-
- const window_data = try allocator.create(WindowData);
- window_data.* = .{
- .surface = setup.surface,
- .swap_chain = null,
- .swap_chain_format = undefined,
- .current_desc = undefined,
- .target_desc = undefined,
- };
- setup.window.setUserPointer(window_data);
-
- window_data.swap_chain_format = .bgra8_unorm;
- const descriptor = gpu.SwapChain.Descriptor{
- .label = "basic swap chain",
- .usage = .{ .render_attachment = true },
- .format = window_data.swap_chain_format,
- .width = framebuffer_size.width,
- .height = framebuffer_size.height,
- .present_mode = .fifo,
- };
-
- window_data.current_desc = descriptor;
- window_data.target_desc = descriptor;
-
- const vs =
- \\ @vertex fn main(
- \\ @builtin(vertex_index) VertexIndex : u32
- \\ ) -> @builtin(position) vec4 {
- \\ var pos = array, 3>(
- \\ vec2( 0.0, 0.5),
- \\ vec2(-0.5, -0.5),
- \\ vec2( 0.5, -0.5)
- \\ );
- \\ return vec4(pos[VertexIndex], 0.0, 1.0);
- \\ }
- ;
- const vs_module = setup.device.createShaderModuleWGSL("my vertex shader", vs);
-
- const fs =
- \\ @fragment fn main() -> @location(0) vec4 {
- \\ return vec4(1.0, 0.0, 0.0, 1.0);
- \\ }
- ;
- const fs_module = setup.device.createShaderModuleWGSL("my fragment shader", fs);
-
- // Fragment state
- const blend = gpu.BlendState{
- .color = .{
- .dst_factor = .one,
- },
- .alpha = .{
- .dst_factor = .one,
- },
- };
- const color_target = gpu.ColorTargetState{
- .format = window_data.swap_chain_format,
- .blend = &blend,
- .write_mask = gpu.ColorWriteMaskFlags.all,
- };
- const fragment = gpu.FragmentState.init(.{
- .module = fs_module,
- .entry_point = "main",
- .targets = &.{color_target},
- });
- const pipeline_descriptor = gpu.RenderPipeline.Descriptor{
- .fragment = &fragment,
- .layout = null,
- .depth_stencil = null,
- .vertex = gpu.VertexState{
- .module = vs_module,
- .entry_point = "main",
- },
- .multisample = .{},
- .primitive = .{},
- };
- const pipeline = setup.device.createRenderPipeline(&pipeline_descriptor);
-
- vs_module.release();
- fs_module.release();
-
- // Reconfigure the swap chain with the new framebuffer width/height, otherwise e.g. the Vulkan
- // device would be lost after a resize.
- setup.window.setFramebufferSizeCallback((struct {
- fn callback(window: glfw.Window, width: u32, height: u32) void {
- const pl = window.getUserPointer(WindowData);
- pl.?.target_desc.width = width;
- pl.?.target_desc.height = height;
- }
- }).callback);
-
- const queue = setup.device.getQueue();
- while (!setup.window.shouldClose()) {
- try frame(.{
- .window = setup.window,
- .device = setup.device,
- .pipeline = pipeline,
- .queue = queue,
- });
- std.time.sleep(16 * std.time.ns_per_ms);
- }
-}
-
-const WindowData = struct {
- surface: ?*gpu.Surface,
- swap_chain: ?*gpu.SwapChain,
- swap_chain_format: gpu.Texture.Format,
- current_desc: gpu.SwapChain.Descriptor,
- target_desc: gpu.SwapChain.Descriptor,
-};
-
-const FrameParams = struct {
- window: glfw.Window,
- device: *gpu.Device,
- pipeline: *gpu.RenderPipeline,
- queue: *gpu.Queue,
-};
-
-fn frame(params: FrameParams) !void {
- const pool = try sample_utils.AutoReleasePool.init();
- defer sample_utils.AutoReleasePool.release(pool);
-
- glfw.pollEvents();
- const pl = params.window.getUserPointer(WindowData).?;
- if (pl.swap_chain == null or !std.meta.eql(pl.current_desc, pl.target_desc)) {
- pl.swap_chain = params.device.createSwapChain(pl.surface, &pl.target_desc);
- pl.current_desc = pl.target_desc;
- }
-
- const back_buffer_view = pl.swap_chain.?.getCurrentTextureView().?;
- const color_attachment = gpu.RenderPassColorAttachment{
- .view = back_buffer_view,
- .resolve_target = null,
- .clear_value = std.mem.zeroes(gpu.Color),
- .load_op = .clear,
- .store_op = .store,
- };
-
- const encoder = params.device.createCommandEncoder(null);
- const render_pass_info = gpu.RenderPassDescriptor.init(.{
- .color_attachments = &.{color_attachment},
- });
- const pass = encoder.beginRenderPass(&render_pass_info);
- pass.setPipeline(params.pipeline);
- pass.draw(3, 1, 0, 0);
- pass.end();
- pass.release();
-
- var command = encoder.finish(null);
- encoder.release();
-
- params.queue.submit(&[_]*gpu.CommandBuffer{command});
- command.release();
- pl.swap_chain.?.present();
- back_buffer_view.release();
-}
diff --git a/libs/gpu/examples/objc_message.zig b/libs/gpu/examples/objc_message.zig
deleted file mode 100644
index 3b14412b..00000000
--- a/libs/gpu/examples/objc_message.zig
+++ /dev/null
@@ -1,9 +0,0 @@
-// Extracted from `zig translate-c tmp.c` with `#include ` in the file.
-pub const struct_objc_selector = opaque {};
-pub const SEL = ?*struct_objc_selector;
-pub const Class = ?*struct_objc_class;
-pub const struct_objc_class = opaque {};
-
-pub extern fn sel_getUid(str: [*c]const u8) SEL;
-pub extern fn objc_getClass(name: [*c]const u8) Class;
-pub extern fn objc_msgSend() void;
diff --git a/libs/gpu/examples/sample_utils.zig b/libs/gpu/examples/sample_utils.zig
deleted file mode 100644
index 43721052..00000000
--- a/libs/gpu/examples/sample_utils.zig
+++ /dev/null
@@ -1,263 +0,0 @@
-const std = @import("std");
-const assert = std.debug.assert;
-const glfw = @import("glfw");
-const gpu = @import("gpu");
-const objc = @import("objc_message.zig");
-
-inline fn printUnhandledErrorCallback(_: void, typ: gpu.ErrorType, message: [*:0]const u8) void {
- switch (typ) {
- .validation => std.debug.print("gpu: validation error: {s}\n", .{message}),
- .out_of_memory => std.debug.print("gpu: out of memory: {s}\n", .{message}),
- .device_lost => std.debug.print("gpu: device lost: {s}\n", .{message}),
- .unknown => std.debug.print("gpu: unknown error: {s}\n", .{message}),
- else => unreachable,
- }
- std.process.exit(1);
-}
-
-const Setup = struct {
- instance: *gpu.Instance,
- adapter: *gpu.Adapter,
- device: *gpu.Device,
- window: glfw.Window,
- surface: *gpu.Surface,
-};
-
-fn getEnvVarOwned(allocator: std.mem.Allocator, key: []const u8) error{ OutOfMemory, InvalidUtf8 }!?[]u8 {
- return std.process.getEnvVarOwned(allocator, key) catch |err| switch (err) {
- error.EnvironmentVariableNotFound => @as(?[]u8, null),
- else => |e| e,
- };
-}
-
-fn detectBackendType(allocator: std.mem.Allocator) !gpu.BackendType {
- const MACH_GPU_BACKEND = try getEnvVarOwned(allocator, "MACH_GPU_BACKEND");
- if (MACH_GPU_BACKEND) |backend| {
- defer allocator.free(backend);
- if (std.ascii.eqlIgnoreCase(backend, "null")) return .null;
- if (std.ascii.eqlIgnoreCase(backend, "webgpu")) return .null;
- if (std.ascii.eqlIgnoreCase(backend, "d3d11")) return .d3d11;
- if (std.ascii.eqlIgnoreCase(backend, "d3d12")) return .d3d12;
- if (std.ascii.eqlIgnoreCase(backend, "metal")) return .metal;
- if (std.ascii.eqlIgnoreCase(backend, "vulkan")) return .vulkan;
- if (std.ascii.eqlIgnoreCase(backend, "opengl")) return .opengl;
- if (std.ascii.eqlIgnoreCase(backend, "opengles")) return .opengles;
- @panic("unknown MACH_GPU_BACKEND type");
- }
-
- const target = @import("builtin").target;
- if (target.isDarwin()) return .metal;
- if (target.os.tag == .windows) return .d3d12;
- return .vulkan;
-}
-
-const RequestAdapterResponse = struct {
- status: gpu.RequestAdapterStatus,
- adapter: *gpu.Adapter,
- message: ?[*:0]const u8,
-};
-
-inline fn requestAdapterCallback(
- context: *?RequestAdapterResponse,
- status: gpu.RequestAdapterStatus,
- adapter: *gpu.Adapter,
- message: ?[*:0]const u8,
-) void {
- context.* = RequestAdapterResponse{
- .status = status,
- .adapter = adapter,
- .message = message,
- };
-}
-
-pub fn setup(allocator: std.mem.Allocator) !Setup {
- const backend_type = try detectBackendType(allocator);
-
- glfw.setErrorCallback(errorCallback);
- if (!glfw.init(.{})) {
- std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
- std.process.exit(1);
- }
-
- // Create the test window and discover adapters using it (esp. for OpenGL)
- var hints = glfwWindowHintsForBackend(backend_type);
- hints.cocoa_retina_framebuffer = true;
- const window = glfw.Window.create(640, 480, "mach/gpu window", null, null, hints) orelse {
- std.log.err("failed to create GLFW window: {?s}", .{glfw.getErrorString()});
- std.process.exit(1);
- };
-
- if (backend_type == .opengl) glfw.makeContextCurrent(window);
- if (backend_type == .opengles) glfw.makeContextCurrent(window);
-
- const instance = gpu.createInstance(null);
- if (instance == null) {
- std.debug.print("failed to create GPU instance\n", .{});
- std.process.exit(1);
- }
- const surface = createSurfaceForWindow(instance.?, window, comptime detectGLFWOptions());
-
- var response: ?RequestAdapterResponse = null;
- instance.?.requestAdapter(&gpu.RequestAdapterOptions{
- .compatible_surface = surface,
- .power_preference = .undefined,
- .force_fallback_adapter = false,
- }, &response, requestAdapterCallback);
- if (response.?.status != .success) {
- std.debug.print("failed to create GPU adapter: {s}\n", .{response.?.message.?});
- std.process.exit(1);
- }
-
- // Print which adapter we are using.
- var props = std.mem.zeroes(gpu.Adapter.Properties);
- response.?.adapter.getProperties(&props);
- std.debug.print("found {s} backend on {s} adapter: {s}, {s}\n", .{
- props.backend_type.name(),
- props.adapter_type.name(),
- props.name,
- props.driver_description,
- });
-
- // Create a device with default limits/features.
- const device = response.?.adapter.createDevice(null);
- if (device == null) {
- std.debug.print("failed to create GPU device\n", .{});
- std.process.exit(1);
- }
-
- device.?.setUncapturedErrorCallback({}, printUnhandledErrorCallback);
- return Setup{
- .instance = instance.?,
- .adapter = response.?.adapter,
- .device = device.?,
- .window = window,
- .surface = surface,
- };
-}
-
-fn glfwWindowHintsForBackend(backend: gpu.BackendType) glfw.Window.Hints {
- return switch (backend) {
- .opengl => .{
- // Ask for OpenGL 4.4 which is what the GL backend requires for compute shaders and
- // texture views.
- .context_version_major = 4,
- .context_version_minor = 4,
- .opengl_forward_compat = true,
- .opengl_profile = .opengl_core_profile,
- },
- .opengles => .{
- .context_version_major = 3,
- .context_version_minor = 1,
- .client_api = .opengl_es_api,
- .context_creation_api = .egl_context_api,
- },
- else => .{
- // Without this GLFW will initialize a GL context on the window, which prevents using
- // the window with other APIs (by crashing in weird ways).
- .client_api = .no_api,
- },
- };
-}
-
-pub fn detectGLFWOptions() glfw.BackendOptions {
- const target = @import("builtin").target;
- if (target.isDarwin()) return .{ .cocoa = true };
- return switch (target.os.tag) {
- .windows => .{ .win32 = true },
- .linux => .{ .x11 = true, .wayland = true },
- else => .{},
- };
-}
-
-pub fn createSurfaceForWindow(
- instance: *gpu.Instance,
- window: glfw.Window,
- comptime glfw_options: glfw.BackendOptions,
-) *gpu.Surface {
- const glfw_native = glfw.Native(glfw_options);
- const extension = if (glfw_options.win32) gpu.Surface.Descriptor.NextInChain{
- .from_windows_hwnd = &.{
- .hinstance = std.os.windows.kernel32.GetModuleHandleW(null).?,
- .hwnd = glfw_native.getWin32Window(window),
- },
- } else if (glfw_options.x11) gpu.Surface.Descriptor.NextInChain{
- .from_xlib_window = &.{
- .display = glfw_native.getX11Display(),
- .window = glfw_native.getX11Window(window),
- },
- } else if (glfw_options.cocoa) blk: {
- const ns_window = glfw_native.getCocoaWindow(window);
- const ns_view = msgSend(ns_window, "contentView", .{}, *anyopaque); // [nsWindow contentView]
-
- // Create a CAMetalLayer that covers the whole window that will be passed to CreateSurface.
- msgSend(ns_view, "setWantsLayer:", .{true}, void); // [view setWantsLayer:YES]
- const layer = msgSend(objc.objc_getClass("CAMetalLayer"), "layer", .{}, ?*anyopaque); // [CAMetalLayer layer]
- if (layer == null) @panic("failed to create Metal layer");
- msgSend(ns_view, "setLayer:", .{layer.?}, void); // [view setLayer:layer]
-
- // Use retina if the window was created with retina support.
- const scale_factor = msgSend(ns_window, "backingScaleFactor", .{}, f64); // [ns_window backingScaleFactor]
- msgSend(layer.?, "setContentsScale:", .{scale_factor}, void); // [layer setContentsScale:scale_factor]
-
- break :blk gpu.Surface.Descriptor.NextInChain{ .from_metal_layer = &.{ .layer = layer.? } };
- } else if (glfw_options.wayland) {
- @panic("TODO: this example does not support Wayland");
- } else unreachable;
-
- return instance.createSurface(&gpu.Surface.Descriptor{
- .next_in_chain = extension,
- });
-}
-
-pub const AutoReleasePool = if (!@import("builtin").target.isDarwin()) opaque {
- pub fn init() error{OutOfMemory}!?*AutoReleasePool {
- return null;
- }
-
- pub fn release(pool: ?*AutoReleasePool) void {
- _ = pool;
- return;
- }
-} else opaque {
- pub fn init() error{OutOfMemory}!?*AutoReleasePool {
- // pool = [NSAutoreleasePool alloc];
- var pool = msgSend(objc.objc_getClass("NSAutoreleasePool"), "alloc", .{}, ?*AutoReleasePool);
- if (pool == null) return error.OutOfMemory;
-
- // pool = [pool init];
- pool = msgSend(pool, "init", .{}, ?*AutoReleasePool);
- if (pool == null) unreachable;
-
- return pool;
- }
-
- pub fn release(pool: ?*AutoReleasePool) void {
- // [pool release];
- msgSend(pool, "release", .{}, void);
- }
-};
-
-/// Default GLFW error handling callback
-fn errorCallback(error_code: glfw.ErrorCode, description: [:0]const u8) void {
- std.log.err("glfw: {}: {s}\n", .{ error_code, description });
-}
-
-// Borrowed from https://github.com/hazeycode/zig-objcrt
-pub fn msgSend(obj: anytype, sel_name: [:0]const u8, args: anytype, comptime ReturnType: type) ReturnType {
- const args_meta = @typeInfo(@TypeOf(args)).Struct.fields;
-
- const FnType = switch (args_meta.len) {
- 0 => *const fn (@TypeOf(obj), objc.SEL) callconv(.C) ReturnType,
- 1 => *const fn (@TypeOf(obj), objc.SEL, args_meta[0].type) callconv(.C) ReturnType,
- 2 => *const fn (@TypeOf(obj), objc.SEL, args_meta[0].type, args_meta[1].type) callconv(.C) ReturnType,
- 3 => *const fn (@TypeOf(obj), objc.SEL, args_meta[0].type, args_meta[1].type, args_meta[2].type) callconv(.C) ReturnType,
- 4 => *const fn (@TypeOf(obj), objc.SEL, args_meta[0].type, args_meta[1].type, args_meta[2].type, args_meta[3].type) callconv(.C) ReturnType,
- else => @compileError("Unsupported number of args"),
- };
-
- // NOTE: func is a var because making it const causes a compile error which I believe is a compiler bug
- var func = @as(FnType, @ptrCast(&objc.objc_msgSend));
- const sel = objc.sel_getUid(@as([*c]const u8, @ptrCast(sel_name)));
-
- return @call(.auto, func, .{ obj, sel } ++ args);
-}
diff --git a/libs/gpu/libs/mach-gpu-dawn b/libs/gpu/libs/mach-gpu-dawn
deleted file mode 160000
index a33e4030..00000000
--- a/libs/gpu/libs/mach-gpu-dawn
+++ /dev/null
@@ -1 +0,0 @@
-Subproject commit a33e4030dcc0d6fa6c0abf3419000b504074511a
diff --git a/libs/gpu/src/adapter.zig b/libs/gpu/src/adapter.zig
deleted file mode 100644
index 8725758c..00000000
--- a/libs/gpu/src/adapter.zig
+++ /dev/null
@@ -1,121 +0,0 @@
-const std = @import("std");
-const testing = std.testing;
-const dawn = @import("dawn.zig");
-const ChainedStructOut = @import("main.zig").ChainedStructOut;
-const Device = @import("device.zig").Device;
-const Instance = @import("instance.zig").Instance;
-const FeatureName = @import("main.zig").FeatureName;
-const SupportedLimits = @import("main.zig").SupportedLimits;
-const RequestDeviceStatus = @import("main.zig").RequestDeviceStatus;
-const BackendType = @import("main.zig").BackendType;
-const RequestDeviceCallback = @import("main.zig").RequestDeviceCallback;
-const Impl = @import("interface.zig").Impl;
-
-pub const Adapter = opaque {
- pub const Type = enum(u32) {
- discrete_gpu,
- integrated_gpu,
- cpu,
- unknown,
-
- pub fn name(t: Type) []const u8 {
- return switch (t) {
- .discrete_gpu => "Discrete GPU",
- .integrated_gpu => "Integrated GPU",
- .cpu => "CPU",
- .unknown => "Unknown",
- };
- }
- };
-
- pub const Properties = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStructOut,
- dawn_adapter_properties_power_preference: *const dawn.AdapterPropertiesPowerPreference,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- vendor_id: u32,
- vendor_name: [*:0]const u8,
- architecture: [*:0]const u8,
- device_id: u32,
- name: [*:0]const u8,
- driver_description: [*:0]const u8,
- adapter_type: Type,
- backend_type: BackendType,
- compatibility_mode: bool = false,
- };
-
- pub inline fn createDevice(adapter: *Adapter, descriptor: ?*const Device.Descriptor) ?*Device {
- return Impl.adapterCreateDevice(adapter, descriptor);
- }
-
- /// Call once with null to determine the array length, and again to fetch the feature list.
- ///
- /// Consider using the enumerateFeaturesOwned helper.
- pub inline fn enumerateFeatures(adapter: *Adapter, features: ?[*]FeatureName) usize {
- return Impl.adapterEnumerateFeatures(adapter, features);
- }
-
- /// Enumerates the adapter features, storing the result in an allocated slice which is owned by
- /// the caller.
- pub inline fn enumerateFeaturesOwned(adapter: *Adapter, allocator: std.mem.Allocator) ![]FeatureName {
- const count = adapter.enumerateFeatures(null);
- var data = try allocator.alloc(FeatureName, count);
- _ = adapter.enumerateFeatures(data.ptr);
- return data;
- }
-
- pub inline fn getInstance(adapter: *Adapter) *Instance {
- return Impl.adapterGetInstance(adapter);
- }
-
- pub inline fn getLimits(adapter: *Adapter, limits: *SupportedLimits) bool {
- return Impl.adapterGetLimits(adapter, limits);
- }
-
- pub inline fn getProperties(adapter: *Adapter, properties: *Adapter.Properties) void {
- Impl.adapterGetProperties(adapter, properties);
- }
-
- pub inline fn hasFeature(adapter: *Adapter, feature: FeatureName) bool {
- return Impl.adapterHasFeature(adapter, feature);
- }
-
- pub inline fn requestDevice(
- adapter: *Adapter,
- descriptor: ?*const Device.Descriptor,
- context: anytype,
- comptime callback: fn (
- ctx: @TypeOf(context),
- status: RequestDeviceStatus,
- device: *Device,
- message: ?[*:0]const u8,
- ) callconv(.Inline) void,
- ) void {
- const Context = @TypeOf(context);
- const Helper = struct {
- pub fn cCallback(status: RequestDeviceStatus, device: *Device, message: ?[*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
- callback(
- if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))),
- status,
- device,
- message,
- );
- }
- };
- Impl.adapterRequestDevice(adapter, descriptor, Helper.cCallback, if (Context == void) null else context);
- }
-
- pub inline fn reference(adapter: *Adapter) void {
- Impl.adapterReference(adapter);
- }
-
- pub inline fn release(adapter: *Adapter) void {
- Impl.adapterRelease(adapter);
- }
-};
-
-test "Adapter.Type name" {
- try testing.expectEqualStrings("Discrete GPU", Adapter.Type.discrete_gpu.name());
-}
diff --git a/libs/gpu/src/bind_group.zig b/libs/gpu/src/bind_group.zig
deleted file mode 100644
index 8428f61e..00000000
--- a/libs/gpu/src/bind_group.zig
+++ /dev/null
@@ -1,88 +0,0 @@
-const Buffer = @import("buffer.zig").Buffer;
-const Sampler = @import("sampler.zig").Sampler;
-const TextureView = @import("texture_view.zig").TextureView;
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
-const ExternalTexture = @import("external_texture.zig").ExternalTexture;
-const Impl = @import("interface.zig").Impl;
-
-pub const BindGroup = opaque {
- pub const Entry = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- external_texture_binding_entry: *const ExternalTexture.BindingEntry,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- binding: u32,
- buffer: ?*Buffer = null,
- offset: u64 = 0,
- size: u64,
- sampler: ?*Sampler = null,
- texture_view: ?*TextureView = null,
-
- /// Helper to create a buffer BindGroup.Entry.
- pub fn buffer(binding: u32, buf: *Buffer, offset: u64, size: u64) Entry {
- return .{
- .binding = binding,
- .buffer = buf,
- .offset = offset,
- .size = size,
- };
- }
-
- /// Helper to create a sampler BindGroup.Entry.
- pub fn sampler(binding: u32, _sampler: *Sampler) Entry {
- return .{
- .binding = binding,
- .sampler = _sampler,
- .size = 0,
- };
- }
-
- /// Helper to create a texture view BindGroup.Entry.
- pub fn textureView(binding: u32, texture_view: *TextureView) Entry {
- return .{
- .binding = binding,
- .texture_view = texture_view,
- .size = 0,
- };
- }
- };
-
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- layout: *BindGroupLayout,
- entry_count: usize = 0,
- entries: ?[*]const Entry = null,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- layout: *BindGroupLayout,
- entries: ?[]const Entry = null,
- }) Descriptor {
- return .{
- .next_in_chain = v.next_in_chain,
- .label = v.label,
- .layout = v.layout,
- .entry_count = if (v.entries) |e| e.len else 0,
- .entries = if (v.entries) |e| e.ptr else null,
- };
- }
- };
-
- pub inline fn setLabel(bind_group: *BindGroup, label: [*:0]const u8) void {
- Impl.bindGroupSetLabel(bind_group, label);
- }
-
- pub inline fn reference(bind_group: *BindGroup) void {
- Impl.bindGroupReference(bind_group);
- }
-
- pub inline fn release(bind_group: *BindGroup) void {
- Impl.bindGroupRelease(bind_group);
- }
-};
diff --git a/libs/gpu/src/bind_group_layout.zig b/libs/gpu/src/bind_group_layout.zig
deleted file mode 100644
index a795ce6d..00000000
--- a/libs/gpu/src/bind_group_layout.zig
+++ /dev/null
@@ -1,130 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const ShaderStageFlags = @import("main.zig").ShaderStageFlags;
-const Buffer = @import("buffer.zig").Buffer;
-const Sampler = @import("sampler.zig").Sampler;
-const Texture = @import("texture.zig").Texture;
-const TextureView = @import("texture_view.zig").TextureView;
-const StorageTextureBindingLayout = @import("main.zig").StorageTextureBindingLayout;
-const StorageTextureAccess = @import("main.zig").StorageTextureAccess;
-const ExternalTexture = @import("external_texture.zig").ExternalTexture;
-const Impl = @import("interface.zig").Impl;
-
-pub const BindGroupLayout = opaque {
- pub const Entry = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- external_texture_binding_layout: *const ExternalTexture.BindingLayout,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- binding: u32,
- visibility: ShaderStageFlags,
- buffer: Buffer.BindingLayout = .{},
- sampler: Sampler.BindingLayout = .{},
- texture: Texture.BindingLayout = .{},
- storage_texture: StorageTextureBindingLayout = .{},
-
- /// Helper to create a buffer BindGroupLayout.Entry.
- pub fn buffer(
- binding: u32,
- visibility: ShaderStageFlags,
- binding_type: Buffer.BindingType,
- has_dynamic_offset: bool,
- min_binding_size: u64,
- ) Entry {
- return .{
- .binding = binding,
- .visibility = visibility,
- .buffer = .{
- .type = binding_type,
- .has_dynamic_offset = has_dynamic_offset,
- .min_binding_size = min_binding_size,
- },
- };
- }
-
- /// Helper to create a sampler BindGroupLayout.Entry.
- pub fn sampler(
- binding: u32,
- visibility: ShaderStageFlags,
- binding_type: Sampler.BindingType,
- ) Entry {
- return .{
- .binding = binding,
- .visibility = visibility,
- .sampler = .{ .type = binding_type },
- };
- }
-
- /// Helper to create a texture BindGroupLayout.Entry.
- pub fn texture(
- binding: u32,
- visibility: ShaderStageFlags,
- sample_type: Texture.SampleType,
- view_dimension: TextureView.Dimension,
- multisampled: bool,
- ) Entry {
- return .{
- .binding = binding,
- .visibility = visibility,
- .texture = .{
- .sample_type = sample_type,
- .view_dimension = view_dimension,
- .multisampled = multisampled,
- },
- };
- }
-
- /// Helper to create a storage texture BindGroupLayout.Entry.
- pub fn storageTexture(
- binding: u32,
- visibility: ShaderStageFlags,
- access: StorageTextureAccess,
- format: Texture.Format,
- view_dimension: TextureView.Dimension,
- ) Entry {
- return .{
- .binding = binding,
- .visibility = visibility,
- .storage_texture = .{
- .access = access,
- .format = format,
- .view_dimension = view_dimension,
- },
- };
- }
- };
-
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- entry_count: usize = 0,
- entries: ?[*]const Entry = null,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- entries: ?[]const Entry = null,
- }) Descriptor {
- return .{
- .next_in_chain = v.next_in_chain,
- .label = v.label,
- .entry_count = if (v.entries) |e| e.len else 0,
- .entries = if (v.entries) |e| e.ptr else null,
- };
- }
- };
-
- pub inline fn setLabel(bind_group_layout: *BindGroupLayout, label: [*:0]const u8) void {
- Impl.bindGroupLayoutSetLabel(bind_group_layout, label);
- }
-
- pub inline fn reference(bind_group_layout: *BindGroupLayout) void {
- Impl.bindGroupLayoutReference(bind_group_layout);
- }
-
- pub inline fn release(bind_group_layout: *BindGroupLayout) void {
- Impl.bindGroupLayoutRelease(bind_group_layout);
- }
-};
diff --git a/libs/gpu/src/buffer.zig b/libs/gpu/src/buffer.zig
deleted file mode 100644
index 2b08ce1c..00000000
--- a/libs/gpu/src/buffer.zig
+++ /dev/null
@@ -1,165 +0,0 @@
-const std = @import("std");
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const dawn = @import("dawn.zig");
-const MapModeFlags = @import("main.zig").MapModeFlags;
-const Impl = @import("interface.zig").Impl;
-
-pub const Buffer = opaque {
- pub const MapCallback = *const fn (status: MapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void;
-
- pub const BindingType = enum(u32) {
- undefined = 0x00000000,
- uniform = 0x00000001,
- storage = 0x00000002,
- read_only_storage = 0x00000003,
- };
-
- pub const MapState = enum(u32) {
- unmapped = 0x00000000,
- pending = 0x00000001,
- mapped = 0x00000002,
- };
-
- pub const MapAsyncStatus = enum(u32) {
- success = 0x00000000,
- validation_error = 0x00000001,
- unknown = 0x00000002,
- device_lost = 0x00000003,
- destroyed_before_callback = 0x00000004,
- unmapped_before_callback = 0x00000005,
- mapping_already_pending = 0x00000006,
- offset_out_of_range = 0x00000007,
- size_out_of_range = 0x00000008,
- };
-
- pub const UsageFlags = packed struct(u32) {
- map_read: bool = false,
- map_write: bool = false,
- copy_src: bool = false,
- copy_dst: bool = false,
- index: bool = false,
- vertex: bool = false,
- uniform: bool = false,
- storage: bool = false,
- indirect: bool = false,
- query_resolve: bool = false,
-
- _padding: u22 = 0,
-
- comptime {
- std.debug.assert(
- @sizeOf(@This()) == @sizeOf(u32) and
- @bitSizeOf(@This()) == @bitSizeOf(u32),
- );
- }
-
- pub const none = UsageFlags{};
-
- pub fn equal(a: UsageFlags, b: UsageFlags) bool {
- return @as(u10, @truncate(@as(u32, @bitCast(a)))) == @as(u10, @truncate(@as(u32, @bitCast(b))));
- }
- };
-
- pub const BindingLayout = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- type: BindingType = .undefined,
- has_dynamic_offset: bool = false,
- min_binding_size: u64 = 0,
- };
-
- pub const Descriptor = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- dawn_buffer_descriptor_error_info_from_wire_client: *const dawn.BufferDescriptorErrorInfoFromWireClient,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- label: ?[*:0]const u8 = null,
- usage: UsageFlags,
- size: u64,
- mapped_at_creation: bool = false,
- };
-
- pub inline fn destroy(buffer: *Buffer) void {
- Impl.bufferDestroy(buffer);
- }
-
- pub inline fn getMapState(buffer: *Buffer) MapState {
- return Impl.bufferGetMapState(buffer);
- }
-
- /// Default `offset_bytes`: 0
- /// Default `len`: `gpu.whole_map_size` / `std.math.maxint(usize)` (whole range)
- pub inline fn getConstMappedRange(
- buffer: *Buffer,
- comptime T: type,
- offset_bytes: usize,
- len: usize,
- ) ?[]const T {
- const size = @sizeOf(T) * len;
- const data = Impl.bufferGetConstMappedRange(
- buffer,
- offset_bytes,
- size + size % 4,
- );
- return if (data) |d| @as([*]const T, @ptrCast(@alignCast(d)))[0..len] else null;
- }
-
- /// Default `offset_bytes`: 0
- /// Default `len`: `gpu.whole_map_size` / `std.math.maxint(usize)` (whole range)
- pub inline fn getMappedRange(
- buffer: *Buffer,
- comptime T: type,
- offset_bytes: usize,
- len: usize,
- ) ?[]T {
- const size = @sizeOf(T) * len;
- const data = Impl.bufferGetMappedRange(
- buffer,
- offset_bytes,
- size + size % 4,
- );
- return if (data) |d| @as([*]T, @ptrCast(@alignCast(d)))[0..len] else null;
- }
-
- pub inline fn getSize(buffer: *Buffer) u64 {
- return Impl.bufferGetSize(buffer);
- }
-
- pub inline fn getUsage(buffer: *Buffer) Buffer.UsageFlags {
- return Impl.bufferGetUsage(buffer);
- }
-
- pub inline fn mapAsync(
- buffer: *Buffer,
- mode: MapModeFlags,
- offset: usize,
- size: usize,
- context: anytype,
- comptime callback: fn (ctx: @TypeOf(context), status: MapAsyncStatus) callconv(.Inline) void,
- ) void {
- const Context = @TypeOf(context);
- const Helper = struct {
- pub fn cCallback(status: MapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void {
- callback(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), status);
- }
- };
- Impl.bufferMapAsync(buffer, mode, offset, size, Helper.cCallback, if (Context == void) null else context);
- }
-
- pub inline fn setLabel(buffer: *Buffer, label: [*:0]const u8) void {
- Impl.bufferSetLabel(buffer, label);
- }
-
- pub inline fn unmap(buffer: *Buffer) void {
- Impl.bufferUnmap(buffer);
- }
-
- pub inline fn reference(buffer: *Buffer) void {
- Impl.bufferReference(buffer);
- }
-
- pub inline fn release(buffer: *Buffer) void {
- Impl.bufferRelease(buffer);
- }
-};
diff --git a/libs/gpu/src/command_buffer.zig b/libs/gpu/src/command_buffer.zig
deleted file mode 100644
index 03a744f1..00000000
--- a/libs/gpu/src/command_buffer.zig
+++ /dev/null
@@ -1,21 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const Impl = @import("interface.zig").Impl;
-
-pub const CommandBuffer = opaque {
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- };
-
- pub inline fn setLabel(command_buffer: *CommandBuffer, label: [*:0]const u8) void {
- Impl.commandBufferSetLabel(command_buffer, label);
- }
-
- pub inline fn reference(command_buffer: *CommandBuffer) void {
- Impl.commandBufferReference(command_buffer);
- }
-
- pub inline fn release(command_buffer: *CommandBuffer) void {
- Impl.commandBufferRelease(command_buffer);
- }
-};
diff --git a/libs/gpu/src/command_encoder.zig b/libs/gpu/src/command_encoder.zig
deleted file mode 100644
index 006e399d..00000000
--- a/libs/gpu/src/command_encoder.zig
+++ /dev/null
@@ -1,117 +0,0 @@
-const std = @import("std");
-const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder;
-const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder;
-const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
-const Buffer = @import("buffer.zig").Buffer;
-const QuerySet = @import("query_set.zig").QuerySet;
-const RenderPassDescriptor = @import("main.zig").RenderPassDescriptor;
-const ComputePassDescriptor = @import("main.zig").ComputePassDescriptor;
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const ImageCopyBuffer = @import("main.zig").ImageCopyBuffer;
-const ImageCopyTexture = @import("main.zig").ImageCopyTexture;
-const Extent3D = @import("main.zig").Extent3D;
-const Impl = @import("interface.zig").Impl;
-const dawn = @import("dawn.zig");
-
-pub const CommandEncoder = opaque {
- pub const Descriptor = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- dawn_encoder_internal_usage_descriptor: *const dawn.EncoderInternalUsageDescriptor,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- label: ?[*:0]const u8 = null,
- };
-
- pub inline fn beginComputePass(command_encoder: *CommandEncoder, descriptor: ?*const ComputePassDescriptor) *ComputePassEncoder {
- return Impl.commandEncoderBeginComputePass(command_encoder, descriptor);
- }
-
- pub inline fn beginRenderPass(command_encoder: *CommandEncoder, descriptor: *const RenderPassDescriptor) *RenderPassEncoder {
- return Impl.commandEncoderBeginRenderPass(command_encoder, descriptor);
- }
-
- /// Default `offset`: 0
- /// Default `size`: `gpu.whole_size`
- pub inline fn clearBuffer(command_encoder: *CommandEncoder, buffer: *Buffer, offset: u64, size: u64) void {
- Impl.commandEncoderClearBuffer(command_encoder, buffer, offset, size);
- }
-
- pub inline fn copyBufferToBuffer(command_encoder: *CommandEncoder, source: *Buffer, source_offset: u64, destination: *Buffer, destination_offset: u64, size: u64) void {
- Impl.commandEncoderCopyBufferToBuffer(command_encoder, source, source_offset, destination, destination_offset, size);
- }
-
- pub inline fn copyBufferToTexture(command_encoder: *CommandEncoder, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void {
- Impl.commandEncoderCopyBufferToTexture(command_encoder, source, destination, copy_size);
- }
-
- pub inline fn copyTextureToBuffer(command_encoder: *CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D) void {
- Impl.commandEncoderCopyTextureToBuffer(command_encoder, source, destination, copy_size);
- }
-
- pub inline fn copyTextureToTexture(command_encoder: *CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void {
- Impl.commandEncoderCopyTextureToTexture(command_encoder, source, destination, copy_size);
- }
-
- // Note: the only difference between this and the non-internal variant is that this one checks
- // internal usage.
