libs: model3d moves to github.com/hexops/mach-model3d
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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* text=auto eol=lf
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upstream/** linguist-vendored
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github: slimsag
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Please send your change to [the main repository](https://github.com/hexops/mach/tree/main/libs/model3d) instead, sorry for the trouble!
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This helps us avoid some complex merge conflicts we run into when changes are made to both repositories and history needs to be reconciled. Keeping PRs in just that repository enables us to use `git subtree` to trivially keep the two repositories in sync.
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Once your PR is merged over there, it'll automatically sync to this repository.
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name: CI
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on:
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- push
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- pull_request
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jobs:
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x86_64-linux:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Setup Zig
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run: |
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sudo apt install xz-utils
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sudo sh -c 'wget -c https://ziglang.org/builds/zig-linux-x86_64-0.11.0-dev.3883+7166407d8.tar.xz -O - | tar -xJ --strip-components=1 -C /usr/local/bin'
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- name: build
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run: zig build
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- name: test
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run: zig build test
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x86_64-windows:
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runs-on: windows-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Setup Zig
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run: |
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$ProgressPreference = 'SilentlyContinue'
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Invoke-WebRequest -Uri "https://ziglang.org/builds/zig-windows-x86_64-0.11.0-dev.3883+7166407d8.zip" -OutFile "C:\zig.zip"
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cd C:\
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7z x zig.zip
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Add-Content $env:GITHUB_PATH "C:\zig-windows-x86_64-0.11.0-dev.3883+7166407d8\"
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- name: build
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run: zig build
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- name: test
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run: zig build test
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x86_64-macos:
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runs-on: macos-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Setup Zig
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run: |
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brew install xz
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sudo sh -c 'wget -c https://ziglang.org/builds/zig-macos-x86_64-0.11.0-dev.3883+7166407d8.tar.xz -O - | tar -xJ --strip-components=1 -C /usr/local/bin'
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- name: build
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run: zig build
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env:
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AGREE: true
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- name: test
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run: zig build test
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env:
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AGREE: true
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18
libs/model3d/.gitignore
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libs/model3d/.gitignore
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# This file is for zig-specific build artifacts.
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# If you have OS-specific or editor-specific files to ignore,
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# such as *.swp or .DS_Store, put those in your global
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# ~/.gitignore and put this in your ~/.gitconfig:
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#
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# [core]
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# excludesfile = ~/.gitignore
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#
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# Cheers!
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# -andrewrk
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zig-cache/
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zig-out/
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/release/
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/debug/
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/build/
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/build-*/
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/docgen_tmp/
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Copyright 2021, Hexops Contributors (given via the Git commit history).
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All documentation, image, sound, font, and 2D/3D model files are CC-BY-4.0 licensed unless
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Files in a directory with a separate LICENSE file may contain files under different license terms,
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All other files are licensed under the Apache License, Version 2.0 (see LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
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or the MIT license (see LICENSE-MIT or http://opensource.org/licenses/MIT), at your option.
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All files in the project without exclusions may not be copied, modified, or distributed except
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according to the terms above.
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@ -1,202 +0,0 @@
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Apache License
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@ -1,25 +0,0 @@
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Copyright (c) 2021 Hexops Contributors (given via the Git commit history).
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Permission is hereby granted, free of charge, to any
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|
@ -1,27 +0,0 @@
|
||||||
# mach/model3d - compact, featureful model format & alternative to glTF
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|
||||||
|
|
||||||
[Model3D](https://gitlab.com/bztsrc/model3d/) is an up-and-coming compact, featureful, universal model format that tries to address the shortcomings of existing formats (yes, including glTF - see [their rationale](https://gitlab.com/bztsrc/model3d/#rationale).)
