{mach,examples,shaderexp}: fix default minimum window size
This commit is contained in:
parent
9676665ccf
commit
a873227ab8
11 changed files with 4 additions and 47 deletions
|
|
@ -30,10 +30,6 @@ var block_dimension: u32 = tile_dimension - (filter_size - 1);
|
|||
pub fn init(app: *App, core: *mach.Core) !void {
|
||||
const queue = core.device.getQueue();
|
||||
|
||||
try core.setOptions(.{
|
||||
.size_min = .{ .width = 20, .height = 20 },
|
||||
});
|
||||
|
||||
const blur_shader_module = core.device.createShaderModuleWGSL("blur.wgsl", @embedFile("blur.wgsl"));
|
||||
|
||||
const blur_pipeline_descriptor = gpu.ComputePipeline.Descriptor{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue