gpu: implement RenderPassEncoder.endOcclusionQuery
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 10 additions and 1 deletions
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@ -940,6 +940,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);
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}
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}).beginOcclusionQuery,
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.endOcclusionQuery = (struct {
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pub fn endOcclusionQuery(ptr: *anyopaque) void {
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c.wgpuRenderPassEncoderEndOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr));
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}
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}).endOcclusionQuery,
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.end = (struct {
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pub fn end(ptr: *anyopaque) void {
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c.wgpuRenderPassEncoderEnd(@ptrCast(c.WGPURenderPassEncoder, ptr));
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@ -27,8 +27,8 @@ pub const VTable = struct {
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drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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beginOcclusionQuery: fn (ptr: *anyopaque, query_index: u32) void,
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endOcclusionQuery: fn (ptr: *anyopaque) void,
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end: fn (ptr: *anyopaque) void,
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// WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
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// WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
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// WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles);
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// WGPU_EXPORT void wgpuRenderPassEncoderInsertDebugMarker(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel);
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@ -88,6 +88,10 @@ pub inline fn beginOcclusionQuery(pass: RenderPassEncoder, query_index: u32) voi
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pass.vtable.beginOcclusionQuery(pass.ptr, query_index);
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}
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pub inline fn endOcclusionQuery(pass: RenderPassEncoder, query_index: u32) void {
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pass.vtable.endOcclusionQuery(pass.ptr, query_index);
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}
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pub inline fn end(pass: RenderPassEncoder) void {
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pass.vtable.end(pass.ptr);
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}
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