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|
||||||
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|
||||||
This repository provides Zig bindings, with the aim of a pure-Zig implementation eventually.
|
|
||||||
|
|
||||||
This repository is a separate copy of the same library in the [main Mach repository](https://github.com/hexops/mach), and is automatically kept in sync, so that anyone can use this library in their own project if they like!
|
|
||||||
|
|
||||||
## Experimental
|
|
||||||
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|
||||||
This is an _experimental_ Mach library, according to our [stability guarantees](https://machengine.org/next/docs/libs/):
|
|
||||||
|
|
||||||
> Experimental libraries may have their APIs change without much notice, and you may have to look at recent changes in order to update your code.
|
|
||||||
|
|
||||||
[Why this library is not declared stable yet](https://machengine.org/next/docs/libs/experimental/#model3d)
|
|
||||||
|
|
||||||
## Join the community
|
|
||||||
|
|
||||||
Join the Mach community [on Discord](https://discord.gg/XNG3NZgCqp) to discuss this project, ask questions, get help, etc.
|
|
||||||
|
|
||||||
## Issues
|
|
||||||
|
|
||||||
Issues are tracked in the [main Mach repository](https://github.com/hexops/mach/issues?q=is%3Aissue+is%3Aopen+label%3Amodel3d).
|
|
||||||
|
|
||||||
## Contributing
|
|
||||||
|
|
||||||
Contributions are very welcome. Pull requests must be sent to [the main repository](https://github.com/hexops/mach/tree/main/libs/model3d) to avoid some complex merge conflicts we'd get by accepting contributions in both repositories. Once the changes are merged there, they'll get sync'd to this repository automatically.
|
|
||||||
Binary file not shown.
|
|
@ -1,52 +0,0 @@
|
||||||
const std = @import("std");
|
|
||||||
|
|
||||||
var _module: ?*std.build.Module = null;
|
|
||||||
|
|
||||||
pub fn module(b: *std.Build) *std.build.Module {
|
|
||||||
if (_module) |m| return m;
|
|
||||||
_module = b.createModule(.{
|
|
||||||
.source_file = .{ .path = sdkPath("/src/main.zig") },
|
|
||||||
});
|
|
||||||
return _module.?;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn build(b: *std.Build) void {
|
|
||||||
const optimize = b.standardOptimizeOption(.{});
|
|
||||||
const target = b.standardTargetOptions(.{});
|
|
||||||
const test_step = b.step("test", "Run library tests");
|
|
||||||
test_step.dependOn(&testStep(b, optimize, target).step);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn testStep(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget) *std.build.RunStep {
|
|
||||||
const main_tests = b.addTest(.{
|
|
||||||
.name = "model3d-tests",
|
|
||||||
.root_source_file = .{ .path = sdkPath("/src/main.zig") },
|
|
||||||
.target = target,
|
|
||||||
.optimize = optimize,
|
|
||||||
});
|
|
||||||
link(b, main_tests, target);
|
|
||||||
b.installArtifact(main_tests);
|
|
||||||
return b.addRunArtifact(main_tests);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn link(b: *std.Build, step: *std.build.CompileStep, target: std.zig.CrossTarget) void {
|
|
||||||
const lib = b.addStaticLibrary(.{
|
|
||||||
.name = "model3d",
|
|
||||||
.target = target,
|
|
||||||
.optimize = step.optimize,
|
|
||||||
});
|
|
||||||
// Note: model3d needs unaligned accesses, which are safe on all modern architectures.