- pub inline fn copyTextureToTextureInternal(command_encoder: *CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void {
- Impl.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size);
- }
-
- pub inline fn finish(command_encoder: *CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) *CommandBuffer {
- return Impl.commandEncoderFinish(command_encoder, descriptor);
- }
-
- pub inline fn injectValidationError(command_encoder: *CommandEncoder, message: [*:0]const u8) void {
- Impl.commandEncoderInjectValidationError(command_encoder, message);
- }
-
- pub inline fn insertDebugMarker(command_encoder: *CommandEncoder, marker_label: [*:0]const u8) void {
- Impl.commandEncoderInsertDebugMarker(command_encoder, marker_label);
- }
-
- pub inline fn popDebugGroup(command_encoder: *CommandEncoder) void {
- Impl.commandEncoderPopDebugGroup(command_encoder);
- }
-
- pub inline fn pushDebugGroup(command_encoder: *CommandEncoder, group_label: [*:0]const u8) void {
- Impl.commandEncoderPushDebugGroup(command_encoder, group_label);
- }
-
- pub inline fn resolveQuerySet(command_encoder: *CommandEncoder, query_set: *QuerySet, first_query: u32, query_count: u32, destination: *Buffer, destination_offset: u64) void {
- Impl.commandEncoderResolveQuerySet(command_encoder, query_set, first_query, query_count, destination, destination_offset);
- }
-
- pub inline fn setLabel(command_encoder: *CommandEncoder, label: [*:0]const u8) void {
- Impl.commandEncoderSetLabel(command_encoder, label);
- }
-
- pub inline fn writeBuffer(
- command_encoder: *CommandEncoder,
- buffer: *Buffer,
- buffer_offset_bytes: u64,
- data_slice: anytype,
- ) void {
- Impl.commandEncoderWriteBuffer(
- command_encoder,
- buffer,
- buffer_offset_bytes,
- @as([*]const u8, @ptrCast(std.mem.sliceAsBytes(data_slice).ptr)),
- @as(u64, @intCast(data_slice.len)) * @sizeOf(std.meta.Elem(@TypeOf(data_slice))),
- );
- }
-
- pub inline fn writeTimestamp(command_encoder: *CommandEncoder, query_set: *QuerySet, query_index: u32) void {
- Impl.commandEncoderWriteTimestamp(command_encoder, query_set, query_index);
- }
-
- pub inline fn reference(command_encoder: *CommandEncoder) void {
- Impl.commandEncoderReference(command_encoder);
- }
-
- pub inline fn release(command_encoder: *CommandEncoder) void {
- Impl.commandEncoderRelease(command_encoder);
- }
-};
diff --git a/libs/gpu/src/compute_pass_encoder.zig b/libs/gpu/src/compute_pass_encoder.zig
deleted file mode 100644
index 64e443f9..00000000
--- a/libs/gpu/src/compute_pass_encoder.zig
+++ /dev/null
@@ -1,64 +0,0 @@
-const Buffer = @import("buffer.zig").Buffer;
-const BindGroup = @import("bind_group.zig").BindGroup;
-const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline;
-const QuerySet = @import("query_set.zig").QuerySet;
-const Impl = @import("interface.zig").Impl;
-
-pub const ComputePassEncoder = opaque {
- /// Default `workgroup_count_y`: 1
- /// Default `workgroup_count_z`: 1
- pub inline fn dispatchWorkgroups(compute_pass_encoder: *ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void {
- Impl.computePassEncoderDispatchWorkgroups(compute_pass_encoder, workgroup_count_x, workgroup_count_y, workgroup_count_z);
- }
-
- pub inline fn dispatchWorkgroupsIndirect(compute_pass_encoder: *ComputePassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
- Impl.computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder, indirect_buffer, indirect_offset);
- }
-
- pub inline fn end(compute_pass_encoder: *ComputePassEncoder) void {
- Impl.computePassEncoderEnd(compute_pass_encoder);
- }
-
- pub inline fn insertDebugMarker(compute_pass_encoder: *ComputePassEncoder, marker_label: [*:0]const u8) void {
- Impl.computePassEncoderInsertDebugMarker(compute_pass_encoder, marker_label);
- }
-
- pub inline fn popDebugGroup(compute_pass_encoder: *ComputePassEncoder) void {
- Impl.computePassEncoderPopDebugGroup(compute_pass_encoder);
- }
-
- pub inline fn pushDebugGroup(compute_pass_encoder: *ComputePassEncoder, group_label: [*:0]const u8) void {
- Impl.computePassEncoderPushDebugGroup(compute_pass_encoder, group_label);
- }
-
- /// Default `dynamic_offsets`: null
- pub inline fn setBindGroup(compute_pass_encoder: *ComputePassEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
- Impl.computePassEncoderSetBindGroup(
- compute_pass_encoder,
- group_index,
- group,
- if (dynamic_offsets) |v| v.len else 0,
- if (dynamic_offsets) |v| v.ptr else null,
- );
- }
-
- pub inline fn setLabel(compute_pass_encoder: *ComputePassEncoder, label: [*:0]const u8) void {
- Impl.computePassEncoderSetLabel(compute_pass_encoder, label);
- }
-
- pub inline fn setPipeline(compute_pass_encoder: *ComputePassEncoder, pipeline: *ComputePipeline) void {
- Impl.computePassEncoderSetPipeline(compute_pass_encoder, pipeline);
- }
-
- pub inline fn writeTimestamp(compute_pass_encoder: *ComputePassEncoder, query_set: *QuerySet, query_index: u32) void {
- Impl.computePassEncoderWriteTimestamp(compute_pass_encoder, query_set, query_index);
- }
-
- pub inline fn reference(compute_pass_encoder: *ComputePassEncoder) void {
- Impl.computePassEncoderReference(compute_pass_encoder);
- }
-
- pub inline fn release(compute_pass_encoder: *ComputePassEncoder) void {
- Impl.computePassEncoderRelease(compute_pass_encoder);
- }
-};
diff --git a/libs/gpu/src/compute_pipeline.zig b/libs/gpu/src/compute_pipeline.zig
deleted file mode 100644
index ac18de5e..00000000
--- a/libs/gpu/src/compute_pipeline.zig
+++ /dev/null
@@ -1,30 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const ProgrammableStageDescriptor = @import("main.zig").ProgrammableStageDescriptor;
-const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
-const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
-const Impl = @import("interface.zig").Impl;
-
-pub const ComputePipeline = opaque {
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- layout: ?*PipelineLayout = null,
- compute: ProgrammableStageDescriptor,
- };
-
- pub inline fn getBindGroupLayout(compute_pipeline: *ComputePipeline, group_index: u32) *BindGroupLayout {
- return Impl.computePipelineGetBindGroupLayout(compute_pipeline, group_index);
- }
-
- pub inline fn setLabel(compute_pipeline: *ComputePipeline, label: [*:0]const u8) void {
- Impl.computePipelineSetLabel(compute_pipeline, label);
- }
-
- pub inline fn reference(compute_pipeline: *ComputePipeline) void {
- Impl.computePipelineReference(compute_pipeline);
- }
-
- pub inline fn release(compute_pipeline: *ComputePipeline) void {
- Impl.computePipelineRelease(compute_pipeline);
- }
-};
diff --git a/libs/gpu/src/dawn.zig b/libs/gpu/src/dawn.zig
deleted file mode 100644
index f412732c..00000000
--- a/libs/gpu/src/dawn.zig
+++ /dev/null
@@ -1,74 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const ChainedStructOut = @import("main.zig").ChainedStructOut;
-const PowerPreference = @import("main.zig").PowerPreference;
-const Texture = @import("texture.zig").Texture;
-pub const Interface = @import("dawn_impl.zig").Interface;
-
-pub const CacheDeviceDescriptor = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .dawn_cache_device_descriptor },
- isolation_key: [*:0]const u8 = "",
-};
-
-pub const EncoderInternalUsageDescriptor = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .dawn_encoder_internal_usage_descriptor },
- use_internal_usages: bool = false,
-};
-
-pub const MultisampleStateRenderToSingleSampled = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .dawn_multisample_state_render_to_single_sampled },
- enabled: bool = false,
-};
-
-pub const RenderPassColorAttachmentRenderToSingleSampled = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .dawn_render_pass_color_attachment_render_to_single_sampled },
- implicit_sample_count: u32 = 1,
-};
-
-pub const TextureInternalUsageDescriptor = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .dawn_texture_internal_usage_descriptor },
- internal_usage: Texture.UsageFlags = Texture.UsageFlags.none,
-};
-
-pub const TogglesDescriptor = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .dawn_toggles_descriptor },
- enabled_toggles_count: usize = 0,
- enabled_toggles: ?[*]const [*:0]const u8 = null,
- disabled_toggles_count: usize = 0,
- disabled_toggles: ?[*]const [*:0]const u8 = null,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .dawn_toggles_descriptor },
- enabled_toggles: ?[]const [*:0]const u8 = null,
- disabled_toggles: ?[]const [*:0]const u8 = null,
- }) TogglesDescriptor {
- return .{
- .chain = v.chain,
- .enabled_toggles_count = if (v.enabled_toggles) |e| e.len else 0,
- .enabled_toggles = if (v.enabled_toggles) |e| e.ptr else null,
- .disabled_toggles_count = if (v.disabled_toggles) |e| e.len else 0,
- .disabled_toggles = if (v.disabled_toggles) |e| e.ptr else null,
- };
- }
-};
-
-pub const ShaderModuleSPIRVOptionsDescriptor = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .dawn_shader_module_spirv_options_descriptor },
- allow_non_uniform_derivatives: bool = false,
-};
-
-pub const AdapterPropertiesPowerPreference = extern struct {
- chain: ChainedStructOut = .{
- .next = null,
- .s_type = .dawn_adapter_properties_power_preference,
- },
- power_preference: PowerPreference = .undefined,
-};
-
-pub const BufferDescriptorErrorInfoFromWireClient = extern struct {
- chain: ChainedStruct = .{
- .next = null,
- .s_type = .dawn_buffer_descriptor_error_info_from_wire_client,
- },
- out_of_memory: bool = false,
-};
diff --git a/libs/gpu/src/dawn_impl.zig b/libs/gpu/src/dawn_impl.zig
deleted file mode 100644
index a9a8d01d..00000000
--- a/libs/gpu/src/dawn_impl.zig
+++ /dev/null
@@ -1,1258 +0,0 @@
-const gpu = @import("main.zig");
-const builtin = @import("builtin");
-
-const c = @cImport({
- @cInclude("dawn/webgpu.h");
- @cInclude("mach_dawn.h");
-});
-
-var didInit = false;
-var procs: c.DawnProcTable = undefined;
-
-/// A Dawn implementation of the gpu.Interface, which merely directs calls to the Dawn proc table.
-///
-/// Before use, it must be `.init()`ialized in order to set the global proc table.
-pub const Interface = struct {
- pub fn init() void {
- didInit = true;
- procs = c.machDawnGetProcTable();
- }
-
- pub inline fn createInstance(descriptor: ?*const gpu.Instance.Descriptor) ?*gpu.Instance {
- if (builtin.mode == .Debug and !didInit) @panic("dawn: not initialized; did you forget to call gpu.Impl.init()?");
- return @as(?*gpu.Instance, @ptrCast(procs.createInstance.?(
- @as(?*const c.WGPUInstanceDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn getProcAddress(device: *gpu.Device, proc_name: [*:0]const u8) ?gpu.Proc {
- return procs.getProcAddress.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- proc_name,
- );
- }
-
- pub inline fn adapterCreateDevice(adapter: *gpu.Adapter, descriptor: ?*const gpu.Device.Descriptor) ?*gpu.Device {
- return @as(?*gpu.Device, @ptrCast(procs.adapterCreateDevice.?(
- @as(c.WGPUAdapter, @ptrCast(adapter)),
- @as(?*const c.WGPUDeviceDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn adapterEnumerateFeatures(adapter: *gpu.Adapter, features: ?[*]gpu.FeatureName) usize {
- return procs.adapterEnumerateFeatures.?(
- @as(c.WGPUAdapter, @ptrCast(adapter)),
- @as(?[*]c.WGPUFeatureName, @ptrCast(features)),
- );
- }
-
- pub inline fn adapterGetInstance(adapter: *gpu.Adapter) *gpu.Instance {
- return @as(*gpu.Instance, @ptrCast(procs.adapterGetInstance.?(
- @as(c.WGPUAdapter, @ptrCast(adapter)),
- )));
- }
-
- pub inline fn adapterGetLimits(adapter: *gpu.Adapter, limits: *gpu.SupportedLimits) bool {
- return procs.adapterGetLimits.?(
- @as(c.WGPUAdapter, @ptrCast(adapter)),
- @as(*c.WGPUSupportedLimits, @ptrCast(limits)),
- );
- }
-
- pub inline fn adapterGetProperties(adapter: *gpu.Adapter, properties: *gpu.Adapter.Properties) void {
- return procs.adapterGetProperties.?(
- @as(c.WGPUAdapter, @ptrCast(adapter)),
- @as(*c.WGPUAdapterProperties, @ptrCast(properties)),
- );
- }
-
- pub inline fn adapterHasFeature(adapter: *gpu.Adapter, feature: gpu.FeatureName) bool {
- return procs.adapterHasFeature.?(
- @as(c.WGPUAdapter, @ptrCast(adapter)),
- @intFromEnum(feature),
- );
- }
-
- pub inline fn adapterRequestDevice(adapter: *gpu.Adapter, descriptor: ?*const gpu.Device.Descriptor, callback: gpu.RequestDeviceCallback, userdata: ?*anyopaque) void {
- return procs.adapterRequestDevice.?(
- @as(c.WGPUAdapter, @ptrCast(adapter)),
- @as(?*const c.WGPUDeviceDescriptor, @ptrCast(descriptor)),
- @as(c.WGPURequestDeviceCallback, @ptrCast(callback)),
- userdata,
- );
- }
-
- pub inline fn adapterReference(adapter: *gpu.Adapter) void {
- procs.adapterReference.?(@as(c.WGPUAdapter, @ptrCast(adapter)));
- }
-
- pub inline fn adapterRelease(adapter: *gpu.Adapter) void {
- procs.adapterRelease.?(@as(c.WGPUAdapter, @ptrCast(adapter)));
- }
-
- pub inline fn bindGroupSetLabel(bind_group: *gpu.BindGroup, label: [*:0]const u8) void {
- procs.bindGroupSetLabel.?(@as(c.WGPUBindGroup, @ptrCast(bind_group)), label);
- }
-
- pub inline fn bindGroupReference(bind_group: *gpu.BindGroup) void {
- procs.bindGroupReference.?(@as(c.WGPUBindGroup, @ptrCast(bind_group)));
- }
-
- pub inline fn bindGroupRelease(bind_group: *gpu.BindGroup) void {
- procs.bindGroupRelease.?(@as(c.WGPUBindGroup, @ptrCast(bind_group)));
- }
-
- pub inline fn bindGroupLayoutSetLabel(bind_group_layout: *gpu.BindGroupLayout, label: [*:0]const u8) void {
- procs.bindGroupLayoutSetLabel.?(@as(c.WGPUBindGroupLayout, @ptrCast(bind_group_layout)), label);
- }
-
- pub inline fn bindGroupLayoutReference(bind_group_layout: *gpu.BindGroupLayout) void {
- procs.bindGroupLayoutReference.?(@as(c.WGPUBindGroupLayout, @ptrCast(bind_group_layout)));
- }
-
- pub inline fn bindGroupLayoutRelease(bind_group_layout: *gpu.BindGroupLayout) void {
- procs.bindGroupLayoutRelease.?(@as(c.WGPUBindGroupLayout, @ptrCast(bind_group_layout)));
- }
-
- pub inline fn bufferDestroy(buffer: *gpu.Buffer) void {
- procs.bufferDestroy.?(@as(c.WGPUBuffer, @ptrCast(buffer)));
- }
-
- pub inline fn bufferGetMapState(buffer: *gpu.Buffer) gpu.Buffer.MapState {
- return @enumFromInt(procs.bufferGetMapState.?(@as(c.WGPUBuffer, @ptrCast(buffer))));
- }
-
- // TODO: dawn: return value not marked as nullable in dawn.json but in fact is.
- pub inline fn bufferGetConstMappedRange(buffer: *gpu.Buffer, offset: usize, size: usize) ?*const anyopaque {
- return procs.bufferGetConstMappedRange.?(
- @as(c.WGPUBuffer, @ptrCast(buffer)),
- offset,
- size,
- );
- }
-
- // TODO: dawn: return value not marked as nullable in dawn.json but in fact is.
- pub inline fn bufferGetMappedRange(buffer: *gpu.Buffer, offset: usize, size: usize) ?*anyopaque {
- return procs.bufferGetMappedRange.?(
- @as(c.WGPUBuffer, @ptrCast(buffer)),
- offset,
- size,
- );
- }
-
- pub inline fn bufferGetSize(buffer: *gpu.Buffer) u64 {
- return procs.bufferGetSize.?(@as(c.WGPUBuffer, @ptrCast(buffer)));
- }
-
- pub inline fn bufferGetUsage(buffer: *gpu.Buffer) gpu.Buffer.UsageFlags {
- return @as(gpu.Buffer.UsageFlags, @bitCast(procs.bufferGetUsage.?(@as(c.WGPUBuffer, @ptrCast(buffer)))));
- }
-
- pub inline fn bufferMapAsync(buffer: *gpu.Buffer, mode: gpu.MapModeFlags, offset: usize, size: usize, callback: gpu.Buffer.MapCallback, userdata: ?*anyopaque) void {
- procs.bufferMapAsync.?(
- @as(c.WGPUBuffer, @ptrCast(buffer)),
- @as(c.WGPUMapModeFlags, @bitCast(mode)),
- offset,
- size,
- @as(c.WGPUBufferMapCallback, @ptrCast(callback)),
- userdata,
- );
- }
-
- pub inline fn bufferSetLabel(buffer: *gpu.Buffer, label: [*:0]const u8) void {
- procs.bufferSetLabel.?(@as(c.WGPUBuffer, @ptrCast(buffer)), label);
- }
-
- pub inline fn bufferUnmap(buffer: *gpu.Buffer) void {
- procs.bufferUnmap.?(@as(c.WGPUBuffer, @ptrCast(buffer)));
- }
-
- pub inline fn bufferReference(buffer: *gpu.Buffer) void {
- procs.bufferReference.?(@as(c.WGPUBuffer, @ptrCast(buffer)));
- }
-
- pub inline fn bufferRelease(buffer: *gpu.Buffer) void {
- procs.bufferRelease.?(@as(c.WGPUBuffer, @ptrCast(buffer)));
- }
-
- pub inline fn commandBufferSetLabel(command_buffer: *gpu.CommandBuffer, label: [*:0]const u8) void {
- procs.commandBufferSetLabel.?(@as(c.WGPUCommandBuffer, @ptrCast(command_buffer)), label);
- }
-
- pub inline fn commandBufferReference(command_buffer: *gpu.CommandBuffer) void {
- procs.commandBufferReference.?(@as(c.WGPUCommandBuffer, @ptrCast(command_buffer)));
- }
-
- pub inline fn commandBufferRelease(command_buffer: *gpu.CommandBuffer) void {
- procs.commandBufferRelease.?(@as(c.WGPUCommandBuffer, @ptrCast(command_buffer)));
- }
-
- pub inline fn commandEncoderBeginComputePass(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.ComputePassDescriptor) *gpu.ComputePassEncoder {
- return @as(*gpu.ComputePassEncoder, @ptrCast(procs.commandEncoderBeginComputePass.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(?*const c.WGPUComputePassDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn commandEncoderBeginRenderPass(command_encoder: *gpu.CommandEncoder, descriptor: *const gpu.RenderPassDescriptor) *gpu.RenderPassEncoder {
- return @as(*gpu.RenderPassEncoder, @ptrCast(procs.commandEncoderBeginRenderPass.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(?*const c.WGPURenderPassDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn commandEncoderClearBuffer(command_encoder: *gpu.CommandEncoder, buffer: *gpu.Buffer, offset: u64, size: u64) void {
- procs.commandEncoderClearBuffer.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(c.WGPUBuffer, @ptrCast(buffer)),
- offset,
- size,
- );
- }
-
- pub inline fn commandEncoderCopyBufferToBuffer(command_encoder: *gpu.CommandEncoder, source: *gpu.Buffer, source_offset: u64, destination: *gpu.Buffer, destination_offset: u64, size: u64) void {
- procs.commandEncoderCopyBufferToBuffer.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(c.WGPUBuffer, @ptrCast(source)),
- source_offset,
- @as(c.WGPUBuffer, @ptrCast(destination)),
- destination_offset,
- size,
- );
- }
-
- pub inline fn commandEncoderCopyBufferToTexture(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyBuffer, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void {
- procs.commandEncoderCopyBufferToTexture.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(*const c.WGPUImageCopyBuffer, @ptrCast(source)),
- @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)),
- @as(*const c.WGPUExtent3D, @ptrCast(copy_size)),
- );
- }
-
- pub inline fn commandEncoderCopyTextureToBuffer(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyBuffer, copy_size: *const gpu.Extent3D) void {
- procs.commandEncoderCopyTextureToBuffer.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(*const c.WGPUImageCopyTexture, @ptrCast(source)),
- @as(*const c.WGPUImageCopyBuffer, @ptrCast(destination)),
- @as(*const c.WGPUExtent3D, @ptrCast(copy_size)),
- );
- }
-
- pub inline fn commandEncoderCopyTextureToTexture(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void {
- procs.commandEncoderCopyTextureToTexture.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(*const c.WGPUImageCopyTexture, @ptrCast(source)),
- @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)),
- @as(*const c.WGPUExtent3D, @ptrCast(copy_size)),
- );
- }
-
- pub inline fn commandEncoderCopyTextureToTextureInternal(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void {
- procs.commandEncoderCopyTextureToTextureInternal.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(*const c.WGPUImageCopyTexture, @ptrCast(source)),
- @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)),
- @as(*const c.WGPUExtent3D, @ptrCast(copy_size)),
- );
- }
-
- pub inline fn commandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBuffer.Descriptor) *gpu.CommandBuffer {
- return @as(*gpu.CommandBuffer, @ptrCast(procs.commandEncoderFinish.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(?*const c.WGPUCommandBufferDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn commandEncoderInjectValidationError(command_encoder: *gpu.CommandEncoder, message: [*:0]const u8) void {
- procs.commandEncoderInjectValidationError.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- message,
- );
- }
-
- pub inline fn commandEncoderInsertDebugMarker(command_encoder: *gpu.CommandEncoder, marker_label: [*:0]const u8) void {
- procs.commandEncoderInsertDebugMarker.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- marker_label,
- );
- }
-
- pub inline fn commandEncoderPopDebugGroup(command_encoder: *gpu.CommandEncoder) void {
- procs.commandEncoderPopDebugGroup.?(@as(c.WGPUCommandEncoder, @ptrCast(command_encoder)));
- }
-
- pub inline fn commandEncoderPushDebugGroup(command_encoder: *gpu.CommandEncoder, group_label: [*:0]const u8) void {
- procs.commandEncoderPushDebugGroup.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- group_label,
- );
- }
-
- pub inline fn commandEncoderResolveQuerySet(command_encoder: *gpu.CommandEncoder, query_set: *gpu.QuerySet, first_query: u32, query_count: u32, destination: *gpu.Buffer, destination_offset: u64) void {
- procs.commandEncoderResolveQuerySet.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(c.WGPUQuerySet, @ptrCast(query_set)),
- first_query,
- query_count,
- @as(c.WGPUBuffer, @ptrCast(destination)),
- destination_offset,
- );
- }
-
- pub inline fn commandEncoderSetLabel(command_encoder: *gpu.CommandEncoder, label: [*:0]const u8) void {
- procs.commandEncoderSetLabel.?(@as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), label);
- }
-
- pub inline fn commandEncoderWriteBuffer(command_encoder: *gpu.CommandEncoder, buffer: *gpu.Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void {
- procs.commandEncoderWriteBuffer.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(c.WGPUBuffer, @ptrCast(buffer)),
- buffer_offset,
- data,
- size,
- );
- }
-
- pub inline fn commandEncoderWriteTimestamp(command_encoder: *gpu.CommandEncoder, query_set: *gpu.QuerySet, query_index: u32) void {
- procs.commandEncoderWriteTimestamp.?(
- @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)),
- @as(c.WGPUQuerySet, @ptrCast(query_set)),
- query_index,
- );
- }
-
- pub inline fn commandEncoderReference(command_encoder: *gpu.CommandEncoder) void {
- procs.commandEncoderReference.?(@as(c.WGPUCommandEncoder, @ptrCast(command_encoder)));
- }
-
- pub inline fn commandEncoderRelease(command_encoder: *gpu.CommandEncoder) void {
- procs.commandEncoderRelease.?(@as(c.WGPUCommandEncoder, @ptrCast(command_encoder)));
- }
-
- pub inline fn computePassEncoderDispatchWorkgroups(compute_pass_encoder: *gpu.ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void {
- procs.computePassEncoderDispatchWorkgroups.?(
- @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)),
- workgroup_count_x,
- workgroup_count_y,
- workgroup_count_z,
- );
- }
-
- pub inline fn computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder: *gpu.ComputePassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- procs.computePassEncoderDispatchWorkgroupsIndirect.?(
- @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)),
- @as(c.WGPUBuffer, @ptrCast(indirect_buffer)),
- indirect_offset,
- );
- }
-
- pub inline fn computePassEncoderEnd(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- procs.computePassEncoderEnd.?(@as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)));
- }
-
- pub inline fn computePassEncoderInsertDebugMarker(compute_pass_encoder: *gpu.ComputePassEncoder, marker_label: [*:0]const u8) void {
- procs.computePassEncoderInsertDebugMarker.?(
- @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)),
- marker_label,
- );
- }
-
- pub inline fn computePassEncoderPopDebugGroup(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- procs.computePassEncoderPopDebugGroup.?(@as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)));
- }
-
- pub inline fn computePassEncoderPushDebugGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_label: [*:0]const u8) void {
- procs.computePassEncoderPushDebugGroup.?(
- @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)),
- group_label,
- );
- }
-
- pub inline fn computePassEncoderSetBindGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
- procs.computePassEncoderSetBindGroup.?(
- @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)),
- group_index,
- @as(c.WGPUBindGroup, @ptrCast(group)),
- dynamic_offset_count,
- dynamic_offsets,
- );
- }
-
- pub inline fn computePassEncoderSetLabel(compute_pass_encoder: *gpu.ComputePassEncoder, label: [*:0]const u8) void {
- procs.computePassEncoderSetLabel.?(@as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)), label);
- }
-
- pub inline fn computePassEncoderSetPipeline(compute_pass_encoder: *gpu.ComputePassEncoder, pipeline: *gpu.ComputePipeline) void {
- procs.computePassEncoderSetPipeline.?(
- @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)),
- @as(c.WGPUComputePipeline, @ptrCast(pipeline)),
- );
- }
-
- pub inline fn computePassEncoderWriteTimestamp(compute_pass_encoder: *gpu.ComputePassEncoder, query_set: *gpu.QuerySet, query_index: u32) void {
- procs.computePassEncoderWriteTimestamp.?(
- @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)),
- @as(c.WGPUQuerySet, @ptrCast(query_set)),
- query_index,
- );
- }
-
- pub inline fn computePassEncoderReference(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- procs.computePassEncoderReference.?(@as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)));
- }
-
- pub inline fn computePassEncoderRelease(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- procs.computePassEncoderRelease.?(@as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)));
- }
-
- pub inline fn computePipelineGetBindGroupLayout(compute_pipeline: *gpu.ComputePipeline, group_index: u32) *gpu.BindGroupLayout {
- return @as(*gpu.BindGroupLayout, @ptrCast(procs.computePipelineGetBindGroupLayout.?(
- @as(c.WGPUComputePipeline, @ptrCast(compute_pipeline)),
- group_index,
- )));
- }
-
- pub inline fn computePipelineSetLabel(compute_pipeline: *gpu.ComputePipeline, label: [*:0]const u8) void {
- procs.computePipelineSetLabel.?(@as(c.WGPUComputePipeline, @ptrCast(compute_pipeline)), label);
- }
-
- pub inline fn computePipelineReference(compute_pipeline: *gpu.ComputePipeline) void {
- procs.computePipelineReference.?(@as(c.WGPUComputePipeline, @ptrCast(compute_pipeline)));
- }
-
- pub inline fn computePipelineRelease(compute_pipeline: *gpu.ComputePipeline) void {
- procs.computePipelineRelease.?(@as(c.WGPUComputePipeline, @ptrCast(compute_pipeline)));
- }
-
- pub inline fn deviceCreateBindGroup(device: *gpu.Device, descriptor: *const gpu.BindGroup.Descriptor) *gpu.BindGroup {
- return @as(*gpu.BindGroup, @ptrCast(procs.deviceCreateBindGroup.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUBindGroupDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateBindGroupLayout(device: *gpu.Device, descriptor: *const gpu.BindGroupLayout.Descriptor) *gpu.BindGroupLayout {
- return @as(*gpu.BindGroupLayout, @ptrCast(procs.deviceCreateBindGroupLayout.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUBindGroupLayoutDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateBuffer(device: *gpu.Device, descriptor: *const gpu.Buffer.Descriptor) *gpu.Buffer {
- return @as(*gpu.Buffer, @ptrCast(procs.deviceCreateBuffer.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUBufferDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateCommandEncoder(device: *gpu.Device, descriptor: ?*const gpu.CommandEncoder.Descriptor) *gpu.CommandEncoder {
- return @as(*gpu.CommandEncoder, @ptrCast(procs.deviceCreateCommandEncoder.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(?*const c.WGPUCommandEncoderDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateComputePipeline(device: *gpu.Device, descriptor: *const gpu.ComputePipeline.Descriptor) *gpu.ComputePipeline {
- return @as(*gpu.ComputePipeline, @ptrCast(procs.deviceCreateComputePipeline.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUComputePipelineDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateComputePipelineAsync(device: *gpu.Device, descriptor: *const gpu.ComputePipeline.Descriptor, callback: gpu.CreateComputePipelineAsyncCallback, userdata: ?*anyopaque) void {
- procs.deviceCreateComputePipelineAsync.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUComputePipelineDescriptor, @ptrCast(descriptor)),
- @as(c.WGPUCreateComputePipelineAsyncCallback, @ptrCast(callback)),
- userdata,
- );
- }
-
- pub inline fn deviceCreateErrorBuffer(device: *gpu.Device, descriptor: *const gpu.Buffer.Descriptor) *gpu.Buffer {
- return @as(*gpu.Buffer, @ptrCast(procs.deviceCreateErrorBuffer.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUBufferDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateErrorExternalTexture(device: *gpu.Device) *gpu.ExternalTexture {
- return @as(*gpu.ExternalTexture, @ptrCast(procs.deviceCreateErrorExternalTexture.?(@as(c.WGPUDevice, @ptrCast(device)))));
- }
-
- pub inline fn deviceCreateErrorTexture(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) *gpu.Texture {
- return @as(*gpu.Texture, @ptrCast(procs.deviceCreateErrorTexture.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUTextureDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateExternalTexture(device: *gpu.Device, external_texture_descriptor: *const gpu.ExternalTexture.Descriptor) *gpu.ExternalTexture {
- return @as(*gpu.ExternalTexture, @ptrCast(procs.deviceCreateExternalTexture.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUExternalTextureDescriptor, @ptrCast(external_texture_descriptor)),
- )));
- }
-
- pub inline fn deviceCreatePipelineLayout(device: *gpu.Device, pipeline_layout_descriptor: *const gpu.PipelineLayout.Descriptor) *gpu.PipelineLayout {
- return @as(*gpu.PipelineLayout, @ptrCast(procs.deviceCreatePipelineLayout.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUPipelineLayoutDescriptor, @ptrCast(pipeline_layout_descriptor)),
- )));
- }
-
- pub inline fn deviceCreateQuerySet(device: *gpu.Device, descriptor: *const gpu.QuerySet.Descriptor) *gpu.QuerySet {
- return @as(*gpu.QuerySet, @ptrCast(procs.deviceCreateQuerySet.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUQuerySetDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoder.Descriptor) *gpu.RenderBundleEncoder {
- return @as(*gpu.RenderBundleEncoder, @ptrCast(procs.deviceCreateRenderBundleEncoder.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPURenderBundleEncoderDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor) *gpu.RenderPipeline {
- return @as(*gpu.RenderPipeline, @ptrCast(procs.deviceCreateRenderPipeline.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPURenderPipelineDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateRenderPipelineAsync(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: ?*anyopaque) void {
- procs.deviceCreateRenderPipelineAsync.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPURenderPipelineDescriptor, @ptrCast(descriptor)),
- @as(c.WGPUCreateRenderPipelineAsyncCallback, @ptrCast(callback)),
- userdata,
- );
- }
-
- // TODO(self-hosted): this cannot be marked as inline for some reason.
