glfw: add intermediate static lib
Previously, @Avokadoen and @mattnite ran into issues including the GLFW library in other projects, e.g. https://github.com/Avokadoen/zig_vulkan/issues/17 In #24 we removed the intermediate static library, which solved the issue. The problem is that when the function is invoked in the directory of the project including GLFW, then our code: ``` const lib = b.addStaticLibrary("glfw", "src/main.zig"); ``` Would refer to the project's `src/main.zig` -- not the GLFW library `main.zig`. Although removing the intermediate lib worked around the issue, it created a new one - slower compilation: hexops/mach#31 This fixes the issue by ensuring that the path we pass to `addStaticLibrary` is in fact absolute, not relative. Fixes hexops/mach#31 Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 22 additions and 9 deletions
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@ -37,6 +37,17 @@ pub const Options = struct {
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};
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pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void {
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const lib = buildLibrary(b, step, options);
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step.linkLibrary(lib);
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linkGLFWDependencies(b, step, options);
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}
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fn buildLibrary(b: *Builder, step: *std.build.LibExeObjStep, options: Options) *std.build.LibExeObjStep {
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var main_abs = std.fs.path.join(b.allocator, &.{ thisDir(), "src/main.zig" }) catch unreachable;
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const lib = b.addStaticLibrary("glfw", main_abs);
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lib.setBuildMode(step.build_mode);
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lib.setTarget(step.target);
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const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
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switch (target.os.tag) {
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.windows => {
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@ -64,10 +75,10 @@ pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
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sources.append(abs_path) catch unreachable;
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}
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step.addCSourceFiles(sources.items, &.{"-D_GLFW_WIN32"});
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lib.addCSourceFiles(sources.items, &.{"-D_GLFW_WIN32"});
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},
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.macos => {
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includeSdkMacOS(b, step);
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includeSdkMacOS(b, lib);
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var sources = std.ArrayList([]const u8).init(b.allocator);
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for ([_][]const u8{
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// MacOS-specific sources
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@ -92,7 +103,7 @@ pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
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sources.append(abs_path) catch unreachable;
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}
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step.addCSourceFiles(sources.items, &.{"-D_GLFW_COCOA"});
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lib.addCSourceFiles(sources.items, &.{"-D_GLFW_COCOA"});
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},
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else => {
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// Assume Linux-like
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@ -105,7 +116,7 @@ pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void
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// thread 2004762 panic: attempt to unwrap error: LLDReportedFailure
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// ```
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step.target.abi = .gnu;
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step.setTarget(step.target);
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lib.setTarget(step.target);
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var general_sources = std.ArrayList([]const u8).init(b.allocator);
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const flag = switch (options.linux_window_manager) {
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@ -131,7 +142,7 @@ pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
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general_sources.append(abs_path) catch unreachable;
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}
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step.addCSourceFiles(general_sources.items, &.{flag});
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lib.addCSourceFiles(general_sources.items, &.{flag});
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switch (options.linux_window_manager) {
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.X11 => {
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@ -146,7 +157,7 @@ pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
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x11_sources.append(abs_path) catch unreachable;
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}
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step.addCSourceFiles(x11_sources.items, &.{flag});
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lib.addCSourceFiles(x11_sources.items, &.{flag});
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},
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.Wayland => {
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var wayland_sources = std.ArrayList([]const u8).init(b.allocator);
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@ -158,19 +169,21 @@ pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
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wayland_sources.append(abs_path) catch unreachable;
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}
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step.addCSourceFiles(wayland_sources.items, &.{flag});
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lib.addCSourceFiles(wayland_sources.items, &.{flag});
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},
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}
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},
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}
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linkGLFW(b, step, options);
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linkGLFWDependencies(b, lib, options);
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lib.install();
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return lib;
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}
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fn thisDir() []const u8 {
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return std.fs.path.dirname(@src().file) orelse ".";
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}
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fn linkGLFW(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void {
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fn linkGLFWDependencies(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void {
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var include_dir = std.fs.path.join(b.allocator, &.{ thisDir(), "upstream/glfw/include" }) catch unreachable;
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defer b.allocator.free(include_dir);
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step.addIncludeDir(include_dir);
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