|
|
||||||
// See https://gitlab.com/bztsrc/model3d/-/issues/19
|
|
||||||
lib.addCSourceFile(sdkPath("/src/c/m3d.c"), &.{ "-std=c89", "-fno-sanitize=alignment" });
|
|
||||||
lib.linkLibC();
|
|
||||||
step.addIncludePath(sdkPath("/src/c/"));
|
|
||||||
step.linkLibrary(lib);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sdkPath(comptime suffix: []const u8) []const u8 {
|
|
||||||
if (suffix[0] != '/') @compileError("suffix must be an absolute path");
|
|
||||||
return comptime blk: {
|
|
||||||
const root_dir = std.fs.path.dirname(@src().file) orelse ".";
|
|
||||||
break :blk root_dir ++ suffix;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
@ -1,3 +0,0 @@
|
||||||
#define M3D_IMPLEMENTATION
|
|
||||||
#define M3D_EXPORTER
|
|
||||||
#include "m3d.h"
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,239 +0,0 @@
|
||||||
const std = @import("std");
|
|
||||||
const c = @cImport(@cInclude("m3d.h"));
|
|
||||||
const testing = std.testing;
|
|
||||||
|
|
||||||
pub const Error = error{
|
|
||||||
/// memory allocation error
|
|
||||||
OutOfMemory,
|
|
||||||
/// malformed text file (ASCII import only)
|
|
||||||
BadFile,
|
|
||||||
/// unimplemented interpreter (procedural surface)
|
|
||||||
Unimplemented,
|
|
||||||
/// unknown material property record
|
|
||||||
Unknown,
|
|
||||||
/// unknown mesh record (only triangles supported)
|
|
||||||
UnknownMeshRecord,
|
|
||||||
/// unknown image format (PNG only)
|
|
||||||
UnknownImageFormat,
|
|
||||||
/// unknown action or frame or missing bones
|
|
||||||
UnknownActionFrame,
|
|
||||||
/// unknown shape command record
|
|
||||||
UnknownCommand,
|
|
||||||
/// no voxel dimension or voxel size defined
|
|
||||||
UnknownVoxel,
|
|
||||||
/// either the precision or number of bones truncated
|
|
||||||
Truncated,
|
|
||||||
/// too many or no chunk of color map
|
|
||||||
UnexpectedColorMapCount,
|
|
||||||
/// too many or no chunk of texture map
|
|
||||||
UnexpectedTextureMapCount,
|
|
||||||
/// too many or no chunk of vertices
|
|
||||||
UnexpectedVerticeCount,
|
|
||||||
/// too many or no chunk of bones
|
|
||||||
UnexpectedBoneCount,
|
|
||||||
/// too many or no chunk of material
|
|
||||||
UnexpectedMaterialCount,
|
|
||||||
/// too many or no chunk of shape
|
|
||||||
UnexpectedShapeCount,
|
|
||||||
/// too many or no chunk of voxel
|
|
||||||
UnexpectedVoxelCount,
|
|
||||||
};
|
|
||||||
|
|
||||||
const M3d = @This();
|
|
||||||
|
|
||||||
handle: *c.m3d_t,
|
|
||||||
|
|
||||||
pub fn load(data: [:0]u8, readfile_fn: ?ReadFn, free_fn: ?FreeFn, mtllib: ?M3d) ?M3d {
|
|
||||||
return .{
|
|
||||||
.handle = c.m3d_load(
|
|
||||||
data.ptr,
|
|
||||||
readfile_fn,
|
|
||||||
free_fn,
|
|
||||||
if (mtllib) |m| m.handle else null,
|
|
||||||
) orelse return null,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn deinit(self: M3d) void {
|
|
||||||
c.m3d_free(self.handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// return value must be freed with std.c.free
|
|
||||||
pub fn save(self: M3d, quality: Quality, flags: Flags) Error![]u8 {
|
|
||||||
var size: u32 = 0;
|
|
||||||
return if (c.m3d_save(
|
|
||||||
self.handle,
|
|
||||||
@intFromEnum(quality),
|
|
||||||
@as(c_int, @bitCast(flags)),
|
|
||||||
&size,
|
|
||||||
)) |res|
|
|
||||||
res[0..size]
|
|
||||||
else
|
|
||||||
return intToError(self.errCode());