- // https://github.com/ziglang/zig/issues/12545
- pub fn deviceCreateSampler(device: *gpu.Device, descriptor: ?*const gpu.Sampler.Descriptor) *gpu.Sampler {
- return @as(*gpu.Sampler, @ptrCast(procs.deviceCreateSampler.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(?*const c.WGPUSamplerDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModule.Descriptor) *gpu.ShaderModule {
- return @as(*gpu.ShaderModule, @ptrCast(procs.deviceCreateShaderModule.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUShaderModuleDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateSwapChain(device: *gpu.Device, surface: ?*gpu.Surface, descriptor: *const gpu.SwapChain.Descriptor) *gpu.SwapChain {
- return @as(*gpu.SwapChain, @ptrCast(procs.deviceCreateSwapChain.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(c.WGPUSurface, @ptrCast(surface)),
- @as(*const c.WGPUSwapChainDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) *gpu.Texture {
- return @as(*gpu.Texture, @ptrCast(procs.deviceCreateTexture.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*const c.WGPUTextureDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn deviceDestroy(device: *gpu.Device) void {
- procs.deviceDestroy.?(@as(c.WGPUDevice, @ptrCast(device)));
- }
-
- pub inline fn deviceEnumerateFeatures(device: *gpu.Device, features: ?[*]gpu.FeatureName) usize {
- return procs.deviceEnumerateFeatures.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(?[*]c.WGPUFeatureName, @ptrCast(features)),
- );
- }
-
- pub inline fn forceLoss(device: *gpu.Device, reason: gpu.Device.LostReason, message: [*:0]const u8) void {
- return procs.deviceForceLoss.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- reason,
- message,
- );
- }
-
- pub inline fn deviceGetAdapter(device: *gpu.Device) *gpu.Adapter {
- return procs.deviceGetAdapter.?(@as(c.WGPUDevice, @ptrCast(device)));
- }
-
- pub inline fn deviceGetLimits(device: *gpu.Device, limits: *gpu.SupportedLimits) bool {
- return procs.deviceGetLimits.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(*c.WGPUSupportedLimits, @ptrCast(limits)),
- );
- }
-
- pub inline fn deviceGetQueue(device: *gpu.Device) *gpu.Queue {
- return @as(*gpu.Queue, @ptrCast(procs.deviceGetQueue.?(@as(c.WGPUDevice, @ptrCast(device)))));
- }
-
- pub inline fn deviceHasFeature(device: *gpu.Device, feature: gpu.FeatureName) bool {
- return procs.deviceHasFeature.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @intFromEnum(feature),
- );
- }
-
- pub inline fn deviceInjectError(device: *gpu.Device, typ: gpu.ErrorType, message: [*:0]const u8) void {
- procs.deviceInjectError.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @intFromEnum(typ),
- message,
- );
- }
-
- pub inline fn devicePopErrorScope(device: *gpu.Device, callback: gpu.ErrorCallback, userdata: ?*anyopaque) void {
- procs.devicePopErrorScope.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(c.WGPUErrorCallback, @ptrCast(callback)),
- userdata,
- );
- }
-
- pub inline fn devicePushErrorScope(device: *gpu.Device, filter: gpu.ErrorFilter) void {
- procs.devicePushErrorScope.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @intFromEnum(filter),
- );
- }
-
- pub inline fn deviceSetDeviceLostCallback(device: *gpu.Device, callback: ?gpu.Device.LostCallback, userdata: ?*anyopaque) void {
- procs.deviceSetDeviceLostCallback.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(c.WGPUDeviceLostCallback, @ptrCast(callback)),
- userdata,
- );
- }
-
- pub inline fn deviceSetLabel(device: *gpu.Device, label: [*:0]const u8) void {
- procs.deviceSetLabel.?(@as(c.WGPUDevice, @ptrCast(device)), label);
- }
-
- pub inline fn deviceSetLoggingCallback(device: *gpu.Device, callback: ?gpu.LoggingCallback, userdata: ?*anyopaque) void {
- procs.deviceSetLoggingCallback.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(c.WGPULoggingCallback, @ptrCast(callback)),
- userdata,
- );
- }
-
- pub inline fn deviceSetUncapturedErrorCallback(device: *gpu.Device, callback: ?gpu.ErrorCallback, userdata: ?*anyopaque) void {
- procs.deviceSetUncapturedErrorCallback.?(
- @as(c.WGPUDevice, @ptrCast(device)),
- @as(c.WGPUErrorCallback, @ptrCast(callback)),
- userdata,
- );
- }
-
- pub inline fn deviceTick(device: *gpu.Device) void {
- procs.deviceTick.?(@as(c.WGPUDevice, @ptrCast(device)));
- }
-
- pub inline fn deviceValidateTextureDescriptor(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) void {
- procs.deviceValidateTextureDescriptor(device, descriptor);
- }
-
- pub inline fn deviceReference(device: *gpu.Device) void {
- procs.deviceReference.?(@as(c.WGPUDevice, @ptrCast(device)));
- }
-
- pub inline fn deviceRelease(device: *gpu.Device) void {
- procs.deviceRelease.?(@as(c.WGPUDevice, @ptrCast(device)));
- }
-
- pub inline fn externalTextureDestroy(external_texture: *gpu.ExternalTexture) void {
- procs.externalTextureDestroy.?(@as(c.WGPUExternalTexture, @ptrCast(external_texture)));
- }
-
- pub inline fn externalTextureSetLabel(external_texture: *gpu.ExternalTexture, label: [*:0]const u8) void {
- procs.externalTextureSetLabel.?(@as(c.WGPUExternalTexture, @ptrCast(external_texture)), label);
- }
-
- pub inline fn externalTextureReference(external_texture: *gpu.ExternalTexture) void {
- procs.externalTextureReference.?(@as(c.WGPUExternalTexture, @ptrCast(external_texture)));
- }
-
- pub inline fn externalTextureRelease(external_texture: *gpu.ExternalTexture) void {
- procs.externalTextureRelease.?(@as(c.WGPUExternalTexture, @ptrCast(external_texture)));
- }
-
- pub inline fn instanceCreateSurface(instance: *gpu.Instance, descriptor: *const gpu.Surface.Descriptor) *gpu.Surface {
- return @as(*gpu.Surface, @ptrCast(procs.instanceCreateSurface.?(
- @as(c.WGPUInstance, @ptrCast(instance)),
- @as(*const c.WGPUSurfaceDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn instanceProcessEvents(instance: *gpu.Instance) void {
- procs.instanceProcessEvents.?(
- @as(c.WGPUInstance, @ptrCast(instance)),
- );
- }
-
- pub inline fn instanceRequestAdapter(instance: *gpu.Instance, options: ?*const gpu.RequestAdapterOptions, callback: gpu.RequestAdapterCallback, userdata: ?*anyopaque) void {
- procs.instanceRequestAdapter.?(
- @as(c.WGPUInstance, @ptrCast(instance)),
- @as(?*const c.WGPURequestAdapterOptions, @ptrCast(options)),
- @as(c.WGPURequestAdapterCallback, @ptrCast(callback)),
- userdata,
- );
- }
-
- pub inline fn instanceReference(instance: *gpu.Instance) void {
- procs.instanceReference.?(@as(c.WGPUInstance, @ptrCast(instance)));
- }
-
- pub inline fn instanceRelease(instance: *gpu.Instance) void {
- procs.instanceRelease.?(@as(c.WGPUInstance, @ptrCast(instance)));
- }
-
- pub inline fn pipelineLayoutSetLabel(pipeline_layout: *gpu.PipelineLayout, label: [*:0]const u8) void {
- procs.pipelineLayoutSetLabel.?(@as(c.WGPUPipelineLayout, @ptrCast(pipeline_layout)), label);
- }
-
- pub inline fn pipelineLayoutReference(pipeline_layout: *gpu.PipelineLayout) void {
- procs.pipelineLayoutReference.?(@as(c.WGPUPipelineLayout, @ptrCast(pipeline_layout)));
- }
-
- pub inline fn pipelineLayoutRelease(pipeline_layout: *gpu.PipelineLayout) void {
- procs.pipelineLayoutRelease.?(@as(c.WGPUPipelineLayout, @ptrCast(pipeline_layout)));
- }
-
- pub inline fn querySetDestroy(query_set: *gpu.QuerySet) void {
- procs.querySetDestroy.?(@as(c.WGPUQuerySet, @ptrCast(query_set)));
- }
-
- pub inline fn querySetGetCount(query_set: *gpu.QuerySet) u32 {
- return procs.querySetGetCount.?(@as(c.WGPUQuerySet, @ptrCast(query_set)));
- }
-
- pub inline fn querySetGetType(query_set: *gpu.QuerySet) gpu.QueryType {
- return @as(gpu.QueryType, @enumFromInt(procs.querySetGetType.?(@as(c.WGPUQuerySet, @ptrCast(query_set)))));
- }
-
- pub inline fn querySetSetLabel(query_set: *gpu.QuerySet, label: [*:0]const u8) void {
- procs.querySetSetLabel.?(@as(c.WGPUQuerySet, @ptrCast(query_set)), label);
- }
-
- pub inline fn querySetReference(query_set: *gpu.QuerySet) void {
- procs.querySetReference.?(@as(c.WGPUQuerySet, @ptrCast(query_set)));
- }
-
- pub inline fn querySetRelease(query_set: *gpu.QuerySet) void {
- procs.querySetRelease.?(@as(c.WGPUQuerySet, @ptrCast(query_set)));
- }
-
- pub inline fn queueCopyExternalTextureForBrowser(queue: *gpu.Queue, source: *const gpu.ImageCopyExternalTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) void {
- procs.queueCopyExternalTextureForBrowser.?(
- @as(c.WGPUQueue, @ptrCast(queue)),
- @as(*const c.ImageCopyExternalTexture, @ptrCast(source)),
- @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)),
- @as(*const c.WGPUExtent3D, @ptrCast(copy_size)),
- @as(*const c.WGPUCopyTextureForBrowserOptions, @ptrCast(options)),
- );
- }
-
- pub inline fn queueCopyTextureForBrowser(queue: *gpu.Queue, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) void {
- procs.queueCopyTextureForBrowser.?(
- @as(c.WGPUQueue, @ptrCast(queue)),
- @as(*const c.WGPUImageCopyTexture, @ptrCast(source)),
- @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)),
- @as(*const c.WGPUExtent3D, @ptrCast(copy_size)),
- @as(*const c.WGPUCopyTextureForBrowserOptions, @ptrCast(options)),
- );
- }
-
- pub inline fn queueOnSubmittedWorkDone(queue: *gpu.Queue, signal_value: u64, callback: gpu.Queue.WorkDoneCallback, userdata: ?*anyopaque) void {
- procs.queueOnSubmittedWorkDone.?(
- @as(c.WGPUQueue, @ptrCast(queue)),
- signal_value,
- @as(c.WGPUQueueWorkDoneCallback, @ptrCast(callback)),
- userdata,
- );
- }
-
- pub inline fn queueSetLabel(queue: *gpu.Queue, label: [*:0]const u8) void {
- procs.queueSetLabel.?(@as(c.WGPUQueue, @ptrCast(queue)), label);
- }
-
- pub inline fn queueSubmit(queue: *gpu.Queue, command_count: usize, commands: [*]const *const gpu.CommandBuffer) void {
- procs.queueSubmit.?(
- @as(c.WGPUQueue, @ptrCast(queue)),
- command_count,
- @as([*]const c.WGPUCommandBuffer, @ptrCast(commands)),
- );
- }
-
- pub inline fn queueWriteBuffer(queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *const anyopaque, size: usize) void {
- procs.queueWriteBuffer.?(
- @as(c.WGPUQueue, @ptrCast(queue)),
- @as(c.WGPUBuffer, @ptrCast(buffer)),
- buffer_offset,
- data,
- size,
- );
- }
-
- pub inline fn queueWriteTexture(queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
- procs.queueWriteTexture.?(
- @as(c.WGPUQueue, @ptrCast(queue)),
- @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)),
- data,
- data_size,
- @as(*const c.WGPUTextureDataLayout, @ptrCast(data_layout)),
- @as(*const c.WGPUExtent3D, @ptrCast(write_size)),
- );
- }
-
- pub inline fn queueReference(queue: *gpu.Queue) void {
- procs.queueReference.?(@as(c.WGPUQueue, @ptrCast(queue)));
- }
-
- pub inline fn queueRelease(queue: *gpu.Queue) void {
- procs.queueRelease.?(@as(c.WGPUQueue, @ptrCast(queue)));
- }
-
- pub inline fn renderBundleSetLabel(render_bundle: *gpu.RenderBundle, label: [*:0]const u8) void {
- procs.renderBundleSetLabel.?(@as(c.WGPURenderBundle, @ptrCast(render_bundle)), label);
- }
-
- pub inline fn renderBundleReference(render_bundle: *gpu.RenderBundle) void {
- procs.renderBundleReference.?(@as(c.WGPURenderBundle, @ptrCast(render_bundle)));
- }
-
- pub inline fn renderBundleRelease(render_bundle: *gpu.RenderBundle) void {
- procs.renderBundleRelease.?(@as(c.WGPURenderBundle, @ptrCast(render_bundle)));
- }
-
- pub inline fn renderBundleEncoderDraw(render_bundle_encoder: *gpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
- procs.renderBundleEncoderDraw.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), vertex_count, instance_count, first_vertex, first_instance);
- }
-
- pub inline fn renderBundleEncoderDrawIndexed(render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
- procs.renderBundleEncoderDrawIndexed.?(
- @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)),
- index_count,
- instance_count,
- first_index,
- base_vertex,
- first_instance,
- );
- }
-
- pub inline fn renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- procs.renderBundleEncoderDrawIndexedIndirect.?(
- @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)),
- @as(c.WGPUBuffer, @ptrCast(indirect_buffer)),
- indirect_offset,
- );
- }
-
- pub inline fn renderBundleEncoderDrawIndirect(render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- procs.renderBundleEncoderDrawIndirect.?(
- @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)),
- @as(c.WGPUBuffer, @ptrCast(indirect_buffer)),
- indirect_offset,
- );
- }
-
- pub inline fn renderBundleEncoderFinish(render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundle.Descriptor) *gpu.RenderBundle {
- return @as(*gpu.RenderBundle, @ptrCast(procs.renderBundleEncoderFinish.?(
- @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)),
- @as(?*const c.WGPURenderBundleDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn renderBundleEncoderInsertDebugMarker(render_bundle_encoder: *gpu.RenderBundleEncoder, marker_label: [*:0]const u8) void {
- procs.renderBundleEncoderInsertDebugMarker.?(
- @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)),
- marker_label,
- );
- }
-
- pub inline fn renderBundleEncoderPopDebugGroup(render_bundle_encoder: *gpu.RenderBundleEncoder) void {
- procs.renderBundleEncoderPopDebugGroup.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)));
- }
-
- pub inline fn renderBundleEncoderPushDebugGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_label: [*:0]const u8) void {
- procs.renderBundleEncoderPushDebugGroup.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), group_label);
- }
-
- pub inline fn renderBundleEncoderSetBindGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
- procs.renderBundleEncoderSetBindGroup.?(
- @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)),
- group_index,
- @as(c.WGPUBindGroup, @ptrCast(group)),
- dynamic_offset_count,
- dynamic_offsets,
- );
- }
-
- pub inline fn renderBundleEncoderSetIndexBuffer(render_bundle_encoder: *gpu.RenderBundleEncoder, buffer: *gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) void {
- procs.renderBundleEncoderSetIndexBuffer.?(
- @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)),
- @as(c.WGPUBuffer, @ptrCast(buffer)),
- @intFromEnum(format),
- offset,
- size,
- );
- }
-
- pub inline fn renderBundleEncoderSetLabel(render_bundle_encoder: *gpu.RenderBundleEncoder, label: [*:0]const u8) void {
- procs.renderBundleEncoderSetLabel.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), label);
- }
-
- pub inline fn renderBundleEncoderSetPipeline(render_bundle_encoder: *gpu.RenderBundleEncoder, pipeline: *gpu.RenderPipeline) void {
- procs.renderBundleEncoderSetPipeline.?(
- @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)),
- @as(c.WGPURenderPipeline, @ptrCast(pipeline)),
- );
- }
-
- pub inline fn renderBundleEncoderSetVertexBuffer(render_bundle_encoder: *gpu.RenderBundleEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void {
- procs.renderBundleEncoderSetVertexBuffer.?(
- @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)),
- slot,
- @as(c.WGPUBuffer, @ptrCast(buffer)),
- offset,
- size,
- );
- }
-
- pub inline fn renderBundleEncoderReference(render_bundle_encoder: *gpu.RenderBundleEncoder) void {
- procs.renderBundleEncoderReference.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)));
- }
-
- pub inline fn renderBundleEncoderRelease(render_bundle_encoder: *gpu.RenderBundleEncoder) void {
- procs.renderBundleEncoderRelease.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)));
- }
-
- pub inline fn renderPassEncoderBeginOcclusionQuery(render_pass_encoder: *gpu.RenderPassEncoder, query_index: u32) void {
- procs.renderPassEncoderBeginOcclusionQuery.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- query_index,
- );
- }
-
- pub inline fn renderPassEncoderDraw(render_pass_encoder: *gpu.RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
- procs.renderPassEncoderDraw.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- vertex_count,
- instance_count,
- first_vertex,
- first_instance,
- );
- }
-
- pub inline fn renderPassEncoderDrawIndexed(render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
- procs.renderPassEncoderDrawIndexed.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- index_count,
- instance_count,
- first_index,
- base_vertex,
- first_instance,
- );
- }
-
- pub inline fn renderPassEncoderDrawIndexedIndirect(render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- procs.renderPassEncoderDrawIndexedIndirect.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- @as(c.WGPUBuffer, @ptrCast(indirect_buffer)),
- indirect_offset,
- );
- }
-
- pub inline fn renderPassEncoderDrawIndirect(render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- procs.renderPassEncoderDrawIndirect.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- @as(c.WGPUBuffer, @ptrCast(indirect_buffer)),
- indirect_offset,
- );
- }
-
- pub inline fn renderPassEncoderEnd(render_pass_encoder: *gpu.RenderPassEncoder) void {
- procs.renderPassEncoderEnd.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)));
- }
-
- pub inline fn renderPassEncoderEndOcclusionQuery(render_pass_encoder: *gpu.RenderPassEncoder) void {
- procs.renderPassEncoderEndOcclusionQuery.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)));
- }
-
- pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: usize, bundles: [*]const *const gpu.RenderBundle) void {
- procs.renderPassEncoderExecuteBundles.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- bundles_count,
- @as([*]const c.WGPURenderBundle, @ptrCast(bundles)),
- );
- }
-
- pub inline fn renderPassEncoderInsertDebugMarker(render_pass_encoder: *gpu.RenderPassEncoder, marker_label: [*:0]const u8) void {
- procs.renderPassEncoderInsertDebugMarker.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), marker_label);
- }
-
- pub inline fn renderPassEncoderPopDebugGroup(render_pass_encoder: *gpu.RenderPassEncoder) void {
- procs.renderPassEncoderPopDebugGroup.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)));
- }
-
- pub inline fn renderPassEncoderPushDebugGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_label: [*:0]const u8) void {
- procs.renderPassEncoderPushDebugGroup.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- group_label,
- );
- }
-
- pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
- procs.renderPassEncoderSetBindGroup.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- group_index,
- @as(c.WGPUBindGroup, @ptrCast(group)),
- dynamic_offset_count,
- dynamic_offsets,
- );
- }
-
- pub inline fn renderPassEncoderSetBlendConstant(render_pass_encoder: *gpu.RenderPassEncoder, color: *const gpu.Color) void {
- procs.renderPassEncoderSetBlendConstant.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- @as(*const c.WGPUColor, @ptrCast(color)),
- );
- }
-
- pub inline fn renderPassEncoderSetIndexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, buffer: *gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) void {
- procs.renderPassEncoderSetIndexBuffer.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- @as(c.WGPUBuffer, @ptrCast(buffer)),
- @intFromEnum(format),
- offset,
- size,
- );
- }
-
- pub inline fn renderPassEncoderSetLabel(render_pass_encoder: *gpu.RenderPassEncoder, label: [*:0]const u8) void {
- procs.renderPassEncoderSetLabel.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), label);
- }
-
- pub inline fn renderPassEncoderSetPipeline(render_pass_encoder: *gpu.RenderPassEncoder, pipeline: *gpu.RenderPipeline) void {
- procs.renderPassEncoderSetPipeline.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- @as(c.WGPURenderPipeline, @ptrCast(pipeline)),
- );
- }
-
- pub inline fn renderPassEncoderSetScissorRect(render_pass_encoder: *gpu.RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
- procs.renderPassEncoderSetScissorRect.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- x,
- y,
- width,
- height,
- );
- }
-
- pub inline fn renderPassEncoderSetStencilReference(render_pass_encoder: *gpu.RenderPassEncoder, reference: u32) void {
- procs.renderPassEncoderSetStencilReference.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- reference,
- );
- }
-
- pub inline fn renderPassEncoderSetVertexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void {
- procs.renderPassEncoderSetVertexBuffer.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- slot,
- @as(c.WGPUBuffer, @ptrCast(buffer)),
- offset,
- size,
- );
- }
-
- pub inline fn renderPassEncoderSetViewport(render_pass_encoder: *gpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void {
- procs.renderPassEncoderSetViewport.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- x,
- y,
- width,
- height,
- min_depth,
- max_depth,
- );
- }
-
- pub inline fn renderPassEncoderWriteTimestamp(render_pass_encoder: *gpu.RenderPassEncoder, query_set: *gpu.QuerySet, query_index: u32) void {
- procs.renderPassEncoderWriteTimestamp.?(
- @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)),
- @as(c.WGPUQuerySet, @ptrCast(query_set)),
- query_index,
- );
- }
-
- pub inline fn renderPassEncoderReference(render_pass_encoder: *gpu.RenderPassEncoder) void {
- procs.renderPassEncoderReference.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)));
- }
-
- pub inline fn renderPassEncoderRelease(render_pass_encoder: *gpu.RenderPassEncoder) void {
- procs.renderPassEncoderRelease.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)));
- }
-
- pub inline fn renderPipelineGetBindGroupLayout(render_pipeline: *gpu.RenderPipeline, group_index: u32) *gpu.BindGroupLayout {
- return @as(*gpu.BindGroupLayout, @ptrCast(procs.renderPipelineGetBindGroupLayout.?(
- @as(c.WGPURenderPipeline, @ptrCast(render_pipeline)),
- group_index,
- )));
- }
-
- pub inline fn renderPipelineSetLabel(render_pipeline: *gpu.RenderPipeline, label: [*:0]const u8) void {
- procs.renderPipelineSetLabel.?(@as(c.WGPURenderPipeline, @ptrCast(render_pipeline)), label);
- }
-
- pub inline fn renderPipelineReference(render_pipeline: *gpu.RenderPipeline) void {
- procs.renderPipelineReference.?(@as(c.WGPURenderPipeline, @ptrCast(render_pipeline)));
- }
-
- pub inline fn renderPipelineRelease(render_pipeline: *gpu.RenderPipeline) void {
- procs.renderPipelineRelease.?(@as(c.WGPURenderPipeline, @ptrCast(render_pipeline)));
- }
-
- pub inline fn samplerSetLabel(sampler: *gpu.Sampler, label: [*:0]const u8) void {
- procs.samplerSetLabel.?(@as(c.WGPUSampler, @ptrCast(sampler)), label);
- }
-
- pub inline fn samplerReference(sampler: *gpu.Sampler) void {
- procs.samplerReference.?(@as(c.WGPUSampler, @ptrCast(sampler)));
- }
-
- pub inline fn samplerRelease(sampler: *gpu.Sampler) void {
- procs.samplerRelease.?(@as(c.WGPUSampler, @ptrCast(sampler)));
- }
-
- pub inline fn shaderModuleGetCompilationInfo(shader_module: *gpu.ShaderModule, callback: gpu.CompilationInfoCallback, userdata: ?*anyopaque) void {
- procs.shaderModuleGetCompilationInfo.?(
- @as(c.WGPUShaderModule, @ptrCast(shader_module)),
- @as(c.WGPUCompilationInfoCallback, @ptrCast(callback)),
- userdata,
- );
- }
-
- pub inline fn shaderModuleSetLabel(shader_module: *gpu.ShaderModule, label: [*:0]const u8) void {
- procs.shaderModuleSetLabel.?(@as(c.WGPUShaderModule, @ptrCast(shader_module)), label);
- }
-
- pub inline fn shaderModuleReference(shader_module: *gpu.ShaderModule) void {
- procs.shaderModuleReference.?(@as(c.WGPUShaderModule, @ptrCast(shader_module)));
- }
-
- pub inline fn shaderModuleRelease(shader_module: *gpu.ShaderModule) void {
- procs.shaderModuleRelease.?(@as(c.WGPUShaderModule, @ptrCast(shader_module)));
- }
-
- pub inline fn surfaceReference(surface: *gpu.Surface) void {
- procs.surfaceReference.?(@as(c.WGPUSurface, @ptrCast(surface)));
- }
-
- pub inline fn surfaceRelease(surface: *gpu.Surface) void {
- procs.surfaceRelease.?(@as(c.WGPUSurface, @ptrCast(surface)));
- }
-
- pub inline fn swapChainGetCurrentTexture(swap_chain: *gpu.SwapChain) ?*gpu.Texture {
- return @as(?*gpu.Texture, @ptrCast(procs.swapChainGetCurrentTexture.?(@as(c.WGPUSwapChain, @ptrCast(swap_chain)))));
- }
-
- pub inline fn swapChainGetCurrentTextureView(swap_chain: *gpu.SwapChain) ?*gpu.TextureView {
- return @as(?*gpu.TextureView, @ptrCast(procs.swapChainGetCurrentTextureView.?(@as(c.WGPUSwapChain, @ptrCast(swap_chain)))));
- }
-
- pub inline fn swapChainPresent(swap_chain: *gpu.SwapChain) void {
- procs.swapChainPresent.?(@as(c.WGPUSwapChain, @ptrCast(swap_chain)));
- }
-
- pub inline fn swapChainReference(swap_chain: *gpu.SwapChain) void {
- procs.swapChainReference.?(@as(c.WGPUSwapChain, @ptrCast(swap_chain)));
- }
-
- pub inline fn swapChainRelease(swap_chain: *gpu.SwapChain) void {
- procs.swapChainRelease.?(@as(c.WGPUSwapChain, @ptrCast(swap_chain)));
- }
-
- pub inline fn textureCreateView(texture: *gpu.Texture, descriptor: ?*const gpu.TextureView.Descriptor) *gpu.TextureView {
- return @as(*gpu.TextureView, @ptrCast(procs.textureCreateView.?(
- @as(c.WGPUTexture, @ptrCast(texture)),
- @as(?*const c.WGPUTextureViewDescriptor, @ptrCast(descriptor)),
- )));
- }
-
- pub inline fn textureDestroy(texture: *gpu.Texture) void {
- procs.textureDestroy.?(@as(c.WGPUTexture, @ptrCast(texture)));
- }
-
- pub inline fn textureGetDepthOrArrayLayers(texture: *gpu.Texture) u32 {
- return procs.textureGetDepthOrArrayLayers.?(@as(c.WGPUTexture, @ptrCast(texture)));
- }
-
- pub inline fn textureGetDimension(texture: *gpu.Texture) gpu.Texture.Dimension {
- return @as(gpu.Texture.Dimension, @enumFromInt(procs.textureGetDimension.?(@as(c.WGPUTexture, @ptrCast(texture)))));
- }
-
- pub inline fn textureGetFormat(texture: *gpu.Texture) gpu.Texture.Format {
- return @as(gpu.Texture.Format, @enumFromInt(procs.textureGetFormat.?(@as(c.WGPUTexture, @ptrCast(texture)))));
- }
-
- pub inline fn textureGetHeight(texture: *gpu.Texture) u32 {
- return procs.textureGetHeight.?(@as(c.WGPUTexture, @ptrCast(texture)));
- }
-
- pub inline fn textureGetMipLevelCount(texture: *gpu.Texture) u32 {
- return procs.textureGetMipLevelCount.?(@as(c.WGPUTexture, @ptrCast(texture)));
- }
-
- pub inline fn textureGetSampleCount(texture: *gpu.Texture) u32 {
- return procs.textureGetSampleCount.?(@as(c.WGPUTexture, @ptrCast(texture)));
- }
-
- pub inline fn textureGetUsage(texture: *gpu.Texture) gpu.Texture.UsageFlags {
- return @as(gpu.Texture.UsageFlags, @bitCast(procs.textureGetUsage.?(
- @as(c.WGPUTexture, @ptrCast(texture)),
- )));
- }
-
- pub inline fn textureGetWidth(texture: *gpu.Texture) u32 {
- return procs.textureGetWidth.?(@as(c.WGPUTexture, @ptrCast(texture)));
- }
-
- pub inline fn textureSetLabel(texture: *gpu.Texture, label: [*:0]const u8) void {
- procs.textureSetLabel.?(@as(c.WGPUTexture, @ptrCast(texture)), label);
- }
-
- pub inline fn textureReference(texture: *gpu.Texture) void {
- procs.textureReference.?(@as(c.WGPUTexture, @ptrCast(texture)));
- }
-
- pub inline fn textureRelease(texture: *gpu.Texture) void {
- procs.textureRelease.?(@as(c.WGPUTexture, @ptrCast(texture)));
- }
-
- pub inline fn textureViewSetLabel(texture_view: *gpu.TextureView, label: [*:0]const u8) void {
- procs.textureViewSetLabel.?(@as(c.WGPUTextureView, @ptrCast(texture_view)), label);
- }
-
- pub inline fn textureViewReference(texture_view: *gpu.TextureView) void {
- procs.textureViewReference.?(@as(c.WGPUTextureView, @ptrCast(texture_view)));
- }
-
- pub inline fn textureViewRelease(texture_view: *gpu.TextureView) void {
- procs.textureViewRelease.?(@as(c.WGPUTextureView, @ptrCast(texture_view)));
- }
-};
-
-test "dawn_impl" {
- _ = gpu.Export(Interface);
-}
diff --git a/libs/gpu/src/device.zig b/libs/gpu/src/device.zig
deleted file mode 100644
index d8495da9..00000000
--- a/libs/gpu/src/device.zig
+++ /dev/null
@@ -1,357 +0,0 @@
-const std = @import("std");
-const Adapter = @import("adapter.zig").Adapter;
-const Queue = @import("queue.zig").Queue;
-const BindGroup = @import("bind_group.zig").BindGroup;
-const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
-const Buffer = @import("buffer.zig").Buffer;
-const CommandEncoder = @import("command_encoder.zig").CommandEncoder;
-const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline;
-const ExternalTexture = @import("external_texture.zig").ExternalTexture;
-const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
-const QuerySet = @import("query_set.zig").QuerySet;
-const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEncoder;
-const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
-const Sampler = @import("sampler.zig").Sampler;
-const ShaderModule = @import("shader_module.zig").ShaderModule;
-const Surface = @import("surface.zig").Surface;
-const SwapChain = @import("swap_chain.zig").SwapChain;
-const Texture = @import("texture.zig").Texture;
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const FeatureName = @import("main.zig").FeatureName;
-const RequiredLimits = @import("main.zig").RequiredLimits;
-const SupportedLimits = @import("main.zig").SupportedLimits;
-const ErrorType = @import("main.zig").ErrorType;
-const ErrorFilter = @import("main.zig").ErrorFilter;
-const LoggingType = @import("main.zig").LoggingType;
-const CreatePipelineAsyncStatus = @import("main.zig").CreatePipelineAsyncStatus;
-const LoggingCallback = @import("main.zig").LoggingCallback;
-const ErrorCallback = @import("main.zig").ErrorCallback;
-const CreateComputePipelineAsyncCallback = @import("main.zig").CreateComputePipelineAsyncCallback;
-const CreateRenderPipelineAsyncCallback = @import("main.zig").CreateRenderPipelineAsyncCallback;
-const Impl = @import("interface.zig").Impl;
-const dawn = @import("dawn.zig");
-
-pub const Device = opaque {
- pub const LostCallback = *const fn (
- reason: LostReason,
- message: [*:0]const u8,
- userdata: ?*anyopaque,
- ) callconv(.C) void;
-
- pub const LostReason = enum(u32) {
- undefined = 0x00000000,
- destroyed = 0x00000001,
- };
-
- pub const Descriptor = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- dawn_toggles_descriptor: *const dawn.TogglesDescriptor,
- dawn_cache_device_descriptor: *const dawn.CacheDeviceDescriptor,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- label: ?[*:0]const u8 = null,
- required_features_count: usize = 0,
- required_features: ?[*]const FeatureName = null,
- required_limits: ?*const RequiredLimits = null,
- default_queue: Queue.Descriptor = Queue.Descriptor{},
- device_lost_callback: LostCallback,
- device_lost_userdata: ?*anyopaque,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: NextInChain = .{ .generic = null },
- label: ?[*:0]const u8 = null,
- required_features: ?[]const FeatureName = null,
- required_limits: ?*const RequiredLimits = null,
- default_queue: Queue.Descriptor = Queue.Descriptor{},
- }) Descriptor {
- return .{
- .next_in_chain = v.next_in_chain,
- .label = v.label,
- .required_features_count = if (v.required_features) |e| e.len else 0,
- .required_features = if (v.required_features) |e| e.ptr else null,
- .default_queue = v.default_queue,
- };
- }
- };
-
- pub inline fn createBindGroup(device: *Device, descriptor: *const BindGroup.Descriptor) *BindGroup {
- return Impl.deviceCreateBindGroup(device, descriptor);
- }
-
- pub inline fn createBindGroupLayout(device: *Device, descriptor: *const BindGroupLayout.Descriptor) *BindGroupLayout {
- return Impl.deviceCreateBindGroupLayout(device, descriptor);
- }
-
- pub inline fn createBuffer(device: *Device, descriptor: *const Buffer.Descriptor) *Buffer {
- return Impl.deviceCreateBuffer(device, descriptor);
- }
-
- pub inline fn createCommandEncoder(device: *Device, descriptor: ?*const CommandEncoder.Descriptor) *CommandEncoder {
- return Impl.deviceCreateCommandEncoder(device, descriptor);
- }
-
- pub inline fn createComputePipeline(device: *Device, descriptor: *const ComputePipeline.Descriptor) *ComputePipeline {
- return Impl.deviceCreateComputePipeline(device, descriptor);
- }
-
- pub inline fn createComputePipelineAsync(
- device: *Device,
- descriptor: *const ComputePipeline.Descriptor,
- context: anytype,
- comptime callback: fn (
- status: CreatePipelineAsyncStatus,
- compute_pipeline: *ComputePipeline,
- message: [*:0]const u8,
- ctx: @TypeOf(context),
- ) callconv(.Inline) void,
- ) void {
- const Context = @TypeOf(context);
- const Helper = struct {
- pub fn cCallback(
- status: CreatePipelineAsyncStatus,
- compute_pipeline: *ComputePipeline,
- message: [*:0]const u8,
- userdata: ?*anyopaque,
- ) callconv(.C) void {
- callback(
- status,
- compute_pipeline,
- message,
- if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))),
- );
- }
- };
- Impl.deviceCreateComputePipelineAsync(device, descriptor, Helper.cCallback, if (Context == void) null else context);
- }
-
- pub inline fn createErrorBuffer(device: *Device, descriptor: *const Buffer.Descriptor) *Buffer {
- return Impl.deviceCreateErrorBuffer(device, descriptor);
- }
-
- pub inline fn createErrorExternalTexture(device: *Device) *ExternalTexture {
- return Impl.deviceCreateErrorExternalTexture(device);
- }
-
- pub inline fn createErrorTexture(device: *Device, descriptor: *const Texture.Descriptor) *Texture {
- return Impl.deviceCreateErrorTexture(device, descriptor);
- }
-
- pub inline fn createExternalTexture(device: *Device, external_texture_descriptor: *const ExternalTexture.Descriptor) *ExternalTexture {
- return Impl.deviceCreateExternalTexture(device, external_texture_descriptor);
- }
-
- pub inline fn createPipelineLayout(device: *Device, pipeline_layout_descriptor: *const PipelineLayout.Descriptor) *PipelineLayout {
- return Impl.deviceCreatePipelineLayout(device, pipeline_layout_descriptor);
- }
-
- pub inline fn createQuerySet(device: *Device, descriptor: *const QuerySet.Descriptor) *QuerySet {
- return Impl.deviceCreateQuerySet(device, descriptor);
- }
-
- pub inline fn createRenderBundleEncoder(device: *Device, descriptor: *const RenderBundleEncoder.Descriptor) *RenderBundleEncoder {
- return Impl.deviceCreateRenderBundleEncoder(device, descriptor);
- }
-
- pub inline fn createRenderPipeline(device: *Device, descriptor: *const RenderPipeline.Descriptor) *RenderPipeline {
- return Impl.deviceCreateRenderPipeline(device, descriptor);
- }
-
- pub inline fn createRenderPipelineAsync(
- device: *Device,
- descriptor: *const RenderPipeline.Descriptor,
- context: anytype,
- comptime callback: fn (
- ctx: @TypeOf(context),
- status: CreatePipelineAsyncStatus,
- pipeline: *RenderPipeline,
- message: [*:0]const u8,
- ) callconv(.Inline) void,
- ) void {
- const Context = @TypeOf(context);
- const Helper = struct {
- pub fn cCallback(
- status: CreatePipelineAsyncStatus,
- pipeline: *RenderPipeline,
- message: [*:0]const u8,
- userdata: ?*anyopaque,
- ) callconv(.C) void {
- callback(
- if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))),
- status,
- pipeline,
- message,
- );
- }
- };
- Impl.deviceCreateRenderPipelineAsync(device, descriptor, Helper.cCallback, if (Context == void) null else context);
- }
-
- pub inline fn createSampler(device: *Device, descriptor: ?*const Sampler.Descriptor) *Sampler {
- return Impl.deviceCreateSampler(device, descriptor);
- }
-
- pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModule.Descriptor) *ShaderModule {
- return Impl.deviceCreateShaderModule(device, descriptor);
- }
-
- /// Helper to make createShaderModule invocations slightly nicer.
- pub inline fn createShaderModuleWGSL(
- device: *Device,
- label: ?[*:0]const u8,
- wgsl_code: [*:0]const u8,
- ) *ShaderModule {
- return device.createShaderModule(&ShaderModule.Descriptor{
- .next_in_chain = .{ .wgsl_descriptor = &.{
- .code = wgsl_code,
- } },
- .label = label,
- });
- }
-
- pub inline fn createSwapChain(device: *Device, surface: ?*Surface, descriptor: *const SwapChain.Descriptor) *SwapChain {
- return Impl.deviceCreateSwapChain(device, surface, descriptor);
- }
-
- pub inline fn createTexture(device: *Device, descriptor: *const Texture.Descriptor) *Texture {
- return Impl.deviceCreateTexture(device, descriptor);
- }
-
- pub inline fn destroy(device: *Device) void {
- Impl.deviceDestroy(device);
- }
-
- /// Call once with null to determine the array length, and again to fetch the feature list.
- ///
- /// Consider using the enumerateFeaturesOwned helper.
- pub inline fn enumerateFeatures(device: *Device, features: ?[*]FeatureName) usize {
- return Impl.deviceEnumerateFeatures(device, features);
- }
-
- /// Enumerates the adapter features, storing the result in an allocated slice which is owned by
- /// the caller.
- pub inline fn enumerateFeaturesOwned(device: *Device, allocator: std.mem.Allocator) ![]FeatureName {
- const count = device.enumerateFeatures(null);
- var data = try allocator.alloc(FeatureName, count);
- _ = device.enumerateFeatures(data.ptr);
- return data;
- }
-
- pub inline fn forceLoss(device: *Device, reason: LostReason, message: [*:0]const u8) void {
- return Impl.deviceForceLoss(device, reason, message);
- }
-
- pub inline fn getAdapter(device: *Device) *Adapter {
- return Impl.deviceGetAdapter(device);
- }
-
- pub inline fn getLimits(device: *Device, limits: *SupportedLimits) bool {
- return Impl.deviceGetLimits(device, limits);
- }
-
- pub inline fn getQueue(device: *Device) *Queue {
- return Impl.deviceGetQueue(device);
- }
-
- pub inline fn hasFeature(device: *Device, feature: FeatureName) bool {
- return Impl.deviceHasFeature(device, feature);
- }
-
- pub inline fn injectError(device: *Device, typ: ErrorType, message: [*:0]const u8) void {
- Impl.deviceInjectError(device, typ, message);
- }
-
- pub inline fn popErrorScope(
- device: *Device,
- context: anytype,
- comptime callback: fn (ctx: @TypeOf(context), typ: ErrorType, message: [*:0]const u8) callconv(.Inline) void,
- ) void {
- const Context = @TypeOf(context);
- const Helper = struct {
- pub fn cCallback(typ: ErrorType, message: [*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
- callback(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), typ, message);
- }
- };
- Impl.devicePopErrorScope(device, Helper.cCallback, if (Context == void) null else context);
- }
-
- pub inline fn pushErrorScope(device: *Device, filter: ErrorFilter) void {
- Impl.devicePushErrorScope(device, filter);
- }
-
- pub inline fn setDeviceLostCallback(
- device: *Device,
- context: anytype,
- comptime callback: ?fn (ctx: @TypeOf(context), reason: LostReason, message: [*:0]const u8) callconv(.Inline) void,
- ) void {
- if (callback) |cb| {
- const Context = @TypeOf(context);
- const Helper = struct {
- pub fn cCallback(reason: LostReason, message: [*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
- cb(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), reason, message);
- }
- };
- Impl.deviceSetDeviceLostCallback(device, Helper.cCallback, if (Context == void) null else context);
- } else {
- Impl.deviceSetDeviceLostCallback(device, null, null);
- }
- }
-
- pub inline fn setLabel(device: *Device, label: [*:0]const u8) void {
- Impl.deviceSetLabel(device, label);
- }
-
- pub inline fn setLoggingCallback(
- device: *Device,
- context: anytype,
- comptime callback: ?fn (ctx: @TypeOf(context), typ: LoggingType, message: [*:0]const u8) callconv(.Inline) void,
- ) void {
- if (callback) |cb| {
- const Context = @TypeOf(context);
- const Helper = struct {
- pub fn cCallback(typ: LoggingType, message: [*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
- cb(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), typ, message);
- }
- };
- Impl.deviceSetLoggingCallback(device, Helper.cCallback, if (Context == void) null else context);
- } else {
- Impl.deviceSetLoggingCallback(device, null, null);
- }
- }
-
- pub inline fn setUncapturedErrorCallback(
- device: *Device,
- context: anytype,
- comptime callback: ?fn (ctx: @TypeOf(context), typ: ErrorType, message: [*:0]const u8) callconv(.Inline) void,
- ) void {
- if (callback) |cb| {
- const Context = @TypeOf(context);
- const Helper = struct {
- pub fn cCallback(typ: ErrorType, message: [*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
- cb(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), typ, message);
- }
- };
- Impl.deviceSetUncapturedErrorCallback(device, Helper.cCallback, if (Context == void) null else context);
- } else {
- Impl.deviceSetUncapturedErrorCallback(device, null, null);
- }
- }
-
- pub inline fn tick(device: *Device) void {
- Impl.deviceTick(device);
- }
-
- pub inline fn validateTextureDescriptor(device: *Device, descriptor: *const Texture.Descriptor) void {
- Impl.deviceVlidateTextureDescriptor(device, descriptor);
- }
-
- pub inline fn reference(device: *Device) void {
- Impl.deviceReference(device);
- }
-
- pub inline fn release(device: *Device) void {
- Impl.deviceRelease(device);
- }
-};
diff --git a/libs/gpu/src/external_texture.zig b/libs/gpu/src/external_texture.zig
deleted file mode 100644
index 1416cf45..00000000
--- a/libs/gpu/src/external_texture.zig
+++ /dev/null
@@ -1,55 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const TextureView = @import("texture_view.zig").TextureView;
-const Origin2D = @import("main.zig").Origin2D;
-const Extent2D = @import("main.zig").Extent2D;
-const Impl = @import("interface.zig").Impl;
-
-pub const ExternalTexture = opaque {
- pub const BindingEntry = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .external_texture_binding_entry },
- external_texture: *ExternalTexture,
- };
-
- pub const BindingLayout = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .external_texture_binding_layout },
- };
-
- const Rotation = enum(u32) {
- rotate_0_degrees = 0x00000000,
- rotate_90_degrees = 0x00000001,
- rotate_180_degrees = 0x00000002,
- rotate_270_degrees = 0x00000003,
- };
-
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- plane0: *TextureView,
- plane1: ?*TextureView = null,
- visible_origin: Origin2D,
- visible_size: Extent2D,
- do_yuv_to_rgb_conversion_only: bool = false,
- yuv_to_rgb_conversion_matrix: ?*const [12]f32 = null,
- src_transform_function_parameters: *const [7]f32,
- dst_transform_function_parameters: *const [7]f32,
- gamut_conversion_matrix: *const [9]f32,
- flip_y: bool,
- rotation: Rotation,
- };
-
- pub inline fn destroy(external_texture: *ExternalTexture) void {
- Impl.externalTextureDestroy(external_texture);
- }
-
- pub inline fn setLabel(external_texture: *ExternalTexture, label: [*:0]const u8) void {
- Impl.externalTextureSetLabel(external_texture, label);
- }
-
- pub inline fn reference(external_texture: *ExternalTexture) void {
- Impl.externalTextureReference(external_texture);
- }
-
- pub inline fn release(external_texture: *ExternalTexture) void {
- Impl.externalTextureRelease(external_texture);
- }
-};
diff --git a/libs/gpu/src/instance.zig b/libs/gpu/src/instance.zig
deleted file mode 100644
index a39828d5..00000000
--- a/libs/gpu/src/instance.zig
+++ /dev/null
@@ -1,65 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const RequestAdapterStatus = @import("main.zig").RequestAdapterStatus;
-const Surface = @import("surface.zig").Surface;
-const Adapter = @import("adapter.zig").Adapter;
-const RequestAdapterOptions = @import("main.zig").RequestAdapterOptions;
-const RequestAdapterCallback = @import("main.zig").RequestAdapterCallback;
-const Impl = @import("interface.zig").Impl;
-const dawn = @import("dawn.zig");
-
-pub const Instance = opaque {
- pub const Descriptor = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- dawn_toggles_descriptor: *const dawn.TogglesDescriptor,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- };
-
- pub inline fn createSurface(instance: *Instance, descriptor: *const Surface.Descriptor) *Surface {
- return Impl.instanceCreateSurface(instance, descriptor);
- }
-
- pub inline fn processEvents(instance: *Instance) void {
- Impl.instanceProcessEvents(instance);
- }
-
- pub inline fn requestAdapter(
- instance: *Instance,
- options: ?*const RequestAdapterOptions,
- context: anytype,
- comptime callback: fn (
- ctx: @TypeOf(context),
- status: RequestAdapterStatus,
- adapter: *Adapter,
- message: ?[*:0]const u8,
- ) callconv(.Inline) void,
- ) void {
- const Context = @TypeOf(context);
- const Helper = struct {
- pub fn cCallback(
- status: RequestAdapterStatus,
- adapter: *Adapter,
- message: ?[*:0]const u8,
- userdata: ?*anyopaque,
- ) callconv(.C) void {
- callback(
- if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))),
- status,
- adapter,
- message,
- );
- }
- };
- Impl.instanceRequestAdapter(instance, options, Helper.cCallback, if (Context == void) null else context);
- }
-
- pub inline fn reference(instance: *Instance) void {
- Impl.instanceReference(instance);
- }
-
- pub inline fn release(instance: *Instance) void {
- Impl.instanceRelease(instance);
- }
-};
diff --git a/libs/gpu/src/interface.zig b/libs/gpu/src/interface.zig
deleted file mode 100644
index bf714caa..00000000
--- a/libs/gpu/src/interface.zig
+++ /dev/null
@@ -1,2481 +0,0 @@
-const gpu = @import("main.zig");
-
-/// The gpu.Interface implementation that is used by the entire program. Only one may exist, since
-/// it is resolved fully at comptime with no vtable indirection, etc.
