examples: fix old example assets directory paths
This commit fixes a bug where the build script would look for an assets directory that has been moved.
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1 changed files with 5 additions and 4 deletions
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@ -66,12 +66,12 @@ pub fn build(b: *std.build.Builder) void {
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.{ .name = "instanced-cube", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "advanced-gen-texture-light", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "fractal-cube", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "textured-cube", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg } },
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.{ .name = "textured-cube", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg }, .has_assets = true },
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.{ .name = "ecs-app", .packages = &[_]Pkg{} },
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.{ .name = "image-blur", .packages = &[_]Pkg{Packages.zigimg} },
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.{ .name = "image-blur", .packages = &[_]Pkg{Packages.zigimg}, .has_assets = true },
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.{ .name = "map-async", .packages = &[_]Pkg{} },
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// NOTE: examples with std_platform_only should be placed at last
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.{ .name = "gkurve", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg, freetype.pkg }, .std_platform_only = true },
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.{ .name = "gkurve", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg, freetype.pkg }, .std_platform_only = true, .has_assets = true },
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}) |example| {
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// FIXME: this is workaround for a problem that some examples (having the std_platform_only=true field) as
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// well as zigimg uses IO which is not supported in freestanding environments. So break out of this loop
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@ -88,7 +88,7 @@ pub fn build(b: *std.build.Builder) void {
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.src = "examples/" ++ example.name ++ "/main.zig",
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.target = target,
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.deps = example.packages,
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.res_dirs = &.{(comptime thisDir()) ++ "/examples/assets"},
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.res_dirs = if (example.has_assets) &.{"examples/" ++ example.name ++ "/assets"} else null,
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},
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);
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example_app.setBuildMode(mode);
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@ -171,6 +171,7 @@ const ExampleDefinition = struct {
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name: []const u8,
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packages: []const Pkg = &[_]Pkg{},
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std_platform_only: bool = false,
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has_assets: bool = false,
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};
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const Packages = struct {
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