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn frame(self: M3d, action_id: u32, frame_id: u32, skeleton: []Transform) Error![]Transform {
|
|
||||||
return if (c.m3d_frame(self.handle, action_id, frame_id, skeleton.ptr)) |res|
|
|
||||||
res[0..self.handle.numbone]
|
|
||||||
else
|
|
||||||
intToError(self.errCode());
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn pose(self: M3d, action_id: u32, msec: u32) Error![]Bone {
|
|
||||||
return if (c.m3d_pose(self.handle, action_id, msec)) |res|
|
|
||||||
res[0..self.handle.numbone]
|
|
||||||
else
|
|
||||||
intToError(self.errCode());
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn name(self: M3d) [:0]const u8 {
|
|
||||||
return std.mem.span(self.handle.name);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn license(self: M3d) [:0]const u8 {
|
|
||||||
return std.mem.span(self.handle.license);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn author(self: M3d) [:0]const u8 {
|
|
||||||
return std.mem.span(self.handle.author);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn description(self: M3d) [:0]const u8 {
|
|
||||||
return std.mem.span(self.handle.desc);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn scale(self: M3d) f32 {
|
|
||||||
return self.handle.scale;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn preview(self: M3d) InlineAsset {
|
|
||||||
return self.handle.preview;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn textures(self: M3d) []TextureData {
|
|
||||||
return self.handle.texture[0..self.handle.numtexture];
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn materials(self: M3d) []Material {
|
|
||||||
return self.handle.material[0..self.handle.nummaterial];
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn errCode(self: M3d) c_int {
|
|
||||||
return self.handle.errcode;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub const TextureIndex = c.m3d_texturedata_t;
|
|
||||||
pub const TextureData = c.m3d_texturedata_t;
|
|
||||||
pub const Weight = c.m3d_weight_t;
|
|
||||||
pub const Skin = c.m3d_skin_t;
|
|
||||||
pub const Bone = c.m3d_bone_t;
|
|
||||||
pub const Vertex = c.m3d_vertex_t;
|
|
||||||
pub const Material = c.m3d_material_t;
|
|
||||||
pub const Face = c.m3d_face_t;
|
|
||||||
pub const VoxelItem = c.m3d_voxelitem_t;
|
|
||||||
pub const VoxelType = c.m3d_voxeltype_t;
|
|
||||||
pub const Voxel = c.m3d_voxel_t;
|
|
||||||
pub const ShapeCommand = c.m3d_shapecommand_t;
|
|
||||||
pub const Shape = c.m3d_shape_t;
|
|
||||||
pub const Label = c.m3d_label_t;
|
|
||||||
pub const Transform = c.m3d_transform_t;
|
|
||||||
pub const Frame = c.m3d_frame_t;
|
|
||||||
pub const Action = c.m3d_action_t;
|
|
||||||
pub const InlineAsset = c.m3d_inlinedasset_t;
|
|
||||||
pub const ReadFn = *const fn (filename: [*c]u8, size: [*c]c_uint) callconv(.C) [*c]u8;
|
|
||||||
pub const FreeFn = *const fn (ptr: ?*anyopaque) callconv(.C) void;
|
|
||||||
|
|
||||||
pub const Quality = enum(u2) {
|
|
||||||
// export with -128 to 127 coordinate precision
|
|
||||||
int8 = c.M3D_EXP_INT8,
|
|
||||||
// export with -32768 to 32767 precision
|
|
||||||
int16 = c.M3D_EXP_INT16,
|
|
||||||
// export with 32 bit floating point precision
|
|
||||||
float = c.M3D_EXP_FLOAT,
|
|
||||||
// export with 64 bit floatint point precision
|
|
||||||
double = c.M3D_EXP_DOUBLE,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub const Flags = packed struct(u32) {
|
|
||||||
// don't export color map