-///
-/// Depending on the implementation, it may need to be `.init()`ialized before use.
-pub const Impl = blk: {
- if (@import("builtin").is_test) {
- break :blk StubInterface;
- } else {
- const root = @import("root");
- if (!@hasDecl(root, "GPUInterface")) @compileError("expected to find `pub const GPUInterface = T;` in root file");
- _ = gpu.Interface(root.GPUInterface); // verify the type
- break :blk root.GPUInterface;
- }
-};
-
-/// Verifies that a gpu.Interface implementation exposes the expected function declarations.
-pub fn Interface(comptime T: type) type {
- assertDecl(T, "createInstance", fn (descriptor: ?*const gpu.Instance.Descriptor) callconv(.Inline) ?*gpu.Instance);
- assertDecl(T, "getProcAddress", fn (device: *gpu.Device, proc_name: [*:0]const u8) callconv(.Inline) ?gpu.Proc);
- assertDecl(T, "adapterCreateDevice", fn (adapter: *gpu.Adapter, descriptor: ?*const gpu.Device.Descriptor) callconv(.Inline) ?*gpu.Device);
- assertDecl(T, "adapterEnumerateFeatures", fn (adapter: *gpu.Adapter, features: ?[*]gpu.FeatureName) callconv(.Inline) usize);
- assertDecl(T, "adapterGetInstance", fn (adapter: *gpu.Adapter) callconv(.Inline) *gpu.Instance);
- assertDecl(T, "adapterGetLimits", fn (adapter: *gpu.Adapter, limits: *gpu.SupportedLimits) callconv(.Inline) bool);
- assertDecl(T, "adapterGetProperties", fn (adapter: *gpu.Adapter, properties: *gpu.Adapter.Properties) callconv(.Inline) void);
- assertDecl(T, "adapterHasFeature", fn (adapter: *gpu.Adapter, feature: gpu.FeatureName) callconv(.Inline) bool);
- assertDecl(T, "adapterRequestDevice", fn (adapter: *gpu.Adapter, descriptor: ?*const gpu.Device.Descriptor, callback: gpu.RequestDeviceCallback, userdata: ?*anyopaque) callconv(.Inline) void);
- assertDecl(T, "adapterReference", fn (adapter: *gpu.Adapter) callconv(.Inline) void);
- assertDecl(T, "adapterRelease", fn (adapter: *gpu.Adapter) callconv(.Inline) void);
- assertDecl(T, "bindGroupSetLabel", fn (bind_group: *gpu.BindGroup, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "bindGroupReference", fn (bind_group: *gpu.BindGroup) callconv(.Inline) void);
- assertDecl(T, "bindGroupRelease", fn (bind_group: *gpu.BindGroup) callconv(.Inline) void);
- assertDecl(T, "bindGroupLayoutSetLabel", fn (bind_group_layout: *gpu.BindGroupLayout, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "bindGroupLayoutReference", fn (bind_group_layout: *gpu.BindGroupLayout) callconv(.Inline) void);
- assertDecl(T, "bindGroupLayoutRelease", fn (bind_group_layout: *gpu.BindGroupLayout) callconv(.Inline) void);
- assertDecl(T, "bufferDestroy", fn (buffer: *gpu.Buffer) callconv(.Inline) void);
- assertDecl(T, "bufferGetConstMappedRange", fn (buffer: *gpu.Buffer, offset: usize, size: usize) callconv(.Inline) ?*const anyopaque);
- assertDecl(T, "bufferGetMappedRange", fn (buffer: *gpu.Buffer, offset: usize, size: usize) callconv(.Inline) ?*anyopaque);
- assertDecl(T, "bufferGetSize", fn (buffer: *gpu.Buffer) callconv(.Inline) u64);
- assertDecl(T, "bufferGetUsage", fn (buffer: *gpu.Buffer) callconv(.Inline) gpu.Buffer.UsageFlags);
- assertDecl(T, "bufferMapAsync", fn (buffer: *gpu.Buffer, mode: gpu.MapModeFlags, offset: usize, size: usize, callback: gpu.Buffer.MapCallback, userdata: ?*anyopaque) callconv(.Inline) void);
- assertDecl(T, "bufferSetLabel", fn (buffer: *gpu.Buffer, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "bufferUnmap", fn (buffer: *gpu.Buffer) callconv(.Inline) void);
- assertDecl(T, "bufferReference", fn (buffer: *gpu.Buffer) callconv(.Inline) void);
- assertDecl(T, "bufferRelease", fn (buffer: *gpu.Buffer) callconv(.Inline) void);
- assertDecl(T, "commandBufferSetLabel", fn (command_buffer: *gpu.CommandBuffer, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "commandBufferReference", fn (command_buffer: *gpu.CommandBuffer) callconv(.Inline) void);
- assertDecl(T, "commandBufferRelease", fn (command_buffer: *gpu.CommandBuffer) callconv(.Inline) void);
- assertDecl(T, "commandEncoderBeginComputePass", fn (command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.ComputePassDescriptor) callconv(.Inline) *gpu.ComputePassEncoder);
- assertDecl(T, "commandEncoderBeginRenderPass", fn (command_encoder: *gpu.CommandEncoder, descriptor: *const gpu.RenderPassDescriptor) callconv(.Inline) *gpu.RenderPassEncoder);
- assertDecl(T, "commandEncoderClearBuffer", fn (command_encoder: *gpu.CommandEncoder, buffer: *gpu.Buffer, offset: u64, size: u64) callconv(.Inline) void);
- assertDecl(T, "commandEncoderCopyBufferToBuffer", fn (command_encoder: *gpu.CommandEncoder, source: *gpu.Buffer, source_offset: u64, destination: *gpu.Buffer, destination_offset: u64, size: u64) callconv(.Inline) void);
- assertDecl(T, "commandEncoderCopyBufferToTexture", fn (command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyBuffer, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) callconv(.Inline) void);
- assertDecl(T, "commandEncoderCopyTextureToBuffer", fn (command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyBuffer, copy_size: *const gpu.Extent3D) callconv(.Inline) void);
- assertDecl(T, "commandEncoderCopyTextureToTexture", fn (command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) callconv(.Inline) void);
- assertDecl(T, "commandEncoderCopyTextureToTextureInternal", fn (command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) callconv(.Inline) void);
- assertDecl(T, "commandEncoderFinish", fn (command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBuffer.Descriptor) callconv(.Inline) *gpu.CommandBuffer);
- assertDecl(T, "commandEncoderInjectValidationError", fn (command_encoder: *gpu.CommandEncoder, message: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "commandEncoderInsertDebugMarker", fn (command_encoder: *gpu.CommandEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "commandEncoderPopDebugGroup", fn (command_encoder: *gpu.CommandEncoder) callconv(.Inline) void);
- assertDecl(T, "commandEncoderPushDebugGroup", fn (command_encoder: *gpu.CommandEncoder, group_label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "commandEncoderResolveQuerySet", fn (command_encoder: *gpu.CommandEncoder, query_set: *gpu.QuerySet, first_query: u32, query_count: u32, destination: *gpu.Buffer, destination_offset: u64) callconv(.Inline) void);
- assertDecl(T, "commandEncoderSetLabel", fn (command_encoder: *gpu.CommandEncoder, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "commandEncoderWriteBuffer", fn (command_encoder: *gpu.CommandEncoder, buffer: *gpu.Buffer, buffer_offset: u64, data: [*]const u8, size: u64) callconv(.Inline) void);
- assertDecl(T, "commandEncoderWriteTimestamp", fn (command_encoder: *gpu.CommandEncoder, query_set: *gpu.QuerySet, query_index: u32) callconv(.Inline) void);
- assertDecl(T, "commandEncoderReference", fn (command_encoder: *gpu.CommandEncoder) callconv(.Inline) void);
- assertDecl(T, "commandEncoderRelease", fn (command_encoder: *gpu.CommandEncoder) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderDispatchWorkgroups", fn (compute_pass_encoder: *gpu.ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderDispatchWorkgroupsIndirect", fn (compute_pass_encoder: *gpu.ComputePassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderEnd", fn (compute_pass_encoder: *gpu.ComputePassEncoder) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderInsertDebugMarker", fn (compute_pass_encoder: *gpu.ComputePassEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderPopDebugGroup", fn (compute_pass_encoder: *gpu.ComputePassEncoder) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderPushDebugGroup", fn (compute_pass_encoder: *gpu.ComputePassEncoder, group_label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderSetBindGroup", fn (compute_pass_encoder: *gpu.ComputePassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderSetLabel", fn (compute_pass_encoder: *gpu.ComputePassEncoder, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderSetPipeline", fn (compute_pass_encoder: *gpu.ComputePassEncoder, pipeline: *gpu.ComputePipeline) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderWriteTimestamp", fn (compute_pass_encoder: *gpu.ComputePassEncoder, query_set: *gpu.QuerySet, query_index: u32) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderReference", fn (compute_pass_encoder: *gpu.ComputePassEncoder) callconv(.Inline) void);
- assertDecl(T, "computePassEncoderRelease", fn (compute_pass_encoder: *gpu.ComputePassEncoder) callconv(.Inline) void);
- assertDecl(T, "computePipelineGetBindGroupLayout", fn (compute_pipeline: *gpu.ComputePipeline, group_index: u32) callconv(.Inline) *gpu.BindGroupLayout);
- assertDecl(T, "computePipelineSetLabel", fn (compute_pipeline: *gpu.ComputePipeline, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "computePipelineReference", fn (compute_pipeline: *gpu.ComputePipeline) callconv(.Inline) void);
- assertDecl(T, "computePipelineRelease", fn (compute_pipeline: *gpu.ComputePipeline) callconv(.Inline) void);
- assertDecl(T, "deviceCreateBindGroup", fn (device: *gpu.Device, descriptor: *const gpu.BindGroup.Descriptor) callconv(.Inline) *gpu.BindGroup);
- assertDecl(T, "deviceCreateBindGroupLayout", fn (device: *gpu.Device, descriptor: *const gpu.BindGroupLayout.Descriptor) callconv(.Inline) *gpu.BindGroupLayout);
- assertDecl(T, "deviceCreateBuffer", fn (device: *gpu.Device, descriptor: *const gpu.Buffer.Descriptor) callconv(.Inline) *gpu.Buffer);
- assertDecl(T, "deviceCreateCommandEncoder", fn (device: *gpu.Device, descriptor: ?*const gpu.CommandEncoder.Descriptor) callconv(.Inline) *gpu.CommandEncoder);
- assertDecl(T, "deviceCreateComputePipeline", fn (device: *gpu.Device, descriptor: *const gpu.ComputePipeline.Descriptor) callconv(.Inline) *gpu.ComputePipeline);
- assertDecl(T, "deviceCreateComputePipelineAsync", fn (device: *gpu.Device, descriptor: *const gpu.ComputePipeline.Descriptor, callback: gpu.CreateComputePipelineAsyncCallback, userdata: ?*anyopaque) callconv(.Inline) void);
- assertDecl(T, "deviceCreateErrorBuffer", fn (device: *gpu.Device, descriptor: *const gpu.Buffer.Descriptor) callconv(.Inline) *gpu.Buffer);
- assertDecl(T, "deviceCreateErrorExternalTexture", fn (device: *gpu.Device) callconv(.Inline) *gpu.ExternalTexture);
- assertDecl(T, "deviceCreateErrorTexture", fn (device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) callconv(.Inline) *gpu.Texture);
- assertDecl(T, "deviceCreateExternalTexture", fn (device: *gpu.Device, external_texture_descriptor: *const gpu.ExternalTexture.Descriptor) callconv(.Inline) *gpu.ExternalTexture);
- assertDecl(T, "deviceCreatePipelineLayout", fn (device: *gpu.Device, pipeline_layout_descriptor: *const gpu.PipelineLayout.Descriptor) callconv(.Inline) *gpu.PipelineLayout);
- assertDecl(T, "deviceCreateQuerySet", fn (device: *gpu.Device, descriptor: *const gpu.QuerySet.Descriptor) callconv(.Inline) *gpu.QuerySet);
- assertDecl(T, "deviceCreateRenderBundleEncoder", fn (device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoder.Descriptor) callconv(.Inline) *gpu.RenderBundleEncoder);
- assertDecl(T, "deviceCreateRenderPipeline", fn (device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor) callconv(.Inline) *gpu.RenderPipeline);
- assertDecl(T, "deviceCreateRenderPipelineAsync", fn (device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: ?*anyopaque) callconv(.Inline) void);
- // TODO(self-hosted): this cannot be marked as inline for some reason.
- // https://github.com/ziglang/zig/issues/12545
- assertDecl(T, "deviceCreateSampler", fn (device: *gpu.Device, descriptor: ?*const gpu.Sampler.Descriptor) *gpu.Sampler);
- assertDecl(T, "deviceCreateShaderModule", fn (device: *gpu.Device, descriptor: *const gpu.ShaderModule.Descriptor) callconv(.Inline) *gpu.ShaderModule);
- assertDecl(T, "deviceCreateSwapChain", fn (device: *gpu.Device, surface: ?*gpu.Surface, descriptor: *const gpu.SwapChain.Descriptor) callconv(.Inline) *gpu.SwapChain);
- assertDecl(T, "deviceCreateTexture", fn (device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) callconv(.Inline) *gpu.Texture);
- assertDecl(T, "deviceDestroy", fn (device: *gpu.Device) callconv(.Inline) void);
- assertDecl(T, "deviceEnumerateFeatures", fn (device: *gpu.Device, features: ?[*]gpu.FeatureName) callconv(.Inline) usize);
- assertDecl(T, "deviceGetLimits", fn (device: *gpu.Device, limits: *gpu.SupportedLimits) callconv(.Inline) bool);
- assertDecl(T, "deviceGetQueue", fn (device: *gpu.Device) callconv(.Inline) *gpu.Queue);
- assertDecl(T, "deviceHasFeature", fn (device: *gpu.Device, feature: gpu.FeatureName) callconv(.Inline) bool);
- assertDecl(T, "deviceInjectError", fn (device: *gpu.Device, typ: gpu.ErrorType, message: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "devicePopErrorScope", fn (device: *gpu.Device, callback: gpu.ErrorCallback, userdata: ?*anyopaque) callconv(.Inline) void);
- assertDecl(T, "devicePushErrorScope", fn (device: *gpu.Device, filter: gpu.ErrorFilter) callconv(.Inline) void);
- assertDecl(T, "deviceSetDeviceLostCallback", fn (device: *gpu.Device, callback: ?gpu.Device.LostCallback, userdata: ?*anyopaque) callconv(.Inline) void);
- assertDecl(T, "deviceSetLabel", fn (device: *gpu.Device, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "deviceSetLoggingCallback", fn (device: *gpu.Device, callback: ?gpu.LoggingCallback, userdata: ?*anyopaque) callconv(.Inline) void);
- assertDecl(T, "deviceSetUncapturedErrorCallback", fn (device: *gpu.Device, callback: ?gpu.ErrorCallback, userdata: ?*anyopaque) callconv(.Inline) void);
- assertDecl(T, "deviceTick", fn (device: *gpu.Device) callconv(.Inline) void);
- assertDecl(T, "deviceReference", fn (device: *gpu.Device) callconv(.Inline) void);
- assertDecl(T, "deviceRelease", fn (device: *gpu.Device) callconv(.Inline) void);
- assertDecl(T, "externalTextureDestroy", fn (external_texture: *gpu.ExternalTexture) callconv(.Inline) void);
- assertDecl(T, "externalTextureSetLabel", fn (external_texture: *gpu.ExternalTexture, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "externalTextureReference", fn (external_texture: *gpu.ExternalTexture) callconv(.Inline) void);
- assertDecl(T, "externalTextureRelease", fn (external_texture: *gpu.ExternalTexture) callconv(.Inline) void);
- assertDecl(T, "instanceCreateSurface", fn (instance: *gpu.Instance, descriptor: *const gpu.Surface.Descriptor) callconv(.Inline) *gpu.Surface);
- assertDecl(T, "instanceProcessEvents", fn (instance: *gpu.Instance) callconv(.Inline) void);
- assertDecl(T, "instanceRequestAdapter", fn (instance: *gpu.Instance, options: ?*const gpu.RequestAdapterOptions, callback: gpu.RequestAdapterCallback, userdata: ?*anyopaque) callconv(.Inline) void);
- assertDecl(T, "instanceReference", fn (instance: *gpu.Instance) callconv(.Inline) void);
- assertDecl(T, "instanceRelease", fn (instance: *gpu.Instance) callconv(.Inline) void);
- assertDecl(T, "pipelineLayoutSetLabel", fn (pipeline_layout: *gpu.PipelineLayout, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "pipelineLayoutReference", fn (pipeline_layout: *gpu.PipelineLayout) callconv(.Inline) void);
- assertDecl(T, "pipelineLayoutRelease", fn (pipeline_layout: *gpu.PipelineLayout) callconv(.Inline) void);
- assertDecl(T, "querySetDestroy", fn (query_set: *gpu.QuerySet) callconv(.Inline) void);
- assertDecl(T, "querySetGetCount", fn (query_set: *gpu.QuerySet) callconv(.Inline) u32);
- assertDecl(T, "querySetGetType", fn (query_set: *gpu.QuerySet) callconv(.Inline) gpu.QueryType);
- assertDecl(T, "querySetSetLabel", fn (query_set: *gpu.QuerySet, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "querySetReference", fn (query_set: *gpu.QuerySet) callconv(.Inline) void);
- assertDecl(T, "querySetRelease", fn (query_set: *gpu.QuerySet) callconv(.Inline) void);
- assertDecl(T, "queueCopyTextureForBrowser", fn (queue: *gpu.Queue, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) callconv(.Inline) void);
- assertDecl(T, "queueOnSubmittedWorkDone", fn (queue: *gpu.Queue, signal_value: u64, callback: gpu.Queue.WorkDoneCallback, userdata: ?*anyopaque) callconv(.Inline) void);
- assertDecl(T, "queueSetLabel", fn (queue: *gpu.Queue, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "queueSubmit", fn (queue: *gpu.Queue, command_count: usize, commands: [*]const *const gpu.CommandBuffer) callconv(.Inline) void);
- assertDecl(T, "queueWriteBuffer", fn (queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *const anyopaque, size: usize) callconv(.Inline) void);
- assertDecl(T, "queueWriteTexture", fn (queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) callconv(.Inline) void);
- assertDecl(T, "queueReference", fn (queue: *gpu.Queue) callconv(.Inline) void);
- assertDecl(T, "queueRelease", fn (queue: *gpu.Queue) callconv(.Inline) void);
- assertDecl(T, "renderBundleSetLabel", fn (render_bundle: *gpu.RenderBundle, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "renderBundleReference", fn (render_bundle: *gpu.RenderBundle) callconv(.Inline) void);
- assertDecl(T, "renderBundleRelease", fn (render_bundle: *gpu.RenderBundle) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderDraw", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderDrawIndexed", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderDrawIndexedIndirect", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderDrawIndirect", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderFinish", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundle.Descriptor) callconv(.Inline) *gpu.RenderBundle);
- assertDecl(T, "renderBundleEncoderInsertDebugMarker", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderPopDebugGroup", fn (render_bundle_encoder: *gpu.RenderBundleEncoder) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderPushDebugGroup", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, group_label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderSetBindGroup", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderSetIndexBuffer", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, buffer: *gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderSetLabel", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderSetPipeline", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, pipeline: *gpu.RenderPipeline) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderSetVertexBuffer", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderReference", fn (render_bundle_encoder: *gpu.RenderBundleEncoder) callconv(.Inline) void);
- assertDecl(T, "renderBundleEncoderRelease", fn (render_bundle_encoder: *gpu.RenderBundleEncoder) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderBeginOcclusionQuery", fn (render_pass_encoder: *gpu.RenderPassEncoder, query_index: u32) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderDraw", fn (render_pass_encoder: *gpu.RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderDrawIndexed", fn (render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderDrawIndexedIndirect", fn (render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderDrawIndirect", fn (render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderEnd", fn (render_pass_encoder: *gpu.RenderPassEncoder) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderEndOcclusionQuery", fn (render_pass_encoder: *gpu.RenderPassEncoder) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderExecuteBundles", fn (render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: usize, bundles: [*]const *const gpu.RenderBundle) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderInsertDebugMarker", fn (render_pass_encoder: *gpu.RenderPassEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderPopDebugGroup", fn (render_pass_encoder: *gpu.RenderPassEncoder) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderPushDebugGroup", fn (render_pass_encoder: *gpu.RenderPassEncoder, group_label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderSetBindGroup", fn (render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderSetBlendConstant", fn (render_pass_encoder: *gpu.RenderPassEncoder, color: *const gpu.Color) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderSetIndexBuffer", fn (render_pass_encoder: *gpu.RenderPassEncoder, buffer: *gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderSetLabel", fn (render_pass_encoder: *gpu.RenderPassEncoder, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderSetPipeline", fn (render_pass_encoder: *gpu.RenderPassEncoder, pipeline: *gpu.RenderPipeline) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderSetScissorRect", fn (render_pass_encoder: *gpu.RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderSetStencilReference", fn (render_pass_encoder: *gpu.RenderPassEncoder, reference: u32) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderSetVertexBuffer", fn (render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderSetViewport", fn (render_pass_encoder: *gpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderWriteTimestamp", fn (render_pass_encoder: *gpu.RenderPassEncoder, query_set: *gpu.QuerySet, query_index: u32) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderReference", fn (render_pass_encoder: *gpu.RenderPassEncoder) callconv(.Inline) void);
- assertDecl(T, "renderPassEncoderRelease", fn (render_pass_encoder: *gpu.RenderPassEncoder) callconv(.Inline) void);
- assertDecl(T, "renderPipelineGetBindGroupLayout", fn (render_pipeline: *gpu.RenderPipeline, group_index: u32) callconv(.Inline) *gpu.BindGroupLayout);
- assertDecl(T, "renderPipelineSetLabel", fn (render_pipeline: *gpu.RenderPipeline, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "renderPipelineReference", fn (render_pipeline: *gpu.RenderPipeline) callconv(.Inline) void);
- assertDecl(T, "renderPipelineRelease", fn (render_pipeline: *gpu.RenderPipeline) callconv(.Inline) void);
- assertDecl(T, "samplerSetLabel", fn (sampler: *gpu.Sampler, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "samplerReference", fn (sampler: *gpu.Sampler) callconv(.Inline) void);
- assertDecl(T, "samplerRelease", fn (sampler: *gpu.Sampler) callconv(.Inline) void);
- assertDecl(T, "shaderModuleGetCompilationInfo", fn (shader_module: *gpu.ShaderModule, callback: gpu.CompilationInfoCallback, userdata: ?*anyopaque) callconv(.Inline) void);
- assertDecl(T, "shaderModuleSetLabel", fn (shader_module: *gpu.ShaderModule, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "shaderModuleReference", fn (shader_module: *gpu.ShaderModule) callconv(.Inline) void);
- assertDecl(T, "shaderModuleRelease", fn (shader_module: *gpu.ShaderModule) callconv(.Inline) void);
- assertDecl(T, "surfaceReference", fn (surface: *gpu.Surface) callconv(.Inline) void);
- assertDecl(T, "surfaceRelease", fn (surface: *gpu.Surface) callconv(.Inline) void);
- assertDecl(T, "swapChainGetCurrentTexture", fn (swap_chain: *gpu.SwapChain) callconv(.Inline) ?*gpu.Texture);
- assertDecl(T, "swapChainGetCurrentTextureView", fn (swap_chain: *gpu.SwapChain) callconv(.Inline) ?*gpu.TextureView);
- assertDecl(T, "swapChainPresent", fn (swap_chain: *gpu.SwapChain) callconv(.Inline) void);
- assertDecl(T, "swapChainReference", fn (swap_chain: *gpu.SwapChain) callconv(.Inline) void);
- assertDecl(T, "swapChainRelease", fn (swap_chain: *gpu.SwapChain) callconv(.Inline) void);
- assertDecl(T, "textureCreateView", fn (texture: *gpu.Texture, descriptor: ?*const gpu.TextureView.Descriptor) callconv(.Inline) *gpu.TextureView);
- assertDecl(T, "textureDestroy", fn (texture: *gpu.Texture) callconv(.Inline) void);
- assertDecl(T, "textureGetDepthOrArrayLayers", fn (texture: *gpu.Texture) callconv(.Inline) u32);
- assertDecl(T, "textureGetDimension", fn (texture: *gpu.Texture) callconv(.Inline) gpu.Texture.Dimension);
- assertDecl(T, "textureGetFormat", fn (texture: *gpu.Texture) callconv(.Inline) gpu.Texture.Format);
- assertDecl(T, "textureGetHeight", fn (texture: *gpu.Texture) callconv(.Inline) u32);
- assertDecl(T, "textureGetMipLevelCount", fn (texture: *gpu.Texture) callconv(.Inline) u32);
- assertDecl(T, "textureGetSampleCount", fn (texture: *gpu.Texture) callconv(.Inline) u32);
- assertDecl(T, "textureGetUsage", fn (texture: *gpu.Texture) callconv(.Inline) gpu.Texture.UsageFlags);
- assertDecl(T, "textureGetWidth", fn (texture: *gpu.Texture) callconv(.Inline) u32);
- assertDecl(T, "textureSetLabel", fn (texture: *gpu.Texture, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "textureReference", fn (texture: *gpu.Texture) callconv(.Inline) void);
- assertDecl(T, "textureRelease", fn (texture: *gpu.Texture) callconv(.Inline) void);
- assertDecl(T, "textureViewSetLabel", fn (texture_view: *gpu.TextureView, label: [*:0]const u8) callconv(.Inline) void);
- assertDecl(T, "textureViewReference", fn (texture_view: *gpu.TextureView) callconv(.Inline) void);
- assertDecl(T, "textureViewRelease", fn (texture_view: *gpu.TextureView) callconv(.Inline) void);
- return T;
-}
-
-fn assertDecl(comptime T: anytype, comptime name: []const u8, comptime Decl: type) void {
- if (!@hasDecl(T, name)) @compileError("gpu.Interface missing declaration: " ++ @typeName(Decl));
- const FoundDecl = @TypeOf(@field(T, name));
- if (FoundDecl != Decl) @compileError("gpu.Interface field '" ++ name ++ "'\n\texpected type: " ++ @typeName(Decl) ++ "\n\t found type: " ++ @typeName(FoundDecl));
-}
-
-/// Exports C ABI function declarations for the given gpu.Interface implementation.
