change adapter anytype -> *mach.Engine

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2023-08-20 16:17:40 -07:00
parent 2ab8b6543a
commit ad17aa940b
5 changed files with 72 additions and 53 deletions

View file

@ -4,7 +4,8 @@ const core = mach.core;
const gpu = mach.gpu;
pub const name = .editor;
pub const App = mach.App(.{ mach.Module, @This() });
pub const modules = .{ mach.Module, @This() };
pub const App = mach.App;
const UniformBufferObject = struct {
resolution: @Vector(2, f32),
@ -24,8 +25,8 @@ fragment_shader_file: std.fs.File,
fragment_shader_code: [:0]const u8,
last_mtime: i128,
pub fn init(adapter: anytype) !void {
var editor = adapter.mod(.editor).state();
pub fn init(eng: *mach.Engine) !void {
var editor = eng.mod(.editor).state();
core.setTitle("Mach editor");
@ -82,8 +83,8 @@ pub fn init(adapter: anytype) !void {
bgl.release();
}
pub fn deinit(adapter: anytype) !void {
var editor = adapter.mod(.editor).state();
pub fn deinit(eng: *mach.Engine) !void {
var editor = eng.mod(.editor).state();
defer _ = gpa.deinit();
editor.fragment_shader_file.close();
@ -93,16 +94,16 @@ pub fn deinit(adapter: anytype) !void {
editor.bind_group.release();
}
pub fn tick(adapter: anytype) !void {
var editor = adapter.mod(.editor).state();
pub fn tick(eng: *mach.Engine) !void {
var editor = eng.mod(.editor).state();
var iter = core.pollEvents();
while (iter.next()) |event| {
switch (event) {
.key_press => |ev| {
if (ev.key == .space) return adapter.send(.machExit);
if (ev.key == .space) return eng.send(.machExit);
},
.close => return adapter.send(.machExit),
.close => return eng.send(.machExit),
else => {},
}
}
@ -114,7 +115,7 @@ pub fn tick(adapter: anytype) !void {
editor.fragment_shader_file.seekTo(0) catch unreachable;
editor.fragment_shader_code = editor.fragment_shader_file.readToEndAllocOptions(allocator, std.math.maxInt(u32), null, 1, 0) catch |err| {
std.log.err("Err: {}", .{err});
return adapter.send(.machExit);
return eng.send(.machExit);
};
editor.pipeline = recreatePipeline(editor.fragment_shader_code, null);
}

View file

@ -8,6 +8,8 @@ comptime {
const std = @import("std");
const builtin = @import("builtin");
// Forward "app" declarations into our namespace, such that @import("root").foo works as expected.
pub usingnamespace @import("app");
const App = @import("app").App;
const core = @import("core");
const gpu = core.gpu;

View file

@ -13,37 +13,36 @@ pub const Module = struct {
pub const name = .mach;
pub fn machInit(adapter: anytype) !void {
var mach = adapter.mod(.mach);
pub fn machInit(eng: *Engine) !void {
var mach = eng.mod(.mach);
core.allocator = allocator;
try core.init(.{});
mach.state().device = core.device;
mach.state().exit = false;
try adapter.send(.init);
try eng.send(.init);
}
pub fn machDeinit(adapter: anytype) !void {
try adapter.send(.deinit);
pub fn machDeinit(eng: *Engine) !void {
try eng.send(.deinit);
core.deinit();
adapter.deinit();
eng.deinit();
_ = gpa.deinit();
}
pub fn machExit(adapter: anytype) !void {
try adapter.send(.exit);
var state = adapter.mod(.mach).state();
pub fn machExit(eng: *Engine) !void {
try eng.send(.exit);
var state = eng.mod(.mach).state();
state.exit = true;
}
};
pub fn App(comptime modules: anytype) type {
return struct {
engine: ecs.World(modules),
pub const App = struct {
engine: Engine,
pub fn init(app: *@This()) !void {
app.* = .{ .engine = try ecs.World(modules).init(allocator) };
app.* = .{ .engine = try Engine.init(allocator) };
try app.engine.send(.machInit);
}
@ -56,4 +55,19 @@ pub fn App(comptime modules: anytype) type {
return app.engine.mod(.mach).state().exit;
}
};
pub const Engine = ecs.World(modules());
fn Modules() type {
if (!@hasDecl(@import("root"), "modules")) {
@compileError("expected `pub const modules = .{};` in root file");
}
return @TypeOf(@import("root").modules);
}
fn modules() Modules() {
if (!@hasDecl(@import("root"), "modules")) {
@compileError("expected `pub const modules = .{};` in root file");
}
return @import("root").modules;
}

