gpu: implement Dawn computePassEncoderSetBindGroup

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 17:42:36 -07:00 committed by Stephen Gutekanst
parent 5edfada4e0
commit a6daeff716

View file

@ -355,12 +355,13 @@ pub const Interface = gpu.Interface(struct {
} }
pub inline fn computePassEncoderSetBindGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void { pub inline fn computePassEncoderSetBindGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
_ = compute_pass_encoder; procs.computePassEncoderSetBindGroup.?(
_ = group_index; @ptrCast(c.WGPUComputePassEncoder, compute_pass_encoder),
_ = group; group_index,
_ = dynamic_offset_count; @ptrCast(c.WGPUBindGroup, group),
_ = dynamic_offsets; dynamic_offset_count,
unreachable; dynamic_offsets,
);
} }
pub inline fn computePassEncoderSetLabel(compute_pass_encoder: *gpu.ComputePassEncoder, label: [*:0]const u8) void { pub inline fn computePassEncoderSetLabel(compute_pass_encoder: *gpu.ComputePassEncoder, label: [*:0]const u8) void {