gpu: implement RenderPassEncoder.draw
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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e6fe33d66d
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2 changed files with 17 additions and 1 deletions
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@ -741,6 +741,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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c.wgpuRenderPassEncoderSetPipeline(@ptrCast(c.WGPURenderPassEncoder, ptr), @ptrCast(c.WGPURenderPipeline, pipeline.ptr));
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}
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}).setPipeline,
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.draw = (struct {
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pub fn draw(ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
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c.wgpuRenderPassEncoderDraw(@ptrCast(c.WGPURenderPassEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);
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}
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}).draw,
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};
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fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {
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@ -16,7 +16,7 @@ pub const VTable = struct {
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex);
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// WGPU_EXPORT void wgpuRenderPassEncoderDraw(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
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draw: fn (ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void,
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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@ -48,6 +48,16 @@ pub inline fn release(pass: RenderPassEncoder) void {
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pass.vtable.release(pass.ptr);
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}
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pub inline fn draw(
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pass: RenderPassEncoder,
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vertex_count: u32,
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instance_count: u32,
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first_vertex: u32,
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first_instance: u32,
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) void {
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pass.vtable.draw(pass.ptr, vertex_count, instance_count, first_vertex, first_instance);
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}
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pub inline fn setLabel(pass: RenderPassEncoder, label: [:0]const u8) void {
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pass.vtable.setLabel(pass.ptr, label);
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}
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@ -68,6 +78,7 @@ test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = draw;
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_ = setLabel;
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_ = setPipeline;
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_ = Descriptor;
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