View file

@ -2,6 +2,7 @@ const std = @import("std");
const core = @import("core");
const gpu = core.gpu;
const ecs = @import("ecs");
const Engine = @import("../engine.zig").Engine;
const math = @import("../math.zig");
const mat = math.mat;
@ -52,9 +53,9 @@ const Uniforms = extern struct {
texture_size: Vec2 align(16),
};
pub fn machSprite2DInit(adapter: anytype) !void {
var mach = adapter.mod(.mach);
var sprite2d = adapter.mod(.mach_sprite2d);
pub fn machSprite2DInit(eng: *Engine) !void {
var mach = eng.mod(.mach);
var sprite2d = eng.mod(.mach_sprite2d);
const device = mach.state().device;
const uniform_buffer = device.createBuffer(&.{
@ -70,7 +71,7 @@ pub fn machSprite2DInit(adapter: anytype) !void {
.min_filter = .nearest,
});
const sprite_buffer_cap = 1024 * 128; // TODO: allow user to specify preallocation
const sprite_buffer_cap = 1024 * 256; // TODO: allow user to specify preallocation
const sprite_transforms = device.createBuffer(&.{
.usage = .{ .storage = true, .copy_dst = true },
.size = @sizeOf(Mat4x4) * sprite_buffer_cap,
@ -156,8 +157,8 @@ pub fn machSprite2DInit(adapter: anytype) !void {
shader_module.release();
}
pub fn deinit(adapter: anytype) !void {
var sprite2d = adapter.mod(.mach_sprite2d);
pub fn deinit(eng: *Engine) !void {
var sprite2d = eng.mod(.mach_sprite2d);
sprite2d.state().texture.release();
sprite2d.state().pipeline.release();
@ -169,9 +170,9 @@ pub fn deinit(adapter: anytype) !void {
sprite2d.state().sprite_sizes.release();
}
pub fn tick(adapter: anytype) !void {
var mach = adapter.mod(.mach);
var sprite2d = adapter.mod(.mach_sprite2d);
pub fn tick(eng: *Engine) !void {
var mach = eng.mod(.mach);
var sprite2d = eng.mod(.mach_sprite2d);
const device = mach.state().device;
// Begin our render pass
@ -204,7 +205,7 @@ pub fn tick(adapter: anytype) !void {
encoder.writeBuffer(sprite2d.state().uniform_buffer, 0, &[_]Uniforms{uniforms});
// Synchronize entity data into our GPU sprite buffer
var archetypes_iter = adapter.entities.query(.{ .all = &.{
var archetypes_iter = eng.entities.query(.{ .all = &.{
.{ .mach_sprite2d = &.{
.uv_transform,
.transform,
@ -213,20 +214,20 @@ pub fn tick(adapter: anytype) !void {
} });
// TODO: eliminate these
var sprite_transforms = try std.ArrayListUnmanaged(Mat4x4).initCapacity(adapter.allocator, 1000);
defer sprite_transforms.deinit(adapter.allocator);
var sprite_uv_transforms = try std.ArrayListUnmanaged(Mat3x3).initCapacity(adapter.allocator, 1000);
defer sprite_uv_transforms.deinit(adapter.allocator);
var sprite_sizes = try std.ArrayListUnmanaged(Vec2).initCapacity(adapter.allocator, 1000);
defer sprite_sizes.deinit(adapter.allocator);
var sprite_transforms = try std.ArrayListUnmanaged(Mat4x4).initCapacity(eng.allocator, 1000);
defer sprite_transforms.deinit(eng.allocator);
var sprite_uv_transforms = try std.ArrayListUnmanaged(Mat3x3).initCapacity(eng.allocator, 1000);
defer sprite_uv_transforms.deinit(eng.allocator);
var sprite_sizes = try std.ArrayListUnmanaged(Vec2).initCapacity(eng.allocator, 1000);
defer sprite_sizes.deinit(eng.allocator);
while (archetypes_iter.next()) |archetype| {
var transforms = archetype.slice(.mach_sprite2d, .transform);
var uv_transforms = archetype.slice(.mach_sprite2d, .uv_transform);
var sizes = archetype.slice(.mach_sprite2d, .size);
for (transforms, uv_transforms, sizes) |transform, uv_transform, size| {
try sprite_transforms.append(adapter.allocator, transform);
try sprite_uv_transforms.append(adapter.allocator, uv_transform);
try sprite_sizes.append(adapter.allocator, size);
try sprite_transforms.append(eng.allocator, transform);
try sprite_uv_transforms.append(eng.allocator, uv_transform);
try sprite_sizes.append(eng.allocator, size);
}
}
const total_vertices = @as(u32, @intCast(sprite_sizes.items.len * 6));

View file

@ -20,6 +20,7 @@ pub const Atlas = @import("atlas/Atlas.zig");
// Engine exports
pub const App = @import("engine.zig").App;
pub const Module = @import("engine.zig").Module;
pub const Engine = @import("engine.zig").Engine;
const std = @import("std");