gpu-dawn: README: various cleanup & polishing
Fixes hexops/mach#178 Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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# mach/gpu-dawn, WebGPU/Dawn built with Zig <a href="https://hexops.com"><img align="right" alt="Hexops logo" src="https://raw.githubusercontent.com/hexops/media/master/readme.svg"></img></a>
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`mach/gpu-dawn` builds [Dawn](https://dawn.googlesource.com/dawn/) (Google's WebGPU implementation), requiring nothing more than `zig` and `git` to build and cross-compile static Dawn libraries for every OS.
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`mach/gpu-dawn` builds [Dawn](https://dawn.googlesource.com/dawn/), Google Chrome's WebGPU implementation, requiring nothing more than `zig` and `git` to build and cross-compile a static Dawn library for every OS:
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* No cmake
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* No ninja
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* No `gn`
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* No system dependencies (xcode, etc.)
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* Cross compilation supported out of the box
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* Automagic cross compilation out of the box with nothing more than `zig` and `git`!
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* Builds a single static `libdawn.a` with everything you need.
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This repository is a separate copy of the same library in the [main Mach repository](https://github.com/hexops/mach), and is automatically kept in sync, so that anyone can use this library in their own project / engine if they like!
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## Warning: Under heavy development!
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## Building from source
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This package is still under heavy development, Linux and macOS are working but Windows is not yet.
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Building Dawn from source using this method is as simple as:
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## Zig Dawn/WebGPU interface
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```sh
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git clone https://github.com/hexops/mach-gpu-dawn
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cd mach-gpu-dawn
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zig build -Ddawn-from-source=true
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```
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This package implements the [the `mach/gpu` Zig interface](https://github.com/hexops/mach/tree/main/gpu) which, for Zig developers, allows swapping between WebGPU implementations seamlessly similar to the `std.mem.Allocator` interface.
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This will take ~10 minutes to finish (see the 'binary releases' section below.) You can add the following options:
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| Option | Description |
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|-------------------------------|------------------------------------------------------------|
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| `-Drelease-fast=true` | Build a release binary instead of a debug binary (default) |
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| `-Dtarget=x86_64-macos.12` | Cross compile to macOS (Intel chipsets) |
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| `-Dtarget=aarch64-macos.12` | Cross compile to macOS (Apple Silicon) |
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| `-Dtarget=x86_64-linux-gnu` | Cross compile to x86_64 Linux (glibc) |
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| `-Dtarget=x86_64-linux-musl` | Cross compile to x86_64 Linux (musl libc) |
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| `-Dtarget=x86_64-windows-gnu` | Cross compile to x86_64 Windows |
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The following platforms are not yet supported, but we hope to support soon:
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* iOS (Dawn does not officially support it yet)
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* Android (Dawn does not officially support it yet)
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* ARM Linux (aarch64)
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## Binary releases
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Dawn (specifically all the shader compilers, and the DirectXShaderCompiler) is a large C++ codebase and takes 5-10 minutes to build on a modern laptop, you just need to specify `-Ddawn-from-source=true` and wait. Since waiting is no fun, we also have binary releases produced by our GitHub actions:
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**[View binary releases](https://github.com/hexops/mach-gpu-dawn/releases/latest)**
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Here's how to read the downloads provided:
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* `_debug.tar.gz` and `_release-fast.tar.gz` are tarballs of the static library + headers for each OS and debug/release mode, respectively.
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* `headers.json.gz` is a JSON archive of all the Dawn/WebGPU headers.
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* Files ending in `.a.gz` and `.lib.gz` are the individual static `libdawn.a` and `dawn.lib` (Windows) gzippped and distributed. These are provided as individual downloads so there is no need to extract a tarball.
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## A warning about API stability
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You should be aware:
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* WebGPU's API is not formalized yet.
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* Dawn's API is still changing.
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* The `webgpu.h` API is still changing
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* Dawn and gfx-rs/wgpu, although both try to implement `webgpu.h`, do not exactly implement the same interface. There are subtle differences in device discovery & creation for example.
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Some of Dawn's API is not available as a C API today. For example, OpenGL device discovery. You may find the following C shims we build for Mach engine useful for interfacing with Dawn from other languages (copy these into your own project, they are not built into the static dawn library):
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* [dawn_native_mach.h](https://github.com/hexops/mach/blob/main/gpu-dawn/src/dawn/dawn_native_mach.h)
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* [dawn_native-mach.cpp](https://github.com/hexops/mach/blob/main/gpu-dawn/src/dawn/dawn_native_mach.cpp)
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## Generated code
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Dawn itself relies on a fairly large amount of dependencies, generated code, etc. To avoid having any dependency on Google build tools, code generation, etc. we maintain [a minor fork of Dawn which has generated code and third-party dependencies comitted.](https://github.com/hexops/dawn/tree/main/mach)
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Dawn itself relies on a fairly large amount of dependencies, generated code, etc. To avoid having any dependency on Google build tools, code generation, etc. we maintain [a minor fork of Dawn which has generated code and third-party dependencies comitted in "generated" branches.](https://github.com/hexops/dawn/tree/main/mach) We are usually up-to-date with the upstream within a few weeks on average.
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It also provides a [few small patches to enable building Dawn with the Zig compiler](https://github.com/hexops/mach/issues/168) which we plan to upstream soon, as well as some [patches to build the DirectXShaderCompiler with Zig](https://github.com/hexops/mach/issues/151).
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## Join the community
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Join the Mach engine community [on Matrix chat](https://matrix.to/#/#hexops:matrix.org) to discuss this project, ask questions, get help, etc.
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## Issues
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Issues are tracked in the [main Mach repository](https://github.com/hexops/mach/issues?q=is%3Aissue+is%3Aopen+label%3Agpu-dawn).
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