ecs: add very early-stages entity component system
This is the very, _very_, early stages of an entity component system for Mach. It's not ready for any real use, but rather is a starting point for further development. This spawned after [this research issue](https://github.com/hexops/mach/issues/127) in which I got tons of great information, tips, etc. and much more research that I did after the discussion in that issue. The idea is to start with this, and continue moulding it into what we want. As development continues.. * I've created [a room in the Matrix server for anyone who wants to chat](https://matrix.to/#/#ecs:matrix.org) * I'll be maintaining a blog detailing eerything I've learned and how I'm approaching development of this (as I plan to do for all key parts of Mach.) The first article in the series: [Let's build an Entity Component System from scatch (part 1)](https://devlog.hexops.com/2022/lets-build-ecs-part-1) Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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ecs/build.zig
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17
ecs/build.zig
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const std = @import("std");
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pub fn build(b: *std.build.Builder) void {
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const mode = b.standardReleaseOptions();
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const target = b.standardTargetOptions(.{});
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const lib = b.addStaticLibrary("ecs", "src/main.zig");
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lib.setBuildMode(mode);
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lib.setTarget(target);
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lib.install();
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const main_tests = b.addTest("src/main.zig");
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main_tests.setBuildMode(mode);
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const test_step = b.step("test", "Run library tests");
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test_step.dependOn(&main_tests.step);
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}
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