glfw: pretranslate @cImport to workaround self-hosted compiler bug

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-08-20 10:34:01 -07:00
parent 51932241c1
commit a707894113
4 changed files with 80991 additions and 35 deletions

View file

@ -1,21 +1,11 @@
//! The GLFW C import
//!
//! This is declared centrally in this module and imported in all usage locations, as otherwise
//! the underlying C import would be generated multiple times and e.g. struct types would be
//! incompatible, e.g.:
//!
//! ```
//! ./src/Monitor.zig:207:46: error: expected type '.cimport:8:11.struct_GLFWvidmode', found '.cimport:6:11.struct_GLFWvidmode'
//! slice[i] = VideoMode{ .handle = modes[i] };
//! ^
//! ./zig-cache/o/07cfe6253b7dceb60e4bf24e3426d444/cimport.zig:783:32: note: .cimport:8:11.struct_GLFWvidmode declared here
//! pub const struct_GLFWvidmode = extern struct {
//! ^
//! ./zig-cache/o/07cfe6253b7dceb60e4bf24e3426d444/cimport.zig:783:32: note: .cimport:6:11.struct_GLFWvidmode declared here
//! pub const struct_GLFWvidmode = extern struct {
//! ^
//! ```
pub const c = @cImport({
@cDefine("GLFW_INCLUDE_VULKAN", "1");
@cInclude("GLFW/glfw3.h");
});
pub const c = if (@import("builtin").zig_backend == .stage1)
@cImport({
@cDefine("GLFW_INCLUDE_VULKAN", "1");
@cInclude("GLFW/glfw3.h");
})
else
// HACK: workaround https://github.com/ziglang/zig/issues/12483
//
// Extracted from a build using stage1 from zig-cache/ (`cimport.zig`)
// Then find+replace `= ?fn` -> `= ?*const fn`
@import("cimport2.zig");