-pub fn Export(comptime T: type) type {
- _ = Interface(T); // verify implementation is a valid interface
- return struct {
- // WGPU_EXPORT WGPUInstance wgpuCreateInstance(WGPUInstanceDescriptor const * descriptor);
- export fn wgpuCreateInstance(descriptor: ?*const gpu.Instance.Descriptor) ?*gpu.Instance {
- return T.createInstance(descriptor);
- }
-
- // WGPU_EXPORT WGPUProc wgpuGetProcAddress(WGPUDevice device, char const * procName);
- export fn wgpuGetProcAddress(device: *gpu.Device, proc_name: [*:0]const u8) ?gpu.Proc {
- return T.getProcAddress(device, proc_name);
- }
-
- // WGPU_EXPORT WGPUDevice wgpuAdapterCreateDevice(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor /* nullable */);
- export fn wgpuAdapterCreateDevice(adapter: *gpu.Adapter, descriptor: ?*const gpu.Device.Descriptor) ?*gpu.Device {
- return T.adapterCreateDevice(adapter, descriptor);
- }
-
- // WGPU_EXPORT size_t wgpuAdapterEnumerateFeatures(WGPUAdapter adapter, WGPUFeatureName * features);
- export fn wgpuAdapterEnumerateFeatures(adapter: *gpu.Adapter, features: ?[*]gpu.FeatureName) usize {
- return T.adapterEnumerateFeatures(adapter, features);
- }
-
- // WGPU_EXPORT WGPUInstance wgpuAdapterGetInstance(WGPUAdapter adapter) WGPU_FUNCTION_ATTRIBUTE;
- export fn wgpuAdapterGetInstance(adapter: *gpu.Adapter) *gpu.Instance {
- return T.adapterGetInstance(adapter);
- }
-
- // WGPU_EXPORT bool wgpuAdapterGetLimits(WGPUAdapter adapter, WGPUSupportedLimits * limits);
- export fn wgpuAdapterGetLimits(adapter: *gpu.Adapter, limits: *gpu.SupportedLimits) bool {
- return T.adapterGetLimits(adapter, limits);
- }
-
- // WGPU_EXPORT void wgpuAdapterGetProperties(WGPUAdapter adapter, WGPUAdapterProperties * properties);
- export fn wgpuAdapterGetProperties(adapter: *gpu.Adapter, properties: *gpu.Adapter.Properties) void {
- return T.adapterGetProperties(adapter, properties);
- }
-
- // WGPU_EXPORT bool wgpuAdapterHasFeature(WGPUAdapter adapter, WGPUFeatureName feature);
- export fn wgpuAdapterHasFeature(adapter: *gpu.Adapter, feature: gpu.FeatureName) bool {
- return T.adapterHasFeature(adapter, feature);
- }
-
- // WGPU_EXPORT void wgpuAdapterRequestDevice(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor /* nullable */, WGPURequestDeviceCallback callback, void * userdata);
- export fn wgpuAdapterRequestDevice(adapter: *gpu.Adapter, descriptor: ?*const gpu.Device.Descriptor, callback: gpu.RequestDeviceCallback, userdata: ?*anyopaque) void {
- T.adapterRequestDevice(adapter, descriptor, callback, userdata);
- }
-
- // WGPU_EXPORT void wgpuAdapterReference(WGPUAdapter adapter);
- export fn wgpuAdapterReference(adapter: *gpu.Adapter) void {
- T.adapterReference(adapter);
- }
-
- // WGPU_EXPORT void wgpuAdapterRelease(WGPUAdapter adapter);
- export fn wgpuAdapterRelease(adapter: *gpu.Adapter) void {
- T.adapterRelease(adapter);
- }
-
- // WGPU_EXPORT void wgpuBindGroupSetLabel(WGPUBindGroup bindGroup, char const * label);
- export fn wgpuBindGroupSetLabel(bind_group: *gpu.BindGroup, label: [*:0]const u8) void {
- T.bindGroupSetLabel(bind_group, label);
- }
-
- // WGPU_EXPORT void wgpuBindGroupReference(WGPUBindGroup bindGroup);
- export fn wgpuBindGroupReference(bind_group: *gpu.BindGroup) void {
- T.bindGroupReference(bind_group);
- }
-
- // WGPU_EXPORT void wgpuBindGroupRelease(WGPUBindGroup bindGroup);
- export fn wgpuBindGroupRelease(bind_group: *gpu.BindGroup) void {
- T.bindGroupRelease(bind_group);
- }
-
- // WGPU_EXPORT void wgpuBindGroupLayoutSetLabel(WGPUBindGroupLayout bindGroupLayout, char const * label);
- export fn wgpuBindGroupLayoutSetLabel(bind_group_layout: *gpu.BindGroupLayout, label: [*:0]const u8) void {
- T.bindGroupLayoutSetLabel(bind_group_layout, label);
- }
-
- // WGPU_EXPORT void wgpuBindGroupLayoutReference(WGPUBindGroupLayout bindGroupLayout);
- export fn wgpuBindGroupLayoutReference(bind_group_layout: *gpu.BindGroupLayout) void {
- T.bindGroupLayoutReference(bind_group_layout);
- }
-
- // WGPU_EXPORT void wgpuBindGroupLayoutRelease(WGPUBindGroupLayout bindGroupLayout);
- export fn wgpuBindGroupLayoutRelease(bind_group_layout: *gpu.BindGroupLayout) void {
- T.bindGroupLayoutRelease(bind_group_layout);
- }
-
- // WGPU_EXPORT void wgpuBufferDestroy(WGPUBuffer buffer);
- export fn wgpuBufferDestroy(buffer: *gpu.Buffer) void {
- T.bufferDestroy(buffer);
- }
-
- // WGPU_EXPORT void const * wgpuBufferGetConstMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
- export fn wgpuBufferGetConstMappedRange(buffer: *gpu.Buffer, offset: usize, size: usize) ?*const anyopaque {
- return T.bufferGetConstMappedRange(buffer, offset, size);
- }
-
- // WGPU_EXPORT void * wgpuBufferGetMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
- export fn wgpuBufferGetMappedRange(buffer: *gpu.Buffer, offset: usize, size: usize) ?*anyopaque {
- return T.bufferGetMappedRange(buffer, offset, size);
- }
-
- // WGPU_EXPORT uint64_t wgpuBufferGetSize(WGPUBuffer buffer);
- export fn wgpuBufferGetSize(buffer: *gpu.Buffer) u64 {
- return T.bufferGetSize(buffer);
- }
-
- // WGPU_EXPORT WGPUBufferUsage wgpuBufferGetUsage(WGPUBuffer buffer);
- export fn wgpuBufferGetUsage(buffer: *gpu.Buffer) gpu.Buffer.UsageFlags {
- return T.bufferGetUsage(buffer);
- }
-
- // WGPU_EXPORT void wgpuBufferMapAsync(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata);
- export fn wgpuBufferMapAsync(buffer: *gpu.Buffer, mode: u32, offset: usize, size: usize, callback: gpu.Buffer.MapCallback, userdata: ?*anyopaque) void {
- T.bufferMapAsync(buffer, @as(gpu.MapModeFlags, @bitCast(mode)), offset, size, callback, userdata);
- }
-
- // WGPU_EXPORT void wgpuBufferSetLabel(WGPUBuffer buffer, char const * label);
- export fn wgpuBufferSetLabel(buffer: *gpu.Buffer, label: [*:0]const u8) void {
- T.bufferSetLabel(buffer, label);
- }
-
- // WGPU_EXPORT void wgpuBufferUnmap(WGPUBuffer buffer);
- export fn wgpuBufferUnmap(buffer: *gpu.Buffer) void {
- T.bufferUnmap(buffer);
- }
-
- // WGPU_EXPORT void wgpuBufferReference(WGPUBuffer buffer);
- export fn wgpuBufferReference(buffer: *gpu.Buffer) void {
- T.bufferReference(buffer);
- }
-
- // WGPU_EXPORT void wgpuBufferRelease(WGPUBuffer buffer);
- export fn wgpuBufferRelease(buffer: *gpu.Buffer) void {
- T.bufferRelease(buffer);
- }
-
- // WGPU_EXPORT void wgpuCommandBufferSetLabel(WGPUCommandBuffer commandBuffer, char const * label);
- export fn wgpuCommandBufferSetLabel(command_buffer: *gpu.CommandBuffer, label: [*:0]const u8) void {
- T.commandBufferSetLabel(command_buffer, label);
- }
-
- // WGPU_EXPORT void wgpuCommandBufferReference(WGPUCommandBuffer commandBuffer);
- export fn wgpuCommandBufferReference(command_buffer: *gpu.CommandBuffer) void {
- T.commandBufferReference(command_buffer);
- }
-
- // WGPU_EXPORT void wgpuCommandBufferRelease(WGPUCommandBuffer commandBuffer);
- export fn wgpuCommandBufferRelease(command_buffer: *gpu.CommandBuffer) void {
- T.commandBufferRelease(command_buffer);
- }
-
- // WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor /* nullable */);
- export fn wgpuCommandEncoderBeginComputePass(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.ComputePassDescriptor) *gpu.ComputePassEncoder {
- return T.commandEncoderBeginComputePass(command_encoder, descriptor);
- }
-
- // WGPU_EXPORT WGPURenderPassEncoder wgpuCommandEncoderBeginRenderPass(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor);
- export fn wgpuCommandEncoderBeginRenderPass(command_encoder: *gpu.CommandEncoder, descriptor: *const gpu.RenderPassDescriptor) *gpu.RenderPassEncoder {
- return T.commandEncoderBeginRenderPass(command_encoder, descriptor);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
- export fn wgpuCommandEncoderClearBuffer(command_encoder: *gpu.CommandEncoder, buffer: *gpu.Buffer, offset: u64, size: u64) void {
- T.commandEncoderClearBuffer(command_encoder, buffer, offset, size);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
- export fn wgpuCommandEncoderCopyBufferToBuffer(command_encoder: *gpu.CommandEncoder, source: *gpu.Buffer, source_offset: u64, destination: *gpu.Buffer, destination_offset: u64, size: u64) void {
- T.commandEncoderCopyBufferToBuffer(command_encoder, source, source_offset, destination, destination_offset, size);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
- export fn wgpuCommandEncoderCopyBufferToTexture(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyBuffer, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void {
- T.commandEncoderCopyBufferToTexture(command_encoder, source, destination, copy_size);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize);
- export fn wgpuCommandEncoderCopyTextureToBuffer(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyBuffer, copy_size: *const gpu.Extent3D) void {
- T.commandEncoderCopyTextureToBuffer(command_encoder, source, destination, copy_size);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
- export fn wgpuCommandEncoderCopyTextureToTexture(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void {
- T.commandEncoderCopyTextureToTexture(command_encoder, source, destination, copy_size);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTextureInternal(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
- export fn wgpuCommandEncoderCopyTextureToTextureInternal(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void {
- T.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size);
- }
-
- // WGPU_EXPORT WGPUCommandBuffer wgpuCommandEncoderFinish(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor /* nullable */);
- export fn wgpuCommandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBuffer.Descriptor) *gpu.CommandBuffer {
- return T.commandEncoderFinish(command_encoder, descriptor);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderInjectValidationError(WGPUCommandEncoder commandEncoder, char const * message);
- export fn wgpuCommandEncoderInjectValidationError(command_encoder: *gpu.CommandEncoder, message: [*:0]const u8) void {
- T.commandEncoderInjectValidationError(command_encoder, message);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderInsertDebugMarker(WGPUCommandEncoder commandEncoder, char const * markerLabel);
- export fn wgpuCommandEncoderInsertDebugMarker(command_encoder: *gpu.CommandEncoder, marker_label: [*:0]const u8) void {
- T.commandEncoderInsertDebugMarker(command_encoder, marker_label);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderPopDebugGroup(WGPUCommandEncoder commandEncoder);
- export fn wgpuCommandEncoderPopDebugGroup(command_encoder: *gpu.CommandEncoder) void {
- T.commandEncoderPopDebugGroup(command_encoder);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderPushDebugGroup(WGPUCommandEncoder commandEncoder, char const * groupLabel);
- export fn wgpuCommandEncoderPushDebugGroup(command_encoder: *gpu.CommandEncoder, group_label: [*:0]const u8) void {
- T.commandEncoderPushDebugGroup(command_encoder, group_label);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderResolveQuerySet(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset);
- export fn wgpuCommandEncoderResolveQuerySet(command_encoder: *gpu.CommandEncoder, query_set: *gpu.QuerySet, first_query: u32, query_count: u32, destination: *gpu.Buffer, destination_offset: u64) void {
- T.commandEncoderResolveQuerySet(command_encoder, query_set, first_query, query_count, destination, destination_offset);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderSetLabel(WGPUCommandEncoder commandEncoder, char const * label);
- export fn wgpuCommandEncoderSetLabel(command_encoder: *gpu.CommandEncoder, label: [*:0]const u8) void {
- T.commandEncoderSetLabel(command_encoder, label);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderWriteBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t bufferOffset, uint8_t const * data, uint64_t size);
- export fn wgpuCommandEncoderWriteBuffer(command_encoder: *gpu.CommandEncoder, buffer: *gpu.Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void {
- T.commandEncoderWriteBuffer(command_encoder, buffer, buffer_offset, data, size);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderWriteTimestamp(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
- export fn wgpuCommandEncoderWriteTimestamp(command_encoder: *gpu.CommandEncoder, query_set: *gpu.QuerySet, query_index: u32) void {
- T.commandEncoderWriteTimestamp(command_encoder, query_set, query_index);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderReference(WGPUCommandEncoder commandEncoder);
- export fn wgpuCommandEncoderReference(command_encoder: *gpu.CommandEncoder) void {
- T.commandEncoderReference(command_encoder);
- }
-
- // WGPU_EXPORT void wgpuCommandEncoderRelease(WGPUCommandEncoder commandEncoder);
- export fn wgpuCommandEncoderRelease(command_encoder: *gpu.CommandEncoder) void {
- T.commandEncoderRelease(command_encoder);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderDispatchWorkgroups(WGPUComputePassEncoder computePassEncoder, uint32_t workgroupCountX, uint32_t workgroupCountY, uint32_t workgroupCountZ);
- export fn wgpuComputePassEncoderDispatchWorkgroups(compute_pass_encoder: *gpu.ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void {
- T.computePassEncoderDispatchWorkgroups(compute_pass_encoder, workgroup_count_x, workgroup_count_y, workgroup_count_z);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderDispatchWorkgroupsIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
- export fn wgpuComputePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder: *gpu.ComputePassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- T.computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder, indirect_buffer, indirect_offset);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderEnd(WGPUComputePassEncoder computePassEncoder);
- export fn wgpuComputePassEncoderEnd(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- T.computePassEncoderEnd(compute_pass_encoder);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderInsertDebugMarker(WGPUComputePassEncoder computePassEncoder, char const * markerLabel);
- export fn wgpuComputePassEncoderInsertDebugMarker(compute_pass_encoder: *gpu.ComputePassEncoder, marker_label: [*:0]const u8) void {
- T.computePassEncoderInsertDebugMarker(compute_pass_encoder, marker_label);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderPopDebugGroup(WGPUComputePassEncoder computePassEncoder);
- export fn wgpuComputePassEncoderPopDebugGroup(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- T.computePassEncoderPopDebugGroup(compute_pass_encoder);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderPushDebugGroup(WGPUComputePassEncoder computePassEncoder, char const * groupLabel);
- export fn wgpuComputePassEncoderPushDebugGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_label: [*:0]const u8) void {
- T.computePassEncoderPushDebugGroup(compute_pass_encoder, group_label);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderSetBindGroup(WGPUComputePassEncoder computePassEncoder, uint32_t groupIndex, WGPUBindGroup group, size_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
- export fn wgpuComputePassEncoderSetBindGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
- T.computePassEncoderSetBindGroup(compute_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderSetLabel(WGPUComputePassEncoder computePassEncoder, char const * label);
- export fn wgpuComputePassEncoderSetLabel(compute_pass_encoder: *gpu.ComputePassEncoder, label: [*:0]const u8) void {
- T.computePassEncoderSetLabel(compute_pass_encoder, label);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderSetPipeline(WGPUComputePassEncoder computePassEncoder, WGPUComputePipeline pipeline);
- export fn wgpuComputePassEncoderSetPipeline(compute_pass_encoder: *gpu.ComputePassEncoder, pipeline: *gpu.ComputePipeline) void {
- T.computePassEncoderSetPipeline(compute_pass_encoder, pipeline);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderWriteTimestamp(WGPUComputePassEncoder computePassEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
- export fn wgpuComputePassEncoderWriteTimestamp(compute_pass_encoder: *gpu.ComputePassEncoder, query_set: *gpu.QuerySet, query_index: u32) void {
- T.computePassEncoderWriteTimestamp(compute_pass_encoder, query_set, query_index);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderReference(WGPUComputePassEncoder computePassEncoder);
- export fn wgpuComputePassEncoderReference(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- T.computePassEncoderReference(compute_pass_encoder);
- }
-
- // WGPU_EXPORT void wgpuComputePassEncoderRelease(WGPUComputePassEncoder computePassEncoder);
- export fn wgpuComputePassEncoderRelease(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- T.computePassEncoderRelease(compute_pass_encoder);
- }
-
- // WGPU_EXPORT WGPUBindGroupLayout wgpuComputePipelineGetBindGroupLayout(WGPUComputePipeline computePipeline, uint32_t groupIndex);
- export fn wgpuComputePipelineGetBindGroupLayout(compute_pipeline: *gpu.ComputePipeline, group_index: u32) *gpu.BindGroupLayout {
- return T.computePipelineGetBindGroupLayout(compute_pipeline, group_index);
- }
-
- // WGPU_EXPORT void wgpuComputePipelineSetLabel(WGPUComputePipeline computePipeline, char const * label);
- export fn wgpuComputePipelineSetLabel(compute_pipeline: *gpu.ComputePipeline, label: [*:0]const u8) void {
- T.computePipelineSetLabel(compute_pipeline, label);
- }
-
- // WGPU_EXPORT void wgpuComputePipelineReference(WGPUComputePipeline computePipeline);
- export fn wgpuComputePipelineReference(compute_pipeline: *gpu.ComputePipeline) void {
- T.computePipelineReference(compute_pipeline);
- }
-
- // WGPU_EXPORT void wgpuComputePipelineRelease(WGPUComputePipeline computePipeline);
- export fn wgpuComputePipelineRelease(compute_pipeline: *gpu.ComputePipeline) void {
- T.computePipelineRelease(compute_pipeline);
- }
-
- // WGPU_EXPORT WGPUBindGroup wgpuDeviceCreateBindGroup(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor);
- export fn wgpuDeviceCreateBindGroup(device: *gpu.Device, descriptor: *const gpu.BindGroup.Descriptor) *gpu.BindGroup {
- return T.deviceCreateBindGroup(device, descriptor);
- }
-
- // WGPU_EXPORT WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayout.Descriptor const * descriptor);
- export fn wgpuDeviceCreateBindGroupLayout(device: *gpu.Device, descriptor: *const gpu.BindGroupLayout.Descriptor) *gpu.BindGroupLayout {
- return T.deviceCreateBindGroupLayout(device, descriptor);
- }
-
- // WGPU_EXPORT WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBuffer.Descriptor const * descriptor);
- export fn wgpuDeviceCreateBuffer(device: *gpu.Device, descriptor: *const gpu.Buffer.Descriptor) *gpu.Buffer {
- return T.deviceCreateBuffer(device, descriptor);
- }
-
- // WGPU_EXPORT WGPUCommandEncoder wgpuDeviceCreateCommandEncoder(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor /* nullable */);
- export fn wgpuDeviceCreateCommandEncoder(device: *gpu.Device, descriptor: ?*const gpu.CommandEncoder.Descriptor) *gpu.CommandEncoder {
- return T.deviceCreateCommandEncoder(device, descriptor);
- }
-
- // WGPU_EXPORT WGPUComputePipeline wgpuDeviceCreateComputePipeline(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor);
- export fn wgpuDeviceCreateComputePipeline(device: *gpu.Device, descriptor: *const gpu.ComputePipeline.Descriptor) *gpu.ComputePipeline {
- return T.deviceCreateComputePipeline(device, descriptor);
- }
-
- // WGPU_EXPORT void wgpuDeviceCreateComputePipelineAsync(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor, WGPUCreateComputePipelineAsyncCallback callback, void * userdata);
- export fn wgpuDeviceCreateComputePipelineAsync(device: *gpu.Device, descriptor: *const gpu.ComputePipeline.Descriptor, callback: gpu.CreateComputePipelineAsyncCallback, userdata: ?*anyopaque) void {
- T.deviceCreateComputePipelineAsync(device, descriptor, callback, userdata);
- }
-
- // WGPU_EXPORT WGPUBuffer wgpuDeviceCreateErrorBuffer(WGPUDevice device, WGPUBufferDescriptor const * descriptor);
- export fn wgpuDeviceCreateErrorBuffer(device: *gpu.Device, descriptor: *const gpu.Buffer.Descriptor) *gpu.Buffer {
- return T.deviceCreateErrorBuffer(device, descriptor);
- }
-
- // WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateErrorExternalTexture(WGPUDevice device);
- export fn wgpuDeviceCreateErrorExternalTexture(device: *gpu.Device) *gpu.ExternalTexture {
- return T.deviceCreateErrorExternalTexture(device);
- }
-
- // WGPU_EXPORT WGPUTexture wgpuDeviceCreateErrorTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
- export fn wgpuDeviceCreateErrorTexture(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) *gpu.Texture {
- return T.deviceCreateErrorTexture(device, descriptor);
- }
-
- // WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateExternalTexture(WGPUDevice device, WGPUExternalTextureDescriptor const * externalTextureDescriptor);
- export fn wgpuDeviceCreateExternalTexture(device: *gpu.Device, external_texture_descriptor: *const gpu.ExternalTexture.Descriptor) *gpu.ExternalTexture {
- return T.deviceCreateExternalTexture(device, external_texture_descriptor);
- }
-
- // WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
- export fn wgpuDeviceCreatePipelineLayout(device: *gpu.Device, pipeline_layout_descriptor: *const gpu.PipelineLayout.Descriptor) *gpu.PipelineLayout {
- return T.deviceCreatePipelineLayout(device, pipeline_layout_descriptor);
- }
-
- // WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
- export fn wgpuDeviceCreateQuerySet(device: *gpu.Device, descriptor: *const gpu.QuerySet.Descriptor) *gpu.QuerySet {
- return T.deviceCreateQuerySet(device, descriptor);
- }
-
- // WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
- export fn wgpuDeviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoder.Descriptor) *gpu.RenderBundleEncoder {
- return T.deviceCreateRenderBundleEncoder(device, descriptor);
- }
-
- // WGPU_EXPORT WGPURenderPipeline wgpuDeviceCreateRenderPipeline(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor);
- export fn wgpuDeviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor) *gpu.RenderPipeline {
- return T.deviceCreateRenderPipeline(device, descriptor);
- }
-
- // WGPU_EXPORT void wgpuDeviceCreateRenderPipelineAsync(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata);
- export fn wgpuDeviceCreateRenderPipelineAsync(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: ?*anyopaque) void {
- T.deviceCreateRenderPipelineAsync(device, descriptor, callback, userdata);
- }
-
- // WGPU_EXPORT WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPUSamplerDescriptor const * descriptor /* nullable */);
- export fn wgpuDeviceCreateSampler(device: *gpu.Device, descriptor: ?*const gpu.Sampler.Descriptor) *gpu.Sampler {
- return T.deviceCreateSampler(device, descriptor);
- }
-
- // WGPU_EXPORT WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor);
- export fn wgpuDeviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModule.Descriptor) *gpu.ShaderModule {
- return T.deviceCreateShaderModule(device, descriptor);
- }
-
- // WGPU_EXPORT WGPUSwapChain wgpuDeviceCreateSwapChain(WGPUDevice device, WGPUSurface surface /* nullable */, WGPUSwapChainDescriptor const * descriptor);
- export fn wgpuDeviceCreateSwapChain(device: *gpu.Device, surface: ?*gpu.Surface, descriptor: *const gpu.SwapChain.Descriptor) *gpu.SwapChain {
- return T.deviceCreateSwapChain(device, surface, descriptor);
- }
-
- // WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
- export fn wgpuDeviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) *gpu.Texture {
- return T.deviceCreateTexture(device, descriptor);
- }
-
- // WGPU_EXPORT void wgpuDeviceDestroy(WGPUDevice device);
- export fn wgpuDeviceDestroy(device: *gpu.Device) void {
- T.deviceDestroy(device);
- }
-
- // WGPU_EXPORT size_t wgpuDeviceEnumerateFeatures(WGPUDevice device, WGPUFeatureName * features);
- export fn wgpuDeviceEnumerateFeatures(device: *gpu.Device, features: ?[*]gpu.FeatureName) usize {
- return T.deviceEnumerateFeatures(device, features);
- }
-
- // WGPU_EXPORT bool wgpuDeviceGetLimits(WGPUDevice device, WGPUSupportedLimits * limits);
- export fn wgpuDeviceGetLimits(device: *gpu.Device, limits: *gpu.SupportedLimits) bool {
- return T.deviceGetLimits(device, limits);
- }
-
- // WGPU_EXPORT WGPUQueue wgpuDeviceGetQueue(WGPUDevice device);
- export fn wgpuDeviceGetQueue(device: *gpu.Device) *gpu.Queue {
- return T.deviceGetQueue(device);
- }
-
- // WGPU_EXPORT bool wgpuDeviceHasFeature(WGPUDevice device, WGPUFeatureName feature);
- export fn wgpuDeviceHasFeature(device: *gpu.Device, feature: gpu.FeatureName) bool {
- return T.deviceHasFeature(device, feature);
- }
-
- // WGPU_EXPORT void wgpuDeviceInjectError(WGPUDevice device, WGPUErrorType type, char const * message);
- export fn wgpuDeviceInjectError(device: *gpu.Device, typ: gpu.ErrorType, message: [*:0]const u8) void {
- T.deviceInjectError(device, typ, message);
- }
-
- // WGPU_EXPORT void wgpuDevicePopErrorScope(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
- export fn wgpuDevicePopErrorScope(device: *gpu.Device, callback: gpu.ErrorCallback, userdata: ?*anyopaque) void {
- T.devicePopErrorScope(device, callback, userdata);
- }
-
- // WGPU_EXPORT void wgpuDevicePushErrorScope(WGPUDevice device, WGPUErrorFilter filter);
- export fn wgpuDevicePushErrorScope(device: *gpu.Device, filter: gpu.ErrorFilter) void {
- T.devicePushErrorScope(device, filter);
- }
-
- // TODO: dawn: callback not marked as nullable in dawn.json but in fact is.
- // WGPU_EXPORT void wgpuDeviceSetDeviceLostCallback(WGPUDevice device, WGPUDeviceLostCallback callback, void * userdata);
- export fn wgpuDeviceSetDeviceLostCallback(device: *gpu.Device, callback: ?gpu.Device.LostCallback, userdata: ?*anyopaque) void {
- T.deviceSetDeviceLostCallback(device, callback, userdata);
- }
-
- // WGPU_EXPORT void wgpuDeviceSetLabel(WGPUDevice device, char const * label);
- export fn wgpuDeviceSetLabel(device: *gpu.Device, label: [*:0]const u8) void {
- T.deviceSetLabel(device, label);
- }
-
- // TODO: dawn: callback not marked as nullable in dawn.json but in fact is.
- // WGPU_EXPORT void wgpuDeviceSetLoggingCallback(WGPUDevice device, WGPULoggingCallback callback, void * userdata);
- export fn wgpuDeviceSetLoggingCallback(device: *gpu.Device, callback: ?gpu.LoggingCallback, userdata: ?*anyopaque) void {
- T.deviceSetLoggingCallback(device, callback, userdata);
- }
-
- // TODO: dawn: callback not marked as nullable in dawn.json but in fact is.
- // WGPU_EXPORT void wgpuDeviceSetUncapturedErrorCallback(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
- export fn wgpuDeviceSetUncapturedErrorCallback(device: *gpu.Device, callback: ?gpu.ErrorCallback, userdata: ?*anyopaque) void {
- T.deviceSetUncapturedErrorCallback(device, callback, userdata);
- }
-
- // WGPU_EXPORT void wgpuDeviceTick(WGPUDevice device);
- export fn wgpuDeviceTick(device: *gpu.Device) void {
- T.deviceTick(device);
- }
-
- // WGPU_EXPORT void wgpuDeviceReference(WGPUDevice device);
- export fn wgpuDeviceReference(device: *gpu.Device) void {
- T.deviceReference(device);
- }
-
- // WGPU_EXPORT void wgpuDeviceRelease(WGPUDevice device);
- export fn wgpuDeviceRelease(device: *gpu.Device) void {
- T.deviceRelease(device);
- }
-
- // WGPU_EXPORT void wgpuExternalTextureDestroy(WGPUExternalTexture externalTexture);
- export fn wgpuExternalTextureDestroy(external_texture: *gpu.ExternalTexture) void {
- T.externalTextureDestroy(external_texture);
- }
-
- // WGPU_EXPORT void wgpuExternalTextureSetLabel(WGPUExternalTexture externalTexture, char const * label);
- export fn wgpuExternalTextureSetLabel(external_texture: *gpu.ExternalTexture, label: [*:0]const u8) void {
- T.externalTextureSetLabel(external_texture, label);
- }
-
- // WGPU_EXPORT void wgpuExternalTextureReference(WGPUExternalTexture externalTexture);
- export fn wgpuExternalTextureReference(external_texture: *gpu.ExternalTexture) void {
- T.externalTextureReference(external_texture);
- }
-
- // WGPU_EXPORT void wgpuExternalTextureRelease(WGPUExternalTexture externalTexture);
- export fn wgpuExternalTextureRelease(external_texture: *gpu.ExternalTexture) void {
- T.externalTextureRelease(external_texture);
- }
-
- // WGPU_EXPORT WGPUSurface wgpuInstanceCreateSurface(WGPUInstance instance, WGPUSurfaceDescriptor const * descriptor);
- export fn wgpuInstanceCreateSurface(instance: *gpu.Instance, descriptor: *const gpu.Surface.Descriptor) *gpu.Surface {
- return T.instanceCreateSurface(instance, descriptor);
- }
-
- // WGPU_EXPORT void instanceProcessEvents(WGPUInstance instance);
- export fn wgpuInstanceProcessEvents(instance: *gpu.Instance) void {
- T.instanceProcessEvents(instance);
- }
-
- // WGPU_EXPORT void wgpuInstanceRequestAdapter(WGPUInstance instance, WGPURequestAdapterOptions const * options /* nullable */, WGPURequestAdapterCallback callback, void * userdata);
- export fn wgpuInstanceRequestAdapter(instance: *gpu.Instance, options: ?*const gpu.RequestAdapterOptions, callback: gpu.RequestAdapterCallback, userdata: ?*anyopaque) void {
- T.instanceRequestAdapter(instance, options, callback, userdata);
- }
-
- // WGPU_EXPORT void wgpuInstanceReference(WGPUInstance instance);
- export fn wgpuInstanceReference(instance: *gpu.Instance) void {
- T.instanceReference(instance);
- }
-
- // WGPU_EXPORT void wgpuInstanceRelease(WGPUInstance instance);
- export fn wgpuInstanceRelease(instance: *gpu.Instance) void {
- T.instanceRelease(instance);
- }
-
- // WGPU_EXPORT void wgpuPipelineLayoutSetLabel(WGPUPipelineLayout pipelineLayout, char const * label);
- export fn wgpuPipelineLayoutSetLabel(pipeline_layout: *gpu.PipelineLayout, label: [*:0]const u8) void {
- T.pipelineLayoutSetLabel(pipeline_layout, label);
- }
-
- // WGPU_EXPORT void wgpuPipelineLayoutReference(WGPUPipelineLayout pipelineLayout);
- export fn wgpuPipelineLayoutReference(pipeline_layout: *gpu.PipelineLayout) void {
- T.pipelineLayoutReference(pipeline_layout);
- }
-
- // WGPU_EXPORT void wgpuPipelineLayoutRelease(WGPUPipelineLayout pipelineLayout);
- export fn wgpuPipelineLayoutRelease(pipeline_layout: *gpu.PipelineLayout) void {
- T.pipelineLayoutRelease(pipeline_layout);
- }
-
- // WGPU_EXPORT void wgpuQuerySetDestroy(WGPUQuerySet querySet);
- export fn wgpuQuerySetDestroy(query_set: *gpu.QuerySet) void {
- T.querySetDestroy(query_set);
- }
-
- // WGPU_EXPORT uint32_t wgpuQuerySetGetCount(WGPUQuerySet querySet);
- export fn wgpuQuerySetGetCount(query_set: *gpu.QuerySet) u32 {
- return T.querySetGetCount(query_set);
- }
-
- // WGPU_EXPORT WGPUQueryType wgpuQuerySetGetType(WGPUQuerySet querySet);
- export fn wgpuQuerySetGetType(query_set: *gpu.QuerySet) gpu.QueryType {
- return T.querySetGetType(query_set);
- }
-
- // WGPU_EXPORT void wgpuQuerySetSetLabel(WGPUQuerySet querySet, char const * label);
- export fn wgpuQuerySetSetLabel(query_set: *gpu.QuerySet, label: [*:0]const u8) void {
- T.querySetSetLabel(query_set, label);
- }
-
- // WGPU_EXPORT void wgpuQuerySetReference(WGPUQuerySet querySet);
- export fn wgpuQuerySetReference(query_set: *gpu.QuerySet) void {
- T.querySetReference(query_set);
- }
-
- // WGPU_EXPORT void wgpuQuerySetRelease(WGPUQuerySet querySet);
- export fn wgpuQuerySetRelease(query_set: *gpu.QuerySet) void {
- T.querySetRelease(query_set);
- }
-
- // WGPU_EXPORT void wgpuQueueCopyTextureForBrowser(WGPUQueue queue, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize, WGPUCopyTextureForBrowserOptions const * options);
- export fn wgpuQueueCopyTextureForBrowser(queue: *gpu.Queue, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) void {
- T.queueCopyTextureForBrowser(queue, source, destination, copy_size, options);
- }
-
- // WGPU_EXPORT void wgpuQueueOnSubmittedWorkDone(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata);
- export fn wgpuQueueOnSubmittedWorkDone(queue: *gpu.Queue, signal_value: u64, callback: gpu.Queue.WorkDoneCallback, userdata: ?*anyopaque) void {
- T.queueOnSubmittedWorkDone(queue, signal_value, callback, userdata);
- }
-
- // WGPU_EXPORT void wgpuQueueSetLabel(WGPUQueue queue, char const * label);
- export fn wgpuQueueSetLabel(queue: *gpu.Queue, label: [*:0]const u8) void {
- T.queueSetLabel(queue, label);
- }
-
- // WGPU_EXPORT void wgpuQueueSubmit(WGPUQueue queue, size_t commandCount, WGPUCommandBuffer const * commands);
- export fn wgpuQueueSubmit(queue: *gpu.Queue, command_count: usize, commands: [*]const *const gpu.CommandBuffer) void {
- T.queueSubmit(queue, command_count, commands);
- }
-
- // WGPU_EXPORT void wgpuQueueWriteBuffer(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const * data, size_t size);
- export fn wgpuQueueWriteBuffer(queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *const anyopaque, size: usize) void {
- T.queueWriteBuffer(queue, buffer, buffer_offset, data, size);
- }
-
- // WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize);
- export fn wgpuQueueWriteTexture(queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
- T.queueWriteTexture(queue, destination, data, data_size, data_layout, write_size);
- }
-
- // WGPU_EXPORT void wgpuQueueReference(WGPUQueue queue);
- export fn wgpuQueueReference(queue: *gpu.Queue) void {
- T.queueReference(queue);
- }
-
- // WGPU_EXPORT void wgpuQueueRelease(WGPUQueue queue);
- export fn wgpuQueueRelease(queue: *gpu.Queue) void {
- T.queueRelease(queue);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleSetLabel(WGPURenderBundle renderBundle, char const * label);
- export fn wgpuRenderBundleSetLabel(render_bundle: *gpu.RenderBundle, label: [*:0]const u8) void {
- T.renderBundleSetLabel(render_bundle, label);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleReference(WGPURenderBundle renderBundle);
- export fn wgpuRenderBundleReference(render_bundle: *gpu.RenderBundle) void {
- T.renderBundleReference(render_bundle);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleRelease(WGPURenderBundle renderBundle);
- export fn wgpuRenderBundleRelease(render_bundle: *gpu.RenderBundle) void {
- T.renderBundleRelease(render_bundle);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
- export fn wgpuRenderBundleEncoderDraw(render_bundle_encoder: *gpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
- T.renderBundleEncoderDraw(render_bundle_encoder, vertex_count, instance_count, first_vertex, first_instance);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
- export fn wgpuRenderBundleEncoderDrawIndexed(render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
- T.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
- export fn wgpuRenderBundleEncoderDrawIndexedIndirect(render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- T.renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
- export fn wgpuRenderBundleEncoderDrawIndirect(render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- T.renderBundleEncoderDrawIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
- }
-
- // WGPU_EXPORT WGPURenderBundle wgpuRenderBundleEncoderFinish(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor /* nullable */);
- export fn wgpuRenderBundleEncoderFinish(render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundle.Descriptor) *gpu.RenderBundle {
- return T.renderBundleEncoderFinish(render_bundle_encoder, descriptor);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderInsertDebugMarker(WGPURenderBundleEncoder renderBundleEncoder, char const * markerLabel);
- export fn wgpuRenderBundleEncoderInsertDebugMarker(render_bundle_encoder: *gpu.RenderBundleEncoder, marker_label: [*:0]const u8) void {
- T.renderBundleEncoderInsertDebugMarker(render_bundle_encoder, marker_label);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderPopDebugGroup(WGPURenderBundleEncoder renderBundleEncoder);
- export fn wgpuRenderBundleEncoderPopDebugGroup(render_bundle_encoder: *gpu.RenderBundleEncoder) void {
- T.renderBundleEncoderPopDebugGroup(render_bundle_encoder);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderPushDebugGroup(WGPURenderBundleEncoder renderBundleEncoder, char const * groupLabel);
- export fn wgpuRenderBundleEncoderPushDebugGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_label: [*:0]const u8) void {
- T.renderBundleEncoderPushDebugGroup(render_bundle_encoder, group_label);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderSetBindGroup(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, size_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
- export fn wgpuRenderBundleEncoderSetBindGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
- T.renderBundleEncoderSetBindGroup(render_bundle_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderSetIndexBuffer(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
- export fn wgpuRenderBundleEncoderSetIndexBuffer(render_bundle_encoder: *gpu.RenderBundleEncoder, buffer: *gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) void {
- T.renderBundleEncoderSetIndexBuffer(render_bundle_encoder, buffer, format, offset, size);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderSetLabel(WGPURenderBundleEncoder renderBundleEncoder, char const * label);
- export fn wgpuRenderBundleEncoderSetLabel(render_bundle_encoder: *gpu.RenderBundleEncoder, label: [*:0]const u8) void {
- T.renderBundleEncoderSetLabel(render_bundle_encoder, label);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderSetPipeline(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline);
- export fn wgpuRenderBundleEncoderSetPipeline(render_bundle_encoder: *gpu.RenderBundleEncoder, pipeline: *gpu.RenderPipeline) void {
- T.renderBundleEncoderSetPipeline(render_bundle_encoder, pipeline);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderSetVertexBuffer(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
- export fn wgpuRenderBundleEncoderSetVertexBuffer(render_bundle_encoder: *gpu.RenderBundleEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void {
- T.renderBundleEncoderSetVertexBuffer(render_bundle_encoder, slot, buffer, offset, size);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderReference(WGPURenderBundleEncoder renderBundleEncoder);
- export fn wgpuRenderBundleEncoderReference(render_bundle_encoder: *gpu.RenderBundleEncoder) void {
- T.renderBundleEncoderReference(render_bundle_encoder);
- }
-
- // WGPU_EXPORT void wgpuRenderBundleEncoderRelease(WGPURenderBundleEncoder renderBundleEncoder);
- export fn wgpuRenderBundleEncoderRelease(render_bundle_encoder: *gpu.RenderBundleEncoder) void {
- T.renderBundleEncoderRelease(render_bundle_encoder);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex);
- export fn wgpuRenderPassEncoderBeginOcclusionQuery(render_pass_encoder: *gpu.RenderPassEncoder, query_index: u32) void {
- T.renderPassEncoderBeginOcclusionQuery(render_pass_encoder, query_index);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderDraw(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
- export fn wgpuRenderPassEncoderDraw(render_pass_encoder: *gpu.RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
- T.renderPassEncoderDraw(render_pass_encoder, vertex_count, instance_count, first_vertex, first_instance);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
- export fn wgpuRenderPassEncoderDrawIndexed(render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
- T.renderPassEncoderDrawIndexed(render_pass_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
- export fn wgpuRenderPassEncoderDrawIndexedIndirect(render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- T.renderPassEncoderDrawIndexedIndirect(render_pass_encoder, indirect_buffer, indirect_offset);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
- export fn wgpuRenderPassEncoderDrawIndirect(render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- T.renderPassEncoderDrawIndirect(render_pass_encoder, indirect_buffer, indirect_offset);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderEnd(WGPURenderPassEncoder renderPassEncoder);
- export fn wgpuRenderPassEncoderEnd(render_pass_encoder: *gpu.RenderPassEncoder) void {
- T.renderPassEncoderEnd(render_pass_encoder);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
- export fn wgpuRenderPassEncoderEndOcclusionQuery(render_pass_encoder: *gpu.RenderPassEncoder) void {
- T.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, size_t bundleCount, WGPURenderBundle const * bundles);
- export fn wgpuRenderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: usize, bundles: [*]const *const gpu.RenderBundle) void {
- T.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderInsertDebugMarker(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel);
- export fn wgpuRenderPassEncoderInsertDebugMarker(render_pass_encoder: *gpu.RenderPassEncoder, marker_label: [*:0]const u8) void {
- T.renderPassEncoderInsertDebugMarker(render_pass_encoder, marker_label);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderPopDebugGroup(WGPURenderPassEncoder renderPassEncoder);
- export fn wgpuRenderPassEncoderPopDebugGroup(render_pass_encoder: *gpu.RenderPassEncoder) void {
- T.renderPassEncoderPopDebugGroup(render_pass_encoder);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderPushDebugGroup(WGPURenderPassEncoder renderPassEncoder, char const * groupLabel);
- export fn wgpuRenderPassEncoderPushDebugGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_label: [*:0]const u8) void {
- T.renderPassEncoderPushDebugGroup(render_pass_encoder, group_label);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderSetBindGroup(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, size_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
- export fn wgpuRenderPassEncoderSetBindGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
- T.renderPassEncoderSetBindGroup(render_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderSetBlendConstant(WGPURenderPassEncoder renderPassEncoder, WGPUColor const * color);
- export fn wgpuRenderPassEncoderSetBlendConstant(render_pass_encoder: *gpu.RenderPassEncoder, color: *const gpu.Color) void {
- T.renderPassEncoderSetBlendConstant(render_pass_encoder, color);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderSetIndexBuffer(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
- export fn wgpuRenderPassEncoderSetIndexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, buffer: *gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) void {
- T.renderPassEncoderSetIndexBuffer(render_pass_encoder, buffer, format, offset, size);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderSetLabel(WGPURenderPassEncoder renderPassEncoder, char const * label);
- export fn wgpuRenderPassEncoderSetLabel(render_pass_encoder: *gpu.RenderPassEncoder, label: [*:0]const u8) void {
- T.renderPassEncoderSetLabel(render_pass_encoder, label);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderSetPipeline(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline);
- export fn wgpuRenderPassEncoderSetPipeline(render_pass_encoder: *gpu.RenderPassEncoder, pipeline: *gpu.RenderPipeline) void {
- T.renderPassEncoderSetPipeline(render_pass_encoder, pipeline);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderSetScissorRect(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
- export fn wgpuRenderPassEncoderSetScissorRect(render_pass_encoder: *gpu.RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
- T.renderPassEncoderSetScissorRect(render_pass_encoder, x, y, width, height);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderSetStencilReference(WGPURenderPassEncoder renderPassEncoder, uint32_t reference);
- export fn wgpuRenderPassEncoderSetStencilReference(render_pass_encoder: *gpu.RenderPassEncoder, reference: u32) void {
- T.renderPassEncoderSetStencilReference(render_pass_encoder, reference);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderSetVertexBuffer(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
- export fn wgpuRenderPassEncoderSetVertexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void {
- T.renderPassEncoderSetVertexBuffer(render_pass_encoder, slot, buffer, offset, size);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderSetViewport(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth);
- export fn wgpuRenderPassEncoderSetViewport(render_pass_encoder: *gpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void {
- T.renderPassEncoderSetViewport(render_pass_encoder, x, y, width, height, min_depth, max_depth);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderWriteTimestamp(WGPURenderPassEncoder renderPassEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
- export fn wgpuRenderPassEncoderWriteTimestamp(render_pass_encoder: *gpu.RenderPassEncoder, query_set: *gpu.QuerySet, query_index: u32) void {
- T.renderPassEncoderWriteTimestamp(render_pass_encoder, query_set, query_index);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderReference(WGPURenderPassEncoder renderPassEncoder);
- export fn wgpuRenderPassEncoderReference(render_pass_encoder: *gpu.RenderPassEncoder) void {
- T.renderPassEncoderReference(render_pass_encoder);
- }
-
- // WGPU_EXPORT void wgpuRenderPassEncoderRelease(WGPURenderPassEncoder renderPassEncoder);
- export fn wgpuRenderPassEncoderRelease(render_pass_encoder: *gpu.RenderPassEncoder) void {
- T.renderPassEncoderRelease(render_pass_encoder);
- }
-
- // WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex);
- export fn wgpuRenderPipelineGetBindGroupLayout(render_pipeline: *gpu.RenderPipeline, group_index: u32) *gpu.BindGroupLayout {
- return T.renderPipelineGetBindGroupLayout(render_pipeline, group_index);
- }
-
- // WGPU_EXPORT void wgpuRenderPipelineSetLabel(WGPURenderPipeline renderPipeline, char const * label);
- export fn wgpuRenderPipelineSetLabel(render_pipeline: *gpu.RenderPipeline, label: [*:0]const u8) void {
- T.renderPipelineSetLabel(render_pipeline, label);
- }
-
- // WGPU_EXPORT void wgpuRenderPipelineReference(WGPURenderPipeline renderPipeline);
- export fn wgpuRenderPipelineReference(render_pipeline: *gpu.RenderPipeline) void {
- T.renderPipelineReference(render_pipeline);
- }
-
- // WGPU_EXPORT void wgpuRenderPipelineRelease(WGPURenderPipeline renderPipeline);
- export fn wgpuRenderPipelineRelease(render_pipeline: *gpu.RenderPipeline) void {
- T.renderPipelineRelease(render_pipeline);
- }
-
- // WGPU_EXPORT void wgpuSamplerSetLabel(WGPUSampler sampler, char const * label);
- export fn wgpuSamplerSetLabel(sampler: *gpu.Sampler, label: [*:0]const u8) void {
- T.samplerSetLabel(sampler, label);
- }
-
- // WGPU_EXPORT void wgpuSamplerReference(WGPUSampler sampler);
- export fn wgpuSamplerReference(sampler: *gpu.Sampler) void {
- T.samplerReference(sampler);
- }
-
- // WGPU_EXPORT void wgpuSamplerRelease(WGPUSampler sampler);
- export fn wgpuSamplerRelease(sampler: *gpu.Sampler) void {
- T.samplerRelease(sampler);
- }
-
- // WGPU_EXPORT void wgpuShaderModuleGetCompilationInfo(WGPUShaderModule shaderModule, WGPUCompilationInfoCallback callback, void * userdata);
- export fn wgpuShaderModuleGetCompilationInfo(shader_module: *gpu.ShaderModule, callback: gpu.CompilationInfoCallback, userdata: ?*anyopaque) void {
- T.shaderModuleGetCompilationInfo(shader_module, callback, userdata);
- }
-
- // WGPU_EXPORT void wgpuShaderModuleSetLabel(WGPUShaderModule shaderModule, char const * label);
- export fn wgpuShaderModuleSetLabel(shader_module: *gpu.ShaderModule, label: [*:0]const u8) void {
- T.shaderModuleSetLabel(shader_module, label);
- }
-
- // WGPU_EXPORT void wgpuShaderModuleReference(WGPUShaderModule shaderModule);
- export fn wgpuShaderModuleReference(shader_module: *gpu.ShaderModule) void {
- T.shaderModuleReference(shader_module);
- }
-
- // WGPU_EXPORT void wgpuShaderModuleRelease(WGPUShaderModule shaderModule);
- export fn wgpuShaderModuleRelease(shader_module: *gpu.ShaderModule) void {
- T.shaderModuleRelease(shader_module);
- }
-
- // WGPU_EXPORT void wgpuSurfaceReference(WGPUSurface surface);
- export fn wgpuSurfaceReference(surface: *gpu.Surface) void {
- T.surfaceReference(surface);
- }
-
- // WGPU_EXPORT void wgpuSurfaceRelease(WGPUSurface surface);
- export fn wgpuSurfaceRelease(surface: *gpu.Surface) void {
- T.surfaceRelease(surface);
- }
-
- // WGPU_EXPORT WGPUTexture wgpuSwapChainGetCurrentTexture(WGPUSwapChain swapChain);
- export fn wgpuSwapChainGetCurrentTexture(swap_chain: *gpu.SwapChain) ?*gpu.Texture {
- return T.swapChainGetCurrentTexture(swap_chain);
- }
-
- // WGPU_EXPORT WGPUTextureView wgpuSwapChainGetCurrentTextureView(WGPUSwapChain swapChain);
- export fn wgpuSwapChainGetCurrentTextureView(swap_chain: *gpu.SwapChain) ?*gpu.TextureView {
- return T.swapChainGetCurrentTextureView(swap_chain);
- }
-
- // WGPU_EXPORT void wgpuSwapChainPresent(WGPUSwapChain swapChain);
- export fn wgpuSwapChainPresent(swap_chain: *gpu.SwapChain) void {
- T.swapChainPresent(swap_chain);
- }
-
- // WGPU_EXPORT void wgpuSwapChainReference(WGPUSwapChain swapChain);
- export fn wgpuSwapChainReference(swap_chain: *gpu.SwapChain) void {
- T.swapChainReference(swap_chain);
- }
-
- // WGPU_EXPORT void wgpuSwapChainRelease(WGPUSwapChain swapChain);
- export fn wgpuSwapChainRelease(swap_chain: *gpu.SwapChain) void {
- T.swapChainRelease(swap_chain);
- }
-
- // WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor /* nullable */);
- export fn wgpuTextureCreateView(texture: *gpu.Texture, descriptor: ?*const gpu.TextureView.Descriptor) *gpu.TextureView {
- return T.textureCreateView(texture, descriptor);
- }
-
- // WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture);
- export fn wgpuTextureDestroy(texture: *gpu.Texture) void {
- T.textureDestroy(texture);
- }
-
- // WGPU_EXPORT uint32_t wgpuTextureGetDepthOrArrayLayers(WGPUTexture texture);
- export fn wgpuTextureGetDepthOrArrayLayers(texture: *gpu.Texture) u32 {
- return T.textureGetDepthOrArrayLayers(texture);
- }
-
- // WGPU_EXPORT WGPUTextureDimension wgpuTextureGetDimension(WGPUTexture texture);
- export fn wgpuTextureGetDimension(texture: *gpu.Texture) gpu.Texture.Dimension {
- return T.textureGetDimension(texture);
- }
-
- // WGPU_EXPORT WGPUTextureFormat wgpuTextureGetFormat(WGPUTexture texture);
- export fn wgpuTextureGetFormat(texture: *gpu.Texture) gpu.Texture.Format {
- return T.textureGetFormat(texture);
- }
-
- // WGPU_EXPORT uint32_t wgpuTextureGetHeight(WGPUTexture texture);
- export fn wgpuTextureGetHeight(texture: *gpu.Texture) u32 {
- return T.textureGetHeight(texture);
- }
-
- // WGPU_EXPORT uint32_t wgpuTextureGetMipLevelCount(WGPUTexture texture);
- export fn wgpuTextureGetMipLevelCount(texture: *gpu.Texture) u32 {
- return T.textureGetMipLevelCount(texture);
- }
-
- // WGPU_EXPORT uint32_t wgpuTextureGetSampleCount(WGPUTexture texture);
- export fn wgpuTextureGetSampleCount(texture: *gpu.Texture) u32 {
- return T.textureGetSampleCount(texture);
- }
-
- // WGPU_EXPORT WGPUTextureUsage wgpuTextureGetUsage(WGPUTexture texture);
- export fn wgpuTextureGetUsage(texture: *gpu.Texture) gpu.Texture.UsageFlags {
- return T.textureGetUsage(texture);
- }
-
- // WGPU_EXPORT uint32_t wgpuTextureGetWidth(WGPUTexture texture);
- export fn wgpuTextureGetWidth(texture: *gpu.Texture) u32 {
- return T.textureGetWidth(texture);
- }
-
- // WGPU_EXPORT void wgpuTextureSetLabel(WGPUTexture texture, char const * label);
- export fn wgpuTextureSetLabel(texture: *gpu.Texture, label: [*:0]const u8) void {
- T.textureSetLabel(texture, label);
- }
-
- // WGPU_EXPORT void wgpuTextureReference(WGPUTexture texture);
- export fn wgpuTextureReference(texture: *gpu.Texture) void {
- T.textureReference(texture);
- }
-
- // WGPU_EXPORT void wgpuTextureRelease(WGPUTexture texture);
- export fn wgpuTextureRelease(texture: *gpu.Texture) void {
- T.textureRelease(texture);
- }
-
- // WGPU_EXPORT void wgpuTextureViewSetLabel(WGPUTextureView textureView, char const * label);
- export fn wgpuTextureViewSetLabel(texture_view: *gpu.TextureView, label: [*:0]const u8) void {
- T.textureViewSetLabel(texture_view, label);
- }
-
- // WGPU_EXPORT void wgpuTextureViewReference(WGPUTextureView textureView);
- export fn wgpuTextureViewReference(texture_view: *gpu.TextureView) void {
- T.textureViewReference(texture_view);
- }
-
- // WGPU_EXPORT void wgpuTextureViewRelease(WGPUTextureView textureView);
- export fn wgpuTextureViewRelease(texture_view: *gpu.TextureView) void {
- T.textureViewRelease(texture_view);
- }
- };
-}
-
-/// A stub gpu.Interface in which every function is implemented by `unreachable;`
-pub const StubInterface = Interface(struct {
- pub inline fn createInstance(descriptor: ?*const gpu.Instance.Descriptor) ?*gpu.Instance {
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn getProcAddress(device: *gpu.Device, proc_name: [*:0]const u8) ?gpu.Proc {
- _ = device;
- _ = proc_name;
- unreachable;
- }
-
- pub inline fn adapterCreateDevice(adapter: *gpu.Adapter, descriptor: ?*const gpu.Device.Descriptor) ?*gpu.Device {
- _ = adapter;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn adapterEnumerateFeatures(adapter: *gpu.Adapter, features: ?[*]gpu.FeatureName) usize {
- _ = adapter;
- _ = features;
- unreachable;
- }
-
- pub inline fn adapterGetInstance(adapter: *gpu.Adapter) *gpu.Instance {
- _ = adapter;
- unreachable;
- }
-
- pub inline fn adapterGetLimits(adapter: *gpu.Adapter, limits: *gpu.SupportedLimits) bool {
- _ = adapter;
- _ = limits;
- unreachable;
- }
-
- pub inline fn adapterGetProperties(adapter: *gpu.Adapter, properties: *gpu.Adapter.Properties) void {
- _ = adapter;
- _ = properties;
- unreachable;
- }
-
- pub inline fn adapterHasFeature(adapter: *gpu.Adapter, feature: gpu.FeatureName) bool {
- _ = adapter;
- _ = feature;
- unreachable;
- }
-
- pub inline fn adapterRequestDevice(adapter: *gpu.Adapter, descriptor: ?*const gpu.Device.Descriptor, callback: gpu.RequestDeviceCallback, userdata: ?*anyopaque) void {
- _ = adapter;
- _ = descriptor;
- _ = callback;
- _ = userdata;
- unreachable;
- }
-
- pub inline fn adapterReference(adapter: *gpu.Adapter) void {
- _ = adapter;
- unreachable;
- }
-
- pub inline fn adapterRelease(adapter: *gpu.Adapter) void {
- _ = adapter;
- unreachable;
- }
-
- pub inline fn bindGroupSetLabel(bind_group: *gpu.BindGroup, label: [*:0]const u8) void {
- _ = bind_group;
- _ = label;
- unreachable;
- }
-
- pub inline fn bindGroupReference(bind_group: *gpu.BindGroup) void {
- _ = bind_group;
- unreachable;
- }
-
- pub inline fn bindGroupRelease(bind_group: *gpu.BindGroup) void {
- _ = bind_group;
- unreachable;
- }
-
- pub inline fn bindGroupLayoutSetLabel(bind_group_layout: *gpu.BindGroupLayout, label: [*:0]const u8) void {
- _ = bind_group_layout;
- _ = label;
- unreachable;
- }
-
- pub inline fn bindGroupLayoutReference(bind_group_layout: *gpu.BindGroupLayout) void {
- _ = bind_group_layout;
- unreachable;
- }
-
- pub inline fn bindGroupLayoutRelease(bind_group_layout: *gpu.BindGroupLayout) void {
- _ = bind_group_layout;
- unreachable;
- }
-
- pub inline fn bufferDestroy(buffer: *gpu.Buffer) void {
- _ = buffer;
- unreachable;
- }
-
- // TODO: dawn: return value not marked as nullable in dawn.json but in fact is.
