{mach,examples,shaderexp}: fix default minimum window size
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11 changed files with 4 additions and 47 deletions
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@ -32,12 +32,6 @@ bind_group: *gpu.BindGroup,
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texture_atlas_data: AtlasRGB8,
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pub fn init(app: *App, core: *mach.Core) !void {
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try core.setOptions(.{
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.width = 640,
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.height = 480,
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.size_min = .{ .width = 20, .height = 20 },
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});
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const queue = core.device.getQueue();
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// TODO: Refactor texture atlas size number
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