gpu-dawn: use source scanning for dawn_native target

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-02-13 01:40:48 -07:00 committed by Stephen Gutekanst
parent 2e2eb57781
commit 9dcacacca1
2 changed files with 12 additions and 78 deletions

View file

@ -1,73 +0,0 @@
#include "out/Debug/gen/src/dawn/dawn_thread_dispatch_proc.cpp"
#include "out/Debug/gen/src/dawn/webgpu_cpp.cpp"
#include "src/dawn_native/Adapter.cpp"
#include "src/dawn_native/AsyncTask.cpp"
#include "src/dawn_native/AttachmentState.cpp"
#include "src/dawn_native/BackendConnection.cpp"
#include "src/dawn_native/BindGroup.cpp"
#include "src/dawn_native/BindGroupLayout.cpp"
#include "src/dawn_native/BindingInfo.cpp"
#include "src/dawn_native/BuddyAllocator.cpp"
#include "src/dawn_native/BuddyMemoryAllocator.cpp"
#include "src/dawn_native/Buffer.cpp"
#include "src/dawn_native/CachedObject.cpp"
#include "src/dawn_native/CallbackTaskManager.cpp"
#include "src/dawn_native/CommandAllocator.cpp"
#include "src/dawn_native/CommandBuffer.cpp"
#include "src/dawn_native/CommandBufferStateTracker.cpp"
#include "src/dawn_native/CommandEncoder.cpp"
#include "src/dawn_native/CommandValidation.cpp"
#include "src/dawn_native/Commands.cpp"
#include "src/dawn_native/CompilationMessages.cpp"
#include "src/dawn_native/ComputePassEncoder.cpp"
#include "src/dawn_native/ComputePipeline.cpp"
#include "src/dawn_native/CopyTextureForBrowserHelper.cpp"
#include "src/dawn_native/CreatePipelineAsyncTask.cpp"
#include "src/dawn_native/Device.cpp"
#include "src/dawn_native/DynamicUploader.cpp"
#include "src/dawn_native/EncodingContext.cpp"
#include "src/dawn_native/Error.cpp"
#include "src/dawn_native/ErrorData.cpp"
#include "src/dawn_native/ErrorInjector.cpp"
#include "src/dawn_native/ErrorScope.cpp"
#include "src/dawn_native/ExternalTexture.cpp"
#include "src/dawn_native/Features.cpp"
#include "src/dawn_native/Format.cpp"
#include "src/dawn_native/IndirectDrawMetadata.cpp"
#include "src/dawn_native/IndirectDrawValidationEncoder.cpp"
#include "src/dawn_native/Instance.cpp"
#include "src/dawn_native/InternalPipelineStore.cpp"
#include "src/dawn_native/Limits.cpp"
#include "src/dawn_native/ObjectBase.cpp"
#include "src/dawn_native/ObjectContentHasher.cpp"
#include "src/dawn_native/PassResourceUsageTracker.cpp"
#include "src/dawn_native/PerStage.cpp"
#include "src/dawn_native/PersistentCache.cpp"
#include "src/dawn_native/Pipeline.cpp"
#include "src/dawn_native/PipelineLayout.cpp"
#include "src/dawn_native/PooledResourceMemoryAllocator.cpp"
#include "src/dawn_native/ProgrammableEncoder.cpp"
#include "src/dawn_native/QueryHelper.cpp"
#include "src/dawn_native/QuerySet.cpp"
#include "src/dawn_native/Queue.cpp"
#include "src/dawn_native/RenderBundle.cpp"
#include "src/dawn_native/RenderBundleEncoder.cpp"
#include "src/dawn_native/RenderEncoderBase.cpp"
#include "src/dawn_native/RenderPassEncoder.cpp"
#include "src/dawn_native/RenderPipeline.cpp"
#include "src/dawn_native/ResourceMemoryAllocation.cpp"
#include "src/dawn_native/RingBufferAllocator.cpp"
#include "src/dawn_native/Sampler.cpp"
#include "src/dawn_native/ScratchBuffer.cpp"
#include "src/dawn_native/ShaderModule.cpp"
#include "src/dawn_native/StagingBuffer.cpp"
#include "src/dawn_native/Subresource.cpp"
#include "src/dawn_native/Surface.cpp"
#include "src/dawn_native/SwapChain.cpp"
#include "src/dawn_native/Texture.cpp"
#include "src/dawn_native/TintUtils.cpp"
#include "src/dawn_native/Toggles.cpp"
#include "src/dawn_native/VertexFormat.cpp"
#include "src/dawn_native/webgpu_absl_format.cpp"
#include "src/dawn_native/utils/WGPUHelpers.cpp"