From 9ec766c165779766de030ac7292f90cf3ccddc14 Mon Sep 17 00:00:00 2001 From: RokKos Date: Thu, 29 Jun 2023 14:43:09 +0200 Subject: [PATCH] mach: math lib consistent function naming --- src/math.zig | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/math.zig b/src/math.zig index de5adb37..2081bc5a 100644 --- a/src/math.zig +++ b/src/math.zig @@ -455,7 +455,7 @@ pub const mat = struct { } else @compileError("Expected matrix, found '" ++ @typeName(T) ++ "'"); } - pub inline fn set_2d_matrix(data: []const f32) Mat3x3 { + pub inline fn set2dMatrix(data: []const f32) Mat3x3 { std.debug.assert(data.len == 9); return .{ data[0], data[1], data[2], 0, @@ -464,7 +464,7 @@ pub const mat = struct { }; } - pub inline fn set_3d_matrix(data: []const f32) Mat4x4 { + pub inline fn set3dMatrix(data: []const f32) Mat4x4 { std.debug.assert(data.len == 16); return .{ data[0], data[1], data[2], data[3], @@ -1132,7 +1132,7 @@ test "mat.mul" { const R_yz = mat.mul(R_y, R_z); // NOTE: This values are calculated by hand with help of matrix calculator: https://matrix.reshish.com/multCalculation.php - const expected_R_yz = mat.set_3d_matrix(&[_]f32{ + const expected_R_yz = mat.set3dMatrix(&[_]f32{ -0.43938504177070496278, -0.8191520442889918, -0.36868782649461236545, 0, 0.62750687159713312638, -0.573576436351046, 0.52654078451836329713, 0, -0.6427876096865394, 0, 0.766044443118978, 0, @@ -1141,7 +1141,7 @@ test "mat.mul" { try expect(mat.equalsApproximately(R_yz, expected_R_yz, tolerance)); const R_xyz = mat.mul(R_x, R_yz); - const expected_R_xyz = mat.set_3d_matrix(&[_]f32{ + const expected_R_xyz = mat.set3dMatrix(&[_]f32{ -0.439385041770705, -0.52506256666891627986, -0.72886904595489960019, 0, 0.6275068715971331, -0.76000215715133560834, 0.16920947734596765363, 0, -0.6427876096865394, -0.383022221559489, 0.66341394816893832989, 0, @@ -1150,7 +1150,7 @@ test "mat.mul" { try expect(mat.equalsApproximately(R_xyz, expected_R_xyz, tolerance)); const SR = mat.mul(S, R_xyz); - const expected_SR = mat.set_3d_matrix(&[_]f32{ + const expected_SR = mat.set3dMatrix(&[_]f32{ -1.318155125312115, -0.5250625666689163, 3.6443452297744985, 0, 1.8825206147913993, -0.7600021571513356, -0.8460473867298382, 0, -1.9283628290596182, -0.383022221559489, -3.3170697408446915, 0, @@ -1159,7 +1159,7 @@ test "mat.mul" { try expect(mat.equalsApproximately(SR, expected_SR, tolerance)); const TSR = mat.mul(T, SR); - const expected_TSR = mat.set_3d_matrix(&[_]f32{ + const expected_TSR = mat.set3dMatrix(&[_]f32{ -1.318155125312115, -0.5250625666689163, 3.6443452297744985, 0, 1.8825206147913993, -0.7600021571513356, -0.8460473867298382, 0, -1.9283628290596182, -0.383022221559489, -3.3170697408446914, 0,