gpu: implement RenderPassEncoder.endOcclusionQuery
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 10 additions and 1 deletions
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@ -940,6 +940,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);
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}
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}).beginOcclusionQuery,
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.endOcclusionQuery = (struct {
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pub fn endOcclusionQuery(ptr: *anyopaque) void {
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c.wgpuRenderPassEncoderEndOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr));
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}
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}).endOcclusionQuery,
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.end = (struct {
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pub fn end(ptr: *anyopaque) void {
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c.wgpuRenderPassEncoderEnd(@ptrCast(c.WGPURenderPassEncoder, ptr));
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