examples: fix old example assets directory paths

This commit fixes a bug where the build script would look for
an assets directory that has been moved.
This commit is contained in:
LordMZTE 2022-08-23 01:30:33 +02:00 committed by Stephen Gutekanst
parent d9f10d25d0
commit a001d53576

View file

@ -66,12 +66,12 @@ pub fn build(b: *std.build.Builder) void {
.{ .name = "instanced-cube", .packages = &[_]Pkg{Packages.zmath} },
.{ .name = "advanced-gen-texture-light", .packages = &[_]Pkg{Packages.zmath} },
.{ .name = "fractal-cube", .packages = &[_]Pkg{Packages.zmath} },
.{ .name = "textured-cube", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg } },
.{ .name = "textured-cube", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg }, .has_assets = true },
.{ .name = "ecs-app", .packages = &[_]Pkg{} },
.{ .name = "image-blur", .packages = &[_]Pkg{Packages.zigimg} },
.{ .name = "image-blur", .packages = &[_]Pkg{Packages.zigimg}, .has_assets = true },
.{ .name = "map-async", .packages = &[_]Pkg{} },
// NOTE: examples with std_platform_only should be placed at last
.{ .name = "gkurve", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg, freetype.pkg }, .std_platform_only = true },
.{ .name = "gkurve", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg, freetype.pkg }, .std_platform_only = true, .has_assets = true },
}) |example| {
// FIXME: this is workaround for a problem that some examples (having the std_platform_only=true field) as
// well as zigimg uses IO which is not supported in freestanding environments. So break out of this loop
@ -88,7 +88,7 @@ pub fn build(b: *std.build.Builder) void {
.src = "examples/" ++ example.name ++ "/main.zig",
.target = target,
.deps = example.packages,
.res_dirs = &.{(comptime thisDir()) ++ "/examples/assets"},
.res_dirs = if (example.has_assets) &.{"examples/" ++ example.name ++ "/assets"} else null,
},
);
example_app.setBuildMode(mode);
@ -171,6 +171,7 @@ const ExampleDefinition = struct {
name: []const u8,
packages: []const Pkg = &[_]Pkg{},
std_platform_only: bool = false,
has_assets: bool = false,
};
const Packages = struct {