gpu: correct queueWriteTexture signature
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3def7588cd
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9fc5ba10a1
3 changed files with 9 additions and 10 deletions
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@ -748,12 +748,10 @@ pub const Interface = gpu.Interface(struct {
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);
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}
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// TODO: signature is wrong!
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// WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize);
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pub inline fn queueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
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pub inline fn queueWriteTexture(queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
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procs.queueWriteTexture.?(
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@ptrCast(c.WGPUQueue, queue),
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null, // @ptrCast(*const c.WGPUImageCopyTexture, destination), // TODO
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@ptrCast(*const c.WGPUImageCopyTexture, destination),
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data,
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data_size,
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@ptrCast(*const c.WGPUTextureDataLayout, data_layout),
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@ -135,7 +135,7 @@ pub fn Interface(comptime T: type) type {
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assertDecl(T, "queueSetLabel", fn (queue: *gpu.Queue, label: [*:0]const u8) callconv(.Inline) void);
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assertDecl(T, "queueSubmit", fn (queue: *gpu.Queue, command_count: u32, commands: [*]*gpu.CommandBuffer) callconv(.Inline) void);
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assertDecl(T, "queueWriteBuffer", fn (queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) callconv(.Inline) void);
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assertDecl(T, "queueWriteTexture", fn (queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) callconv(.Inline) void);
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assertDecl(T, "queueWriteTexture", fn (queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) callconv(.Inline) void);
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assertDecl(T, "queueReference", fn (queue: *gpu.Queue) callconv(.Inline) void);
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assertDecl(T, "queueRelease", fn (queue: *gpu.Queue) callconv(.Inline) void);
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assertDecl(T, "renderBundleReference", fn (render_bundle: *gpu.RenderBundle) callconv(.Inline) void);
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@ -829,8 +829,8 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize);
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export fn wgpuQueueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
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T.queueWriteTexture(queue, data, data_size, data_layout, write_size);
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export fn wgpuQueueWriteTexture(queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
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T.queueWriteTexture(queue, destination, data, data_size, data_layout, write_size);
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}
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// WGPU_EXPORT void wgpuQueueReference(WGPUQueue queue);
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@ -1955,8 +1955,9 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn queueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
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pub inline fn queueWriteTexture(queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
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_ = queue;
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_ = destination;
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_ = data;
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_ = data_size;
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_ = data_layout;
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@ -45,8 +45,8 @@ pub const Queue = opaque {
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Impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size);
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}
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pub inline fn writeTexture(queue: *Queue, data: *anyopaque, data_size: usize, data_layout: *const Texture.DataLayout, write_size: *const Extent3D) void {
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Impl.queueWriteTexture(queue, data, data_size, data_layout, write_size);
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pub inline fn writeTexture(queue: *Queue, destination: *const ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const Texture.DataLayout, write_size: *const Extent3D) void {
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Impl.queueWriteTexture(queue, destination, data, data_size, data_layout, write_size);
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}
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pub inline fn reference(queue: *Queue) void {
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