- pub inline fn bufferGetConstMappedRange(buffer: *gpu.Buffer, offset: usize, size: usize) ?*const anyopaque {
- _ = buffer;
- _ = offset;
- _ = size;
- unreachable;
- }
-
- // TODO: dawn: return value not marked as nullable in dawn.json but in fact is.
- pub inline fn bufferGetMappedRange(buffer: *gpu.Buffer, offset: usize, size: usize) ?*anyopaque {
- _ = buffer;
- _ = offset;
- _ = size;
- unreachable;
- }
-
- pub inline fn bufferGetSize(buffer: *gpu.Buffer) u64 {
- _ = buffer;
- unreachable;
- }
-
- pub inline fn bufferGetUsage(buffer: *gpu.Buffer) gpu.Buffer.UsageFlags {
- _ = buffer;
- unreachable;
- }
-
- pub inline fn bufferMapAsync(buffer: *gpu.Buffer, mode: gpu.MapModeFlags, offset: usize, size: usize, callback: gpu.Buffer.MapCallback, userdata: ?*anyopaque) void {
- _ = buffer;
- _ = mode;
- _ = offset;
- _ = size;
- _ = callback;
- _ = userdata;
- unreachable;
- }
-
- pub inline fn bufferSetLabel(buffer: *gpu.Buffer, label: [*:0]const u8) void {
- _ = buffer;
- _ = label;
- unreachable;
- }
-
- pub inline fn bufferUnmap(buffer: *gpu.Buffer) void {
- _ = buffer;
- unreachable;
- }
-
- pub inline fn bufferReference(buffer: *gpu.Buffer) void {
- _ = buffer;
- unreachable;
- }
-
- pub inline fn bufferRelease(buffer: *gpu.Buffer) void {
- _ = buffer;
- unreachable;
- }
-
- pub inline fn commandBufferSetLabel(command_buffer: *gpu.CommandBuffer, label: [*:0]const u8) void {
- _ = command_buffer;
- _ = label;
- unreachable;
- }
-
- pub inline fn commandBufferReference(command_buffer: *gpu.CommandBuffer) void {
- _ = command_buffer;
- unreachable;
- }
-
- pub inline fn commandBufferRelease(command_buffer: *gpu.CommandBuffer) void {
- _ = command_buffer;
- unreachable;
- }
-
- pub inline fn commandEncoderBeginComputePass(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.ComputePassDescriptor) *gpu.ComputePassEncoder {
- _ = command_encoder;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn commandEncoderBeginRenderPass(command_encoder: *gpu.CommandEncoder, descriptor: *const gpu.RenderPassDescriptor) *gpu.RenderPassEncoder {
- _ = command_encoder;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn commandEncoderClearBuffer(command_encoder: *gpu.CommandEncoder, buffer: *gpu.Buffer, offset: u64, size: u64) void {
- _ = command_encoder;
- _ = buffer;
- _ = offset;
- _ = size;
- unreachable;
- }
-
- pub inline fn commandEncoderCopyBufferToBuffer(command_encoder: *gpu.CommandEncoder, source: *gpu.Buffer, source_offset: u64, destination: *gpu.Buffer, destination_offset: u64, size: u64) void {
- _ = command_encoder;
- _ = source;
- _ = source_offset;
- _ = destination;
- _ = destination_offset;
- _ = size;
- unreachable;
- }
-
- pub inline fn commandEncoderCopyBufferToTexture(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyBuffer, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void {
- _ = command_encoder;
- _ = source;
- _ = destination;
- _ = copy_size;
- unreachable;
- }
-
- pub inline fn commandEncoderCopyTextureToBuffer(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyBuffer, copy_size: *const gpu.Extent3D) void {
- _ = command_encoder;
- _ = source;
- _ = destination;
- _ = copy_size;
- unreachable;
- }
-
- pub inline fn commandEncoderCopyTextureToTexture(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void {
- _ = command_encoder;
- _ = source;
- _ = destination;
- _ = copy_size;
- unreachable;
- }
-
- pub inline fn commandEncoderCopyTextureToTextureInternal(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void {
- _ = command_encoder;
- _ = source;
- _ = destination;
- _ = copy_size;
- unreachable;
- }
-
- pub inline fn commandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBuffer.Descriptor) *gpu.CommandBuffer {
- _ = command_encoder;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn commandEncoderInjectValidationError(command_encoder: *gpu.CommandEncoder, message: [*:0]const u8) void {
- _ = command_encoder;
- _ = message;
- unreachable;
- }
-
- pub inline fn commandEncoderInsertDebugMarker(command_encoder: *gpu.CommandEncoder, marker_label: [*:0]const u8) void {
- _ = command_encoder;
- _ = marker_label;
- unreachable;
- }
-
- pub inline fn commandEncoderPopDebugGroup(command_encoder: *gpu.CommandEncoder) void {
- _ = command_encoder;
- unreachable;
- }
-
- pub inline fn commandEncoderPushDebugGroup(command_encoder: *gpu.CommandEncoder, group_label: [*:0]const u8) void {
- _ = command_encoder;
- _ = group_label;
- unreachable;
- }
-
- pub inline fn commandEncoderResolveQuerySet(command_encoder: *gpu.CommandEncoder, query_set: *gpu.QuerySet, first_query: u32, query_count: u32, destination: *gpu.Buffer, destination_offset: u64) void {
- _ = command_encoder;
- _ = query_set;
- _ = first_query;
- _ = query_count;
- _ = destination;
- _ = destination_offset;
- unreachable;
- }
-
- pub inline fn commandEncoderSetLabel(command_encoder: *gpu.CommandEncoder, label: [*:0]const u8) void {
- _ = command_encoder;
- _ = label;
- unreachable;
- }
-
- pub inline fn commandEncoderWriteBuffer(command_encoder: *gpu.CommandEncoder, buffer: *gpu.Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void {
- _ = command_encoder;
- _ = buffer;
- _ = buffer_offset;
- _ = data;
- _ = size;
- unreachable;
- }
-
- pub inline fn commandEncoderWriteTimestamp(command_encoder: *gpu.CommandEncoder, query_set: *gpu.QuerySet, query_index: u32) void {
- _ = command_encoder;
- _ = query_set;
- _ = query_index;
- unreachable;
- }
-
- pub inline fn commandEncoderReference(command_encoder: *gpu.CommandEncoder) void {
- _ = command_encoder;
- unreachable;
- }
-
- pub inline fn commandEncoderRelease(command_encoder: *gpu.CommandEncoder) void {
- _ = command_encoder;
- unreachable;
- }
-
- pub inline fn computePassEncoderDispatchWorkgroups(compute_pass_encoder: *gpu.ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void {
- _ = compute_pass_encoder;
- _ = workgroup_count_x;
- _ = workgroup_count_y;
- _ = workgroup_count_z;
- unreachable;
- }
-
- pub inline fn computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder: *gpu.ComputePassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- _ = compute_pass_encoder;
- _ = indirect_buffer;
- _ = indirect_offset;
- unreachable;
- }
-
- pub inline fn computePassEncoderEnd(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- _ = compute_pass_encoder;
- unreachable;
- }
-
- pub inline fn computePassEncoderInsertDebugMarker(compute_pass_encoder: *gpu.ComputePassEncoder, marker_label: [*:0]const u8) void {
- _ = compute_pass_encoder;
- _ = marker_label;
- unreachable;
- }
-
- pub inline fn computePassEncoderPopDebugGroup(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- _ = compute_pass_encoder;
- unreachable;
- }
-
- pub inline fn computePassEncoderPushDebugGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_label: [*:0]const u8) void {
- _ = compute_pass_encoder;
- _ = group_label;
- unreachable;
- }
-
- pub inline fn computePassEncoderSetBindGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
- _ = compute_pass_encoder;
- _ = group_index;
- _ = group;
- _ = dynamic_offset_count;
- _ = dynamic_offsets;
- unreachable;
- }
-
- pub inline fn computePassEncoderSetLabel(compute_pass_encoder: *gpu.ComputePassEncoder, label: [*:0]const u8) void {
- _ = compute_pass_encoder;
- _ = label;
- unreachable;
- }
-
- pub inline fn computePassEncoderSetPipeline(compute_pass_encoder: *gpu.ComputePassEncoder, pipeline: *gpu.ComputePipeline) void {
- _ = compute_pass_encoder;
- _ = pipeline;
- unreachable;
- }
-
- pub inline fn computePassEncoderWriteTimestamp(compute_pass_encoder: *gpu.ComputePassEncoder, query_set: *gpu.QuerySet, query_index: u32) void {
- _ = compute_pass_encoder;
- _ = query_set;
- _ = query_index;
- unreachable;
- }
-
- pub inline fn computePassEncoderReference(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- _ = compute_pass_encoder;
- unreachable;
- }
-
- pub inline fn computePassEncoderRelease(compute_pass_encoder: *gpu.ComputePassEncoder) void {
- _ = compute_pass_encoder;
- unreachable;
- }
-
- pub inline fn computePipelineGetBindGroupLayout(compute_pipeline: *gpu.ComputePipeline, group_index: u32) *gpu.BindGroupLayout {
- _ = compute_pipeline;
- _ = group_index;
- unreachable;
- }
-
- pub inline fn computePipelineSetLabel(compute_pipeline: *gpu.ComputePipeline, label: [*:0]const u8) void {
- _ = compute_pipeline;
- _ = label;
- unreachable;
- }
-
- pub inline fn computePipelineReference(compute_pipeline: *gpu.ComputePipeline) void {
- _ = compute_pipeline;
- unreachable;
- }
-
- pub inline fn computePipelineRelease(compute_pipeline: *gpu.ComputePipeline) void {
- _ = compute_pipeline;
- unreachable;
- }
-
- pub inline fn deviceCreateBindGroup(device: *gpu.Device, descriptor: *const gpu.BindGroup.Descriptor) *gpu.BindGroup {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateBindGroupLayout(device: *gpu.Device, descriptor: *const gpu.BindGroupLayout.Descriptor) *gpu.BindGroupLayout {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateBuffer(device: *gpu.Device, descriptor: *const gpu.Buffer.Descriptor) *gpu.Buffer {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateCommandEncoder(device: *gpu.Device, descriptor: ?*const gpu.CommandEncoder.Descriptor) *gpu.CommandEncoder {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateComputePipeline(device: *gpu.Device, descriptor: *const gpu.ComputePipeline.Descriptor) *gpu.ComputePipeline {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateComputePipelineAsync(device: *gpu.Device, descriptor: *const gpu.ComputePipeline.Descriptor, callback: gpu.CreateComputePipelineAsyncCallback, userdata: ?*anyopaque) void {
- _ = device;
- _ = descriptor;
- _ = callback;
- _ = userdata;
- unreachable;
- }
-
- pub inline fn deviceCreateErrorBuffer(device: *gpu.Device, descriptor: *const gpu.Buffer.Descriptor) *gpu.Buffer {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateErrorExternalTexture(device: *gpu.Device) *gpu.ExternalTexture {
- _ = device;
- unreachable;
- }
-
- pub inline fn deviceCreateErrorTexture(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) *gpu.Texture {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateExternalTexture(device: *gpu.Device, external_texture_descriptor: *const gpu.ExternalTexture.Descriptor) *gpu.ExternalTexture {
- _ = device;
- _ = external_texture_descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreatePipelineLayout(device: *gpu.Device, pipeline_layout_descriptor: *const gpu.PipelineLayout.Descriptor) *gpu.PipelineLayout {
- _ = device;
- _ = pipeline_layout_descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateQuerySet(device: *gpu.Device, descriptor: *const gpu.QuerySet.Descriptor) *gpu.QuerySet {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoder.Descriptor) *gpu.RenderBundleEncoder {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor) *gpu.RenderPipeline {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateRenderPipelineAsync(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: ?*anyopaque) void {
- _ = device;
- _ = descriptor;
- _ = callback;
- _ = userdata;
- unreachable;
- }
-
- // TODO(self-hosted): this cannot be marked as inline for some reason.
- // https://github.com/ziglang/zig/issues/12545
- pub fn deviceCreateSampler(device: *gpu.Device, descriptor: ?*const gpu.Sampler.Descriptor) *gpu.Sampler {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModule.Descriptor) *gpu.ShaderModule {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateSwapChain(device: *gpu.Device, surface: ?*gpu.Surface, descriptor: *const gpu.SwapChain.Descriptor) *gpu.SwapChain {
- _ = device;
- _ = surface;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) *gpu.Texture {
- _ = device;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn deviceDestroy(device: *gpu.Device) void {
- _ = device;
- unreachable;
- }
-
- pub inline fn deviceEnumerateFeatures(device: *gpu.Device, features: ?[*]gpu.FeatureName) usize {
- _ = device;
- _ = features;
- unreachable;
- }
-
- pub inline fn deviceGetLimits(device: *gpu.Device, limits: *gpu.SupportedLimits) bool {
- _ = device;
- _ = limits;
- unreachable;
- }
-
- pub inline fn deviceGetQueue(device: *gpu.Device) *gpu.Queue {
- _ = device;
- unreachable;
- }
-
- pub inline fn deviceHasFeature(device: *gpu.Device, feature: gpu.FeatureName) bool {
- _ = device;
- _ = feature;
- unreachable;
- }
-
- pub inline fn deviceInjectError(device: *gpu.Device, typ: gpu.ErrorType, message: [*:0]const u8) void {
- _ = device;
- _ = typ;
- _ = message;
- unreachable;
- }
-
- pub inline fn deviceLoseForTesting(device: *gpu.Device) void {
- _ = device;
- unreachable;
- }
-
- pub inline fn devicePopErrorScope(device: *gpu.Device, callback: gpu.ErrorCallback, userdata: ?*anyopaque) void {
- _ = device;
- _ = callback;
- _ = userdata;
- unreachable;
- }
-
- pub inline fn devicePushErrorScope(device: *gpu.Device, filter: gpu.ErrorFilter) void {
- _ = device;
- _ = filter;
- unreachable;
- }
-
- pub inline fn deviceSetDeviceLostCallback(device: *gpu.Device, callback: ?gpu.Device.LostCallback, userdata: ?*anyopaque) void {
- _ = device;
- _ = callback;
- _ = userdata;
- unreachable;
- }
-
- pub inline fn deviceSetLabel(device: *gpu.Device, label: [*:0]const u8) void {
- _ = device;
- _ = label;
- unreachable;
- }
-
- pub inline fn deviceSetLoggingCallback(device: *gpu.Device, callback: ?gpu.LoggingCallback, userdata: ?*anyopaque) void {
- _ = device;
- _ = callback;
- _ = userdata;
- unreachable;
- }
-
- pub inline fn deviceSetUncapturedErrorCallback(device: *gpu.Device, callback: ?gpu.ErrorCallback, userdata: ?*anyopaque) void {
- _ = device;
- _ = callback;
- _ = userdata;
- unreachable;
- }
-
- pub inline fn deviceTick(device: *gpu.Device) void {
- _ = device;
- unreachable;
- }
-
- pub inline fn deviceReference(device: *gpu.Device) void {
- _ = device;
- unreachable;
- }
-
- pub inline fn deviceRelease(device: *gpu.Device) void {
- _ = device;
- unreachable;
- }
-
- pub inline fn externalTextureDestroy(external_texture: *gpu.ExternalTexture) void {
- _ = external_texture;
- unreachable;
- }
-
- pub inline fn externalTextureSetLabel(external_texture: *gpu.ExternalTexture, label: [*:0]const u8) void {
- _ = external_texture;
- _ = label;
- unreachable;
- }
-
- pub inline fn externalTextureReference(external_texture: *gpu.ExternalTexture) void {
- _ = external_texture;
- unreachable;
- }
-
- pub inline fn externalTextureRelease(external_texture: *gpu.ExternalTexture) void {
- _ = external_texture;
- unreachable;
- }
-
- pub inline fn instanceCreateSurface(instance: *gpu.Instance, descriptor: *const gpu.Surface.Descriptor) *gpu.Surface {
- _ = instance;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn instanceProcessEvents(instance: *gpu.Instance) void {
- _ = instance;
- unreachable;
- }
-
- pub inline fn instanceRequestAdapter(instance: *gpu.Instance, options: ?*const gpu.RequestAdapterOptions, callback: gpu.RequestAdapterCallback, userdata: ?*anyopaque) void {
- _ = instance;
- _ = options;
- _ = callback;
- _ = userdata;
- unreachable;
- }
-
- pub inline fn instanceReference(instance: *gpu.Instance) void {
- _ = instance;
- unreachable;
- }
-
- pub inline fn instanceRelease(instance: *gpu.Instance) void {
- _ = instance;
- unreachable;
- }
-
- pub inline fn pipelineLayoutSetLabel(pipeline_layout: *gpu.PipelineLayout, label: [*:0]const u8) void {
- _ = pipeline_layout;
- _ = label;
- unreachable;
- }
-
- pub inline fn pipelineLayoutReference(pipeline_layout: *gpu.PipelineLayout) void {
- _ = pipeline_layout;
- unreachable;
- }
-
- pub inline fn pipelineLayoutRelease(pipeline_layout: *gpu.PipelineLayout) void {
- _ = pipeline_layout;
- unreachable;
- }
-
- pub inline fn querySetDestroy(query_set: *gpu.QuerySet) void {
- _ = query_set;
- unreachable;
- }
-
- pub inline fn querySetGetCount(query_set: *gpu.QuerySet) u32 {
- _ = query_set;
- unreachable;
- }
-
- pub inline fn querySetGetType(query_set: *gpu.QuerySet) gpu.QueryType {
- _ = query_set;
- unreachable;
- }
-
- pub inline fn querySetSetLabel(query_set: *gpu.QuerySet, label: [*:0]const u8) void {
- _ = query_set;
- _ = label;
- unreachable;
- }
-
- pub inline fn querySetReference(query_set: *gpu.QuerySet) void {
- _ = query_set;
- unreachable;
- }
-
- pub inline fn querySetRelease(query_set: *gpu.QuerySet) void {
- _ = query_set;
- unreachable;
- }
-
- pub inline fn queueCopyTextureForBrowser(queue: *gpu.Queue, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) void {
- _ = queue;
- _ = source;
- _ = destination;
- _ = copy_size;
- _ = options;
- unreachable;
- }
-
- pub inline fn queueOnSubmittedWorkDone(queue: *gpu.Queue, signal_value: u64, callback: gpu.Queue.WorkDoneCallback, userdata: ?*anyopaque) void {
- _ = queue;
- _ = signal_value;
- _ = callback;
- _ = userdata;
- unreachable;
- }
-
- pub inline fn queueSetLabel(queue: *gpu.Queue, label: [*:0]const u8) void {
- _ = queue;
- _ = label;
- unreachable;
- }
-
- pub inline fn queueSubmit(queue: *gpu.Queue, command_count: usize, commands: [*]const *const gpu.CommandBuffer) void {
- _ = queue;
- _ = command_count;
- _ = commands;
- unreachable;
- }
-
- pub inline fn queueWriteBuffer(queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *const anyopaque, size: usize) void {
- _ = queue;
- _ = buffer;
- _ = buffer_offset;
- _ = data;
- _ = size;
- unreachable;
- }
-
- pub inline fn queueWriteTexture(queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
- _ = queue;
- _ = destination;
- _ = data;
- _ = data_size;
- _ = data_layout;
- _ = write_size;
- unreachable;
- }
-
- pub inline fn queueReference(queue: *gpu.Queue) void {
- _ = queue;
- unreachable;
- }
-
- pub inline fn queueRelease(queue: *gpu.Queue) void {
- _ = queue;
- unreachable;
- }
-
- pub inline fn renderBundleSetLabel(render_bundle: *gpu.RenderBundle, label: [*:0]const u8) void {
- _ = render_bundle;
- _ = label;
- unreachable;
- }
-
- pub inline fn renderBundleReference(render_bundle: *gpu.RenderBundle) void {
- _ = render_bundle;
- unreachable;
- }
-
- pub inline fn renderBundleRelease(render_bundle: *gpu.RenderBundle) void {
- _ = render_bundle;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderDraw(render_bundle_encoder: *gpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
- _ = render_bundle_encoder;
- _ = vertex_count;
- _ = instance_count;
- _ = first_vertex;
- _ = first_instance;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderDrawIndexed(render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
- _ = render_bundle_encoder;
- _ = index_count;
- _ = instance_count;
- _ = first_index;
- _ = base_vertex;
- _ = first_instance;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- _ = render_bundle_encoder;
- _ = indirect_buffer;
- _ = indirect_offset;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderDrawIndirect(render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- _ = render_bundle_encoder;
- _ = indirect_buffer;
- _ = indirect_offset;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderFinish(render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundle.Descriptor) *gpu.RenderBundle {
- _ = render_bundle_encoder;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderInsertDebugMarker(render_bundle_encoder: *gpu.RenderBundleEncoder, marker_label: [*:0]const u8) void {
- _ = render_bundle_encoder;
- _ = marker_label;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderPopDebugGroup(render_bundle_encoder: *gpu.RenderBundleEncoder) void {
- _ = render_bundle_encoder;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderPushDebugGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_label: [*:0]const u8) void {
- _ = render_bundle_encoder;
- _ = group_label;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderSetBindGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
- _ = render_bundle_encoder;
- _ = group_index;
- _ = group;
- _ = dynamic_offset_count;
- _ = dynamic_offsets;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderSetIndexBuffer(render_bundle_encoder: *gpu.RenderBundleEncoder, buffer: *gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) void {
- _ = render_bundle_encoder;
- _ = buffer;
- _ = format;
- _ = offset;
- _ = size;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderSetLabel(render_bundle_encoder: *gpu.RenderBundleEncoder, label: [*:0]const u8) void {
- _ = render_bundle_encoder;
- _ = label;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderSetPipeline(render_bundle_encoder: *gpu.RenderBundleEncoder, pipeline: *gpu.RenderPipeline) void {
- _ = render_bundle_encoder;
- _ = pipeline;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderSetVertexBuffer(render_bundle_encoder: *gpu.RenderBundleEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void {
- _ = render_bundle_encoder;
- _ = slot;
- _ = buffer;
- _ = offset;
- _ = size;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderReference(render_bundle_encoder: *gpu.RenderBundleEncoder) void {
- _ = render_bundle_encoder;
- unreachable;
- }
-
- pub inline fn renderBundleEncoderRelease(render_bundle_encoder: *gpu.RenderBundleEncoder) void {
- _ = render_bundle_encoder;
- unreachable;
- }
-
- pub inline fn renderPassEncoderBeginOcclusionQuery(render_pass_encoder: *gpu.RenderPassEncoder, query_index: u32) void {
- _ = render_pass_encoder;
- _ = query_index;
- unreachable;
- }
-
- pub inline fn renderPassEncoderDraw(render_pass_encoder: *gpu.RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
- _ = render_pass_encoder;
- _ = vertex_count;
- _ = instance_count;
- _ = first_vertex;
- _ = first_instance;
- unreachable;
- }
-
- pub inline fn renderPassEncoderDrawIndexed(render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
- _ = render_pass_encoder;
- _ = index_count;
- _ = instance_count;
- _ = first_index;
- _ = base_vertex;
- _ = first_instance;
- unreachable;
- }
-
- pub inline fn renderPassEncoderDrawIndexedIndirect(render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- _ = render_pass_encoder;
- _ = indirect_buffer;
- _ = indirect_offset;
- unreachable;
- }
-
- pub inline fn renderPassEncoderDrawIndirect(render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
- _ = render_pass_encoder;
- _ = indirect_buffer;
- _ = indirect_offset;
- unreachable;
- }
-
- pub inline fn renderPassEncoderEnd(render_pass_encoder: *gpu.RenderPassEncoder) void {
- _ = render_pass_encoder;
- unreachable;
- }
-
- pub inline fn renderPassEncoderEndOcclusionQuery(render_pass_encoder: *gpu.RenderPassEncoder) void {
- _ = render_pass_encoder;
- unreachable;
- }
-
- pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: usize, bundles: [*]const *const gpu.RenderBundle) void {
- _ = render_pass_encoder;
- _ = bundles_count;
- _ = bundles;
- unreachable;
- }
-
- pub inline fn renderPassEncoderInsertDebugMarker(render_pass_encoder: *gpu.RenderPassEncoder, marker_label: [*:0]const u8) void {
- _ = render_pass_encoder;
- _ = marker_label;
- unreachable;
- }
-
- pub inline fn renderPassEncoderPopDebugGroup(render_pass_encoder: *gpu.RenderPassEncoder) void {
- _ = render_pass_encoder;
- unreachable;
- }
-
- pub inline fn renderPassEncoderPushDebugGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_label: [*:0]const u8) void {
- _ = render_pass_encoder;
- _ = group_label;
- unreachable;
- }
-
- pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
- _ = render_pass_encoder;
- _ = group_index;
- _ = group;
- _ = dynamic_offset_count;
- _ = dynamic_offsets;
- unreachable;
- }
-
- pub inline fn renderPassEncoderSetBlendConstant(render_pass_encoder: *gpu.RenderPassEncoder, color: *const gpu.Color) void {
- _ = render_pass_encoder;
- _ = color;
- unreachable;
- }
-
- pub inline fn renderPassEncoderSetIndexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, buffer: *gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) void {
- _ = render_pass_encoder;
- _ = buffer;
- _ = format;
- _ = offset;
- _ = size;
- unreachable;
- }
-
- pub inline fn renderPassEncoderSetLabel(render_pass_encoder: *gpu.RenderPassEncoder, label: [*:0]const u8) void {
- _ = render_pass_encoder;
- _ = label;
- unreachable;
- }
-
- pub inline fn renderPassEncoderSetPipeline(render_pass_encoder: *gpu.RenderPassEncoder, pipeline: *gpu.RenderPipeline) void {
- _ = render_pass_encoder;
- _ = pipeline;
- unreachable;
- }
-
- pub inline fn renderPassEncoderSetScissorRect(render_pass_encoder: *gpu.RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
- _ = render_pass_encoder;
- _ = x;
- _ = y;
- _ = width;
- _ = height;
- unreachable;
- }
-
- pub inline fn renderPassEncoderSetStencilReference(render_pass_encoder: *gpu.RenderPassEncoder, reference: u32) void {
- _ = render_pass_encoder;
- _ = reference;
- unreachable;
- }
-
- pub inline fn renderPassEncoderSetVertexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void {
- _ = render_pass_encoder;
- _ = slot;
- _ = buffer;
- _ = offset;
- _ = size;
- unreachable;
- }
-
- pub inline fn renderPassEncoderSetViewport(render_pass_encoder: *gpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void {
- _ = render_pass_encoder;
- _ = x;
- _ = y;
- _ = width;
- _ = height;
- _ = min_depth;
- _ = max_depth;
- unreachable;
- }
-
- pub inline fn renderPassEncoderWriteTimestamp(render_pass_encoder: *gpu.RenderPassEncoder, query_set: *gpu.QuerySet, query_index: u32) void {
- _ = render_pass_encoder;
- _ = query_set;
- _ = query_index;
- unreachable;
- }
-
- pub inline fn renderPassEncoderReference(render_pass_encoder: *gpu.RenderPassEncoder) void {
- _ = render_pass_encoder;
- unreachable;
- }
-
- pub inline fn renderPassEncoderRelease(render_pass_encoder: *gpu.RenderPassEncoder) void {
- _ = render_pass_encoder;
- unreachable;
- }
-
- pub inline fn renderPipelineGetBindGroupLayout(render_pipeline: *gpu.RenderPipeline, group_index: u32) *gpu.BindGroupLayout {
- _ = render_pipeline;
- _ = group_index;
- unreachable;
- }
-
- pub inline fn renderPipelineSetLabel(render_pipeline: *gpu.RenderPipeline, label: [*:0]const u8) void {
- _ = render_pipeline;
- _ = label;
- unreachable;
- }
-
- pub inline fn renderPipelineReference(render_pipeline: *gpu.RenderPipeline) void {
- _ = render_pipeline;
- unreachable;
- }
-
- pub inline fn renderPipelineRelease(render_pipeline: *gpu.RenderPipeline) void {
- _ = render_pipeline;
- unreachable;
- }
-
- pub inline fn samplerSetLabel(sampler: *gpu.Sampler, label: [*:0]const u8) void {
- _ = sampler;
- _ = label;
- unreachable;
- }
-
- pub inline fn samplerReference(sampler: *gpu.Sampler) void {
- _ = sampler;
- unreachable;
- }
-
- pub inline fn samplerRelease(sampler: *gpu.Sampler) void {
- _ = sampler;
- unreachable;
- }
-
- pub inline fn shaderModuleGetCompilationInfo(shader_module: *gpu.ShaderModule, callback: gpu.CompilationInfoCallback, userdata: ?*anyopaque) void {
- _ = shader_module;
- _ = callback;
- _ = userdata;
- unreachable;
- }
-
- pub inline fn shaderModuleSetLabel(shader_module: *gpu.ShaderModule, label: [*:0]const u8) void {
- _ = shader_module;
- _ = label;
- unreachable;
- }
-
- pub inline fn shaderModuleReference(shader_module: *gpu.ShaderModule) void {
- _ = shader_module;
- unreachable;
- }
-
- pub inline fn shaderModuleRelease(shader_module: *gpu.ShaderModule) void {
- _ = shader_module;
- unreachable;
- }
-
- pub inline fn surfaceReference(surface: *gpu.Surface) void {
- _ = surface;
- unreachable;
- }
-
- pub inline fn surfaceRelease(surface: *gpu.Surface) void {
- _ = surface;
- unreachable;
- }
-
- pub inline fn swapChainGetCurrentTexture(swap_chain: *gpu.SwapChain) ?*gpu.Texture {
- _ = swap_chain;
- unreachable;
- }
-
- pub inline fn swapChainGetCurrentTextureView(swap_chain: *gpu.SwapChain) ?*gpu.TextureView {
- _ = swap_chain;
- unreachable;
- }
-
- pub inline fn swapChainPresent(swap_chain: *gpu.SwapChain) void {
- _ = swap_chain;
- unreachable;
- }
-
- pub inline fn swapChainReference(swap_chain: *gpu.SwapChain) void {
- _ = swap_chain;
- unreachable;
- }
-
- pub inline fn swapChainRelease(swap_chain: *gpu.SwapChain) void {
- _ = swap_chain;
- unreachable;
- }
-
- pub inline fn textureCreateView(texture: *gpu.Texture, descriptor: ?*const gpu.TextureView.Descriptor) *gpu.TextureView {
- _ = texture;
- _ = descriptor;
- unreachable;
- }
-
- pub inline fn textureDestroy(texture: *gpu.Texture) void {
- _ = texture;
- unreachable;
- }
-
- pub inline fn textureGetDepthOrArrayLayers(texture: *gpu.Texture) u32 {
- _ = texture;
- unreachable;
- }
-
- pub inline fn textureGetDimension(texture: *gpu.Texture) gpu.Texture.Dimension {
- _ = texture;
- unreachable;
- }
-
- pub inline fn textureGetFormat(texture: *gpu.Texture) gpu.Texture.Format {
- _ = texture;
- unreachable;
- }
-
- pub inline fn textureGetHeight(texture: *gpu.Texture) u32 {
- _ = texture;
- unreachable;
- }
-
- pub inline fn textureGetMipLevelCount(texture: *gpu.Texture) u32 {
- _ = texture;
- unreachable;
- }
-
- pub inline fn textureGetSampleCount(texture: *gpu.Texture) u32 {
- _ = texture;
- unreachable;
- }
-
- pub inline fn textureGetUsage(texture: *gpu.Texture) gpu.Texture.UsageFlags {
- _ = texture;
- unreachable;
- }
-
- pub inline fn textureGetWidth(texture: *gpu.Texture) u32 {
- _ = texture;
- unreachable;
- }
-
- pub inline fn textureSetLabel(texture: *gpu.Texture, label: [*:0]const u8) void {
- _ = texture;
- _ = label;
- unreachable;
- }
-
- pub inline fn textureReference(texture: *gpu.Texture) void {
- _ = texture;
- unreachable;
- }
-
- pub inline fn textureRelease(texture: *gpu.Texture) void {
- _ = texture;
- unreachable;
- }
-
- pub inline fn textureViewSetLabel(texture_view: *gpu.TextureView, label: [*:0]const u8) void {
- _ = texture_view;
- _ = label;
- unreachable;
- }
-
- pub inline fn textureViewReference(texture_view: *gpu.TextureView) void {
- _ = texture_view;
- unreachable;
- }
-
- pub inline fn textureViewRelease(texture_view: *gpu.TextureView) void {
- _ = texture_view;
- unreachable;
- }
-});
-
-test "stub" {
- _ = StubInterface;
-}
diff --git a/libs/gpu/src/mach_dawn.cpp b/libs/gpu/src/mach_dawn.cpp
deleted file mode 100644
index f74dd4f9..00000000
--- a/libs/gpu/src/mach_dawn.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include
-#include "mach_dawn.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-MACH_EXPORT const DawnProcTable machDawnGetProcTable() {
- return dawn_native::GetProcs();
-}
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
\ No newline at end of file
diff --git a/libs/gpu/src/mach_dawn.h b/libs/gpu/src/mach_dawn.h
deleted file mode 100644
index a451f1db..00000000
--- a/libs/gpu/src/mach_dawn.h
+++ /dev/null
@@ -1,35 +0,0 @@
-#ifndef MACH_DAWN_C_H_
-#define MACH_DAWN_C_H_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#if defined(MACH_DAWN_C_SHARED_LIBRARY)
-# if defined(_WIN32)
-# if defined(MACH_DAWN_C_IMPLEMENTATION)
-# define MACH_EXPORT __declspec(dllexport)
-# else
-# define MACH_EXPORT __declspec(dllimport)
-# endif
-# else // defined(_WIN32)
-# if defined(MACH_DAWN_C_IMPLEMENTATION)
-# define MACH_EXPORT __attribute__((visibility("default")))
-# else
-# define MACH_EXPORT
-# endif
-# endif // defined(_WIN32)
-#else // defined(MACH_DAWN_C_SHARED_LIBRARY)
-# define MACH_EXPORT
-#endif // defined(MACH_DAWN_C_SHARED_LIBRARY)
-
-#include
-#include
-
-MACH_EXPORT const DawnProcTable machDawnGetProcTable();
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
-
-#endif // MACH_DAWN_C_H_
diff --git a/libs/gpu/src/main.zig b/libs/gpu/src/main.zig
deleted file mode 100644
index 27dcb32b..00000000
--- a/libs/gpu/src/main.zig
+++ /dev/null
@@ -1,959 +0,0 @@
-const std = @import("std");
-const testing = std.testing;
-
-pub const Adapter = @import("adapter.zig").Adapter;
-pub const BindGroup = @import("bind_group.zig").BindGroup;
-pub const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
-pub const Buffer = @import("buffer.zig").Buffer;
-pub const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
-pub const CommandEncoder = @import("command_encoder.zig").CommandEncoder;
-pub const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder;
-pub const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline;
-pub const Device = @import("device.zig").Device;
-pub const ExternalTexture = @import("external_texture.zig").ExternalTexture;
-pub const Instance = @import("instance.zig").Instance;
-pub const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
-pub const QuerySet = @import("query_set.zig").QuerySet;
-pub const Queue = @import("queue.zig").Queue;
-pub const RenderBundle = @import("render_bundle.zig").RenderBundle;
-pub const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEncoder;
-pub const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder;
-pub const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
-pub const Sampler = @import("sampler.zig").Sampler;
-pub const ShaderModule = @import("shader_module.zig").ShaderModule;
-pub const Surface = @import("surface.zig").Surface;
-pub const SwapChain = @import("swap_chain.zig").SwapChain;
-pub const Texture = @import("texture.zig").Texture;
-pub const TextureView = @import("texture_view.zig").TextureView;
-
-pub const dawn = @import("dawn.zig");
-const instance = @import("instance.zig");
-const device = @import("device.zig");
-const interface = @import("interface.zig");
-
-pub const Impl = interface.Impl;
-pub const StubInterface = interface.StubInterface;
-pub const Export = interface.Export;
-pub const Interface = interface.Interface;
-
-pub inline fn createInstance(descriptor: ?*const instance.Instance.Descriptor) ?*instance.Instance {
- return Impl.createInstance(descriptor);
-}
-
-pub inline fn getProcAddress(_device: *device.Device, proc_name: [*:0]const u8) ?Proc {
- return Impl.getProcAddress(_device, proc_name);
-}
-
-pub const array_layer_count_undefined = 0xffffffff;
-pub const copy_stride_undefined = 0xffffffff;
-pub const limit_u32_undefined = 0xffffffff;
-pub const limit_u64_undefined = 0xffffffffffffffff;
-pub const mip_level_count_undefined = 0xffffffff;
-pub const whole_map_size = std.math.maxInt(usize);
-pub const whole_size = 0xffffffffffffffff;
-
-/// Generic function pointer type, used for returning API function pointers. Must be
-/// cast to the right `fn (...) callconv(.C) T` type before use.
