gpu: implement Dawn renderBundleEncoderDrawIndexed

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 18:05:36 -07:00 committed by Stephen Gutekanst
parent f49f84b517
commit ad62229b42

View file

@ -782,20 +782,22 @@ pub const Interface = gpu.Interface(struct {
}
pub inline fn renderBundleEncoderDrawIndexed(render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
_ = render_bundle_encoder;
_ = index_count;
_ = instance_count;
_ = first_index;
_ = base_vertex;
_ = first_instance;
unreachable;
procs.renderBundleEncoderDrawIndexed.?(
@ptrCast(c.WGPURenderBundleEncoder, render_bundle_encoder),
index_count,
instance_count,
first_index,
@bitCast(i32, base_vertex), // TODO: our signature is wrong here!
first_instance,
);
}
pub inline fn renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {
_ = render_bundle_encoder;
_ = indirect_buffer;
_ = indirect_offset;
unreachable;
procs.renderBundleEncoderDrawIndexedIndirect.?(
@ptrCast(c.WGPURenderBundleEncoder, render_bundle_encoder),
@ptrCast(c.WGPUBuffer, indirect_buffer),
indirect_offset,
);
}
pub inline fn renderBundleEncoderDrawIndirect(render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void {