|
|
||||||
nocmap: bool = false,
|
|
||||||
// don't export materials
|
|
||||||
nomaterial: bool = false,
|
|
||||||
// don't export model face
|
|
||||||
noface: bool = false,
|
|
||||||
// don't export normal vectors
|
|
||||||
nonormal: bool = false,
|
|
||||||
// don't export texture UV
|
|
||||||
notxtcrd: bool = false,
|
|
||||||
// flip V in texture UVs
|
|
||||||
fliptxtcrd: bool = false,
|
|
||||||
// don't recalculate coordinates
|
|
||||||
norecalc: bool = false,
|
|
||||||
// the input is left-handed
|
|
||||||
idosuck: bool = false,
|
|
||||||
// don't export skeleton
|
|
||||||
nobone: bool = false,
|
|
||||||
// no animation nor skeleton saved
|
|
||||||
noaction: bool = false,
|
|
||||||
// inline assets into the model
|
|
||||||
inline_assets: bool = false,
|
|
||||||
// export unknown chunks too
|
|
||||||
extra: bool = false,
|
|
||||||
// export into uncompressed binary
|
|
||||||
nozlib: bool = false,
|
|
||||||
// export into ASCII format
|
|
||||||
ascii: bool = false,
|
|
||||||
// don't export maximum vertex
|
|
||||||
novrtmax: bool = false,
|
|
||||||
|
|
||||||
_padding: u17 = 0,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn intToError(int: c_int) Error {
|
|
||||||
return switch (int) {
|
|
||||||
c.M3D_SUCCESS => unreachable,
|
|
||||||
c.M3D_ERR_ALLOC => error.OutOfMemory,
|
|
||||||
c.M3D_ERR_BADFILE => error.BadFile,
|
|
||||||
c.M3D_ERR_UNIMPL => error.Unimplemented,
|
|
||||||
c.M3D_ERR_UNKPROP => error.Unknown,
|
|
||||||
c.M3D_ERR_UNKMESH => error.UnknownMeshRecord,
|
|
||||||
c.M3D_ERR_UNKIMG => error.UnknownImageFormat,
|
|
||||||
c.M3D_ERR_UNKFRAME => error.UnknownActionFrame,
|
|
||||||
c.M3D_ERR_UNKCMD => error.UnknownCommand,
|
|
||||||
c.M3D_ERR_UNKVOX => error.UnknownVoxel,
|
|
||||||
c.M3D_ERR_TRUNC => error.Truncated,
|
|
||||||
c.M3D_ERR_CMAP => error.UnexpectedColorMapCount,
|
|
||||||
c.M3D_ERR_TMAP => error.UnexpectedTextureMapCount,
|
|
||||||
c.M3D_ERR_VRTS => error.UnexpectedVerticeCount,
|
|
||||||
c.M3D_ERR_BONE => error.UnexpectedBoneCount,
|
|
||||||
c.M3D_ERR_MTRL => error.UnexpectedMaterialCount,
|
|
||||||
c.M3D_ERR_SHPE => error.UnexpectedShapeCount,
|
|
||||||
c.M3D_ERR_VOXT => error.UnexpectedVoxelCount,
|
|
||||||
else => unreachable,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
test {
|
|
||||||
testing.refAllDeclsRecursive(@This());
|
|
||||||
|
|
||||||
var model_file = try std.fs.cwd().openFile(thisDir("/../assets/cube.m3d"), .{});
|
|
||||||
defer model_file.close();
|
|
||||||
var model_data = try model_file.readToEndAllocOptions(testing.allocator, 1024, 119, @alignOf(u8), 0);
|
|
||||||
defer testing.allocator.free(model_data);
|
|
||||||
|
|
||||||
const model = M3d.load(model_data, null, null, null) orelse return error.Fail;
|
|
||||||
defer model.deinit();
|
|
||||||
try testing.expectEqualStrings(model.name(), "cube.obj");
|
|
||||||
|
|
||||||
var out = try model.save(.float, .{});
|
|
||||||
defer std.c.free(out.ptr);
|
|
||||||
try testing.expect(out.len >= 119);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn thisDir(comptime suffix: []const u8) []const u8 {
|
|
||||||
if (suffix[0] != '/') @compileError("suffix must be an absolute path");
|
|
||||||
return comptime blk: {
|
|
||||||
const root_dir = std.fs.path.dirname(@src().file) orelse ".";
|
|
||||||
break :blk root_dir ++ suffix;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue