gpu: remove deprecated RenderPassEncoder.endPass method
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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27e352e496
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2 changed files with 0 additions and 15 deletions
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@ -164,7 +164,6 @@ pub fn Interface(comptime T: type) type {
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assertDecl(T, "renderPassEncoderDrawIndirect", fn (render_pass_encoder: gpu.RenderPassEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderDrawIndirect", fn (render_pass_encoder: gpu.RenderPassEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderEnd", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderEnd", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderEndOcclusionQuery", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderEndOcclusionQuery", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderEndPass", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderExecuteBundles", fn (render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderExecuteBundles", fn (render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderInsertDebugMarker", fn (render_pass_encoder: gpu.RenderPassEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderInsertDebugMarker", fn (render_pass_encoder: gpu.RenderPassEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderPopDebugGroup", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderPopDebugGroup", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
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@ -966,11 +965,6 @@ pub fn Export(comptime T: type) type {
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T.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
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T.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
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}
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}
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// WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
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export fn wgpuRenderPassEncoderEndPass(render_pass_encoder: gpu.RenderPassEncoder) void {
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T.renderPassEncoderEndPass(render_pass_encoder);
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}
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// WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles);
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// WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles);
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export fn wgpuRenderPassEncoderExecuteBundles(render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) void {
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export fn wgpuRenderPassEncoderExecuteBundles(render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) void {
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T.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles);
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T.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles);
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@ -2145,11 +2139,6 @@ pub const StubInterface = Interface(struct {
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unreachable;
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unreachable;
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}
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}
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pub inline fn renderPassEncoderEndPass(render_pass_encoder: gpu.RenderPassEncoder) void {
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_ = render_pass_encoder;
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unreachable;
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}
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pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) void {
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pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) void {
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_ = render_pass_encoder;
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_ = render_pass_encoder;
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_ = bundles_count;
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_ = bundles_count;
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@ -43,10 +43,6 @@ pub const RenderPassEncoder = *opaque {
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Impl.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
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Impl.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
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}
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}
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pub inline fn endPass(render_pass_encoder: RenderPassEncoder) void {
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Impl.renderPassEncoderEndPass(render_pass_encoder);
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}
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pub inline fn executeBundles(render_pass_encoder: RenderPassEncoder, bundles_count: u32, bundles: [*]const RenderBundle) void {
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pub inline fn executeBundles(render_pass_encoder: RenderPassEncoder, bundles_count: u32, bundles: [*]const RenderBundle) void {
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Impl.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles);
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Impl.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles);
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}
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}
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