change adapter anytype -> *mach.Engine
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
2ab8b6543a
commit
ad17aa940b
5 changed files with 72 additions and 53 deletions
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@ -4,7 +4,8 @@ const core = mach.core;
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const gpu = mach.gpu;
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pub const name = .editor;
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pub const App = mach.App(.{ mach.Module, @This() });
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pub const modules = .{ mach.Module, @This() };
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pub const App = mach.App;
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const UniformBufferObject = struct {
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resolution: @Vector(2, f32),
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@ -24,8 +25,8 @@ fragment_shader_file: std.fs.File,
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fragment_shader_code: [:0]const u8,
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last_mtime: i128,
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pub fn init(adapter: anytype) !void {
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var editor = adapter.mod(.editor).state();
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pub fn init(eng: *mach.Engine) !void {
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var editor = eng.mod(.editor).state();
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core.setTitle("Mach editor");
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@ -82,8 +83,8 @@ pub fn init(adapter: anytype) !void {
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bgl.release();
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}
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pub fn deinit(adapter: anytype) !void {
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var editor = adapter.mod(.editor).state();
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pub fn deinit(eng: *mach.Engine) !void {
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var editor = eng.mod(.editor).state();
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defer _ = gpa.deinit();
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editor.fragment_shader_file.close();
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@ -93,16 +94,16 @@ pub fn deinit(adapter: anytype) !void {
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editor.bind_group.release();
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}
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pub fn tick(adapter: anytype) !void {
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var editor = adapter.mod(.editor).state();
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pub fn tick(eng: *mach.Engine) !void {
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var editor = eng.mod(.editor).state();
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var iter = core.pollEvents();
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while (iter.next()) |event| {
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switch (event) {
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.key_press => |ev| {
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if (ev.key == .space) return adapter.send(.machExit);
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if (ev.key == .space) return eng.send(.machExit);
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},
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.close => return adapter.send(.machExit),
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.close => return eng.send(.machExit),
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else => {},
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}
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}
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@ -114,7 +115,7 @@ pub fn tick(adapter: anytype) !void {
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editor.fragment_shader_file.seekTo(0) catch unreachable;
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editor.fragment_shader_code = editor.fragment_shader_file.readToEndAllocOptions(allocator, std.math.maxInt(u32), null, 1, 0) catch |err| {
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std.log.err("Err: {}", .{err});
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return adapter.send(.machExit);
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return eng.send(.machExit);
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};
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editor.pipeline = recreatePipeline(editor.fragment_shader_code, null);
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}
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@ -8,6 +8,8 @@ comptime {
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const std = @import("std");
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const builtin = @import("builtin");
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// Forward "app" declarations into our namespace, such that @import("root").foo works as expected.
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pub usingnamespace @import("app");
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const App = @import("app").App;
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const core = @import("core");
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const gpu = core.gpu;
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@ -13,37 +13,36 @@ pub const Module = struct {
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pub const name = .mach;
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pub fn machInit(adapter: anytype) !void {
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var mach = adapter.mod(.mach);
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pub fn machInit(eng: *Engine) !void {
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var mach = eng.mod(.mach);
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core.allocator = allocator;
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try core.init(.{});
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mach.state().device = core.device;
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mach.state().exit = false;
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try adapter.send(.init);
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try eng.send(.init);
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}
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pub fn machDeinit(adapter: anytype) !void {
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try adapter.send(.deinit);
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pub fn machDeinit(eng: *Engine) !void {
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try eng.send(.deinit);
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core.deinit();
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adapter.deinit();
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eng.deinit();
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_ = gpa.deinit();
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}
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pub fn machExit(adapter: anytype) !void {
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try adapter.send(.exit);
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var state = adapter.mod(.mach).state();
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pub fn machExit(eng: *Engine) !void {
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try eng.send(.exit);
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var state = eng.mod(.mach).state();
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state.exit = true;
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}
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};
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pub fn App(comptime modules: anytype) type {
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return struct {
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engine: ecs.World(modules),
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pub const App = struct {
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engine: Engine,
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pub fn init(app: *@This()) !void {
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app.* = .{ .engine = try ecs.World(modules).init(allocator) };
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app.* = .{ .engine = try Engine.init(allocator) };
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try app.engine.send(.machInit);
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}
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@ -56,4 +55,19 @@ pub fn App(comptime modules: anytype) type {
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return app.engine.mod(.mach).state().exit;
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}
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};
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pub const Engine = ecs.World(modules());
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fn Modules() type {
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if (!@hasDecl(@import("root"), "modules")) {
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@compileError("expected `pub const modules = .{};` in root file");
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}
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return @TypeOf(@import("root").modules);
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}
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fn modules() Modules() {
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if (!@hasDecl(@import("root"), "modules")) {
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@compileError("expected `pub const modules = .{};` in root file");
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}
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return @import("root").modules;
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}
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@ -2,6 +2,7 @@ const std = @import("std");
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const core = @import("core");
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const gpu = core.gpu;
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const ecs = @import("ecs");
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const Engine = @import("../engine.zig").Engine;
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const math = @import("../math.zig");
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const mat = math.mat;
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@ -52,9 +53,9 @@ const Uniforms = extern struct {
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texture_size: Vec2 align(16),
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};
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pub fn machSprite2DInit(adapter: anytype) !void {
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var mach = adapter.mod(.mach);
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var sprite2d = adapter.mod(.mach_sprite2d);
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pub fn machSprite2DInit(eng: *Engine) !void {
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var mach = eng.mod(.mach);
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var sprite2d = eng.mod(.mach_sprite2d);
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const device = mach.state().device;
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const uniform_buffer = device.createBuffer(&.{
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@ -70,7 +71,7 @@ pub fn machSprite2DInit(adapter: anytype) !void {
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.min_filter = .nearest,
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});
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const sprite_buffer_cap = 1024 * 128; // TODO: allow user to specify preallocation
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const sprite_buffer_cap = 1024 * 256; // TODO: allow user to specify preallocation
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const sprite_transforms = device.createBuffer(&.{
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.usage = .{ .storage = true, .copy_dst = true },
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.size = @sizeOf(Mat4x4) * sprite_buffer_cap,
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@ -156,8 +157,8 @@ pub fn machSprite2DInit(adapter: anytype) !void {
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shader_module.release();
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}
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pub fn deinit(adapter: anytype) !void {
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var sprite2d = adapter.mod(.mach_sprite2d);
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pub fn deinit(eng: *Engine) !void {
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var sprite2d = eng.mod(.mach_sprite2d);
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sprite2d.state().texture.release();
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sprite2d.state().pipeline.release();
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@ -169,9 +170,9 @@ pub fn deinit(adapter: anytype) !void {
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sprite2d.state().sprite_sizes.release();
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}
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pub fn tick(adapter: anytype) !void {
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var mach = adapter.mod(.mach);
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var sprite2d = adapter.mod(.mach_sprite2d);
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pub fn tick(eng: *Engine) !void {
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var mach = eng.mod(.mach);
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var sprite2d = eng.mod(.mach_sprite2d);
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const device = mach.state().device;
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// Begin our render pass
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@ -204,7 +205,7 @@ pub fn tick(adapter: anytype) !void {
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encoder.writeBuffer(sprite2d.state().uniform_buffer, 0, &[_]Uniforms{uniforms});
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// Synchronize entity data into our GPU sprite buffer
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var archetypes_iter = adapter.entities.query(.{ .all = &.{
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var archetypes_iter = eng.entities.query(.{ .all = &.{
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.{ .mach_sprite2d = &.{
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.uv_transform,
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.transform,
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@ -213,20 +214,20 @@ pub fn tick(adapter: anytype) !void {
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} });
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// TODO: eliminate these
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var sprite_transforms = try std.ArrayListUnmanaged(Mat4x4).initCapacity(adapter.allocator, 1000);
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defer sprite_transforms.deinit(adapter.allocator);
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var sprite_uv_transforms = try std.ArrayListUnmanaged(Mat3x3).initCapacity(adapter.allocator, 1000);
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defer sprite_uv_transforms.deinit(adapter.allocator);
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var sprite_sizes = try std.ArrayListUnmanaged(Vec2).initCapacity(adapter.allocator, 1000);
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defer sprite_sizes.deinit(adapter.allocator);
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var sprite_transforms = try std.ArrayListUnmanaged(Mat4x4).initCapacity(eng.allocator, 1000);
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defer sprite_transforms.deinit(eng.allocator);
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var sprite_uv_transforms = try std.ArrayListUnmanaged(Mat3x3).initCapacity(eng.allocator, 1000);
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defer sprite_uv_transforms.deinit(eng.allocator);
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var sprite_sizes = try std.ArrayListUnmanaged(Vec2).initCapacity(eng.allocator, 1000);
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defer sprite_sizes.deinit(eng.allocator);
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while (archetypes_iter.next()) |archetype| {
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var transforms = archetype.slice(.mach_sprite2d, .transform);
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var uv_transforms = archetype.slice(.mach_sprite2d, .uv_transform);
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var sizes = archetype.slice(.mach_sprite2d, .size);
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for (transforms, uv_transforms, sizes) |transform, uv_transform, size| {
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try sprite_transforms.append(adapter.allocator, transform);
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try sprite_uv_transforms.append(adapter.allocator, uv_transform);
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try sprite_sizes.append(adapter.allocator, size);
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try sprite_transforms.append(eng.allocator, transform);
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try sprite_uv_transforms.append(eng.allocator, uv_transform);
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try sprite_sizes.append(eng.allocator, size);
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}
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}
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const total_vertices = @as(u32, @intCast(sprite_sizes.items.len * 6));
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@ -20,6 +20,7 @@ pub const Atlas = @import("atlas/Atlas.zig");
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// Engine exports
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pub const App = @import("engine.zig").App;
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pub const Module = @import("engine.zig").Module;
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pub const Engine = @import("engine.zig").Engine;
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const std = @import("std");
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