gpu: correct queueWriteTexture signature
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 9 additions and 10 deletions
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@ -45,8 +45,8 @@ pub const Queue = opaque {
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Impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size);
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}
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pub inline fn writeTexture(queue: *Queue, data: *anyopaque, data_size: usize, data_layout: *const Texture.DataLayout, write_size: *const Extent3D) void {
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Impl.queueWriteTexture(queue, data, data_size, data_layout, write_size);
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pub inline fn writeTexture(queue: *Queue, destination: *const ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const Texture.DataLayout, write_size: *const Extent3D) void {
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Impl.queueWriteTexture(queue, destination, data, data_size, data_layout, write_size);
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}
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pub inline fn reference(queue: *Queue) void {
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