gpu: remove deprecated RenderPassEncoder.endPass method

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-27 10:16:55 -07:00 committed by Stephen Gutekanst
parent 27e352e496
commit a67253e4f4
2 changed files with 0 additions and 15 deletions

View file

@ -164,7 +164,6 @@ pub fn Interface(comptime T: type) type {
assertDecl(T, "renderPassEncoderDrawIndirect", fn (render_pass_encoder: gpu.RenderPassEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) callconv(.Inline) void); assertDecl(T, "renderPassEncoderDrawIndirect", fn (render_pass_encoder: gpu.RenderPassEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderEnd", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void); assertDecl(T, "renderPassEncoderEnd", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderEndOcclusionQuery", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void); assertDecl(T, "renderPassEncoderEndOcclusionQuery", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderEndPass", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderExecuteBundles", fn (render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) callconv(.Inline) void); assertDecl(T, "renderPassEncoderExecuteBundles", fn (render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderInsertDebugMarker", fn (render_pass_encoder: gpu.RenderPassEncoder, marker_label: [*:0]const u8) callconv(.Inline) void); assertDecl(T, "renderPassEncoderInsertDebugMarker", fn (render_pass_encoder: gpu.RenderPassEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderPopDebugGroup", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void); assertDecl(T, "renderPassEncoderPopDebugGroup", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
@ -966,11 +965,6 @@ pub fn Export(comptime T: type) type {
T.renderPassEncoderEndOcclusionQuery(render_pass_encoder); T.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
} }
// WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
export fn wgpuRenderPassEncoderEndPass(render_pass_encoder: gpu.RenderPassEncoder) void {
T.renderPassEncoderEndPass(render_pass_encoder);
}
// WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles); // WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles);
export fn wgpuRenderPassEncoderExecuteBundles(render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) void { export fn wgpuRenderPassEncoderExecuteBundles(render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) void {
T.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles); T.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles);
@ -2145,11 +2139,6 @@ pub const StubInterface = Interface(struct {
unreachable; unreachable;
} }
pub inline fn renderPassEncoderEndPass(render_pass_encoder: gpu.RenderPassEncoder) void {
_ = render_pass_encoder;
unreachable;
}
pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) void { pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) void {
_ = render_pass_encoder; _ = render_pass_encoder;
_ = bundles_count; _ = bundles_count;

View file

@ -43,10 +43,6 @@ pub const RenderPassEncoder = *opaque {
Impl.renderPassEncoderEndOcclusionQuery(render_pass_encoder); Impl.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
} }
pub inline fn endPass(render_pass_encoder: RenderPassEncoder) void {
Impl.renderPassEncoderEndPass(render_pass_encoder);
}
pub inline fn executeBundles(render_pass_encoder: RenderPassEncoder, bundles_count: u32, bundles: [*]const RenderBundle) void { pub inline fn executeBundles(render_pass_encoder: RenderPassEncoder, bundles_count: u32, bundles: [*]const RenderBundle) void {
Impl.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles); Impl.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles);
} }