gpu: implement RenderBundleEncoder.setPipeline

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-16 21:17:31 -07:00 committed by Stephen Gutekanst
parent d42d6f7e60
commit a2d7e983f3
2 changed files with 12 additions and 10 deletions

View file

@ -1117,11 +1117,11 @@ const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{
c.wgpuRenderBundleEncoderSetLabel(@ptrCast(c.WGPURenderBundleEncoder, ptr), label);
}
}).setLabel,
// .setPipeline = (struct {
// pub fn setPipeline(ptr: *anyopaque, pipeline: RenderPipeline) void {
// c.wgpuRenderBundleEncoderSetPipeline(@ptrCast(c.WGPURenderBundleEncoder, ptr), @ptrCast(c.WGPURenderPipeline, pipeline.ptr));
// }
// }).setPipeline,
.setPipeline = (struct {
pub fn setPipeline(ptr: *anyopaque, pipeline: RenderPipeline) void {
c.wgpuRenderBundleEncoderSetPipeline(@ptrCast(c.WGPURenderBundleEncoder, ptr), @ptrCast(c.WGPURenderPipeline, pipeline.ptr));
}
}).setPipeline,
.draw = (struct {
pub fn draw(ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
c.wgpuRenderBundleEncoderDraw(@ptrCast(c.WGPURenderBundleEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);