gpu: implement RenderPassEncoder.draw

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-11 22:19:58 -07:00 committed by Stephen Gutekanst
parent e6fe33d66d
commit a5f6483c62
2 changed files with 17 additions and 1 deletions

View file

@ -741,6 +741,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
c.wgpuRenderPassEncoderSetPipeline(@ptrCast(c.WGPURenderPassEncoder, ptr), @ptrCast(c.WGPURenderPipeline, pipeline.ptr));
}
}).setPipeline,
.draw = (struct {
pub fn draw(ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
c.wgpuRenderPassEncoderDraw(@ptrCast(c.WGPURenderPassEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);
}
}).draw,
};
fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {

View file

@ -16,7 +16,7 @@ pub const VTable = struct {
release: fn (ptr: *anyopaque) void,
// TODO:
// WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex);
// WGPU_EXPORT void wgpuRenderPassEncoderDraw(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
draw: fn (ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void,
// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
@ -48,6 +48,16 @@ pub inline fn release(pass: RenderPassEncoder) void {
pass.vtable.release(pass.ptr);
}
pub inline fn draw(
pass: RenderPassEncoder,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32,
) void {
pass.vtable.draw(pass.ptr, vertex_count, instance_count, first_vertex, first_instance);
}
pub inline fn setLabel(pass: RenderPassEncoder, label: [:0]const u8) void {
pass.vtable.setLabel(pass.ptr, label);
}
@ -68,6 +78,7 @@ test "syntax" {
_ = VTable;
_ = reference;
_ = release;
_ = draw;
_ = setLabel;
_ = setPipeline;
_ = Descriptor;