gpu: correct queueWriteTexture signature

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 19:31:01 -07:00 committed by Stephen Gutekanst
parent 3def7588cd
commit 9fc5ba10a1
3 changed files with 9 additions and 10 deletions

View file

@ -748,12 +748,10 @@ pub const Interface = gpu.Interface(struct {
); );
} }
// TODO: signature is wrong! pub inline fn queueWriteTexture(queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
// WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize);
pub inline fn queueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
procs.queueWriteTexture.?( procs.queueWriteTexture.?(
@ptrCast(c.WGPUQueue, queue), @ptrCast(c.WGPUQueue, queue),
null, // @ptrCast(*const c.WGPUImageCopyTexture, destination), // TODO @ptrCast(*const c.WGPUImageCopyTexture, destination),
data, data,
data_size, data_size,
@ptrCast(*const c.WGPUTextureDataLayout, data_layout), @ptrCast(*const c.WGPUTextureDataLayout, data_layout),

View file

@ -135,7 +135,7 @@ pub fn Interface(comptime T: type) type {
assertDecl(T, "queueSetLabel", fn (queue: *gpu.Queue, label: [*:0]const u8) callconv(.Inline) void); assertDecl(T, "queueSetLabel", fn (queue: *gpu.Queue, label: [*:0]const u8) callconv(.Inline) void);
assertDecl(T, "queueSubmit", fn (queue: *gpu.Queue, command_count: u32, commands: [*]*gpu.CommandBuffer) callconv(.Inline) void); assertDecl(T, "queueSubmit", fn (queue: *gpu.Queue, command_count: u32, commands: [*]*gpu.CommandBuffer) callconv(.Inline) void);
assertDecl(T, "queueWriteBuffer", fn (queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) callconv(.Inline) void); assertDecl(T, "queueWriteBuffer", fn (queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) callconv(.Inline) void);
assertDecl(T, "queueWriteTexture", fn (queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) callconv(.Inline) void); assertDecl(T, "queueWriteTexture", fn (queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) callconv(.Inline) void);
assertDecl(T, "queueReference", fn (queue: *gpu.Queue) callconv(.Inline) void); assertDecl(T, "queueReference", fn (queue: *gpu.Queue) callconv(.Inline) void);
assertDecl(T, "queueRelease", fn (queue: *gpu.Queue) callconv(.Inline) void); assertDecl(T, "queueRelease", fn (queue: *gpu.Queue) callconv(.Inline) void);
assertDecl(T, "renderBundleReference", fn (render_bundle: *gpu.RenderBundle) callconv(.Inline) void); assertDecl(T, "renderBundleReference", fn (render_bundle: *gpu.RenderBundle) callconv(.Inline) void);
@ -829,8 +829,8 @@ pub fn Export(comptime T: type) type {
} }
// WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize); // WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize);
export fn wgpuQueueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void { export fn wgpuQueueWriteTexture(queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
T.queueWriteTexture(queue, data, data_size, data_layout, write_size); T.queueWriteTexture(queue, destination, data, data_size, data_layout, write_size);
} }
// WGPU_EXPORT void wgpuQueueReference(WGPUQueue queue); // WGPU_EXPORT void wgpuQueueReference(WGPUQueue queue);
@ -1955,8 +1955,9 @@ pub const StubInterface = Interface(struct {
unreachable; unreachable;
} }
pub inline fn queueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void { pub inline fn queueWriteTexture(queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
_ = queue; _ = queue;
_ = destination;
_ = data; _ = data;
_ = data_size; _ = data_size;
_ = data_layout; _ = data_layout;

View file

@ -45,8 +45,8 @@ pub const Queue = opaque {
Impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size); Impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size);
} }
pub inline fn writeTexture(queue: *Queue, data: *anyopaque, data_size: usize, data_layout: *const Texture.DataLayout, write_size: *const Extent3D) void { pub inline fn writeTexture(queue: *Queue, destination: *const ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const Texture.DataLayout, write_size: *const Extent3D) void {
Impl.queueWriteTexture(queue, data, data_size, data_layout, write_size); Impl.queueWriteTexture(queue, destination, data, data_size, data_layout, write_size);
} }
pub inline fn reference(queue: *Queue) void { pub inline fn reference(queue: *Queue) void {