gpu: implement RenderPassEncoder.draw
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 17 additions and 1 deletions
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@ -741,6 +741,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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c.wgpuRenderPassEncoderSetPipeline(@ptrCast(c.WGPURenderPassEncoder, ptr), @ptrCast(c.WGPURenderPipeline, pipeline.ptr));
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}
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}).setPipeline,
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.draw = (struct {
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pub fn draw(ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
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c.wgpuRenderPassEncoderDraw(@ptrCast(c.WGPURenderPassEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);
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}
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}).draw,
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};
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fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {
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