glfw: update system_sdk to use latest MacOS 12.0 SDK

Updates us to using the newer SDK https://github.com/hexops/sdk-macos-12.0

Also enables cross-compilation of the `mach/gpu` backend for macOS.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2021-11-21 11:09:35 -07:00 committed by Stephen Gutekanst
parent d5d78a2196
commit ae39a840e8

View file

@ -6,7 +6,7 @@
//! The SDKs used by this script by default are:
//!
//! * Linux: https://github.com/hexops/sdk-linux-x86_64 (~40MB, X11, Wayland, etc. development libraries)
//! * MacOS: https://github.com/hexops/sdk-macos-11.3 (~160MB, most frameworks you'd find in the XCode SDK)
//! * MacOS: https://github.com/hexops/sdk-macos-12.0 (~112MB, most frameworks you'd find in the XCode SDK)
//! * Windows: not needed
//!
//! You may supply your own SDKs via the Options struct if needed, although the Mach versions above
@ -35,7 +35,7 @@ pub const Options = struct {
github_org: []const u8 = "hexops",
/// The MacOS SDK repository name.
macos_sdk: []const u8 = "sdk-macos-11.3",
macos_sdk: []const u8 = "sdk-macos-12.0",
/// The Linux x86-64 SDK repository name.
linux_x86_64_sdk: []const u8 = "sdk-linux-x86_64",
@ -104,7 +104,7 @@ fn getSdkRoot(allocator: *std.mem.Allocator, org: []const u8, name: []const u8)
// 1. $SDK_PATH/<name> (if set, e.g. for testing changes to SDKs easily)
// 2. <appdata>/<name> (default)
//
// Where `<name>` is the name of the SDK, e.g. `sdk-macos-11.3`.
// Where `<name>` is the name of the SDK, e.g. `sdk-macos-12.0`.
var sdk_root_dir: []const u8 = undefined;
var sdk_path_dir: []const u8 = undefined;
if (std.process.getEnvVarOwned(allocator, "SDK_PATH")) |sdk_path| {
@ -124,7 +124,7 @@ fn getSdkRoot(allocator: *std.mem.Allocator, org: []const u8, name: []const u8)
} else |err| return switch (err) {
error.FileNotFound => {
std.log.info("cloning required sdk..\ngit clone https://github.com/{s}/{s} '{s}'..\n", .{ org, name, sdk_root_dir });
if (std.mem.eql(u8, name, "sdk-macos-11.3")) {
if (std.mem.eql(u8, name, "sdk-macos-12.0")) {
if (!try confirmAppleSDKAgreement(allocator)) @panic("cannot continue");
}
try std.fs.cwd().makePath(sdk_path_dir);