gamemode: addIncludeDir -> addIncludePath (#569)
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@ -6,7 +6,7 @@ pub const pkg = std.build.Pkg{
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pub fn link(step: *std.build.LibExeObjStep) void {
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pub fn link(step: *std.build.LibExeObjStep) void {
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step.addIncludeDir(comptime thisDir() ++ "/upstream/include");
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step.addIncludePath(comptime thisDir() ++ "/upstream/include");
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}
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}
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fn thisDir() []const u8 {
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fn thisDir() []const u8 {
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