-pub const Proc = *const fn () callconv(.C) void;
-
-pub const ComputePassTimestampWrite = extern struct {
- query_set: *QuerySet,
- query_index: u32,
- location: ComputePassTimestampLocation,
-};
-
-pub const RenderPassDepthStencilAttachment = extern struct {
- view: *TextureView,
- depth_load_op: LoadOp = .undefined,
- depth_store_op: StoreOp = .undefined,
- depth_clear_value: f32 = 0,
- depth_read_only: bool = false,
- stencil_load_op: LoadOp = .undefined,
- stencil_store_op: StoreOp = .undefined,
- stencil_clear_value: u32 = 0,
- stencil_read_only: bool = false,
-};
-
-pub const RenderPassTimestampWrite = extern struct {
- query_set: *QuerySet,
- query_index: u32,
- location: RenderPassTimestampLocation,
-};
-
-pub const RequestAdapterOptions = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- dawn_toggles_descriptor: *const dawn.TogglesDescriptor,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- compatible_surface: ?*Surface = null,
- power_preference: PowerPreference = .undefined,
- backend_type: BackendType = .undefined,
- force_fallback_adapter: bool = false,
- compatibility_mode: bool = false,
-};
-
-pub const ComputePassDescriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- timestamp_write_count: usize = 0,
- timestamp_writes: ?[*]const ComputePassTimestampWrite = null,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- timestamp_writes: ?[]const ComputePassTimestampWrite = null,
- }) ComputePassDescriptor {
- return .{
- .next_in_chain = v.next_in_chain,
- .label = v.label,
- .timestamp_write_count = if (v.timestamp_writes) |e| e.len else 0,
- .timestamp_writes = if (v.timestamp_writes) |e| e.ptr else null,
- };
- }
-};
-
-pub const RenderPassDescriptor = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- max_draw_count: *const RenderPassDescriptorMaxDrawCount,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- label: ?[*:0]const u8 = null,
- color_attachment_count: usize = 0,
- color_attachments: ?[*]const RenderPassColorAttachment = null,
- depth_stencil_attachment: ?*const RenderPassDepthStencilAttachment = null,
- occlusion_query_set: ?*QuerySet = null,
- timestamp_write_count: usize = 0,
- timestamp_writes: ?[*]const RenderPassTimestampWrite = null,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: NextInChain = .{ .generic = null },
- label: ?[*:0]const u8 = null,
- color_attachments: ?[]const RenderPassColorAttachment = null,
- depth_stencil_attachment: ?*const RenderPassDepthStencilAttachment = null,
- occlusion_query_set: ?*QuerySet = null,
- timestamp_writes: ?[]const RenderPassTimestampWrite = null,
- }) RenderPassDescriptor {
- return .{
- .next_in_chain = v.next_in_chain,
- .label = v.label,
- .color_attachment_count = if (v.color_attachments) |e| e.len else 0,
- .color_attachments = if (v.color_attachments) |e| e.ptr else null,
- .depth_stencil_attachment = v.depth_stencil_attachment,
- .occlusion_query_set = v.occlusion_query_set,
- .timestamp_write_count = if (v.timestamp_writes) |e| e.len else 0,
- .timestamp_writes = if (v.timestamp_writes) |e| e.ptr else null,
- };
- }
-};
-
-pub const AlphaMode = enum(u32) { premultiplied = 0x00000000, unpremultiplied = 0x00000001, opaq = 0x00000002 };
-
-pub const BackendType = enum(u32) {
- undefined,
- null,
- webgpu,
- d3d11,
- d3d12,
- metal,
- vulkan,
- opengl,
- opengles,
-
- pub fn name(t: BackendType) []const u8 {
- return switch (t) {
- .undefined => "Undefined",
- .null => "Null",
- .webgpu => "WebGPU",
- .d3d11 => "D3D11",
- .d3d12 => "D3D12",
- .metal => "Metal",
- .vulkan => "Vulkan",
- .opengl => "OpenGL",
- .opengles => "OpenGLES",
- };
- }
-};
-
-pub const BlendFactor = enum(u32) {
- zero = 0x00000000,
- one = 0x00000001,
- src = 0x00000002,
- one_minus_src = 0x00000003,
- src_alpha = 0x00000004,
- one_minus_src_alpha = 0x00000005,
- dst = 0x00000006,
- one_minus_dst = 0x00000007,
- dst_alpha = 0x00000008,
- one_minus_dst_alpha = 0x00000009,
- src_alpha_saturated = 0x0000000A,
- constant = 0x0000000B,
- one_minus_constant = 0x0000000C,
-};
-
-pub const BlendOperation = enum(u32) {
- add = 0x00000000,
- subtract = 0x00000001,
- reverse_subtract = 0x00000002,
- min = 0x00000003,
- max = 0x00000004,
-};
-
-pub const CompareFunction = enum(u32) {
- undefined = 0x00000000,
- never = 0x00000001,
- less = 0x00000002,
- less_equal = 0x00000003,
- greater = 0x00000004,
- greater_equal = 0x00000005,
- equal = 0x00000006,
- not_equal = 0x00000007,
- always = 0x00000008,
-};
-
-pub const CompilationInfoRequestStatus = enum(u32) {
- success = 0x00000000,
- err = 0x00000001,
- device_lost = 0x00000002,
- unknown = 0x00000003,
-};
-
-pub const CompilationMessageType = enum(u32) {
- err = 0x00000000,
- warning = 0x00000001,
- info = 0x00000002,
-};
-
-pub const ComputePassTimestampLocation = enum(u32) {
- beginning = 0x00000000,
- end = 0x00000001,
-};
-
-pub const CreatePipelineAsyncStatus = enum(u32) {
- success = 0x00000000,
- validation_error = 0x00000001,
- internal_error = 0x00000002,
- device_lost = 0x00000003,
- device_destroyed = 0x00000004,
- unknown = 0x00000005,
-};
-
-pub const CullMode = enum(u32) {
- none = 0x00000000,
- front = 0x00000001,
- back = 0x00000002,
-};
-
-pub const ErrorFilter = enum(u32) {
- validation = 0x00000000,
- out_of_memory = 0x00000001,
- internal = 0x00000002,
-};
-
-pub const ErrorType = enum(u32) {
- no_error = 0x00000000,
- validation = 0x00000001,
- out_of_memory = 0x00000002,
- internal = 0x00000003,
- unknown = 0x00000004,
- device_lost = 0x00000005,
-};
-
-pub const FeatureName = enum(u32) {
- undefined = 0x00000000,
- depth_clip_control = 0x00000001,
- depth32_float_stencil8 = 0x00000002,
- timestamp_query = 0x00000003,
- pipeline_statistics_query = 0x00000004,
- texture_compression_bc = 0x00000005,
- texture_compression_etc2 = 0x00000006,
- texture_compression_astc = 0x00000007,
- indirect_first_instance = 0x00000008,
- shader_f16 = 0x00000009,
- rg11_b10_ufloat_renderable = 0x0000000A,
- bgra8_unorm_storage = 0x0000000B,
- float32_filterable = 0x0000000C,
- dawn_shader_float16 = 0x000003e9,
- dawn_internal_usages = 0x000003ea,
- dawn_multi_planar_formats = 0x000003eb,
- dawn_native = 0x000003ec,
- chromium_experimental_dp4a = 0x000003ed,
- timestamp_query_inside_passes = 0x000003EE,
- implicit_device_synchronization = 0x000003EF,
- surface_capabilities = 0x000003F0,
- transient_attachments = 0x000003F1,
- msaa_render_to_single_sampled = 0x000003F2,
-};
-
-pub const FilterMode = enum(u32) {
- nearest = 0x00000000,
- linear = 0x00000001,
-};
-
-pub const MipmapFilterMode = enum(u32) {
- nearest = 0x00000000,
- linear = 0x00000001,
-};
-
-pub const FrontFace = enum(u32) {
- ccw = 0x00000000,
- cw = 0x00000001,
-};
-
-pub const IndexFormat = enum(u32) {
- undefined = 0x00000000,
- uint16 = 0x00000001,
- uint32 = 0x00000002,
-};
-
-pub const LoadOp = enum(u32) {
- undefined = 0x00000000,
- clear = 0x00000001,
- load = 0x00000002,
-};
-
-pub const LoggingType = enum(u32) {
- verbose = 0x00000000,
- info = 0x00000001,
- warning = 0x00000002,
- err = 0x00000003,
-};
-
-pub const PipelineStatisticName = enum(u32) {
- vertex_shader_invocations = 0x00000000,
- clipper_invocations = 0x00000001,
- clipper_primitives_out = 0x00000002,
- fragment_shader_invocations = 0x00000003,
- compute_shader_invocations = 0x00000004,
-};
-
-pub const PowerPreference = enum(u32) {
- undefined = 0x00000000,
- low_power = 0x00000001,
- high_performance = 0x00000002,
-};
-
-pub const PresentMode = enum(u32) {
- immediate = 0x00000000,
- mailbox = 0x00000001,
- fifo = 0x00000002,
-};
-
-pub const PrimitiveTopology = enum(u32) {
- point_list = 0x00000000,
- line_list = 0x00000001,
- line_strip = 0x00000002,
- triangle_list = 0x00000003,
- triangle_strip = 0x00000004,
-};
-
-pub const QueryType = enum(u32) {
- occlusion = 0x00000000,
- pipeline_statistics = 0x00000001,
- timestamp = 0x00000002,
-};
-
-pub const RenderPassTimestampLocation = enum(u32) {
- beginning = 0x00000000,
- end = 0x00000001,
-};
-
-pub const RequestAdapterStatus = enum(u32) {
- success = 0x00000000,
- unavailable = 0x00000001,
- err = 0x00000002,
- unknown = 0x00000003,
-};
-
-pub const RequestDeviceStatus = enum(u32) {
- success = 0x00000000,
- err = 0x00000001,
- unknown = 0x00000002,
-};
-
-pub const SType = enum(u32) {
- invalid = 0x00000000,
- surface_descriptor_from_metal_layer = 0x00000001,
- surface_descriptor_from_windows_hwnd = 0x00000002,
- surface_descriptor_from_xlib_window = 0x00000003,
- surface_descriptor_from_canvas_html_selector = 0x00000004,
- shader_module_spirv_descriptor = 0x00000005,
- shader_module_wgsl_descriptor = 0x00000006,
- primitive_depth_clip_control = 0x00000007,
- surface_descriptor_from_wayland_surface = 0x00000008,
- surface_descriptor_from_android_native_window = 0x00000009,
- surface_descriptor_from_windows_core_window = 0x0000000B,
- external_texture_binding_entry = 0x0000000C,
- external_texture_binding_layout = 0x0000000D,
- surface_descriptor_from_windows_swap_chain_panel = 0x0000000E,
- render_pass_descriptor_max_draw_count = 0x0000000F,
- dawn_texture_internal_usage_descriptor = 0x000003E8,
- dawn_encoder_internal_usage_descriptor = 0x000003EB,
- dawn_instance_descriptor = 0x000003EC,
- dawn_cache_device_descriptor = 0x000003ED,
- dawn_adapter_properties_power_preference = 0x000003EE,
- dawn_buffer_descriptor_error_info_from_wire_client = 0x000003EF,
- dawn_toggles_descriptor = 0x000003F0,
- dawn_shader_module_spirv_options_descriptor = 0x000003F1,
- request_adapter_options_luid = 0x000003F2,
- request_adapter_options_get_gl_proc = 0x000003F3,
- dawn_multisample_state_render_to_single_sampled = 0x000003F4,
- dawn_render_pass_color_attachment_render_to_single_sampled = 0x000003F5,
-};
-
-pub const StencilOperation = enum(u32) {
- keep = 0x00000000,
- zero = 0x00000001,
- replace = 0x00000002,
- invert = 0x00000003,
- increment_clamp = 0x00000004,
- decrement_clamp = 0x00000005,
- increment_wrap = 0x00000006,
- decrement_wrap = 0x00000007,
-};
-
-pub const StorageTextureAccess = enum(u32) {
- undefined = 0x00000000,
- write_only = 0x00000001,
-};
-
-pub const StoreOp = enum(u32) {
- undefined = 0x00000000,
- store = 0x00000001,
- discard = 0x00000002,
-};
-
-pub const VertexFormat = enum(u32) {
- undefined = 0x00000000,
- uint8x2 = 0x00000001,
- uint8x4 = 0x00000002,
- sint8x2 = 0x00000003,
- sint8x4 = 0x00000004,
- unorm8x2 = 0x00000005,
- unorm8x4 = 0x00000006,
- snorm8x2 = 0x00000007,
- snorm8x4 = 0x00000008,
- uint16x2 = 0x00000009,
- uint16x4 = 0x0000000a,
- sint16x2 = 0x0000000b,
- sint16x4 = 0x0000000c,
- unorm16x2 = 0x0000000d,
- unorm16x4 = 0x0000000e,
- snorm16x2 = 0x0000000f,
- snorm16x4 = 0x00000010,
- float16x2 = 0x00000011,
- float16x4 = 0x00000012,
- float32 = 0x00000013,
- float32x2 = 0x00000014,
- float32x3 = 0x00000015,
- float32x4 = 0x00000016,
- uint32 = 0x00000017,
- uint32x2 = 0x00000018,
- uint32x3 = 0x00000019,
- uint32x4 = 0x0000001a,
- sint32 = 0x0000001b,
- sint32x2 = 0x0000001c,
- sint32x3 = 0x0000001d,
- sint32x4 = 0x0000001e,
-};
-
-pub const VertexStepMode = enum(u32) {
- vertex = 0x00000000,
- instance = 0x00000001,
- vertex_buffer_not_used = 0x00000002,
-};
-
-pub const ColorWriteMaskFlags = packed struct(u32) {
- red: bool = false,
- green: bool = false,
- blue: bool = false,
- alpha: bool = false,
-
- _padding: u28 = 0,
-
- comptime {
- std.debug.assert(
- @sizeOf(@This()) == @sizeOf(u32) and
- @bitSizeOf(@This()) == @bitSizeOf(u32),
- );
- }
-
- pub const all = ColorWriteMaskFlags{
- .red = true,
- .green = true,
- .blue = true,
- .alpha = true,
- };
-
- pub fn equal(a: ColorWriteMaskFlags, b: ColorWriteMaskFlags) bool {
- return @as(u4, @truncate(@as(u32, @bitCast(a)))) == @as(u4, @truncate(@as(u32, @bitCast(b))));
- }
-};
-
-pub const MapModeFlags = packed struct(u32) {
- read: bool = false,
- write: bool = false,
-
- _padding: u30 = 0,
-
- comptime {
- std.debug.assert(
- @sizeOf(@This()) == @sizeOf(u32) and
- @bitSizeOf(@This()) == @bitSizeOf(u32),
- );
- }
-
- pub const undef = MapModeFlags{};
-
- pub fn equal(a: MapModeFlags, b: MapModeFlags) bool {
- return @as(u2, @truncate(@as(u32, @bitCast(a)))) == @as(u2, @truncate(@as(u32, @bitCast(b))));
- }
-};
-
-pub const ShaderStageFlags = packed struct(u32) {
- vertex: bool = false,
- fragment: bool = false,
- compute: bool = false,
-
- _padding: u29 = 0,
-
- comptime {
- std.debug.assert(
- @sizeOf(@This()) == @sizeOf(u32) and
- @bitSizeOf(@This()) == @bitSizeOf(u32),
- );
- }
-
- pub const none = ShaderStageFlags{};
-
- pub fn equal(a: ShaderStageFlags, b: ShaderStageFlags) bool {
- return @as(u3, @truncate(@as(u32, @bitCast(a)))) == @as(u3, @truncate(@as(u32, @bitCast(b))));
- }
-};
-
-pub const ChainedStruct = extern struct {
- // TODO: dawn: not marked as nullable in dawn.json but in fact is.
- next: ?*const ChainedStruct = null,
- s_type: SType,
-};
-
-pub const ChainedStructOut = extern struct {
- // TODO: dawn: not marked as nullable in dawn.json but in fact is.
- next: ?*ChainedStructOut = null,
- s_type: SType,
-};
-
-pub const BlendComponent = extern struct {
- operation: BlendOperation = .add,
- src_factor: BlendFactor = .one,
- dst_factor: BlendFactor = .zero,
-};
-
-pub const Color = extern struct {
- r: f64,
- g: f64,
- b: f64,
- a: f64,
-};
-
-pub const Extent2D = extern struct {
- width: u32,
- height: u32 = 1,
-};
-
-pub const Extent3D = extern struct {
- width: u32,
- height: u32 = 1,
- depth_or_array_layers: u32 = 1,
-};
-
-pub const Limits = extern struct {
- max_texture_dimension_1d: u32 = limit_u32_undefined,
- max_texture_dimension_2d: u32 = limit_u32_undefined,
- max_texture_dimension_3d: u32 = limit_u32_undefined,
- max_texture_array_layers: u32 = limit_u32_undefined,
- max_bind_groups: u32 = limit_u32_undefined,
- max_bind_groups_plus_vertex_buffers: u32 = limit_u32_undefined,
- max_bindings_per_bind_group: u32 = limit_u32_undefined,
- max_dynamic_uniform_buffers_per_pipeline_layout: u32 = limit_u32_undefined,
- max_dynamic_storage_buffers_per_pipeline_layout: u32 = limit_u32_undefined,
- max_sampled_textures_per_shader_stage: u32 = limit_u32_undefined,
- max_samplers_per_shader_stage: u32 = limit_u32_undefined,
- max_storage_buffers_per_shader_stage: u32 = limit_u32_undefined,
- max_storage_textures_per_shader_stage: u32 = limit_u32_undefined,
- max_uniform_buffers_per_shader_stage: u32 = limit_u32_undefined,
- max_uniform_buffer_binding_size: u64 = limit_u64_undefined,
- max_storage_buffer_binding_size: u64 = limit_u64_undefined,
- min_uniform_buffer_offset_alignment: u32 = limit_u32_undefined,
- min_storage_buffer_offset_alignment: u32 = limit_u32_undefined,
- max_vertex_buffers: u32 = limit_u32_undefined,
- max_buffer_size: u64 = limit_u64_undefined,
- max_vertex_attributes: u32 = limit_u32_undefined,
- max_vertex_buffer_array_stride: u32 = limit_u32_undefined,
- max_inter_stage_shader_components: u32 = limit_u32_undefined,
- max_inter_stage_shader_variables: u32 = limit_u32_undefined,
- max_color_attachments: u32 = limit_u32_undefined,
- max_color_attachment_bytes_per_sample: u32 = limit_u32_undefined,
- max_compute_workgroup_storage_size: u32 = limit_u32_undefined,
- max_compute_invocations_per_workgroup: u32 = limit_u32_undefined,
- max_compute_workgroup_size_x: u32 = limit_u32_undefined,
- max_compute_workgroup_size_y: u32 = limit_u32_undefined,
- max_compute_workgroup_size_z: u32 = limit_u32_undefined,
- max_compute_workgroups_per_dimension: u32 = limit_u32_undefined,
-};
-
-pub const Origin2D = extern struct {
- x: u32 = 0,
- y: u32 = 0,
-};
-
-pub const Origin3D = extern struct {
- x: u32 = 0,
- y: u32 = 0,
- z: u32 = 0,
-};
-
-pub const CompilationMessage = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- message: ?[*:0]const u8 = null,
- type: CompilationMessageType,
- line_num: u64,
- line_pos: u64,
- offset: u64,
- length: u64,
- utf16_line_pos: u64,
- utf16_offset: u64,
- utf16_length: u64,
-};
-
-pub const ConstantEntry = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- key: [*:0]const u8,
- value: f64,
-};
-
-pub const CopyTextureForBrowserOptions = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- flip_y: bool = false,
- needs_color_space_conversion: bool = false,
- src_alpha_mode: AlphaMode = .unpremultiplied,
- src_transfer_function_parameters: ?*const [7]f32 = null,
- conversion_matrix: ?*const [9]f32 = null,
- dst_transfer_function_parameters: ?*const [7]f32 = null,
- dst_alpha_mode: AlphaMode = .unpremultiplied,
- internal_usage: bool = false,
-};
-
-pub const MultisampleState = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- dawn_multisample_state_render_to_single_sampled: *const dawn.MultisampleStateRenderToSingleSampled,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- count: u32 = 1,
- mask: u32 = 0xFFFFFFFF,
- alpha_to_coverage_enabled: bool = false,
-};
-
-pub const PrimitiveDepthClipControl = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .primitive_depth_clip_control },
- unclipped_depth: bool = false,
-};
-
-pub const PrimitiveState = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- primitive_depth_clip_control: *const PrimitiveDepthClipControl,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- topology: PrimitiveTopology = .triangle_list,
- strip_index_format: IndexFormat = .undefined,
- front_face: FrontFace = .ccw,
- cull_mode: CullMode = .none,
-};
-
-pub const RenderPassDescriptorMaxDrawCount = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .render_pass_descriptor_max_draw_count },
- max_draw_count: u64 = 50000000,
-};
-
-pub const StencilFaceState = extern struct {
- compare: CompareFunction = .always,
- fail_op: StencilOperation = .keep,
- depth_fail_op: StencilOperation = .keep,
- pass_op: StencilOperation = .keep,
-};
-
-pub const StorageTextureBindingLayout = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- access: StorageTextureAccess = .undefined,
- format: Texture.Format = .undefined,
- view_dimension: TextureView.Dimension = .dimension_undefined,
-};
-
-pub const VertexAttribute = extern struct {
- format: VertexFormat,
- offset: u64,
- shader_location: u32,
-};
-
-pub const BlendState = extern struct {
- color: BlendComponent = .{},
- alpha: BlendComponent = .{},
-};
-
-pub const CompilationInfo = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- message_count: usize,
- messages: ?[*]const CompilationMessage = null,
-
- /// Helper to get messages as a slice.
- pub fn getMessages(info: CompilationInfo) ?[]const CompilationMessage {
- if (info.messages) |messages| {
- return messages[0..info.message_count];
- }
- return null;
- }
-};
-
-pub const DepthStencilState = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- format: Texture.Format,
- depth_write_enabled: bool = false,
- depth_compare: CompareFunction = .always,
- stencil_front: StencilFaceState = .{},
- stencil_back: StencilFaceState = .{},
- stencil_read_mask: u32 = 0xFFFFFFFF,
- stencil_write_mask: u32 = 0xFFFFFFFF,
- depth_bias: i32 = 0,
- depth_bias_slope_scale: f32 = 0.0,
- depth_bias_clamp: f32 = 0.0,
-};
-
-pub const ImageCopyBuffer = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- layout: Texture.DataLayout,
- buffer: *Buffer,
-};
-
-pub const ImageCopyExternalTexture = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- external_texture: *ExternalTexture,
- origin: Origin3D,
- natural_size: Extent2D,
-};
-
-pub const ImageCopyTexture = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- texture: *Texture,
- mip_level: u32 = 0,
- origin: Origin3D = .{},
- aspect: Texture.Aspect = .all,
-};
-
-pub const ProgrammableStageDescriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- module: *ShaderModule,
- entry_point: [*:0]const u8,
- constant_count: usize = 0,
- constants: ?[*]const ConstantEntry = null,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: ?*const ChainedStruct = null,
- module: *ShaderModule,
- entry_point: [*:0]const u8,
- constants: ?[]const ConstantEntry = null,
- }) ProgrammableStageDescriptor {
- return .{
- .next_in_chain = v.next_in_chain,
- .module = v.module,
- .entry_point = v.entry_point,
- .constant_count = if (v.constants) |e| e.len else 0,
- .constants = if (v.constants) |e| e.ptr else null,
- };
- }
-};
-
-pub const RenderPassColorAttachment = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- dawn_render_pass_color_attachment_render_to_single_sampled: *const dawn.RenderPassColorAttachmentRenderToSingleSampled,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- view: ?*TextureView = null,
- resolve_target: ?*TextureView = null,
- load_op: LoadOp,
- store_op: StoreOp,
- clear_value: Color,
-};
-
-pub const RequiredLimits = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- limits: Limits,
-};
-
-/// Used to query limits from a Device or Adapter. Can be used as follows:
-///
-/// ```
-/// var supported: gpu.SupportedLimits = .{};
-/// if (!adapter.getLimits(&supported)) @panic("unsupported options");
-/// ```
-///
-/// Note that `getLimits` can only fail if `next_in_chain` options are invalid.
