gpu: cleanup RenderPassEncoder

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-15 21:51:30 -07:00 committed by Stephen Gutekanst
parent d767b7d6f4
commit 9e7d37a9ea
2 changed files with 11 additions and 6 deletions

View file

@ -15,7 +15,6 @@ vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
beginOcclusionQuery: fn (ptr: *anyopaque, query_index: u32) void,
draw: fn (ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void,
drawIndexed: fn (
ptr: *anyopaque,
@ -27,6 +26,7 @@ pub const VTable = struct {
) void,
drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
beginOcclusionQuery: fn (ptr: *anyopaque, query_index: u32) void,
end: fn (ptr: *anyopaque) void,
// WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
// WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
@ -113,6 +113,11 @@ test "syntax" {
_ = reference;
_ = release;
_ = draw;
_ = drawIndexed;
_ = drawIndexedIndirect;
_ = drawIndirect;
_ = beginOcclusionQuery;
_ = end;
_ = setLabel;
_ = setPipeline;
_ = Descriptor;