-pub const SupportedLimits = extern struct {
- next_in_chain: ?*ChainedStructOut = null,
- limits: Limits = undefined,
-};
-
-pub const VertexBufferLayout = extern struct {
- array_stride: u64,
- step_mode: VertexStepMode = .vertex,
- attribute_count: usize,
- attributes: ?[*]const VertexAttribute = null,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- array_stride: u64,
- step_mode: VertexStepMode = .vertex,
- attributes: ?[]const VertexAttribute = null,
- }) VertexBufferLayout {
- return .{
- .array_stride = v.array_stride,
- .step_mode = v.step_mode,
- .attribute_count = if (v.attributes) |e| e.len else 0,
- .attributes = if (v.attributes) |e| e.ptr else null,
- };
- }
-};
-
-pub const ColorTargetState = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- format: Texture.Format,
- blend: ?*const BlendState = null,
- write_mask: ColorWriteMaskFlags = ColorWriteMaskFlags.all,
-};
-
-pub const VertexState = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- module: *ShaderModule,
- entry_point: [*:0]const u8,
- constant_count: usize = 0,
- constants: ?[*]const ConstantEntry = null,
- buffer_count: usize = 0,
- buffers: ?[*]const VertexBufferLayout = null,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: ?*const ChainedStruct = null,
- module: *ShaderModule,
- entry_point: [*:0]const u8,
- constants: ?[]const ConstantEntry = null,
- buffers: ?[]const VertexBufferLayout = null,
- }) VertexState {
- return .{
- .next_in_chain = v.next_in_chain,
- .module = v.module,
- .entry_point = v.entry_point,
- .constant_count = if (v.constants) |e| e.len else 0,
- .constants = if (v.constants) |e| e.ptr else null,
- .buffer_count = if (v.buffers) |e| e.len else 0,
- .buffers = if (v.buffers) |e| e.ptr else null,
- };
- }
-};
-
-pub const FragmentState = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- module: *ShaderModule,
- entry_point: [*:0]const u8,
- constant_count: usize = 0,
- constants: ?[*]const ConstantEntry = null,
- target_count: usize,
- targets: ?[*]const ColorTargetState = null,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: ?*const ChainedStruct = null,
- module: *ShaderModule,
- entry_point: [*:0]const u8,
- constants: ?[]const ConstantEntry = null,
- targets: ?[]const ColorTargetState = null,
- }) FragmentState {
- return .{
- .next_in_chain = v.next_in_chain,
- .module = v.module,
- .entry_point = v.entry_point,
- .constant_count = if (v.constants) |e| e.len else 0,
- .constants = if (v.constants) |e| e.ptr else null,
- .target_count = if (v.targets) |e| e.len else 0,
- .targets = if (v.targets) |e| e.ptr else null,
- };
- }
-};
-
-test "BackendType name" {
- try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
-}
-
-test "enum name" {
- try testing.expectEqualStrings("front", @tagName(CullMode.front));
-}
-
-pub const CompilationInfoCallback = *const fn (
- status: CompilationInfoRequestStatus,
- compilation_info: *const CompilationInfo,
- userdata: ?*anyopaque,
-) callconv(.C) void;
-
-pub const ErrorCallback = *const fn (
- typ: ErrorType,
- message: [*:0]const u8,
- userdata: ?*anyopaque,
-) callconv(.C) void;
-
-pub const LoggingCallback = *const fn (
- typ: LoggingType,
- message: [*:0]const u8,
- userdata: ?*anyopaque,
-) callconv(.C) void;
-
-pub const RequestDeviceCallback = *const fn (
- status: RequestDeviceStatus,
- device: *Device,
- message: ?[*:0]const u8,
- userdata: ?*anyopaque,
-) callconv(.C) void;
-
-pub const RequestAdapterCallback = *const fn (
- status: RequestAdapterStatus,
- adapter: *Adapter,
- message: ?[*:0]const u8,
- userdata: ?*anyopaque,
-) callconv(.C) void;
-
-pub const CreateComputePipelineAsyncCallback = *const fn (
- status: CreatePipelineAsyncStatus,
- compute_pipeline: *ComputePipeline,
- message: [*:0]const u8,
- userdata: ?*anyopaque,
-) callconv(.C) void;
-
-pub const CreateRenderPipelineAsyncCallback = *const fn (
- status: CreatePipelineAsyncStatus,
- pipeline: *RenderPipeline,
- message: [*:0]const u8,
- userdata: ?*anyopaque,
-) callconv(.C) void;
-
-test {
- std.testing.refAllDeclsRecursive(@This());
-}
diff --git a/libs/gpu/src/pipeline_layout.zig b/libs/gpu/src/pipeline_layout.zig
deleted file mode 100644
index 3b4185a5..00000000
--- a/libs/gpu/src/pipeline_layout.zig
+++ /dev/null
@@ -1,38 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
-const Impl = @import("interface.zig").Impl;
-
-pub const PipelineLayout = opaque {
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- bind_group_layout_count: usize = 0,
- bind_group_layouts: ?[*]const *BindGroupLayout = null,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- bind_group_layouts: ?[]const *BindGroupLayout = null,
- }) Descriptor {
- return .{
- .next_in_chain = v.next_in_chain,
- .label = v.label,
- .bind_group_layout_count = if (v.bind_group_layouts) |e| e.len else 0,
- .bind_group_layouts = if (v.bind_group_layouts) |e| e.ptr else null,
- };
- }
- };
-
- pub inline fn setLabel(pipeline_layout: *PipelineLayout, label: [*:0]const u8) void {
- Impl.pipelineLayoutSetLabel(pipeline_layout, label);
- }
-
- pub inline fn reference(pipeline_layout: *PipelineLayout) void {
- Impl.pipelineLayoutReference(pipeline_layout);
- }
-
- pub inline fn release(pipeline_layout: *PipelineLayout) void {
- Impl.pipelineLayoutRelease(pipeline_layout);
- }
-};
diff --git a/libs/gpu/src/query_set.zig b/libs/gpu/src/query_set.zig
deleted file mode 100644
index e0fa58b5..00000000
--- a/libs/gpu/src/query_set.zig
+++ /dev/null
@@ -1,57 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const PipelineStatisticName = @import("main.zig").PipelineStatisticName;
-const QueryType = @import("main.zig").QueryType;
-const Impl = @import("interface.zig").Impl;
-
-pub const QuerySet = opaque {
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- type: QueryType,
- count: u32,
- pipeline_statistics: ?[*]const PipelineStatisticName = null,
- pipeline_statistics_count: usize = 0,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- type: QueryType,
- count: u32,
- pipeline_statistics: ?[]const PipelineStatisticName = null,
- }) Descriptor {
- return .{
- .next_in_chain = v.next_in_chain,
- .label = v.label,
- .type = v.type,
- .count = v.count,
- .pipeline_statistics_count = if (v.pipeline_statistics) |e| e.len else 0,
- .pipeline_statistics = if (v.pipeline_statistics) |e| e.ptr else null,
- };
- }
- };
-
- pub inline fn destroy(query_set: *QuerySet) void {
- Impl.querySetDestroy(query_set);
- }
-
- pub inline fn getCount(query_set: *QuerySet) u32 {
- return Impl.querySetGetCount(query_set);
- }
-
- pub inline fn getType(query_set: *QuerySet) QueryType {
- return Impl.querySetGetType(query_set);
- }
-
- pub inline fn setLabel(query_set: *QuerySet, label: [*:0]const u8) void {
- Impl.querySetSetLabel(query_set, label);
- }
-
- pub inline fn reference(query_set: *QuerySet) void {
- Impl.querySetReference(query_set);
- }
-
- pub inline fn release(query_set: *QuerySet) void {
- Impl.querySetRelease(query_set);
- }
-};
diff --git a/libs/gpu/src/queue.zig b/libs/gpu/src/queue.zig
deleted file mode 100644
index 18f2921c..00000000
--- a/libs/gpu/src/queue.zig
+++ /dev/null
@@ -1,101 +0,0 @@
-const std = @import("std");
-const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
-const Buffer = @import("buffer.zig").Buffer;
-const Texture = @import("texture.zig").Texture;
-const ImageCopyTexture = @import("main.zig").ImageCopyTexture;
-const ImageCopyExternalTexture = @import("main.zig").ImageCopyExternalTexture;
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const Extent3D = @import("main.zig").Extent3D;
-const CopyTextureForBrowserOptions = @import("main.zig").CopyTextureForBrowserOptions;
-const Impl = @import("interface.zig").Impl;
-
-pub const Queue = opaque {
- pub const WorkDoneCallback = *const fn (
- status: WorkDoneStatus,
- userdata: ?*anyopaque,
- ) callconv(.C) void;
-
- pub const WorkDoneStatus = enum(u32) {
- success = 0x00000000,
- err = 0x00000001,
- unknown = 0x00000002,
- device_lost = 0x00000003,
- };
-
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- };
-
- pub inline fn copyExternalTextureForBrowser(queue: *Queue, source: *const ImageCopyExternalTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void {
- Impl.queueCopyExternalTextureForBrowser(queue, source, destination, copy_size, options);
- }
-
- pub inline fn copyTextureForBrowser(queue: *Queue, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void {
- Impl.queueCopyTextureForBrowser(queue, source, destination, copy_size, options);
- }
-
- // TODO: dawn: does not allow unsetting this callback to null
- pub inline fn onSubmittedWorkDone(
- queue: *Queue,
- signal_value: u64,
- context: anytype,
- comptime callback: fn (ctx: @TypeOf(context), status: WorkDoneStatus) callconv(.Inline) void,
- ) void {
- const Context = @TypeOf(context);
- const Helper = struct {
- pub fn cCallback(status: WorkDoneStatus, userdata: ?*anyopaque) callconv(.C) void {
- callback(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), status);
- }
- };
- Impl.queueOnSubmittedWorkDone(queue, signal_value, Helper.cCallback, if (Context == void) null else context);
- }
-
- pub inline fn setLabel(queue: *Queue, label: [*:0]const u8) void {
- Impl.queueSetLabel(queue, label);
- }
-
- pub inline fn submit(queue: *Queue, commands: []const *const CommandBuffer) void {
- Impl.queueSubmit(queue, commands.len, commands.ptr);
- }
-
- pub inline fn writeBuffer(
- queue: *Queue,
- buffer: *Buffer,
- buffer_offset_bytes: u64,
- data_slice: anytype,
- ) void {
- Impl.queueWriteBuffer(
- queue,
- buffer,
- buffer_offset_bytes,
- @as(*const anyopaque, @ptrCast(std.mem.sliceAsBytes(data_slice).ptr)),
- data_slice.len * @sizeOf(std.meta.Elem(@TypeOf(data_slice))),
- );
- }
-
- pub inline fn writeTexture(
- queue: *Queue,
- destination: *const ImageCopyTexture,
- data_layout: *const Texture.DataLayout,
- write_size: *const Extent3D,
- data_slice: anytype,
- ) void {
- Impl.queueWriteTexture(
- queue,
- destination,
- @as(*const anyopaque, @ptrCast(std.mem.sliceAsBytes(data_slice).ptr)),
- @as(usize, @intCast(data_slice.len)) * @sizeOf(std.meta.Elem(@TypeOf(data_slice))),
- data_layout,
- write_size,
- );
- }
-
- pub inline fn reference(queue: *Queue) void {
- Impl.queueReference(queue);
- }
-
- pub inline fn release(queue: *Queue) void {
- Impl.queueRelease(queue);
- }
-};
diff --git a/libs/gpu/src/render_bundle.zig b/libs/gpu/src/render_bundle.zig
deleted file mode 100644
index 36914e71..00000000
--- a/libs/gpu/src/render_bundle.zig
+++ /dev/null
@@ -1,21 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const Impl = @import("interface.zig").Impl;
-
-pub const RenderBundle = opaque {
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- };
-
- pub inline fn setLabel(render_bundle: *RenderBundle, label: [*:0]const u8) void {
- Impl.renderBundleSetLabel(render_bundle, label);
- }
-
- pub inline fn reference(render_bundle: *RenderBundle) void {
- Impl.renderBundleReference(render_bundle);
- }
-
- pub inline fn release(render_bundle: *RenderBundle) void {
- Impl.renderBundleRelease(render_bundle);
- }
-};
diff --git a/libs/gpu/src/render_bundle_encoder.zig b/libs/gpu/src/render_bundle_encoder.zig
deleted file mode 100644
index 3c89903b..00000000
--- a/libs/gpu/src/render_bundle_encoder.zig
+++ /dev/null
@@ -1,121 +0,0 @@
-const Texture = @import("texture.zig").Texture;
-const Buffer = @import("buffer.zig").Buffer;
-const BindGroup = @import("bind_group.zig").BindGroup;
-const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
-const RenderBundle = @import("render_bundle.zig").RenderBundle;
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const IndexFormat = @import("main.zig").IndexFormat;
-const Impl = @import("interface.zig").Impl;
-
-pub const RenderBundleEncoder = opaque {
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- color_formats_count: usize = 0,
- color_formats: ?[*]const Texture.Format = null,
- depth_stencil_format: Texture.Format = .undefined,
- sample_count: u32 = 1,
- depth_read_only: bool = false,
- stencil_read_only: bool = false,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- color_formats: ?[]const Texture.Format = null,
- depth_stencil_format: Texture.Format = .undefined,
- sample_count: u32 = 1,
- depth_read_only: bool = false,
- stencil_read_only: bool = false,
- }) Descriptor {
- return .{
- .next_in_chain = v.next_in_chain,
- .label = v.label,
- .color_formats_count = if (v.color_formats) |e| e.len else 0,
- .color_formats = if (v.color_formats) |e| e.ptr else null,
- .depth_stencil_format = v.depth_stencil_format,
- .sample_count = v.sample_count,
- .depth_read_only = v.depth_read_only,
- .stencil_read_only = v.stencil_read_only,
- };
- }
- };
-
- /// Default `instance_count`: 1
- /// Default `first_vertex`: 0
- /// Default `first_instance`: 0
- pub inline fn draw(render_bundle_encoder: *RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
- Impl.renderBundleEncoderDraw(render_bundle_encoder, vertex_count, instance_count, first_vertex, first_instance);
- }
-
- /// Default `instance_count`: 1
- /// Default `first_index`: 0
- /// Default `base_vertex`: 0
- /// Default `first_instance`: 0
- pub inline fn drawIndexed(render_bundle_encoder: *RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
- Impl.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
- }
-
- pub inline fn drawIndexedIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
- Impl.renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
- }
-
- pub inline fn drawIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
- Impl.renderBundleEncoderDrawIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
- }
-
- pub inline fn finish(render_bundle_encoder: *RenderBundleEncoder, descriptor: ?*const RenderBundle.Descriptor) *RenderBundle {
- return Impl.renderBundleEncoderFinish(render_bundle_encoder, descriptor);
- }
-
- pub inline fn insertDebugMarker(render_bundle_encoder: *RenderBundleEncoder, marker_label: [*:0]const u8) void {
- Impl.renderBundleEncoderInsertDebugMarker(render_bundle_encoder, marker_label);
- }
-
- pub inline fn popDebugGroup(render_bundle_encoder: *RenderBundleEncoder) void {
- Impl.renderBundleEncoderPopDebugGroup(render_bundle_encoder);
- }
-
- pub inline fn pushDebugGroup(render_bundle_encoder: *RenderBundleEncoder, group_label: [*:0]const u8) void {
- Impl.renderBundleEncoderPushDebugGroup(render_bundle_encoder, group_label);
- }
-
- /// Default `dynamic_offsets`: `null`
- pub inline fn setBindGroup(render_bundle_encoder: *RenderBundleEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
- Impl.renderBundleEncoderSetBindGroup(
- render_bundle_encoder,
- group_index,
- group,
- if (dynamic_offsets) |v| v.len else 0,
- if (dynamic_offsets) |v| v.ptr else null,
- );
- }
-
- /// Default `offset`: 0
- /// Default `size`: `gpu.whole_size`
- pub inline fn setIndexBuffer(render_bundle_encoder: *RenderBundleEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void {
- Impl.renderBundleEncoderSetIndexBuffer(render_bundle_encoder, buffer, format, offset, size);
- }
-
- pub inline fn setLabel(render_bundle_encoder: *RenderBundleEncoder, label: [*:0]const u8) void {
- Impl.renderBundleEncoderSetLabel(render_bundle_encoder, label);
- }
-
- pub inline fn setPipeline(render_bundle_encoder: *RenderBundleEncoder, pipeline: *RenderPipeline) void {
- Impl.renderBundleEncoderSetPipeline(render_bundle_encoder, pipeline);
- }
-
- /// Default `offset`: 0
- /// Default `size`: `gpu.whole_size`
- pub inline fn setVertexBuffer(render_bundle_encoder: *RenderBundleEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void {
- Impl.renderBundleEncoderSetVertexBuffer(render_bundle_encoder, slot, buffer, offset, size);
- }
-
- pub inline fn reference(render_bundle_encoder: *RenderBundleEncoder) void {
- Impl.renderBundleEncoderReference(render_bundle_encoder);
- }
-
- pub inline fn release(render_bundle_encoder: *RenderBundleEncoder) void {
- Impl.renderBundleEncoderRelease(render_bundle_encoder);
- }
-};
diff --git a/libs/gpu/src/render_pass_encoder.zig b/libs/gpu/src/render_pass_encoder.zig
deleted file mode 100644
index ff8a3a4c..00000000
--- a/libs/gpu/src/render_pass_encoder.zig
+++ /dev/null
@@ -1,128 +0,0 @@
-const Buffer = @import("buffer.zig").Buffer;
-const RenderBundle = @import("render_bundle.zig").RenderBundle;
-const BindGroup = @import("bind_group.zig").BindGroup;
-const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
-const QuerySet = @import("query_set.zig").QuerySet;
-const Color = @import("main.zig").Color;
-const IndexFormat = @import("main.zig").IndexFormat;
-const Impl = @import("interface.zig").Impl;
-
-pub const RenderPassEncoder = opaque {
- pub inline fn beginOcclusionQuery(render_pass_encoder: *RenderPassEncoder, query_index: u32) void {
- Impl.renderPassEncoderBeginOcclusionQuery(render_pass_encoder, query_index);
- }
-
- /// Default `instance_count`: 1
- /// Default `first_vertex`: 0
- /// Default `first_instance`: 0
- pub inline fn draw(render_pass_encoder: *RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
- Impl.renderPassEncoderDraw(render_pass_encoder, vertex_count, instance_count, first_vertex, first_instance);
- }
-
- /// Default `instance_count`: 1
- /// Default `first_index`: 0
- /// Default `base_vertex`: 0
- /// Default `first_instance`: 0
- pub inline fn drawIndexed(render_pass_encoder: *RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
- Impl.renderPassEncoderDrawIndexed(render_pass_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
- }
-
- pub inline fn drawIndexedIndirect(render_pass_encoder: *RenderPassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
- Impl.renderPassEncoderDrawIndexedIndirect(render_pass_encoder, indirect_buffer, indirect_offset);
- }
-
- pub inline fn drawIndirect(render_pass_encoder: *RenderPassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
- Impl.renderPassEncoderDrawIndirect(render_pass_encoder, indirect_buffer, indirect_offset);
- }
-
- pub inline fn end(render_pass_encoder: *RenderPassEncoder) void {
- Impl.renderPassEncoderEnd(render_pass_encoder);
- }
-
- pub inline fn endOcclusionQuery(render_pass_encoder: *RenderPassEncoder) void {
- Impl.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
- }
-
- pub inline fn executeBundles(
- render_pass_encoder: *RenderPassEncoder,
- bundles: []*const RenderBundle,
- ) void {
- Impl.renderPassEncoderExecuteBundles(
- render_pass_encoder,
- bundles.len,
- bundles.ptr,
- );
- }
-
- pub inline fn insertDebugMarker(render_pass_encoder: *RenderPassEncoder, marker_label: [*:0]const u8) void {
- Impl.renderPassEncoderInsertDebugMarker(render_pass_encoder, marker_label);
- }
-
- pub inline fn popDebugGroup(render_pass_encoder: *RenderPassEncoder) void {
- Impl.renderPassEncoderPopDebugGroup(render_pass_encoder);
- }
-
- pub inline fn pushDebugGroup(render_pass_encoder: *RenderPassEncoder, group_label: [*:0]const u8) void {
- Impl.renderPassEncoderPushDebugGroup(render_pass_encoder, group_label);
- }
-
- /// Default `dynamic_offsets_count`: 0
- /// Default `dynamic_offsets`: `null`
- pub inline fn setBindGroup(render_pass_encoder: *RenderPassEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
- Impl.renderPassEncoderSetBindGroup(
- render_pass_encoder,
- group_index,
- group,
- if (dynamic_offsets) |v| v.len else 0,
- if (dynamic_offsets) |v| v.ptr else null,
- );
- }
-
- pub inline fn setBlendConstant(render_pass_encoder: *RenderPassEncoder, color: *const Color) void {
- Impl.renderPassEncoderSetBlendConstant(render_pass_encoder, color);
- }
-
- /// Default `offset`: 0
- /// Default `size`: `gpu.whole_size`
- pub inline fn setIndexBuffer(render_pass_encoder: *RenderPassEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void {
- Impl.renderPassEncoderSetIndexBuffer(render_pass_encoder, buffer, format, offset, size);
- }
-
- pub inline fn setLabel(render_pass_encoder: *RenderPassEncoder, label: [*:0]const u8) void {
- Impl.renderPassEncoderSetLabel(render_pass_encoder, label);
- }
-
- pub inline fn setPipeline(render_pass_encoder: *RenderPassEncoder, pipeline: *RenderPipeline) void {
- Impl.renderPassEncoderSetPipeline(render_pass_encoder, pipeline);
- }
-
- pub inline fn setScissorRect(render_pass_encoder: *RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
- Impl.renderPassEncoderSetScissorRect(render_pass_encoder, x, y, width, height);
- }
-
- pub inline fn setStencilReference(render_pass_encoder: *RenderPassEncoder, _reference: u32) void {
- Impl.renderPassEncoderSetStencilReference(render_pass_encoder, _reference);
- }
-
- /// Default `offset`: 0
- /// Default `size`: `gpu.whole_size`
- pub inline fn setVertexBuffer(render_pass_encoder: *RenderPassEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void {
- Impl.renderPassEncoderSetVertexBuffer(render_pass_encoder, slot, buffer, offset, size);
- }
-
- pub inline fn setViewport(render_pass_encoder: *RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void {
- Impl.renderPassEncoderSetViewport(render_pass_encoder, x, y, width, height, min_depth, max_depth);
- }
-
- pub inline fn writeTimestamp(render_pass_encoder: *RenderPassEncoder, query_set: *QuerySet, query_index: u32) void {
- Impl.renderPassEncoderWriteTimestamp(render_pass_encoder, query_set, query_index);
- }
-
- pub inline fn reference(render_pass_encoder: *RenderPassEncoder) void {
- Impl.renderPassEncoderReference(render_pass_encoder);
- }
-
- pub inline fn release(render_pass_encoder: *RenderPassEncoder) void {
- Impl.renderPassEncoderRelease(render_pass_encoder);
- }
-};
diff --git a/libs/gpu/src/render_pipeline.zig b/libs/gpu/src/render_pipeline.zig
deleted file mode 100644
index 25221299..00000000
--- a/libs/gpu/src/render_pipeline.zig
+++ /dev/null
@@ -1,38 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const DepthStencilState = @import("main.zig").DepthStencilState;
-const MultisampleState = @import("main.zig").MultisampleState;
-const VertexState = @import("main.zig").VertexState;
-const PrimitiveState = @import("main.zig").PrimitiveState;
-const FragmentState = @import("main.zig").FragmentState;
-const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
-const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
-const Impl = @import("interface.zig").Impl;
-
-pub const RenderPipeline = opaque {
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- layout: ?*PipelineLayout = null,
- vertex: VertexState,
- primitive: PrimitiveState = .{},
- depth_stencil: ?*const DepthStencilState = null,
- multisample: MultisampleState = .{},
- fragment: ?*const FragmentState = null,
- };
-
- pub inline fn getBindGroupLayout(render_pipeline: *RenderPipeline, group_index: u32) *BindGroupLayout {
- return Impl.renderPipelineGetBindGroupLayout(render_pipeline, group_index);
- }
-
- pub inline fn setLabel(render_pipeline: *RenderPipeline, label: [*:0]const u8) void {
- Impl.renderPipelineSetLabel(render_pipeline, label);
- }
-
- pub inline fn reference(render_pipeline: *RenderPipeline) void {
- Impl.renderPipelineReference(render_pipeline);
- }
-
- pub inline fn release(render_pipeline: *RenderPipeline) void {
- Impl.renderPipelineRelease(render_pipeline);
- }
-};
diff --git a/libs/gpu/src/sampler.zig b/libs/gpu/src/sampler.zig
deleted file mode 100644
index 7f9f5b57..00000000
--- a/libs/gpu/src/sampler.zig
+++ /dev/null
@@ -1,52 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const FilterMode = @import("main.zig").FilterMode;
-const MipmapFilterMode = @import("main.zig").MipmapFilterMode;
-const CompareFunction = @import("main.zig").CompareFunction;
-const Impl = @import("interface.zig").Impl;
-
-pub const Sampler = opaque {
- pub const AddressMode = enum(u32) {
- repeat = 0x00000000,
- mirror_repeat = 0x00000001,
- clamp_to_edge = 0x00000002,
- };
-
- pub const BindingType = enum(u32) {
- undefined = 0x00000000,
- filtering = 0x00000001,
- non_filtering = 0x00000002,
- comparison = 0x00000003,
- };
-
- pub const BindingLayout = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- type: BindingType = .undefined,
- };
-
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- address_mode_u: AddressMode = .clamp_to_edge,
- address_mode_v: AddressMode = .clamp_to_edge,
- address_mode_w: AddressMode = .clamp_to_edge,
- mag_filter: FilterMode = .nearest,
- min_filter: FilterMode = .nearest,
- mipmap_filter: MipmapFilterMode = .nearest,
- lod_min_clamp: f32 = 0.0,
- lod_max_clamp: f32 = 32.0,
- compare: CompareFunction = .undefined,
- max_anisotropy: u16 = 1,
- };
-
- pub inline fn setLabel(sampler: *Sampler, label: [*:0]const u8) void {
- Impl.samplerSetLabel(sampler, label);
- }
-
- pub inline fn reference(sampler: *Sampler) void {
- Impl.samplerReference(sampler);
- }
-
- pub inline fn release(sampler: *Sampler) void {
- Impl.samplerRelease(sampler);
- }
-};
diff --git a/libs/gpu/src/shader_module.zig b/libs/gpu/src/shader_module.zig
deleted file mode 100644
index 41b41797..00000000
--- a/libs/gpu/src/shader_module.zig
+++ /dev/null
@@ -1,69 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const CompilationInfoCallback = @import("main.zig").CompilationInfoCallback;
-const CompilationInfoRequestStatus = @import("main.zig").CompilationInfoRequestStatus;
-const CompilationInfo = @import("main.zig").CompilationInfo;
-const Impl = @import("interface.zig").Impl;
-const dawn = @import("dawn.zig");
-
-pub const ShaderModule = opaque {
- pub const Descriptor = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- spirv_descriptor: ?*const SPIRVDescriptor,
- wgsl_descriptor: ?*const WGSLDescriptor,
- dawn_shader_module_spirv_options_descriptor: ?*const dawn.ShaderModuleSPIRVOptionsDescriptor,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- label: ?[*:0]const u8 = null,
- };
-
- pub const SPIRVDescriptor = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .shader_module_spirv_descriptor },
- code_size: u32,
- code: [*]const u32,
- };
-
- pub const WGSLDescriptor = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .shader_module_wgsl_descriptor },
- code: [*:0]const u8,
- };
-
- pub inline fn getCompilationInfo(
- shader_module: *ShaderModule,
- context: anytype,
- comptime callback: fn (
- ctx: @TypeOf(context),
- status: CompilationInfoRequestStatus,
- compilation_info: *const CompilationInfo,
- ) callconv(.Inline) void,
- ) void {
- const Context = @TypeOf(context);
- const Helper = struct {
- pub fn cCallback(
- status: CompilationInfoRequestStatus,
- compilation_info: *const CompilationInfo,
- userdata: ?*anyopaque,
- ) callconv(.C) void {
- callback(
- if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))),
- status,
- compilation_info,
- );
- }
- };
- Impl.shaderModuleGetCompilationInfo(shader_module, Helper.cCallback, if (Context == void) null else context);
- }
-
- pub inline fn setLabel(shader_module: *ShaderModule, label: [*:0]const u8) void {
- Impl.shaderModuleSetLabel(shader_module, label);
- }
-
- pub inline fn reference(shader_module: *ShaderModule) void {
- Impl.shaderModuleReference(shader_module);
- }
-
- pub inline fn release(shader_module: *ShaderModule) void {
- Impl.shaderModuleRelease(shader_module);
- }
-};
diff --git a/libs/gpu/src/surface.zig b/libs/gpu/src/surface.zig
deleted file mode 100644
index 93655a18..00000000
--- a/libs/gpu/src/surface.zig
+++ /dev/null
@@ -1,72 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const Impl = @import("interface.zig").Impl;
-
-pub const Surface = opaque {
- pub const Descriptor = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- from_android_native_window: *const DescriptorFromAndroidNativeWindow,
- from_canvas_html_selector: *const DescriptorFromCanvasHTMLSelector,
- from_metal_layer: *const DescriptorFromMetalLayer,
- from_wayland_surface: *const DescriptorFromWaylandSurface,
- from_windows_core_window: *const DescriptorFromWindowsCoreWindow,
- from_windows_hwnd: *const DescriptorFromWindowsHWND,
- from_windows_swap_chain_panel: *const DescriptorFromWindowsSwapChainPanel,
- from_xlib_window: *const DescriptorFromXlibWindow,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- label: ?[*:0]const u8 = null,
- };
-
- pub const DescriptorFromAndroidNativeWindow = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_android_native_window },
- window: *anyopaque,
- };
-
- pub const DescriptorFromCanvasHTMLSelector = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_canvas_html_selector },
- selector: [*:0]const u8,
- };
-
- pub const DescriptorFromMetalLayer = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_metal_layer },
- layer: *anyopaque,
- };
-
- pub const DescriptorFromWaylandSurface = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_wayland_surface },
- display: *anyopaque,
- surface: *anyopaque,
- };
-
- pub const DescriptorFromWindowsCoreWindow = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_core_window },
- core_window: *anyopaque,
- };
-
- pub const DescriptorFromWindowsHWND = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_hwnd },
- hinstance: *anyopaque,
- hwnd: *anyopaque,
- };
-
- pub const DescriptorFromWindowsSwapChainPanel = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_swap_chain_panel },
- swap_chain_panel: *anyopaque,
- };
-
- pub const DescriptorFromXlibWindow = extern struct {
- chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_xlib_window },
- display: *anyopaque,
- window: u32,
- };
-
- pub inline fn reference(surface: *Surface) void {
- Impl.surfaceReference(surface);
- }
-
- pub inline fn release(surface: *Surface) void {
- Impl.surfaceRelease(surface);
- }
-};
diff --git a/libs/gpu/src/swap_chain.zig b/libs/gpu/src/swap_chain.zig
deleted file mode 100644
index e846a662..00000000
--- a/libs/gpu/src/swap_chain.zig
+++ /dev/null
@@ -1,37 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const PresentMode = @import("main.zig").PresentMode;
-const Texture = @import("texture.zig").Texture;
-const TextureView = @import("texture_view.zig").TextureView;
-const Impl = @import("interface.zig").Impl;
-
-pub const SwapChain = opaque {
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- usage: Texture.UsageFlags,
- format: Texture.Format,
- width: u32,
- height: u32,
- present_mode: PresentMode,
- };
-
- pub inline fn getCurrentTexture(swap_chain: *SwapChain) ?*Texture {
- return Impl.swapChainGetCurrentTexture(swap_chain);
- }
-
- pub inline fn getCurrentTextureView(swap_chain: *SwapChain) ?*TextureView {
- return Impl.swapChainGetCurrentTextureView(swap_chain);
- }
-
- pub inline fn present(swap_chain: *SwapChain) void {
- Impl.swapChainPresent(swap_chain);
- }
-
- pub inline fn reference(swap_chain: *SwapChain) void {
- Impl.swapChainReference(swap_chain);
- }
-
- pub inline fn release(swap_chain: *SwapChain) void {
- Impl.swapChainRelease(swap_chain);
- }
-};
diff --git a/libs/gpu/src/texture.zig b/libs/gpu/src/texture.zig
deleted file mode 100644
index 463a8682..00000000
--- a/libs/gpu/src/texture.zig
+++ /dev/null
@@ -1,265 +0,0 @@
-const std = @import("std");
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const TextureView = @import("texture_view.zig").TextureView;
-const Extent3D = @import("main.zig").Extent3D;
-const Impl = @import("interface.zig").Impl;
-const types = @import("main.zig");
-const dawn = @import("dawn.zig");
-
-pub const Texture = opaque {
- pub const Aspect = enum(u32) {
- all = 0x00000000,
- stencil_only = 0x00000001,
- depth_only = 0x00000002,
- plane0_only = 0x00000003,
- plane1_only = 0x00000004,
- };
-
- pub const Dimension = enum(u32) {
- dimension_1d = 0x00000000,
- dimension_2d = 0x00000001,
- dimension_3d = 0x00000002,
- };
-
- pub const Format = enum(u32) {
- undefined = 0x00000000,
- r8_unorm = 0x00000001,
- r8_snorm = 0x00000002,
- r8_uint = 0x00000003,
- r8_sint = 0x00000004,
- r16_uint = 0x00000005,
- r16_sint = 0x00000006,
- r16_float = 0x00000007,
- rg8_unorm = 0x00000008,
- rg8_snorm = 0x00000009,
- rg8_uint = 0x0000000a,
- rg8_sint = 0x0000000b,
- r32_float = 0x0000000c,
- r32_uint = 0x0000000d,
- r32_sint = 0x0000000e,
- rg16_uint = 0x0000000f,
- rg16_sint = 0x00000010,
- rg16_float = 0x00000011,
- rgba8_unorm = 0x00000012,
- rgba8_unorm_srgb = 0x00000013,
- rgba8_snorm = 0x00000014,
- rgba8_uint = 0x00000015,
- rgba8_sint = 0x00000016,
- bgra8_unorm = 0x00000017,
- bgra8_unorm_srgb = 0x00000018,
- rgb10_a2_unorm = 0x00000019,
- rg11_b10_ufloat = 0x0000001a,
- rgb9_e5_ufloat = 0x0000001b,
- rg32_float = 0x0000001c,
- rg32_uint = 0x0000001d,
- rg32_sint = 0x0000001e,
- rgba16_uint = 0x0000001f,
- rgba16_sint = 0x00000020,
- rgba16_float = 0x00000021,
- rgba32_float = 0x00000022,
- rgba32_uint = 0x00000023,
- rgba32_sint = 0x00000024,
- stencil8 = 0x00000025,
- depth16_unorm = 0x00000026,
- depth24_plus = 0x00000027,
- depth24_plus_stencil8 = 0x00000028,
- depth32_float = 0x00000029,
- depth32_float_stencil8 = 0x0000002a,
- bc1_rgba_unorm = 0x0000002b,
- bc1_rgba_unorm_srgb = 0x0000002c,
- bc2_rgba_unorm = 0x0000002d,
- bc2_rgba_unorm_srgb = 0x0000002e,
- bc3_rgba_unorm = 0x0000002f,
- bc3_rgba_unorm_srgb = 0x00000030,
- bc4_runorm = 0x00000031,
- bc4_rsnorm = 0x00000032,
- bc5_rg_unorm = 0x00000033,
- bc5_rg_snorm = 0x00000034,
- bc6_hrgb_ufloat = 0x00000035,
- bc6_hrgb_float = 0x00000036,
- bc7_rgba_unorm = 0x00000037,
- bc7_rgba_unorm_srgb = 0x00000038,
- etc2_rgb8_unorm = 0x00000039,
- etc2_rgb8_unorm_srgb = 0x0000003a,
- etc2_rgb8_a1_unorm = 0x0000003b,
- etc2_rgb8_a1_unorm_srgb = 0x0000003c,
- etc2_rgba8_unorm = 0x0000003d,
- etc2_rgba8_unorm_srgb = 0x0000003e,
- eacr11_unorm = 0x0000003f,
- eacr11_snorm = 0x00000040,
- eacrg11_unorm = 0x00000041,
- eacrg11_snorm = 0x00000042,
- astc4x4_unorm = 0x00000043,
- astc4x4_unorm_srgb = 0x00000044,
- astc5x4_unorm = 0x00000045,
- astc5x4_unorm_srgb = 0x00000046,
- astc5x5_unorm = 0x00000047,
- astc5x5_unorm_srgb = 0x00000048,
- astc6x5_unorm = 0x00000049,
- astc6x5_unorm_srgb = 0x0000004a,
- astc6x6_unorm = 0x0000004b,
- astc6x6_unorm_srgb = 0x0000004c,
- astc8x5_unorm = 0x0000004d,
- astc8x5_unorm_srgb = 0x0000004e,
- astc8x6_unorm = 0x0000004f,
- astc8x6_unorm_srgb = 0x00000050,
- astc8x8_unorm = 0x00000051,
- astc8x8_unorm_srgb = 0x00000052,
- astc10x5_unorm = 0x00000053,
- astc10x5_unorm_srgb = 0x00000054,
- astc10x6_unorm = 0x00000055,
- astc10x6_unorm_srgb = 0x00000056,
- astc10x8_unorm = 0x00000057,
- astc10x8_unorm_srgb = 0x00000058,
- astc10x10_unorm = 0x00000059,
- astc10x10_unorm_srgb = 0x0000005a,
- astc12x10_unorm = 0x0000005b,
- astc12x10_unorm_srgb = 0x0000005c,
- astc12x12_unorm = 0x0000005d,
- astc12x12_unorm_srgb = 0x0000005e,
- r8_bg8_biplanar420_unorm = 0x0000005f,
- };
-
- pub const SampleType = enum(u32) {
- undefined = 0x00000000,
- float = 0x00000001,
- unfilterable_float = 0x00000002,
- depth = 0x00000003,
- sint = 0x00000004,
- uint = 0x00000005,
- };
-
- pub const UsageFlags = packed struct(u32) {
- copy_src: bool = false,
- copy_dst: bool = false,
- texture_binding: bool = false,
- storage_binding: bool = false,
- render_attachment: bool = false,
- transient_attachment: bool = false,
-
- _padding: u26 = 0,
-
- comptime {
- std.debug.assert(
- @sizeOf(@This()) == @sizeOf(u32) and
- @bitSizeOf(@This()) == @bitSizeOf(u32),
- );
- }
-
- pub const none = UsageFlags{};
-
- pub fn equal(a: UsageFlags, b: UsageFlags) bool {
- return @as(u6, @truncate(@as(u32, @bitCast(a)))) == @as(u6, @truncate(@as(u32, @bitCast(b))));
- }
- };
-
- pub const BindingLayout = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- sample_type: SampleType = .undefined,
- view_dimension: TextureView.Dimension = .dimension_undefined,
- multisampled: bool = false,
- };
-
- pub const DataLayout = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- offset: u64 = 0,
- bytes_per_row: u32 = types.copy_stride_undefined,
- rows_per_image: u32 = types.copy_stride_undefined,
- };
-
- pub const Descriptor = extern struct {
- pub const NextInChain = extern union {
- generic: ?*const ChainedStruct,
- dawn_texture_internal_usage_descriptor: *const dawn.TextureInternalUsageDescriptor,
- };
-
- next_in_chain: NextInChain = .{ .generic = null },
- label: ?[*:0]const u8 = null,
- usage: UsageFlags,
- dimension: Dimension = .dimension_2d,
- size: Extent3D,
- format: Format,
- mip_level_count: u32 = 1,
- sample_count: u32 = 1,
- view_format_count: usize = 0,
- view_formats: ?[*]const Format = null,
-
- /// Provides a slightly friendlier Zig API to initialize this structure.
- pub inline fn init(v: struct {
- next_in_chain: NextInChain = .{ .generic = null },
- label: ?[*:0]const u8 = null,
- usage: UsageFlags,
- dimension: Dimension = .dimension_2d,
- size: Extent3D,
- format: Format,
- mip_level_count: u32 = 1,
- sample_count: u32 = 1,
- view_formats: ?[]const Format = null,
- }) Descriptor {
- return .{
- .next_in_chain = v.next_in_chain,
- .label = v.label,
- .usage = v.usage,
- .dimension = v.dimension,
- .size = v.size,
- .format = v.format,
- .mip_level_count = v.mip_level_count,
- .sample_count = v.sample_count,
- .view_format_count = if (v.view_formats) |e| e.len else 0,
- .view_formats = if (v.view_formats) |e| e.ptr else null,
- };
- }
- };
-
- pub inline fn createView(texture: *Texture, descriptor: ?*const TextureView.Descriptor) *TextureView {
- return Impl.textureCreateView(texture, descriptor);
- }
-
- pub inline fn destroy(texture: *Texture) void {
- Impl.textureDestroy(texture);
- }
-
- pub inline fn getDepthOrArrayLayers(texture: *Texture) u32 {
- return Impl.textureGetDepthOrArrayLayers(texture);
- }
-
- pub inline fn getDimension(texture: *Texture) Dimension {
- return Impl.textureGetDimension(texture);
- }
-
- pub inline fn getFormat(texture: *Texture) Format {
- return Impl.textureGetFormat(texture);
- }
-
- pub inline fn getHeight(texture: *Texture) u32 {
- return Impl.textureGetHeight(texture);
- }
-
- pub inline fn getMipLevelCount(texture: *Texture) u32 {
- return Impl.textureGetMipLevelCount(texture);
- }
-
- pub inline fn getSampleCount(texture: *Texture) u32 {
- return Impl.textureGetSampleCount(texture);
- }
-
- pub inline fn getUsage(texture: *Texture) UsageFlags {
- return Impl.textureGetUsage(texture);
- }
-
- pub inline fn getWidth(texture: *Texture) u32 {
- return Impl.textureGetWidth(texture);
- }
-
- pub inline fn setLabel(texture: *Texture, label: [*:0]const u8) void {
- Impl.textureSetLabel(texture, label);
- }
-
- pub inline fn reference(texture: *Texture) void {
- Impl.textureReference(texture);
- }
-
- pub inline fn release(texture: *Texture) void {
- Impl.textureRelease(texture);
- }
-};
diff --git a/libs/gpu/src/texture_view.zig b/libs/gpu/src/texture_view.zig
deleted file mode 100644
index 15033275..00000000
--- a/libs/gpu/src/texture_view.zig
+++ /dev/null
@@ -1,40 +0,0 @@
-const ChainedStruct = @import("main.zig").ChainedStruct;
-const Texture = @import("texture.zig").Texture;
-const Impl = @import("interface.zig").Impl;
-const types = @import("main.zig");
-
-pub const TextureView = opaque {
- pub const Dimension = enum(u32) {
- dimension_undefined = 0x00000000,
- dimension_1d = 0x00000001,
- dimension_2d = 0x00000002,
- dimension_2d_array = 0x00000003,
- dimension_cube = 0x00000004,
- dimension_cube_array = 0x00000005,
- dimension_3d = 0x00000006,
- };
-
- pub const Descriptor = extern struct {
- next_in_chain: ?*const ChainedStruct = null,
- label: ?[*:0]const u8 = null,
- format: Texture.Format = .undefined,
- dimension: Dimension = .dimension_undefined,
- base_mip_level: u32 = 0,
- mip_level_count: u32 = types.mip_level_count_undefined,
- base_array_layer: u32 = 0,
- array_layer_count: u32 = types.array_layer_count_undefined,
- aspect: Texture.Aspect = .all,
- };
-
- pub inline fn setLabel(texture_view: *TextureView, label: [*:0]const u8) void {
- Impl.textureViewSetLabel(texture_view, label);
- }
-
- pub inline fn reference(texture_view: *TextureView) void {
- Impl.textureViewReference(texture_view);
- }
-
- pub inline fn release(texture_view: *TextureView) void {
- Impl.textureViewRelease(texture_view);
- }
-};